Tourist Guide to Paragon City
By: UnSub ([email protected])
Version: 0.71
Date: 11 August 2004
CONTENTS:
1.0 Introduction
.1 Fair Use and Email Policy
.2 Beta Warning
2.0 Paragon City Zones
.1 Atlas Park
.2 Galaxy City
.3 Kings Row
.4 Steel Canyon
.5 Skyway City
.6 Perez Park
.7 Talos Island
.8 Sewer System
.9 Boomtown
.10 Faultline
.11 Independence Port
.12 Dark Astoria
.13 Brickstown
.14 Terra Volta
.15 Crey’s Folly
.16 Founders’s Falls
.17 Eden
.18 Peregrine Island
.19 Rikti Crash Site
3.0 Places to See
.1 Statue of Atlas
.2 Galaxy Girl’s Statue
.3 Paragon Police Department
.4 Talos Statue
4.0 Monsters, Mobsters, Mercenaries – Oh My!
.1 Hellions
.2 The Skulls
.3 Clockwork
.4 Vahzilok
.5 Outcasts
.6 Circle of Thorns
.7 The Lost
.8 Fifth Column
.9 The Tsoo
.10 Trolls
.11 Hydra
.12 Warriors
.13 The Family
.14 Sky Raiders
.15 Devouring Earth
.16 Banished Pantheon
.17 Freakshow
.18 Prisoners
.19 Crey
.20 Rikti
.21 Nemesis
.22 Carnival of Shadows
.23 The Malta Group
.24 The Praetorians
5.0 Final Notes
.1 Thanks
.2 Contributors
.3 Other Bits
+————————————————————————–+
1.0 INTRODUCTION
________________
Welcome to Paragon City! Below is a guide to help you get around the various
zones in the Birthplace of Tomorrow, a list of special places to see and a
bit of a look at the unsavoury characters who may cross your path in your
travels.
This is not an all-inclusive guide and certainly hasn’t been written to ‘ruin’
people’s experiences of discovering Paragon City for themselves. Instead, this
should be seen as merely an aid to the hero seeking to orientate himself in
the big City and assist in combating crime.
1.1 FAIR USE AND EMAIL POLICY
_____________________________
As collator and creator of this guide, I have no problems with its use and
distribution provided that 1) it is distributed in an unaltered state and 2)
that access to it is free (ie you do not need to pay an access fee of any type
to purchase use of this guide). If you wish to alter this guide and / or
charge for it’s use, permission must first be sought from the creator
(ie me ;-).
If you wish to email me, PLEASE put something in the subject line about City
of Heroes. I tend to delete emails with no subject line on the grounds that
it is spam. Also, all submissions will be credited to their contributors, so
if you send me info that gets included in this guide you will have your name
credited in the Contributors section (5.2), along with some general
recognition of the type of information you provided. Please include a name
(any name or nic) for me to use as I dislike putting contributor email
addresses in guides.
1.2 BETA WARNING
________________
Launch is April 28 2004, but those with pre-order disks got in on April 25.
This guide (to this point) was predominantly written during beta, so some
information may no longer be valid. Please be patient when playing and don’t
take this guide as gospel!
* Update 23 June 2004: As far as I can tell, most of the information in this
guide is still pretty valid. Some of the early zones have a few more villain
groups to fight (eg Vahzilok) but other than that, things are still mostly
accurate. How Update 1 (Through the Looking Glass) will change that I have
no idea.
——————————
2.0 PARAGON CITY ZONES
______________________
All heroes have access to a map (default key ‘m’ or at the top of the ui)
they can look at to find out where they or their team mates are. Apart from
the zone they start in, these maps will not have their suburbs named. You
can see the suburb perimeters on the map as the coloured lines around the
edges of certain areas – these colours give some small indication of how hard-
core the criminals of that area are. Green areas are the easiest, yellow are
medium and red are the toughest suburb in each zone.
As you run around each zone, you will see that you leave behind an unshadowed
trail on the map. Once you have travelled enough through a suburb, the name
of the suburb will appear on the map for future reference.
The location guide will list a suburb name (eg ‘Downside’) and its location on
the zone map (eg ‘South’). Some estimation has been used here – some zones
stretch in several directions or are small and closely packed – but
hopefully this info will be enough to get you around (at least until you
uncover enough of the map yourself).
You can travel between zones either through use of the Monotram System or by
moving through the zone gates. If you use the Monotram, you will be given a
list of zones that the line (either Green or Yellow) runs through – from this
list you can select your destination. If you use the gates, be aware there are
two types – the green gates (you can freely pass through these no matter what
level you are) and the secured gates (that require a hero have a minimum
security level before entry).
Within each zone a list of villain groups and their approximate strength
(ie Lvls) can be found. These should be used as only guidelines rather than
absolute rules – you may find villains of higher or lower Lvls than indicated
or find a location crawling with a particular villain group one day only to
find it deserted the next.
2.1 ATLAS PARK
______________
Atlas Park is probably the most well-known location of Paragon City and one
of two areas where heroes will start in the city after being dropped off by
the out-of-town bus. With a skyline dominated by a huge statue of Atlas, this
area is under siege from a street gang called the Hellions who can be found
everywhere assaulting citizens and causing trouble.
TRAINER: Miss Liberty (in Atlas Plaza)
MONOTRAM: – Yellow Line
HOSPITAL: Chiron Medical Centre (Located in The Promenade)
MAIN CRIMINAL ELEMENT: Hellions
NEIGHBOURHOODS:
Atlas Plaza (Centre): Lvl 1, 2 Hellions
Hyperion Way (South / South-East): Lvl 3, 4 Hellions
– There is an underpass in Hyperion Way that is just filled with Hellions
picking on citizens.
The Promenade (North-East): Lvl 3, 4 Hellions
– Contains the gate to Steel Canyon
Prometheus Park (South-West): Lvl 3, 4 Hellions
Downside (South): Lvl 5, 6 Hellions
– Downside also contains a Sewer Entrance
– Contains the gate to Skyway City
Argosy Industrial Area (North-West): Lvl 5, 6 Hellions
– Lvl 6 Clockwork can also be found in the garbage filled areas of this
suburb
– Contains the secured gate to Perez Park
2.2 GALAXY CITY
_______________
The sister zone to Atlas Park and the other place a hero will start in
Paragon City. Galaxy City is rife with crime caused by the Hellions – it
is impossible to go more than a block without seeing them involved in
some illegal activity.
TRAINER: Back Alley Brawler (in Freedom Court)
MONOTRAM: Located in Freedom Court – Yellow Line
HOSPITAL: Cygnus Medical Centre (Located East of Freedom Court)
MAIN CRIMINAL ELEMENT: Hellions
NEIGHBOURHOODS:
Freedom Court (Centre West): Lvl 1, 2 Hellions
Orion Beltway (North / North-East): Lvl 3, 4 Hellions
Equinox (Centre North East): Lvl 3, 4 Hellions
– Lvl 2 Vahzilok have also been seen skulking around in abandoned factory
yards and back alleys
Nebula District (South West): Lvl 3, 4 Hellions
– Lvl 4 Clockwork and Lvl 4 Vahzilok have been reported to hide in
isolated areas
Constallation Row (South): Lvl 5, 6 Hellions
Gemini Park (South East): Lvl 5, 6 Hellions
– Gemini Park is absolutely full of tough Hellions; beware the low-Lvl
hero who attempts to run through it!
– Lvl 5 – 7 Vahzilok make Gemini Park an unpleasant place to linger in
– Near Gemini Park are links to Kings Row and Perez Park
2.3 KINGS ROW
_____________
Kings Row will come as a shock to the hero coming out of Galaxy City or
Atlas Park – gone are the green grasses and clean buildings of these
safe areas, replaced with dilapidation and industrial decay. The Skulls
dominate the streets in this zone, with other villain groups secreting
themselves away in alleys and abandoned lots.
TRAINER: Blue Steel (in Freedom Plaza)
MONOTRAM: Located east of The Gish, west of Aqueduct – Yellow Line
HOSPITAL: Crowne Memorial (Located West of Freedom Plaza)
MAIN CRIMINAL ELEMENT: Skulls
NEIGHBOURHOODS:
Aqueduct (East): Lvl 6 – 9 Skulls
– Lvl 6 – 9 Lost can be found in back alleys, often listening to a Boss
preach
– Lvl 6 – 9 Vahzilok can be found in isolated areas
Freedom Plaza (Centre South): Lvl 6, 7 Skulls
– Lvl 6 Clockwork can be found in the garbage areas of Freedom Plaza
The Gish (Centre): Lvl 6 – 9 Skulls
– Lvl 6 Clockwork can be found in the more industrial areas, in garbage
tips or near power lines in the Gish
– Lvl 6, 7 Vahzilok can be found in isolated back alleys and areas; you
will have to search them out
High Park (North): Lvl 8 – 10 Skulls
– Lvl 10 Trolls can also be found in High Park, often discussing the
immoral with Skull members
– Lvl 9 Circle of Thorns can be found on rooves or in alleyways; look for
the green glow their ceremonies create to find them
– Lvl 6 – 7 Lost have been reported preaching in this area
Industrial Avenue (South): Lvl 6, 7 Skulls
– Lvl 6 – 7 Clockwork can be found throughout this area; look in garbage
tips, power lines or near disused heavy machinery
– Lvl 6 – 7 Vahzilok can be found in isolated areas like behind large
containers or in alleys
King Garment Works (West): Lvl 6, 7 Skulls
– Lvl 6 Lost can be found in isolated areas, often listening to an Eremite
preaching
– Lvl 6 – 8 Vahzilok can be found in back alleys and abandoned areas
– Lvl 6 – 8 Clockwork can be found on rooftops
Royal Refinery (Northeast): Lvl 6 – 9 Skulls
– Lvl 6 – 9 Clockworks can be found in isolated areas
– Lvl 6 – 9 Lost can be found in openly preaching on street corners
2.4 STEEL CANYON
________________
A mass of skyscrapers forms the basis for this zone, with long corridors
running between massive buildings. At the centre you will find a giant
statue of a hero sacrificed in the Rikti conflict.
TRAINER: Valkyrie (in Blyde Square, in front of the large statue)
– Positron (for Task Force missions) is next to her
MONOTRAM:
HOSPITAL: Steel Canyon Medical Centre (Located …)
STORES:
:Image Inc: in Gimry Ridge
:Cooke’s Electronics: in Blyde Square, west of the large statue
:Pandoras Box: is immediately north of hospital
:Orion Labs: is in the North East section of Steel Canyon; look for an
small octagonal building on the map – it is near there
:Subgenetics: is about 333 yards west of the Yellow Line Tram station
between Bronze Way & Copper District (on the lower level street)
:Freedom Corps: is in Bronze Way (next to the map thumbtack)
MAIN CRIMINAL ELEMENT: Outcasts
NEIGHBOURHOODS:
Gimry Ridge (South East): Lvl 10 – 12 Outcasts
– Lvl 10 -12 Fifth Column can be found attempting to recruit new members
here
– Lvl 11 Circle of Thorns can be found in the parks in this area
Copper District (Centre South): Lvl 10 – 12 Outcasts
– Lvl 11-14 Fifth Column can be found attempting to recruit new members
here
– Lvl 9-12 Vahzilok have been known to lurk in back alleys in this area,
often accompanied by Lvl 12 Skulls
Blyde Square (Centre North): Lvl 10 – 12 Outcasts
– Lvl 14-15 Tsoo can be found here, talking to Outcast members
The Fools Gold District (East): Lvl 11-13 Outcasts
– Lvl 9 – 12 Vahzilok have been known to lurk in back alleys in this
area, often accompanied by Lvl 12 Skulls
– Lvl 11-14 Fifth Column can be found attempting to recruit new members
here
Platnium Lake (West / South West): Lvl 11-13 Outcasts
– Lvl 15 Fifth Column can be found attempting recruitment on the streets
Silver Lake (North East): Lvl 13-16 Outcasts
– Lvl 16-20 Family can be found here leaning on Outcast members
– Lvl 13-16 Vahzilok can be found between the zone walls and the buildings
– Lvl 15 Tsoo can be found here talking to Outcast members
2.5 SKYWAY CITY
_______________
A mass of concrete pillars greets the earth-bound hero on arrival in Skyway
City – those that can fly will have a much easier time getting around this
zone. For those heroes on foot, prepare to race along side cars on the many
motorways that dominate Skyway City’s landscape. Although ordinary citizens
do live in this zone, in reality it belongs to the Trolls who can be found on
nearly every corner peddling Superdine to those who want it.
TRAINER: Mynx (turn right off the Monotram, she’s in a small park)
– Synapse (for Task Force Missions) is next to her
MONOTRAM: Aerie Way – Yellow Line
HOSPTIAL: Lagrange Medical Centre (Located in Aerie Way, not far from the
Monotram)
STORES:
:Cookes Electronics: is on the east side of the Perez Park gate in Astral
Way
:Orion Labs: is on the north-west corner of this zone where Vista Plaza and
Astral Way meet
MAIN CRIMINAL ELEMENT: Trolls, with a strong presence of Lost and Clockwork.
NEIGHBOURHOODS:
Aerie Way (Centre South): Lvl 13-15 Trolls
Astral Way (West): Lvl 14-15 Trolls
– This neighbourhood contains the gate to Perez Park
Vista Plaza (North West): Lvl 14-15 Trolls
– Lvl 13 Clockwork can be found in numerous locations in this neighbourhood
– This neighbourhood contains the gate to Atlas Park
The Gruff (East-to-West Centre): Lvl 14-15 Trolls
– Lvl 13-16 Clockwork can be found in carparks, near roads and other
abandoned areas
– Lvl 15 Lost can be found on the east side of this neighbourhood
Hide Park (South East): Lvl 15-16 Trolls
– Lvl 18 – 19 Clockwork lurk in areas where scrap metal can be easily
found
Land of the Lost (South): Lvl 15-16 Trolls
– Lvl 18 Lost can be commonly found on street corners preaching their
ideologies
– Lvl 19 Clockwork can be found bunched together near roads and car parks
2.6 PEREZ PARK
______________
[Minimum Security Level: 7]Once a beautiful place to spend a day at a picnic, Perez Park is now infested
with villains to the point that no sane citizen would attempt a walk through
this park. Even heroes need to think twice before venturing into these woods –
dark supernatural entities have been seen in the trees, performing rituals for
unknown purposes. Outside of the park the zone is dominated by street gangs –
the Skulls rule the west side while the Hellions control the east.
TRAINER: None
MAIN CRIMINAL ELEMENT: Skulls and Hellions, with a strong presence of Lost,
Circle of Thorns, Clockworks and Hydra
NEIGHBOURHOODS:
Boneyard (West): Lvl 7-10 Skulls in large numbers
– This neighbourhood contains the gate to Galaxy City.
Bettis Hills (Centre West):
– Lvl 7-10 Clockwork
– Lvl 7-10 Skulls
– As you get near and into the forest, you will likely run into Lvl 7-10
Circle of Thorns and Lvl 7-10 Hellions
Perez Park (Centre East):
– Lvl 7 – 10 Hellions
– Lvl 12 – 14 Lost
– Lvl 10 – 13 Vahzilok
– As you near and into the forest, you are likely to run into a mixture of
Lvl 9-11 Circle of Thorns, Lvl 7-10 Hellions and Lvl 10 – 13 Vahzilok
Everett Lake (South):
– Everett Lake is teeming with Lvl 13 -15 Hydra
Gaiman Woods (South East):
Hell’s Highway (East): Lvl 7-10 Hellions in large numbers.
– This neighbourhood contains the gate to Atlas Park.
2.7 TALOS ISLAND
________________
Talos Island is a zone with only a little inhabited land – the majority of
this zone consists of open water. While this can make for some impressive
sunsets, it also means that non-flying heroes might find themselves getting
a bit wet if they attempt to travel to the unpopulated northern islands. Talos
Island itself is a busy (and crime-filled) area – the Tsoo, Freakshow and
Warriors can be seen battling it out on the streets for dominance. The natural
areas are not much safer – Devoured Earth creatures can commonly be found
outside of the civilised neighbourhoods.
TRAINER: Luminary (in New Troy, just off the Monotram)
– Bastion (for Task Force missions) can be found nearby
MONOTRAM: New Troy – Green Line
HOSPTIAL: Phoenix Medical Centre (located in New Troy)
MAIN CRIMINAL ELEMENT: Tsoo, with a strong presence of Freakshow and Warriors,
some Circle of Thorns and Devouring Earth
NEIGHBOURHOODS:
New Troy (South East of Talos Is.):
– The streets of New Troy are populated by Lvl 22 – 27 Warriors, Lvl 23 – 24
Freakshow and Lvl 22 – 25 Tsoo
New Corinth (North East of Talos Is.):
– New Corinth is home to Lvl 22 – 25 Tsoo and Lvl 26 Warriors
New Sparta (North West of Talos Is.): Lvl 20-27 Tsoo
New Thebes (South West of Talos Is.):
– Lvl 20-22 Freakshow and Lvl 20 Warriors can often be seen on the streets of
this neighbourhood
Scylla Island (North): Lvl 25 – 27 Devoured Earth
– Lvl 27 Circle of Thorns can be found performing unholy rituals on this
island
Circe Island (Centre North): Lvl 23 – 25 Circle of Thorns
Ithaca Island (Centre South): Lvl 20 – 22 Circle of Thorns
Serpent’s Teeth (West North West): Lvl 25 – 27 Devouring Earth
Helen Point (West): Lvl 20 – 27 Tsoo
– This neighbourhood contains the gate to Skyway City
Argo Highway (South / South West):
– Lvl 21 – 24 Warriors and Lvl 23 – 24 Freakshow can be found dotted along
the highway
– The occasional Lvl 22-23 Banished Pantheon can also be found here
– This neighbourhood contains the gate to Founder’s Falls
Eleusis (East): Lvl 25 – 27 Devouring Earth
– This area contains a secured gate to Dark Astoria
2.8 SEWER SYSTEM
________________
Several Paragon City zones have a sewer access port where heroes can enter
the Paragon Sewer System. Numerous criminal elements have taken to the
underground to hide from justice, meaning that any hero who ventures down
here must be ready for almost anything and probably shouldn’t journey down
there alone.
You can enter the sewers from Atlas Park, Boomtown, Kings Row, Steel Canyon
and Skyway City. The Sewer System also allegedly contains links to the
Abandoned Sewer System, a much more dangerous place for heroes…
TRAINER: None
MAIN CRIMINAL ELEMENT: Hellions, Vahzilok and the Lost
NEIGHBOURHOODS:
Atlas Park Sector:
– The Lost (Lvl 5 – 7), Vahzilok (Lvl 3 – 5) and Hellions (Lvl 3 – 5) can
be found in this Sector – the Lost start to appear as you move deeper into
the Sewers.
Kings Row Sector:
– Hellions (Lvl 3 – 5) can be frequently found in this Sector, with the Lost
(Lvl 5 – 7) appearing once you move deeper into the Sewers.
Skyway City Sector:
– Lvl 3 – 8 Vahzilok, Lvl 5 – 7 Lost and Lvl 6 – 7 Hellions can be found in
this Sector.
Steel Canyon Sector:
– Hellions (Lvl 6 – 9) and the Lost (Lvl 8 – 9) populate this Sector.
Boomtown Sector:
– The Lost (Lvl 8 – 9) and Hellions (Lvl 8 – 10) can be found here.
– In a room that links both the Boomtown and Steel Canyon Sectors, take a
moment to note the vandalism that has occurred to the Baumtown sign.
Underworld:
– The Lost (Lvl 5 – 9) and Vahzilok (Lvl 7 – 8) can be found in this area.
2.9 BOOMTOWN
________________
[Minimum Security Level: 10]For heroes used to the populated environment of Paragon City’s other zones,
Boomtown will come as a shock – this zone is a scene of destruction. Debris
litters the streets and few buildings remain standing upright. Along with
this destruction has come an influx of villain groups, looking to use this
area for their own illicit purposes.
TRAINER: None
MAIN CRIMINAL ELEMENT: None. The zone is divided into regions for Trolls,
Outcasts, Vahzilok, Clockworks, Lost, and Fifth Column in effectively equal
numbers
NEIGHBOURHOODS:
Powderkeg (East): Outcasts (Lvl 12 – 16)
– The Lost (Lvl 12 – 16), 5th Column (Lvl 12 – 14), Clockwork (Lvl 14) and
Vahzilok (Lvl 10 – 16) can be found gathered in this neighbourhood
The Fuse (South): Clockworks (Lvl 11 – 14)
– Trolls (Lvl 12 – 14) can be found when moving North through this
neighbourhood
– Outcasts (Lvl 11 – 13) can be found in the South East section of this
neighbourhood
– Fifth Column (Lvl 12 – 14) can be found training in the South West section
of this neighbourhood
– The Fuse contains the gate to Skyway City
The Cannonade (North East):
– Mostly Lost (Lvl 14 – 19) and Vahzilok (Lvl 10 – 19) with some 5th Column
(Lvl 12 – 15) training groups
– A tunnel runs through part of The Cannonade that Lvl 13-15 Vahzilok inhabit
Grenadier Village (West):
– Lvl 17-19 Lost and Vahzilok. Lvl 15-19 Clockwork.
– Beware! This region is reportedly the home of Babbage (the Clockwork
Monster)!
Primer (Centre):
– Trolls (Lvl 14-15) and Clockwork (15-17) can be found raiding this area
for scrap
2.10 FAULTLINE
______________
[Minimum Security Level: 14]Another decimated zone, Faultline makes Boomtown look positively inhabitable.
Large cracks scar the earth in Faultline, making travel difficult while also
providing shelter for numerous villains.
TRAINER: None
MAIN CRIMINAL ELEMENT: Vahzilok and Clockworks on the surface, Circle of
Thorns in the cracks
NEIGHBOURHOODS:
Subduction (North):
– Lvl 13 – 15 Vahzilok and Lvl 13 – 15 Clockwork can be found scavenging in
this area. Vahzilok tend to stick to the West side of this neighbourhood
while Clockwork can be located in the East side.
2.11 INDEPENDENCE PORT
______________________
As a centre of trade and industry for Paragon City, Independence Port
attracts more than its fair share of criminals, looking for a piece of
the action. The Family are currently the dominant power, but given the
number of Tsoo and Fifth Column in the area, any hero attempting to clean
up this area will certainly find their hands full. Independence Port also
contains the entrance to Terra Volta.
TRAINER: Malaise
MONOTRAM: Crey Cove – Green Line
HOSPTIAL: Bell Medical Centre (located in Crey Cove)
STORES:
:Future Dynamics: located on the corner of Wave Landing and Industry Pier
:Freedom Corps: can be found in the North West section of Industry Pier by
hugging the North Wall
MAIN CRIMINAL ELEMENT: The Family
NEIGHBOURHOODS:
Crey Cove (East):
– The open presence of Lvl 22 – 24 Family, Lvl 22-24 Tsoo, Lvl 22 – 24
Fifth Column and Lvl 23 Freakshow means that conflict is never far away
in Crey Cove
– Crey Cove contains gates to Kings Row and Steel Canyon
Wave Landing (North East):
– Lvl 22 – 25 Family, Lvl 22-24 Tsoo, Lvl 23 Freakshow and Lvl 23 Sky
Raiders can be found in this neighbourhood
Industry Pier (North West):
– Lvl 25 – 27 Family, Lvl 26 – 27 Tsoo, Lvl 26 Fifth Column and Lvl 26
Sky Raiders can be found interfering with Paragon City’s legitimate
shipping businesses here
Bell Point (East North East):
– Lvl 22 – 24 Fifth Column, Lvl 22 – 24 Family and Lvl 22 – 24 Tsoo
dominate this neighbourhood
– This neighbourhood’s bridge is dotted with groups of Lvl 22 – 25 Tsoo
and Lvl 22 – 25 Family
Patriot Wharf (West): Lvl 25 – 26 Family exist here, often in large
numbers
– Lvl 25 – 27 Fifth Column can also be found here
Steel Pier (East South East):
– Lvl 26 – 27 Tsoo, Lvl 25 – 27 Family, Lvl 24 – 25 Fifth Column and
Lvl 25 Sky Raiders openly congregate in this neighbourhood
Liberty Quay (West to South West): Lvl 27 – 29 Tsoo, often in large numbers
– Lvl 27 – 29 Fifth Column are also located here
– Lvl 26 – 29 Family and Lvl 27 Sky Raiders tend to limit themselves to the
South West of Liberty Quay
Valour Bridge (Centre West): Lvl 25 – 27 Family, often in large numbers
– Lvl 27 – 28 Fifth Column, Lvl 25 – 27 Tsoo and the occasional Lvl 25
Freakshow can also be found on and below the bridge
Power Island (Centre South):
– Lvl 25 – 27 Devouring Earth, Lvl 27 – 28 Tsoo, Lvl 26 – 27 Family and
Lvl 26 – 28 Fifth Column can be found around Power Island
– The secured gate to Terra Volta can be found in this area
Justice Quay (South):
– Lvl 27 – 29 Family, Lvl 28 – 29 Fifth Column and Lvl 29 Sky Raiders
openly operate in this area
– This neighbourhood contains a gate to Brickstown
2.12 DARK ASTORIA
_________________
[Minimum Security Level: 21]
TRAINER:
MAIN CRIMINAL ELEMENT: The Banished, with Circle of Thorns in the back
NEIGHBOURHOODS:
2.13 BRICKSTOWN
_______________
Brickstown is perhaps most infamously known for being home to the Ziggurat,
Paragon City’s prison. The absence of heroes and lack of available police
resources has seen numerous convicts escape the Zig’s confines and makes
travel through this area dangerous. Complicating factors are other criminal
groups that are also operating in this area, but hopefully the introduction
of private security forces from the Crey Corporation will soon have things
back under control.
TRAINER: Swan (located in The Mashu Bridge)
– Manticore (for Task Force Missions) stands next to her
MONOTRAM: Between The Mashu Bridge and The Crescent – Green Line
HOSPTIAL: Brickstown Infirmary (located in Seven Gates)
MAIN CRIMINAL ELEMENT: The Prisoners, especially in areas surrounding the
Ziggurat
NEIGHBOURHOODS:
The Mashu Bridge (North West):
– Lvl 30 – 32 Freakshow and Lvl 35 Crey operate in this area
– This area contains a gate to Independence Port
The Crescent (North North West):
– Lvl 30 – 35 Crey and Lvl 30 – 32 Freakshow are abundant in this area
Prison Power Station (Centre North):
– Lvl 30-32 Freakshow and Lvl 35 Fifth Column can be found in and
around the Prison Power Station
The Chasm (North East):
– Large number of Lvl 31 Prisoners can be found in The Chasm, alongside
Lvl 31 – 35 Freakshow, Lvl 35 Fifth Column and Lvl 33 – 35 Crey
Seven Gates (South West):
– Lvl 34 – 35 Fifth Column, Lvl 33 – 35 Crey and Lvl 30 – 32 Freakshow
can be found throughout Seven Gates
– This area has the secured gate to Crey’s Folly located in it
The Ziggurat (Centre to South East): Lvl 34 – 35 Prisoners
– Lvl 33 – 35 Crey and Lvl 35 Freakshow can be found on the edges of
the Ziggurat
2.14 TERRA VOLTA
________________
[Minimum Security Lvl: 23]
TRAINER:
MAIN CRIMINAL ELEMENT:
NEIGHBOURHOODS:
2.15 CREY’S FOLLY
_________________
[Minimum Security Lvl: 30]
TRAINER:
MAIN CRIMINAL ELEMENT:
NEIGHBOURHOODS:
2.16 FOUNDER’S FALLS
____________________
Founder’s Falls is Paragon City’s most upmarket address, where anybody
who’s anybody can be seen walking along the jetties or tending to their
yachts. All this prestige has a down side, however – Founder’s Falls
also attracts the most elite criminals to it’s pristine waterways.
Experienced heroes need only apply to the task of cleaning up this area –
without the right combination of experience and luck, any hero operating
in Founder’s Falls will be risking a quick trip to the local hospital.
TRAINER: Infernal (in Williams Square)
HOSPITAL: M. Harvey Medical Centre (just north of Red River)
MAIN CRIMINAL ELEMENT: A mixture of Crey, Devouring Earth, Fifth Column,
Rikti and Circle of Thorns
NEIGHBOURHOODS:
Williams Square (North North West):
– Lvl 35 Fifth Column inhabit this community centre
Louis Forest (West North West):
– Lvl 35 – 37 Circle of Thorns can be found here performing their unholy
rituals
Hutchison Park (South to West):
– Lvl 37 – 40 Devouring Earth can easily be seen roaming around this area
Blackstone Hills
– Lvl 38 – 40 Devouring Earth are commonly sighted in the Blackstone Hills
neighbourhood
Liberty Town (Centre West):
– Lvl 36 – 37 Crey, Lvl 33 Fifth Column and Lvl 34 – 35 Rikti openly
operate in Liberty Town
Red River (Centre):
– Lvl 33 – 35 Circle of Thorns have been seen around this location
The Gaspee (Centre East):
– Lvl 34 – 40 Crey and Lvl 39 Circle of Thorns are known to operate in
this area
2.17 EDEN
_________
[Minimum Security Lvl: 36]
TRAINER:
MAIN CRIMINAL ELEMENT:
NEIGHBOURHOODS:
2.18 PEREGRINE ISLAND
_____________________
[Minimum Security Lvl: XX]
TRAINER:
MAIN CRIMINAL ELEMENT:
NEIGHBOURHOODS:
2.19 RIKTI CRASH SITE
_____________________
[Minimum Security Lvl: XX]
TRAINER:
MAIN CRIMINAL ELEMENT:
NEIGHBOURHOODS:
——————————
3.0 PLACES TO SEE
_________________
Below are just a sample of things you _can_ see while you are in Paragon
City, but stand out for one reason or another as things you would be poorer
for missing while in the Birthplace of Tomorrow.
3.1 STATUE OF ATLAS
___________________
Perhaps the first major statue that many heroes see on arriving in Paragon
City, the statue of Atlas is eternally burdened with the weight of the world
– a strong symbol that new heroes would be wise to remember.
3.2 GALAXY GIRL’S STATUE
________________________
Located in in Galaxy City (just outside Freedom Corps HQ), those who wish to
learn about fallen heroes would do well to visit this statue dedicated to
Galaxy Girl.
3.3 PARAGON POLICE DEPARTMENT
_____________________________
Located in Kings Row’s Freedom Plaza, the Paragon Police Department is the
centre of police operations in Paragon City. Of particular note is the
large coin that sits at the front of the PPD – both heroes and citizens have
been known to use it as a backdrop for their portrait photographs.
3.4 TALOS STATUE
________________
The statue of the fallen hero Talos is an awesome sight, arising as it does
in the waters near Talos Island. It serves as both a testimonial to the
contribution Talos made to the people of Paragon City and as a symbol of
safety – that heroes like Talos will always watch over the people of
Paragon City. Young lovers and sight seers have been known to spend time on
the bridge in Helen’s Point watching the sun rise over the Talos statue’s
shoulder.
——————————
4.0 MONSTERS, MOBSTERS, MERCENARIES – OH MY!
____________________________________________
Entering Paragon City almost ensures a tourist of seeing some form of
organised crime gang, supernatural entities or superpowered miscreants at
work. Below is a list of the bad guys who inhabit Paragon City and brief
guide to the different types of villains you might run into.
Heroes on missions should expect to come across Named villains. These
villains (usually Bosses, but sometimes Lieutenants) have come to
prominence within their group and often lead the group during illegal
activities. These Named villains will be mentioned within their villain
groups below as a “Most Dangerous and Wanted” list for heroes to watch
our for.
Minions are often classified by the type of attacks they can make.
Here are some of the minion suffixes you may run into and what they mean:
Brawler – Brawling
Slugger – Bat
Gunner – Machine Gun
Slammer – Sledge Hammer
Assault – Assault Rifle
Inferno – Flame Thrower
Chopper – Axe
Buckshot – Shotgun
Slicer – Dagger
Bruiser – Super Strength
Muscle – Power Punch
Smasher – Morning Star
Rifleman – Rifle
Grenadier – Grenade Launcher
Launcher – Missile Launcher
Stunner – stun rifle
Martial Artist / Fist – Martial Arts
Slasher – Broadsword
Hewer – Battle Axe
Swordsman – Katana / Rikti Sword
Fire – Flamethrower
4.1 HELLIONS
____________
Found in Atlas Park and Galaxy City, the Hellions are a gang that seek power
through black magic and involvement with demons. Although not very powerful
when in early zones, they are numerous, and an unprepared hero can find him-
/ herself overpowered if not careful. More powerful Hellions can sometimes
be seen near Circle of Thorns rituals, perhaps indicating a link between
the groups.
TYPES:
Minions* –
Blood Brothers
Lieutenants* –
Fallen
*Attack Pre-/Suffixes –
Brawler
Smasher
Slicer
Gunner
Buckshot
Bosses –
Damned [they use fire based attacks]
Named –
Burnscar
Battalion
Matchstick
Pyro
Revenant Enforcer
Scorch
4.2 THE SKULLS
______________
The Skulls are a death-obsessed street gang. They are easily recognisable
from the prominence of bones and skulls on their outfits. Skulls may
sometimes be found in the company of Vahzilok, indicating some sort of
relationship between the two groups – this relationship appears to be
predominantly hostile, however. Skulls can also occasionally be seen
beating on Hellions – a rivalry obviously exists between these two street
gangs.
TYPES:
Minions* –
Gravediggers
Lieutenants* –
Deaths Head
*Attack Pre-/Suffixes –
Brawler
Smasher
Slicer
Gunner
Buckshot
Bosses –
Bone Daddy [they use darkness based attacks]
Named –
Compound Fracture
Marrowsnap
Kneebreaker
The Strong Man
BoneCrusher
Marrow Drinker
4.3 CLOCKWORK
_____________
Found in a number of zones, Clockwork are robotic constructs that have been
made from garbage. Occasionally they can be seen working on building more of
themselves and can appear in large numbers in abandoned buildings or
scrapyards, which is of concern to any hero.
TYPES:
Underlings –
Gears [emerge from fallen Princes]
Minions –
Sprockets
Oscillator* [can fly]Cogs
*Attack Pre-/Suffixes –
Prototype
Advanced
Perfected
Line
Lieutenants+ –
Knight
Duke
Bosses+ –
Lord
Prince
+Attack Pre-/Suffixes –
Tesla
Cannon
Assembler
Named –
Howitzer
Foreman
Powderkeg
Volt
Click
Coil
Suppressor
Clockwise
Mecha
Badaboom
Smoothbore
Gearknight
Piston
Cables
Boresight
Gearteeth
B’shink P’knork
Monster –
Babbage
Arch-Villian –
Clockwork King
4.4 VAHZILOK
____________
Vahzilok are dead flesh, animated by some perverse power. It is possible that
the ranks of the Vahzilok are bolstered by citizens abducted from the streets
of Paragon City, but little is currently known about who or what is behind
the actions of these zombies. Vahzilok can sometimes be seen in direct
conflict with members of the Skulls.
TYPES:
Minions –
Cadavers*
Abominations*
Reapers
*Attack Pre-/Sufixes –
Embalmed [explode if they get too close]
Lieutenants –
Mortificators [can raise dead Vahzilok back to life!]
Bosses –
Eidolon+
+Attack Pre-/Sufixes –
Murk
Mire
Insidious
Luminous
Named –
Digger
Slaughter
Viscerator
Vivisector
Dr. Morben
Epidural
Harvester
Stitcher
Butcher
Carver
Mayhem
Patchwork
Slicer
Hunter
Patient Zero
Arch-Villain –
Dr Vahzilok
4.5 OUTCASTS
_____________
The Outcasts are a gang of elementally-powered youths who, instead of using
their power to help rebuild the City, choose to hinder it. Despite having
many powers and abilities similar to heroes, they have instead chosen to use
them against the citizens of Paragon City. It is this disregard for the
welfare of others that mean the Outcasts need to be stopped whenever and
wherever possible.
TYPES:
Minions –
Outcasts
*Attack Pre-/Suffixes –
Brawler
Smasher
Slicer
Gunner
Buckshot
Lieutenants –
Shockers
Bricks
Scorcher
Freezers
Bosses –
Lead Scorcher [fire based attacks]Lead Brick [earth based attacks and super strength]Lead Shocker [lightning and storm-based attacks and flight]Lead Freezers [cold based attacks]
Named –
Snow-Pac
Magma
4.6 CIRCLE OF THORNS
_____________________
Mysterious magic users, the Circle of Thorns regularly attempts to abduct
citizens for use in their dark rituals. These rituals can be seen from a
distance, emitting an eerie green glow. Accompanying these magic users can
be ghosts and demons that will attack any hero who attempts to halt the
Circle of Thorn’s evil ceremonies.
TYPES:
Minions –
Guards
Thorn Wielders
Archers
Spectral Knights
Defender
Guide
Thorn Caster*
*Attack Pre-/Suffixes –
Air
Earth
Lieutenants –
Mage [will explode under certain conditions]Spectral Daemon Lord
Behemoth
+Attack Pre-/Suffixes –
Life
Energy
Force
Soul
Death
Ruin
Bosses –
Madness Mage [will explode under certain conditions]Behemoth Overlord
Named –
Alejas
Tarses
Oratamu
Aldegeron
Palenti
4.7 THE LOST
____________
Another street gang, the Lost seem almost religious about their illegal
activities. It appears they are acting in the name of some great cause or
ideal, but one that will certainly not benefit of Paragon City. The Lost is
made up of Paragon City’s homeless, perhaps held under some kind of thrall
by an unseen power. Some heroes have commented about a possible link between
the Lost and the Rikti, but no solid evidence appears to exist about their
relationships with each other.
TYPES:
Minions –
Scroungers*
Lieutenants –
Headman*
Anathema
Mutate
*Attack Pre-/Suffixes –
Brawler
Smasher
Slicer
Swordsman
Buckshot
Gunner
Rifleman
Blaster
Bosses –
Aberrant Eremite [they use psychic attacks]Aberrant Rector [they use psychic attacks]
Named –
Leader Joe
Unlucky Pete
Smiling Max
The Recruiter
Pariah Anchorite
Pariah Prelate
Chief Genghis
Hod
Gul
4.8 FIFTH COLUMN
________________
A well-trained and well-equipped paramilitary operation, the Fifth Column can
possibly draw its origins back to World War II, but little information about
this organisation currently exists. The recent Rikti invasion has seen them
emerge from the shadows and openly attempt to recruit new members from the
dispossessed.
TYPES:
Minions –
Launcher*
Grenadier*
Fire*
Rifleman*
Fist*
Elite Fist*
Gunner*
Gunner Elite*
Elite Rifleman*
Mek Man
Steel Valkyrie
Vampyr Parasite
Nightwolf
Lieutenants –
Unteroffizers*
Elite Unteroffizers*
Vampyr Adjutant
Nightwolf Champion
*Attack Pre-/Suffixes –
Nebel
Nacht
Fusarei
Bosses –
Oberst
Vampyr Commandant
Mk II Wolfpak Robot
Named –
Maximillian
Major Snyder
Colonel Muller
Hansich
Capt. Ender
Colonel Volger
Wolfgang
Chaney
Col. Adler
Education Officer
Arch-Villain –
Vandal
4.9 TROLLS
__________
Another street gang, the Trolls are easily recognisable by their green skin
– a side effect of the massive doses of Superdine they have ingested. Other
side effects of their drug-taking include increased strength and fast
regeneration of injury, making the Trolls a force to be reckoned with. Trolls
have been seen selling drugs to other gangs, but have also been known to beat
on members of other gangs who have arrived in their territory. Some rumours
exist about a past relationship between the Trolls and the Hellions, but
neither group appears eager to discuss it.
TYPES:
Minions –
Trollkin
Jotun
Gygar
Lieutenants –
Gardvord
Bosses –
Ogre [super strength and regeneration]Caliban
4.10 THE TSOO
____________
This villain group poses a special danger to Paragon City. Not only do they
perform illegal acts themselves, but the Tsoo also appear to be leaning on
other villain groups in an attempt to make themselves rulers of the criminal
underworld. Thankfully this move has been resisted thus far, but if this goal
was ever achieved… heaven help the heroes! From the little intelligence
about them, it appears the Tsoo are powered by mystical tattoos as well as
specialist martial arts training – a deadly combination that make them both
strong and versatile on the field of battle.
TYPES:
Minions –
Defender
Enforcer+
Ink Man*+
*Attack Pre-/Suffixes –
Red
Yellow
Green
Black
White
+Enforcer Prefixes:
Eagle – Fights with a small scythe on a stick (called a kama)
Serpent – fights with sai
Tiger – fights with metal claws (like scrapper set “claws”)
Crane – fights with a bow
Dragon – fights with a katana
Lieutenants –
Sorcerer [heal Tsoo members and self teleport]
Ancestor Spirit [perform disorientating and knockdown attacks]
Bosses –
Crazy Phoenix
Fire Dagger
Lightning Blade
Death Moon
Crescent
Swift Steel
Ice Wind
Far Fire
Iron Hands
Fire Lion
Viridian Fear
Iron Web
Bronze Leopard
Death’s Head
Lost Son
Mad Thunder
Herald
Iron Reaver
Storm Strider
Red Viper
Copperhead
Dragon Fly
Named –
Mister Ting
Mister Shin
Bone Taker
Yellow Cub
4.11 HYDRA
__________
A mystery of nature, the Hydra appear to be creatures created from the slime
and muck of Paragon City’s sewers. Little is known about this villain group,
other they are aggressive and very, very dangerous.
TYPES:
Minions –
Spawn
Lieutenants –
Protean
Bosses –
Man’O’War
Monster –
Kraken
4.12 WARRIORS
_____________
A street gang with an ancient world theme, the Warriors allegedly take
their lead from the famed civilisations of the Romans, the Greeks, the
Spartans and others of that time. In truth, this just means they have
sought some justification for preying on society as they do, for despite
the famed cultures that the Warriors have associated them with, they are
just as barbaric as your common thug.
TYPES:
Minions –
Warriors
Lieutenants –
Slasher
Hewer
Crusher
Bosses –
Pythagoras
Smasher Elite
Axe Master
Sword Master
Hewer Elite
Named –
Anton
4.13 THE FAMILY
_______________
Organised crime has always been a part of Paragon City, despite the best
efforts of heroes and police. The Family is probably the best representative
of this fact – no matter what has been thrown at them, they have managed to
survive, adapt and even prosper in the Birthplace of Tomorrow. In fact, the
involvement of heroes in the affairs of the Family have made them worse than
ever; not only do they know how to deal with superpowers, Family are
increasingly using them as well.
TYPES:
Minions –
Button-men
Lieutenants –
Capo
Bosses –
Underboss
Consigliere
Named –
Joey Shirt
Draco
4.14 SKY RAIDERS
________________
A group of high-tech thieves, the Sky Raiders have been known to associate
with the Family.
TYPES:
Minions –
Porter
Assault Raider
Wing Raider
Lieutenants –
Captain
Wing Raider Officer
Bosses –
O.N.I.
F.I.R.E.
W.I.L.S.O.N.
P.Y.R.O.
K.E.N.D.A.L.L.
Sky Skiff
Jump Bot Incinerator
4.15 DEVOURING EARTH
____________________
A radical environmental group, Devouring Earth appear to have arisen from the
Earth itself to fight against the encroachment of humanity. Found
predominantly in untouched natural areas, the Devouring Earth can be seen
helping nature to flourish while attacking those that disturb them or the
habitat they care for.
TYPES:
Underling –
The Swarm
Minions –
Bladegrass
Fungoid
Bedrock
Lieutenants –
Herder
Tree of Life
Guardian
Bosses –
Lesser Devoured
Deathspore
Razorvine
Quartz
Deathcap
Blackrose
4.16 BANISHED PANTHEON
______________________
Little is known about this group. Whispers circulate about how the followers
of this group converse with dark gods that seek to control all humanity, but
little concrete evidence exists about the Pantheon’s aims.
Minions* –
Husk
Chamber
*Attack Pre-/Suffixes –
Desiccated
Rotting
Dry
Lieutenant –
Shaman+
+Attack Pre-/Suffixes –
Avalanche
Death
Storm
Boss –
Spirit of Sorrow
Ventiir
Spirit of Pain
A’taar
Spirit of Death
Spirit of Desire
Totem
Named –
Tagaal
Monster –
Adamastor
4.17 FREAKSHOW
______________
A gang of drug- and cybernetically-enchanced thugs, the Freakshow preach a
tale of anarchy and violence to its increasing number of converts. Those
unlucky to cross paths with the Freakshow will find out that it’s members
don’t feel pain, but just love inflicting it on others…
TYPES:
Minions* –
Mad Freak
Enforcer
Metal
Lieutenants* –
Chief
Champion
*Attack Pre-/Suffixes –
Stunner
Swiper
Juicer
Bosses –
Tank
Battalion
Trenton
Shriek
Screamer
Axel
Named –
TeH OwNz0r!
TeH PwNxxOrz
Arch-Villain –
Clamor
Dreck
4.18 PRISONERS
______________
Highly visible in their orange prison clothes, the Prisoners are those who
have escaped from the Ziggurat and now terrorise the citizens of Brickstown.
They tend to gather in large numbers and have two hobbies: 1) beating up
police officers and 2) beating up heroes who get too close.
TYPES:
Minions –
Prisoner
Lieutenants –
Sean
Brian
Billy
Vito
Redd
Doug
Jackie
Frankie
Tommy
Alex
Mike
Tony
Jeremy
Johnny
Paco
Bosses –
Stevie Greene
JP Mason
Slick
Needles
Chains
4.19 CREY
_________
Crey is a well-funded, highly visible corporation in Paragon City that
provides many of the citizens that live here with jobs. Its agents are some
of the best trained and equipped in the world and has provided incredible
help in preventing the City from falling into chaos with the death of the
heroes in the Rikti Invasion. From time to time a Crey agent is caught
committing illegal acts such as extortion or robbery, but for the most part
Crey does a fantastic job in protecting both heroes and citizens.
TYPES:
Minions –
Crey Juggernaut
Infiltrator
Radiologist
Medic
Researcher
Melee Specialist
Vigilant
Patrol Guard
Riot Guard
Mob Specialist
Research Assistant
Lieutenants –
Field Agent
Crey Eliminator
Crey Infiltrator
Crey Crisis Unit
Elite Security Agent
Chief Cryo Scientist
Bosses –
Crey Protector
Paragon Protector
4.20 RIKTI
__________
If there is one villain group that citizens and heroes alike both hate and
fear, it is the Rikti. Responsible for the decimation of the world’s hero
population during their failed invasion, the Rikti is an ever-present threat
to Paragon City. Currently stranded on Earth having failed in their invasion
attempts, the remaining Rikti forces should never be underestimated – if they
were ever able to re-open the link to their homeworld, it is almost certain
that Paragon City would fall…
TYPES:
Underling –
Rikti Monkey
Minions –
Improved Drone
Infantry
Communications Officer
Guardian
Lieutenants –
Headman
Bosses –
Chief Soldier
Chief Mentalist
4.21 NEMESIS
____________
Nemesis has a long and despicable history as a villain, both on a world-wide
scale and in Paragon City particularly. He is also known as the Prussian
Prince of Automatons for his use of mechanical entities to do his bidding.
TYPES:
Minions –
Lieutenants –
Bosses –
4.22 CARNIVAL OF SHADOWS
________________________
A mysterious troupe of women performers who arrived shortly Paragon City
re-opened after the Rikti invasions. The Carnival of Shadows can be seen
putting on street performances around some areas of the City and have no
issue with attacking heroes who disrupt them.
TYPES:
Minions –
Lieutenants –
Bosses –
4.23 THE MALTA GROUP
____________________
A group of well-financed high-tech thieves, the Malta Group’s arrival in
Paragon City coincides with the re-opening of the Portal Corporation.
TYPES:
Minions –
Lieutenants –
Bosses –
4.24 THE PRAETORIANS
____________________
Possibly the greatest threat to the Birthplace of Tomorrow after the Rikti,
the Praetorians are an alternative universe version of Paragon City’s
greatest heroes who appear intent on conquering our world. Ever wanted to
know how well you’d fare in a fight against Synapse or Valkyrie? Well,
here’s your chance to find out…
TYPES:
Minions –
Lieutenants –
Bosses –
+————————————————————————–+
5.0 FINAL NOTES
_______________
If I’ve got something wrong or left something out, please contact me and I
will attempt to fix it. This guide still has large chunks that need filling
and any help given to add content would be greatly appreciated.
5.1 THANKS
__________
– To Cryptic Studios: This game rocks hard. What else is there to say?
– To NCSoft: This has been the best beta test I’ve been in by far. And
release (apart from the “not available in my country” bit) has been great
too.
– To the CoH community: I stuck around for CoH, but you guys made the time
[sorta] fly by š
– To my gf: who realises what this game means to me and generally leaves
me alone during play sessions.
+————————————————————————–+
5.2 CONTRIBUTORS
________________
Version 0.1 – Developed from some personal exploration, MacAllen’s spawn and
zone posts and Gaffer’s trainer post in patch notes.
Version 0.15 – Big thanks to: Macallen for filling in the Villain groups
that I had missed along with some zone info; Cyberhero for a more detailed
breakdown of Kings Row; Geist for doing the same bits as Macallen, only
slower š
Version 0.18 – Added some more information about Villain groups names,
added “Name” Boss information and added to Steel Canyon zone info.
Version 0.20 – A big thanks to all contributors: Macallen, Circeus, Boodikka,
Captain Amazing, Oni, Magni and Astartus. Lots of villain information added.
Version 0.25 – Skyway City and Steel Canyon get some attention. Contributions
from the forums include those by: Luger, NPG, Macallen, Astartus, Hellshot,
Xanatos, Plasma_Wisp, Captain Amazing, circeus, Lil_Pips. Thankyouverymuch
to all!
Version 0.30 – Spent some time exploring Boomtown so I recorded what I saw
there. Didn’t manage to completely map the zone, but hope to do so shortly.
Changed the layout for the Named villains to make them easier to read. This
guide appeared at Gamefaqs from v0.30 onwards.
Version 0.60 – With release and the character wipe coming, I thought I should
get my butt into gear and look at some of the zones I hadn’t visited yet.
Died several times, but added information a heap of information to zones and
to villain groups. Added in Talos Statue information. Thanks goes to Grey_Gaeru
and Astartus for some more Named villain information as well as zone info.
Version 0.65 – Changed the order of the villain groups to a more logical order.
This may be the last update for a little while (from me, anyway) since I didn’t
manage to get a pre-order disk (thank you, Amazon!). Some AP / GC information
was sent to me by Icereaver (Virture Server) – some bits of Paragon City have
obviously changed since beta. Grave Digger provided some store information and
Joeschmoe4ever provided some zone / security lvl info.
Version 0.70 – Added in Sewer Network information. Lord Thrash sent me some
more villain information, as did ss5joshua about higher lvl villain names.
Version 0.71 – Added in some content info related to “Issue #1: Through the
Looking Glass”. Also added in King’s Row information submitted by Ezel
Kabakaba.
5.3 OTHER BITS
______________
Anybody got anything they want to see added? I’m open to suggestions.
+————————————————————————–+
Version 0.1 went out 4 Feb 2004
+————————————————————————–+
Published: Aug 18, 2004 03:48 pm