A View From the Road: The Stool and the Chair

 Pages PREV 1 2
 

Fearzone:

Valiance:
Honestly, I consider Diablo and Guild Wars to be MMOs in their own right, but saying that they aren't because of the instancing/personal-ness means that WoW is barely an MMO compared to, say, EVE with 300,000 people on one server.

LOL, touche. BUT... isn't each star system its own instance? And each star base?

The sense of community is probably the most overrated thing I've ever heard about an MMO anyway,

Sounds like we have an EVE fan in the house.

It isn't the presence or lack of instances, because all MMOs and MOs are heavily instanced, including WoW, where each region on each server is its own instance, and I bet there is rarely more than 50 in an area at a time outside the beginner areas excepting coordinated guild activities. It's whether the player base in instances is consistent or not.

Bingo, that's it right on the money.

The issue isn't the lack of a persistent world now that I think about it, it's the lack of a persistent community and playerbase.

^^I pwn!

Key word is "Massively" in Massively Multiplayer Online Game.

Fearzone:

Sounds like we have an EVE fan in the house.

It isn't the presence or lack of instances, because all MMOs and MOs are heavily instanced, including WoW, where each region on each server is its own instance, and I bet there is rarely more than 50 in an area at a time outside the beginner areas excepting coordinated guild activities. It's whether the player base in instances is consistent or not.

I still play WoW pretty much daily, my warrior has 37k unbuffed health after an upgrade from ToC last night, and no, I'm not much of a fan of EVE. MMOs tend to have truly unbearable combat systems. I'm just saying it's the type of thing I could never get into alone. I would have to play with friends anyway, and a lot of WoW came down to me and 1 or 2 IRL friends three-manning instances because everyone else is too fucking terrible to rely on, or too terrible to trust in an important role, etc...

My point is the sense of "community" you get from a guild, or a group of friends on a sever, could be better supplied somewhere else, and a game should not be focusing its selling point on "well uhh, you'll be playing with a lot of cool people" when it should be "You'll be doing (action X) with a lot of cool people, fighting Y with people, etc..."

Thisw is starting to sound like a ramble with no coherent point, and all I really meant is that people say "OMG SO MANY PEOPLE ON MY SERVER ^_^" when there's only like 150 in Dalaran at any point in time assuming a shit ton of people are on, all raids are 25 man or less, all PvP is 40 man or less (aside from WG which is just a huge lagfest and clusterfuck 90% of the time anyway, unless you divide the people into small groups to work together, in which case, yes, it may as well be TF2.)

~~~~~~~~~~~~

To put this in perspective, I've met infinitely more people that I can relate to, talk to, enjoy the company of, etc, playing Starcraft than WoW or my 2 trial accounts in EVE. If I wasn't playing with real friends, WoW would be more dry than I'd care to admit, even though my guildies have sort of been growing on me since I've become the main tank for our ToC progression raids.

And honestly, IRC channels and xfire, steam, etc, create a persistent community for -any- game, even Quake Live.

^^I'll agree that what need we have for a community or tribe is better fulfilled in RL, and associations in MMOs or on the Internet in general have a fleeting quality, unless backed up by RL encounters. Still, what "communities" there are add a dimension absent in single player games or even small multiplayer games.

One last thought on the matter: a difference between Champions Online and WoW is that WoW successfully disguises its instanced nature, whereas Champions wears it on its sleeve. Imagine every time you go to a flightmaster or cross into a different region you get a list to choose from of what server you want to go to, and the number of players there, and what servers you have friends in (but without listing their names). Furthermore, imagine if people on your friends list are not listed by their character name but by their login name. Well, that's Champions. Hell, why not display pings while you are at it?

It would better serve the immersion factor if they worked toward being more discrete.

It takes more than 128 for playing on a single server for a multiplayer online game to become a massive multiplayer online game. Battle Field series for reference.

 Pages PREV 1 2

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here