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Tag: issue_26

issue_26
Walton's World

The Cost of Gaming

If you’ve been reading The Escapist, you’ve read of how the market is moving toward the mainstream, and you’ve read about how the ...
By Virgil Legacy AuthorJanuary 3, 2006
Walton's World

The Contrarian: Sam’s Choice

I’m willing to give even awful things a fair shake as long as they can provide a moment of complete absurdity. Wal-Mart did ...
By John Scott Tynes Legacy AuthorJanuary 3, 2006
Walton's World

The Other Side of the Counter

OK, I’ll admit. I only lasted a month behind the sales counter of a major gaming store. But what a month. Let me ...
By Joe Blancato Legacy AuthorJanuary 3, 2006
Walton's World

Retail Primer

With the abundance of good (and not so good) ideas floating about, it appears just about anyone with enough willingness and a little ...
By Nova Barlow Legacy AuthorJanuary 3, 2006
Walton's World

Mainstream Shopping, Mainstream Gaming

“Where Are the Goddamn Tissues?” Specialty Knowledge in the Mainstream WastelandHave you ever tried walking into Wal-Mart and asking a question? Not a ...
By Bonnie Ruberg Legacy AuthorJanuary 3, 2006
Walton's World

A Marginal Business

The used game business works like this: A gamer shows up at GameStop with a few games he’s tired of and wants to ...
By Max Steele Legacy AuthorJanuary 3, 2006
Editor's Note

Walton’s World

This week’s issue, “Walton’s World,” was originally intended to be about Wal-Mart and its effect on gaming. You know, the place that distributes ...
By Julianne Capps Legacy AuthorJanuary 3, 2006
Letters to the Editor

Walton’s World

To the Editor: In response to Shannon Drake’s optimisitic look at the Xbox as marking “the end of an era,” I have this ...
By The Escapist Staff Legacy AuthorJanuary 3, 2006
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