Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Study Suggests Game Piracy May Be An Exaggerated Threat

This article is over 11 years old and may contain outdated information
Jolly Roger flag

Videogame piracy is killing the industry, right? Well, if a new study is to be believed, maybe not.

Ever since the widespread adoption of the internet media companies have been decrying the global communications tool as the harbinger of death for any creative professionals. The argument claims that without strict regulation, everything from movies to music to videogames will be pirated ad infinitum, rendering any individual work worthless and eventually collapsing entire sections of industry.

Here in the States there’s been an appalling lack of honest scientific study into piracy –Ā major media companies have lots of sway within our government, and hate the idea that facts might ruin their ability to complain –Ā but things are a bit different in Europe.

Relatively recently (late 2010) a group of researchers deployed advanced tracking tools to monitor the actual prevalence of pirated PC games on the BitTorrent file sharing protocol. PC Gamer breaks their findings down succinctly:

The most pirated title was Fallout: New Vegas, with 967,793 downloads. That’s a lot, but the overall piracy rate still falls well below past reports. Perhaps owing to the window of the study, RPGs were easily the most pirated genre, followed by the somewhat vague “Action-Adventure” (a category that included Darksiders and The Force Unleashed 2). 37 percent of the pirated games were M-rated, and a strong correlation was identified between Metacritic score and how often a game was pirated.

As PC Gamer points out, these numbers fly in the face of prior reports which painted piracy as the apocalyptic doom of all media. Of course, since the study only persisted for a few months it’s entirely possible that its findings may simply be a momentary aberration, but it’s just as likely that they serve as ammunition against the angry cries of videogame publishers. Whichever possibility you subscribe to is up to personal preference, but it’s nice to see someone conducting honest research into the issue. If nothing else, this should serve as a bullet point in favor of consumer freedom.

For more, you can view the entirety of the researchers’ report by visiting this .pdf. Fair warning: It’s a bit dry.

Source: PC Gamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy