Capcom doesn’t have any plans to make a motion-controlled “traditional” Street Fighter anytime soon, but that might not rule out spinoffs like Street Fighter Exercise.
Combos, move-strings, canceling, super moves – Street Fighter is a complicated series. So as the industry moves toward motion control with Project Natal and PlayStation Move, has Capcom ever considered releasing a game in the series designed to appeal more to a casual audience than the hardcore fighting aficionados?
Street Fighter IV producer Yoshinori Ono told VideoGamer that while he thinks that motion-control “doesn’t fit” with Street Fighter as it currently exists, Capcom could certainly make games in the series designed to appeal to a broader audience – like, say, the audience who dropped millions of dollars on Wii Fit.
“I’ve been interested in motion-sensing for a while, ever since Wii was launched,” said Ono. “But I don’t think it fits the way Street Fighter is played at the moment. It does broaden the appeal to casual users simply because of the instinctive controls, but it just doesn’t quite fit an intricately balanced game such as Street Fighter.”
“Now, there is a possibility of doing something called Street Fighter Fit, or Street Fighter Exercise, that is more suited for motion-sensing games, but that would obviously be a slightly different-themed game.”
Personally, I think Wii Fit would be a ton more interesting if it taught me how to do a Hundred-Hand Slap.