Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Capcom Punishes Street Fighter V Ragequitters With Shaming Player Icon

This article is over 7 years old and may contain outdated information
Street Fighter V

Players who quit too often in the middle of a Street Fighter V match will be shamed with a player icon denoting their leaver status.

Ragequitting is a big problem in video games. It’s especially prominent in team games like League of Legends, where a ragequitter can leave your team at a significant disadvantage, but even in 1v1 games like Street Fighter V, where players will intentionally disconnect from a game to avoid having a loss recorded on their profile, it’s still frustrating. In an effort to combat this, an upcoming patch for Capcom’s fighter will shame players who ragequit too often, as well as reward players who never do, by assigning special profile icons.

“Special icons will be displayed on the Fighter Profiles of players who frequently disconnect, as well as those who never do, making it easier for players with the same icon to battle against each other,” reads a tutorial message datamined from the patch. Effectively, if you ragequit too much people will start actively avoiding you due to your shaming profile icon.

When Street Fighter V first launched, there was absolutely no penalty for leaving in the middle of a match. This policy was met with some pretty harsh criticism, and it lead to Capcom scrambling to manually punish frequent disconnectors, before eventually implementing a system that locks players out of the matchmaking queue if they DC more than twice in a 24-hour period.

It looks like it’s about to take things one step further.

Source: Ars Technica

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy