Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Grand Theft Auto Originally Titled Race ‘N’ Chase

This article is over 13 years old and may contain outdated information
image

The Grand Theft Auto series was pitched with a fairly lame original title.

The design document used to pitch what became the massively popular Grand Theft Auto series has been revealed by Mike Daily, a graphics engine programmer that worked on the project for DMA Design (which became Rockstar Games North) back in 1995. Back then, it wasn’t called Grand Theft Auto, but Race ‘N’ Chase.

Of course, the title in a pitch document is far from final, but it’s amusing to take a look back at Grand Theft Auto were it called Race ‘N’ Chase instead. I doubt Race ‘N’ Chase III or Race ‘N’ Chase: San Andreas would have been received by the public quite as well.

The original Grand Theft Auto was a top-down experience and somewhat similar to what we know of the series today, though it focused on driving missions. Players still had to take out drug dealers, blow up buildings with explosive-laden tankers, and yeah, those remote-controlled toy missions go all the way back to the first game too. It actually took place in the locales of Liberty City, Vice City, and San Andreas used for later versions of Grand Theft Auto. Rockstar offers a free download of the game here.

The pitch document is an interesting look at how Grand Theft Auto simply began as a “fun, addictive and fast multi-player car racing and crashing game,” that has generated hundreds of millions of dollars as of today. It covers everything from how DMA planned to create various mission types, to the method through which it would produce the graphics, to how police would communicate. Anyone wondering how a game springs up from the dirt, or at least how one did in 1995, should take a look at Daily’s Flickr account here.

Source: CVG

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy