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Skull & Bones update delay no Ubisoft Forward

Skull & Bones Reveal Pegged for Next Year, Promising ‘New Vision’

This article is over 4 years old and may contain outdated information

Ubisoft has confirmed that its long-awaited pirate game Skull & Bones will not appear at its Ubisoft Forward event later today. Instead, the publisher aims to re-reveal it at some point next year.

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The news came via a post shared by the game’s creative director, Elisabeth Pellen. In it, Pellen mentioned that the game’s delay into the upcoming fiscal year (It was originally supposed to launch in 2018.) is due to a “new vision,” seemingly confirming a report from earlier this year.

She wrote that the team’s ambitions for the game have grown, grappling with modernizing the pirate fantasy and creating “a more immersive and visceral experience.” Alongside that, the team itself has grown larger, with Pellen herself being one of the relatively recent additions, coming on board little more than two years ago. Despite that, she promised that development is in “full swing.”

The post does not directly reference the live storytelling elements discussed in the earlier report, though it does indicate that the company has long-term plans for Skull & Bones, aiming to “(support) it for many years to come.”

Skull & Bones will release after March 2021 on PC, PlayStation 4, and Xbox One. Next-gen versions of the game have not been confirmed, but they are almost inevitable.


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Damien Lawardorn
Freelance Editor
Editor and Contributor of The Escapist: Damien Lawardorn has been writing about video games since 2010, including a 1.5 year period as Editor-in-Chief of Only Single Player. He’s also an emerging fiction writer, with a Bachelor of Arts with Media & Writing and English majors. His coverage ranges from news to feature interviews to analysis of video games, literature, and sometimes wider industry trends and other media. His particular interest lies in narrative, so it should come as little surprise that his favorite genres include adventures and RPGs, though he’ll readily dabble in anything that sounds interesting.
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