Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

TGS 2008: Hands On – Star Ocean: The Last Hope

This article is over 16 years old and may contain outdated information
image

Here’s the thing about going to a game show in Japan – most of the game demos are in Japanese, so I can’t tell you what exactly is going on in Star Ocean: The Last Hope for the 360. The four characters featured in the level I tried didn’t stray terribly far from the typical JRPG roster of angsty heroes and feisty heroines, though, so let’s just take it as read that some sort of Big Bad is trying to take over the world and/or do serious harm to the little girl in the party, and Our Heroes are the only ones who can do anything about it.

My inability to make heads or tails of the cut scenes aside, the section I played was still pretty darn entertaining. The combat was in real time and extremely fast-paced. Hitting the left and right bumpers switched control amongst the four characters, with the AI controlling the other three quite well. They didn’t hang back to let you do all the fighting, healed themselves when they needed it and generally made themselves quite useful. Due to the language barrier, I couldn’t quite get a handle on how (or if) you could use magic and special attacks, but even just hammering away on the attack button was a fun way to cut through your enemies.

I crawled through a small section of dungeon, killing a number of lizardish creatures on the way. The dungeon’s design was fairly uninspiring, just dim lighting and carved stonework, but once I’d killed the boss and cleared the level, I emerged into a snowy field just outside a small village. The view was quite beautiful. Small details, like the nap of the bedding in the inn, or the way the snow rested on the branches of trees, made the village a place I wanted to explore, as opposed to just a pit stop between killfests.

My time with Star Ocean was short, and it certainly doesn’t appear to stray far from the expected JRPG conventions, but the combat was fast paced and solid, and it’s certainly a very easy game to look at. I’m looking forward to playing it in English.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author