Deep Down, Capcom

Despite a lack of updates since the game’s reveal, Capcom says Deep Down still has some life left in it. Capcom producer Yoshinori Ono gave hope to those wondering where the mysterious game has been since its PlayStation 4 announcement back in 2013 during an interview with Eurogamer:

The original team is clearly no longer together at this point, but people might have noticed that we’ve kept the trademark registered, and it’s not been completely given up on. Every year we examine titles we’re doing in future, and we bring up projects to approve and move forward. There’s not much I can say about it, but if you’ve noticed we’ve kept the trademark it means we haven’t given up on the title completely.

Things don’t sound good for Capcom’s dungeon crawler, but those excited to find out what has become of the title might eventually get to see what it has turned into. That said, don’t expect anything too similar to what fans were originally shown for Deep Down, considering the announcement trailer (below) debuted more than six years ago.

Since the initial reveal, Capcom has trickled out information here and there, including some screenshots from 2014 and the announcement of a beta that never came to be.

Deep Down has been in development for quite some time, but just in case the game does manage to see the light of day sooner or later, stay tuned for more updates.

Michael Cripe
Michael was lucky enough to join Escapist mid-July of 2019. Though he thinks there's nothing better than a good Nintendo Direct, you'll always be able to catch him talking about all things video games. If you like what you've read here, go check out his work at OnlySP.

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    3 Comments

    1. Deep Down is just moving up to a nice farm, alongside Lost Planet 4 and Dead Rising 5, where they’ll play in the sun, all happy. Maverick Hunter’s there as well. *sad sigh*

      1. Don’t forget Half-Life 3

    2. I think this could be a strategic way to downplay recent speculation that a similarly named trademark might be a name change for this project … by highlighting the trademarks coexist… if that wasn’t the context of this interview.

      I kind of like the more classic portrayal of the characters in this trailer but this genre is really overdone and the concept/footage that came out later was much more like a low-rate Dark Souls knock-off mixed with Assassin’s Creed than anything new or noteworthy.

      A new esthetic underutilized can be interesting, but so can be, you know, giving games a traditional story-driven narrative, that game companies shy away from so, that is ultimately I feel like the only way to redeem the medium.

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