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Secret “Big Head Mode” Unearthed in GoldenEye 007 Remake

This article is over 14 years old and may contain outdated information
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The modern remake of the classic N64 shooter has a classic N64 easter egg, too.

If you’re the type of gamer to have fond memories of the original GoldenEye 007 on the Nintendo 64, you almost assuredly remember the “DK Mode” cheat – an Easter Egg that gave characters ridiculously oversized heads and arms to make them resemble Donkey Kong (hence the name). After all, it was one of the simplest cheats in the venerated shooter to unlock: You had to beat one of the easiest, shortest and earliest missions in the game, within a ridiculously forgiving time limit, on the easiest difficulty setting. Most gamers I know unlocked DK Mode without even trying.

Though developer Eurocom had previously claimed that there would be no DK Mode in its recent remake of the game, it turns out that whoever said that was a big ol’ liar. A Kotaku reader ran a data dump on GoldenEye 007 and found three previously-unknown cheats for the game’s multiplayer, which must be entered exactly as seen here:

NotIt!!!11 – Unlocks Tag in Multiplayer Split-Screen (see under Modifiers. Requires three or more players.)
Inv1s1bleEv3ryth1ng – Unlocks Invisibility Mode in Multiplayer Split-Screen (also under Modifiers. Invisibility is activated in lieu of sprint by holding B).
<477MYFR13NDS4R3SP13S>This code is accepted, but what does it do? It activates Big Head Mode in Local Multiplayer. There is no toggle in the local multiplayer modifiers, the only way to switch it off is to reset the defaults; the only way to switch it on is to re-enter the code.

So, there you have it. There is, in fact, DK Mode in the new GoldenEye, it just isn’t called DK Mode – which probably has something to do with the fact that the game’s developer isn’t owned by Nintendo this time around.

It’s interesting, though: Given that so much of the marketing behind this new GoldenEye relied heavily on players’ nostalgia for the original (to say nothing of it being a really good game), why would the developer flat-out deny that the game had a super-nostalgic feature that it did, in actuality, possess?

Sometimes I don’t get you, game developers.

(via VG247)

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