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Cliff Bleszinski Wants to Return to His PC-Based Deathmatch Roots

This article is over 10 years old and may contain outdated information

Cliff: “A lot of these kids playing Call of Duty– I don’t think they know what a proper arena shooter is.”

Back in the day, legendary designer Cliff Bleszinski made his name working on adrenaline-soaked games like Unreal Tournament. While his later work on the Gears of War franchise slowed things down by introducing chest-high walls, he now wants to get back to his roots and make a kick-ass PC arena shooter, according to an interview on an episode of the Pointless Podcast.

“I have a slide deck, I have a pitch, I have concept art, I know pretty much what I want to do,” Bleszinski said. “It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on.” Later on, he stated that this mystery game kicking around in the back of his mind is a “first-person shooter. It’s in my DNA.” Apparently he really wants to reset the clock on AAA games, stating that “I don’t ever want to make a game that has a cutscene or a scripted sequence in it ever again.”

Bleszinski left Epic last year to strike out on his own. While he says that the game he has in mind isn’t indie sized, he wouldn’t go back to Epic either. “What I want to do is something that is familiar, yet different. I don’t want to work with the old guard, per se… The last thing I need is some marketing guy saying, ‘Well, traditionally this doesn’t sell well’… They’re all rearward-looking, and it just drives me f****** bats***.” Perhaps the fickle gods of Kickstarter might be willing to patron this potential passion project?

Source: Pointless Podcast via Eurogamer

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