Halo co-creator Marcus Lehto’s Disintegration is having its multiplayer mode shut down only a few months after launch. Private Division and V1 Interactive released a statement on the decision today, saying that the sci-fi game’s mode “struggled” to maintain an audience necessary to continue support. The multiplayer will be phased out in waves through the coming months, starting today with the in-game store and concluding Nov. 17.
The single-player portion will remain intact as the process continues. The publisher and developer commented on the matter, promising to continue taking risks despite Disintegration’s failed multiplayer component:
From both the development team at V1 Interactive and publishing group at Private Division, we stand by the creative risks taken to launch such a unique, genre-bending game created by this small but talented and passionate team. While our player base showed interest in the single player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience. After weighing options, we have collectively made the decision to sunset the multiplayer support.
The statement goes on, saying that V1 and Private Division “believe the video game industry needs constant innovation,” thanking those that have played and will continue to play Disintegration.
Disintegration was revealed in July 2019 as Lehto’s latest project and launched in June 2020. It was originally conceived as an RTS, but it became a sci-fi first-person shooter with a hint of strategy, falling a bit more in line with Lehto’s Halo.
The Escapist’s Damien Lawardorn discussed the game’s world recently, praising how it feels lived in.