All gamers want to feel smart, regardless of platform, says Deus Ex: Human Revolution’s lead designer Jean-Francois Dugas.
According to Dugas, Human Revolution’s multiplatform design hadn’t affected the substance of the game, but it had influence how it had been put together.
Dugas said that Eidos Montreal had looked at the first two games, and tried to preserve the essence of the Deus Ex series, while building a title that would appeal to a modern audience. He said that there wasn’t as much difference between consoles and PCs as there had been, and that the team hadn’t made the game simpler or taken anything out for console gamers.
Dugas said that his team was specifically trying to capture the feeling from the first game where a player could try different things and forge their own way through the game. “Players like to figure things out by themselves and they like to experiment; I think that’s kind of timeless. They want to feel smart about their experience … The first Deus Ex was one of the first games that really brought that type of choice to gamers, and I think that’s something that all gamers want.”
He did indicate, however, that the team was aware PC gamers and consoles gamers often approached games in a slightly different way, and so had designed the game to accommodate both. “We can have a very deep experience,” he said. “But it’s important that if you want to just jump in to it, you can jump in to it. It’s not about removing complexity or cutting possibilities: it’s about the way the complexity is introduced.”
Deus Ex: Human Revolution will be released for PC, PS3 and Xbox 360 in February 2011.