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Mighty No. 9‘s Launch Delayed “For Several Days” on Three Platforms

This article is over 8 years old and may contain outdated information

The Xbox 360, Mac, and Linux Steam builds of the game are also expected “within a few days,” while gamers with PSN codes run into redemption issues.

Mighty No. 9 released today, although it ran into some last minute issues on a few platforms. The discovery of a bug during final testing has led to the delay of the Xbox 360 launch of Mighty No. 9, the Kickstarter-funded spiritual successor to Mega Man, “for several days,” Comcept revealed in a blog post today. According to the post, the version has already been resubmitted to Deep Silver and Microsoft and, assuming “all goes according to plan” during the certification, will hopefully be available in the coming days.

In addition, the Mac and Linux Steam builds are currently in final testing, and Comcept says that they, too, should be ready in a few days. Meanwhile, portable versions for PlayStation Vita and Nintendo 3DS will follow at a later point, as was previously announced.

Keys have started rolling out to backers, with priority given to those in North America and Asia (as the game isn’t set to officially release worldwide until the 24th). The post acknowledges issues with gamers’ PSN codes – which was confirmed in the comment sections for both the blog and the Kickstarter update. Further, several commenters are reporting receiving codes for the incorrect platform. We have reached out for comment, and will update on this should we receive a reply.

In other news, creator Keiji Inafune and other Comcept team members held a livestream counting down to the launch where Inafune said that “even if it’s not perfect, it’s better than nothing.”

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