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KOTOR 2 Restored Content Project: This Is the Mod You’re Looking For

This article is over 15 years old and may contain outdated information
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It’s been a five year wait but the Star Wars: Knights of the Old Republic II: The Sith Lords Restored Content Project has finally brought back all the cool in-game stuff that Obsidian just didn’t have time to squeeze in.

Star Wars: Knights of the Old Republic II: The Sith Lords (heretofore mercifully referred to as KOTOR 2) was a good game but not without its issues. Foremost among them was the obvious lack of time required to actually finish making it: A lot of content, including an entire planet, was ultimately cut due to time constraints, leaving it feeling rough and unfinished at various points throughout.

But that should be a little less of a problem now, thanks to the KOTOR 2 Restored Content Project, which is now ready for public consumption. The release is technically an open beta and no doubt has a few rough edges of its own, but based on the forum response it’s ready to go and it works.

A huge amount of content has been restored to the game, from conversations between NPCs to the infamous HK factory and the aforementioned missing planet. A full list of re-added content is available at the What’s Restored FAQ, which also includes a breakdown of missing content that didn’t make it back into the game but, I suppose, could be added in a future patch.

You might wonder if there’s a point to putting all this work into a game that’s a half-decade old, but I really think there is. KOTOR 2 isn’t so old as to be unplayable by current standards or on current hardware and the restored content, coupled with the passage of time, means it should be very close to an entirely new experience for all but the most obsessive of KOTOR fans. It was incomplete in its original state, packed with potential that just never quite caught fire, and I think it’s great to see a game that came so close to the mark getting a second chance.

via: Eurogamer

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