2K24 Jordan Poole Silencing Crowd

NBA 2K Maker Take-Two Is Being Sued Over Microtransactions

Take-Two Interactive is being sued over its allegedly “greedy” use of microtransactions and virtual currency in NBA 2K and their other sports game franchises, a recent development that will not shock longtime players.

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The lawsuit, as detailed by Axios, is focused on how Take-Two limits how players can use their virtual currency, forcing them to buy more when a new game comes out and deactivating servers for old games. The previously bought “VC” is then no longer available for use, a policy that the lawsuit deems as theft by Take-Two. This is especially true and relevant for NBA 2K, but also for other 2K sports games. In full, the lawsuit argues that the way Take-Two handles microtransactions is “unfair, illegal, and greedy.”

Related: NBA 2K24 Is One of Steam’s Worst-Rated Games

For those familiar with how NBA 2K24 and previous installments work, the details of the lawsuit do not come as a shocker. Take-Two is infamously known for its rabid use of microtransactions in all facets of NBA 2K, including single-player and multiplayer modes. They even recently added a “battle pass” that can be bought with VC as an alternate way of unlocking in-game items. Players are used to microtransactions in gaming at this point, but NBA 2K is egregious and unforgiving in its approach.

Other live-service-type games also use virtual currency but slightly more player-friendly versions. For instance, Call of Duty allows players to use their COD points and items from game to game, including in standalone titles like Modern Warfare 3 and free-to-play experiences like Warzone. Epic Games has faced trouble with its V-Bucks-orientated in-game store, but even they allow players to use their digital currency freely on every platform. Although the expectations set by those companies are not exactly very high, it’s hard to argue that their approach is not better than how Take-Two handles it.


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Author
Marcos Melendez
Marcos Melendez has worked in entertainment journalism in a professional capacity since 2019 for various outlets, including CBR, Screenrant, Collider, and /Film. Back in 2017, he helped launch and grow a small website called SuperBroMovies. He now manages an entertainment news website he co-founded in 2019 called FullCircleCinema. His passion for writing about the film, television and video games industries is fueled by his desire to join them. Currently enrolled in a Master's Program at the University of Puerto Rico, Rio Piedras.