Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

GameStop Announces Record Growth

This article is over 15 years old and may contain outdated information
image

Game developers and publishers might be feeling the economic crunch but retailer GameStop announced today that it enjoyed its eighth straight year of grow in 2008.

GameStop’s total sales for the 2008 fiscal year, which ended January 31 2009, reached $8.8 billion, the company said in a statement, a like-for-like increase of 12.3 percent over the previous year. Net earnings increased by over 38 percent to hit $398.3 million. Total sales in the fourth quarter of the fiscal also jumped dramatically, up 21.9 percent to $3.5 billion, with quarterly net earnings of $232.3 million.

“In spite of the current worldwide retail environment, GameStop’s financial performance is being driven by delivering to consumers what they want: stores in a wide range of locations, knowledgeable associates and most importantly, options that provide value,” CEO Daniel DeMatteo stated. “Our affinity with consumers, combined with our solid business model, prudent financial management practices, expansive brand presence and strategic merchandising, allowed us to achieve a record eighth straight year of sales and earnings growth.”

“Looking at 2009, we are confident in our ability to increase sales and earnings, generate significant cash, advance market share, and maintain a financially sound balance sheet,” he continued. “We have positioned GameStop to offer video game consumers worldwide the best values for gaming.”

But whether GameStop will be able to continue to put up impressive numbers is the subject of same debate. Videogaming continues to grow in popularity but so do digital distribution networks like Steam and Direct2Drive. Many game publishers are also anxious to bring a halt to used game sales, which is responsible for a significant portion of GameStop’s revenue. Most observers agree that the videogame retail sector will face serious challenges in the very near future and GameStop will have to adapt to that changing landscape or risk a slide into irrelevance.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy