Dead Space Remake, EA, remake, dead space, trailer, video, isaac, isaac clarke, necromorph

EA Motive Studios just showed us a better look at its Dead Space remake during an early-look behind-the-scenes presentation held today. Though very little gameplay was shown, it showed off a few work-in-progress environments, a glimpse of how enemies are made, and a brief look at protagonist Isaac Clarke in motion. The studio explained that the purpose of today’s event is to garner community feedback in hopes to continue transparency as development continues. Additionally, the event revealed that Gunner Wright will reprise the role of Isaac Clarke with actual speaking in the Dead Space remake, though the character had no dialogue in the original game.

However, with atmosphere and isolation in mind, the studio stuck to a set of rules for Isaac Clarke’s new dialogue:

Dead Space, remake, Motive, EA, Isaac Clarke, voice, dialogue

Just like keeping the right balance with Gunner Wright voicing Isaac Clarke is critical, maintaining the original Dead Space atmosphere while taking advantage of modern technology is one of Motive’s core goals. As such, it will take advantage of the Frostbite engine to bring the original 2008 horror title to new audiences. You can look at a graphics comparison between this early version of the remake and the original game below.

Dead Space, remake, graphics, comparison, original, Motive, EA

Another major change will see specific body destruction implemented in the remake, meaning you’ll get to peel away Necromorph flesh with the game’s many visceral weapons. Longtime fans can also expect zero gravity to allow for more precise movement. Though other smaller improvements have been promised too, the Dead Space remake will include changes that didn’t make it into the original, and that means some story changes are coming as well. However, the fundamentals of Isaac Clarke’s story will remain intact, as the narrative differences will mostly build upon the larger Dead Space universe.

We’ve learned only a few more details since EA and Motive revealed the Dead Space remake last month. For example, we learned that Assassin’s Creed Valhalla game director Eric Baptizat is leading the project. The Motive team is also interested in giving players a fully unbroken experience that doesn’t include any cuts or scene interruptions, similar to what was found in Sony Santa Monica’s 2018 God of War title.

EA Motive’s Dead Space remake — now with Gunner Wright voicing Isaac Clarke — will launch sometime in the future for PC, PlayStation 5, and Xbox Series X | S.

Michael Cripe
Hey! My name is Michael, and I love video games. If you love them too, be sure to follow me on Twitter (@MikeCripe), so we can talk about Super Smash Bros. and Super Mario Sunshine, probably!

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