Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Gaming Made Simple: A Look at Nintendo

This article is over 15 years old and may contain outdated information
image

When news broke late last week about a Nintendo patent for in-game walkthroughs, many decried the Big N for “dumbing down gaming.” MTV Multiplayer has a runthrough of some of the other simplifications in game design the company has brought to gaming, from jump-free Zelda to the Gamecube’s Big Green Button.

Whether or not anything ever actually comes of the patent – filed last June – honestly doesn’t matter in the long run. As the piece by Stephen Totilo shows, it certainly wouldn’t be the first time Nintendo has sacrificed complexity for accessibility … and it probably won’t be the last, either.

Totilo’s article only covers six specific instances of simplification in gaming, so of course there are plenty other examples of that design philosophy that he doesn’t mention – off the top of my head, how about Super Smash Bros’ two-button fighting style? Furthermore, I’m pretty sure you all could think of some others without having to wrack your memories too much.

The question, of course, then becomes: is simplifying games good for the industry? There’s no question that the ease of accessibility is at least partly responsible for Nintendo’s breakaway success with the Wii and DS, and at last report those two systems were reportedly responsible for saving the industry’s holiday season. Nor do I think that anyone would say that Link’s auto-jumping in Ocarina of Time somehow makes it a less-than-stellar title.

If more people can play games – and not just pick them up, but play them to completion – is that good for the industry? Or will dumbing them down hurt us in the long run?

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy