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gameplay cards explanation How Do Combat Mechanics Work in Marvels Midnight Suns Marvel's

How Do Combat Mechanics Work in Marvel’s Midnight Suns?

Marvelā€™s Midnight Suns might be from the makers of the rebooted XCOM series, but combat isnā€™t all about cover and hit percentages. In fact, itā€™s pretty far removed from that alien-zapping series. So just how do combat mechanics work in Marvelā€™s Midnight Suns? Here are the answers.

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Marvelā€™s Midnight Suns Combat Mechanics Are All About Cards

Marvelā€™s Midnight Sunsā€™ combat is turn-based and uses a card-based system to handle combat. That might sound like an odd design decision, but itā€™s actually straightforward. Hereā€™s how it works.

Firstly, you take three characters into combat. You usually choose who these characters are, but some levels require you to use certain heroes. Excluding DLC, there are 12 Marvel heroes to choose from and one new one, the Hunter, the character you control outside of combat.

Each character has their own selection of cards; they start with just a few, but you can unlock more as the game progresses. To use those cards, that character needs to be involved in the battle. So if you want to use Bladeā€™s ā€œStakeā€ ability, but you havenā€™t brought him along, youā€™re out of luck. You canā€™t just portal him in.

Once combat starts, the game will select a handful of cards from your selected charactersā€™ decks. It does this each turn and the cards donā€™t run out, so you wonā€™t find yourself with an empty hand. The cards fall into one of three categories: attack cards, skill cards, and heroic cards. You can typically play three cards per turn.

Attack cards deal damage to enemies and can be used straight away.

Skill cards let you heal allies, protect fellow superheroes, and so on.

Heroic cards are powerful attacks, but you can only use them if you have enough heroism points. You gain heroism points by playing attack cards and skill cards that have a number in the bottom-left corner.Ā  The number in the orange circle on each heroic card tells you how many heroism points you need to use them.

gameplay cards explanation How Do Combat Mechanics Work in Marvels Midnight Suns Marvel's

In the combat mechanics of Marvelā€™s Midnight Suns, thereā€™s no ducking behind cover to avoid enemy attacks, but thereā€™s no worry about whether you will or wonā€™t hit a foe either. Attack cards and heroic cards have a little sword on them, which is how much damage youā€™ll deliver.

As for your enemies, if an enemy has a health bar above their heads, youā€™ll need to do enough damage to bring that number down to zero. Theyā€™ll then be knocked out. If thereā€™s no energy bar, a single attack will knock them out. So choose your targets carefully. Itā€™d be a waste to use, for example, Bladeā€™s Stake attack (which does 25 points of damage) on a grunt.

Aside from playing a card, you can also move one character elsewhere on the play area, though you can only move one character per turn. There are two reasons to move units. Firstly, some attacks hit multiple foes, so by moving, you can line your attacks up with other enemies. Secondly, if you get close to a battlefield object, you can use heroism points to throw that object at an enemy. That wonā€™t cost you a single card, and youā€™ll still do some significant damage.

However, if you donā€™t like your cards, you can redraw them, which will cost you one redraw point. (Check the screen to see how many you have left.) You may get better cards; you may get worse cards.

Once youā€™ve made your move, itā€™s the enemyā€™s turn. The icon above their heads will show you which enemy they plan to attack, so before you end your turn, you may be able to use a skill card to protect a targeted character. But once theyā€™ve started attacking, you just have to wait for their turn to be over.

Rinse and repeat until, hopefully, youā€™re the last ones left standing. Pay close attention to your cards ā€” some offer benefits like letting you use an extra card play, effectively giving you four or more card attacks per round. Itā€™s more flexible than the traditional turn-based action point system, and it makes combat mechanics in Marvelā€™s Midnight Suns more fun.

Now you know how combat mechanics work in Marvelā€™s Midnight Suns. The more time you spend playing, the more youā€™ll come to appreciate its combat system. So, good luck saving the world.


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Chris McMullen
Contributing Writer
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.