Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Jet Set Games: A Return To Cool

This article is over 15 years old and may contain outdated information
image

Westwood Studios co-founder Brett Sperry has joined with three fellow Westwood alumni to create Jet Set Games, but don’t hold your breath waiting for a new chapter in the Dune franchise.

Based in Las Vegas, Jet Set appears to be embracing a philosophy of a different era: “Just like the Rat Pack, we live by three simple rules,” the studio’s website says. “Work hard, play hard and never run out of olives for our martinis.” But the company lays claim to a different and better approach to game design as well. “We’re returning to a time of elegant, refined design,” the site says. “Games you just picked up, played, and had a blast. Sinatra didn’t need no synthesizer, baby.”

Sperry is joined at Jet Set by Adam Isgreen, Rade Stojsavljevic and Steve Wetherill, all of whom spent time at Westwood before moving in to Electronic Arts and elsewhere. What they’ll be doing now that they’re back, however, is a mystery. “We’re not quite ready to flap our gums about specific projects, but cast your headlights back here soon for the goods,” the site says.

One thing the studio almost certainly won’t be doing, however, is looking back to its glory days as a PC developer. Westwood virtually invented the RTS genre with the 1992 release of Dune II, and then brought it to unprecedented levels of popularity three years later with Command & Conquer, but Jet Set appears to be focusing on more popular platforms these days, like the Wii, PlayStation 3, Xbox 360 and even the iPhone.

The destruction of Westwood at the hands of EA was a big loss for me, and for gamers across the country. I loved Dune II, but my real affinity for the company grew out of games like The Crescent Hawk games and the revolutionary Eye of the Beholder series. The studio made an indelible mark on the industry and even though iPhone development isn’t exactly the wind beneath my wings, I wish Sperry and the gang nothing but the best for the future.

via: Big Download

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy