In a question and answer session with Gamespot, Crytek’s president, Cevat Yerli, spoke at length about mistakes in Far Cry’s design addressed in the upcoming title, Crysis; the extent of its open-ended dynamic; and what kind of hardware it will run on.
Yerli said the AI difficulty and absence of a quick-save system were two identifiable flaws in Far Cry. A quick-save functionality was later added in a patch.
Another problem, he said, was the introduction of the Trigen mutants. “In Far Cry, the mutants received too little development time; something we were able to focus more on this time around. Their AI code was not on par with the human AI. Their ‘counter’ reactions were not as smart – they just rushed toward you – and that turned Far Cry into a reactive shooter once they entered the game.”
He said enemy AI would be more well-rounded this time around. Helping the player cope with combat is the nano suit, through which “the player has to express his own intelligent tactics.”
Yerli said Crysis‘ environment will be open-ended and provide the player with several methods of approaching enemy locations and terminating opponents. Environmental factors, like exploding barrels and hungry sharks, can be used to good effect, he said.
As for hardware, the E3 demo was running on a beefy Intel dual core with an 8800-class video card and 4GB of RAM “at very high settings.” Yerli said the graphics would scale well for those with systems that were impressive two to three years ago.
The game is supposed to ship sometime this year.