Zero Punctuation: Mass Effect 2

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I was surprised when I watched this. I thought Yatzhee was going to rip ME2 a new on. In my mind it was almost a Yatzhee's guide to hating a video game. I was for sure he was going to mention quick time event like things or the regerating health. Still really funny as always.

Sexy Guy:

littlerudi08107:

f3niks:

littlerudi08107:
I knew it, overblown bland piece of shit just like the first one.

Wait, you actually use Yahtzee's videos to determine whether or not you are going to buy a game?

Well, for the most part Yahtzee thinks how I do. Also the first Mass Effect sucked. I'm gonna rent the game just to see it for myself. But I won't buy it, like I did the first one, it's currently sitting on my shelf collecting dust.

Wait...

Yahtzee did'nt say this game was a piece of shit. He just said that the gameplay aspect was a bit off kilter like the first but everything else was solid.

I know he didn't say it was shit, I said it was shit. It's just that the first Mass Effect did alot of things that ticked ME off personally. Boring combat, dull characters (except for Wrex, Joker, Liara, and that floating red jelly thing), A pointless exploration aspect, and awful vehicle sections. Also I was under the impression that it was something exciting and new, but it was about as bland and dry as that Star Trek remake. I expected KOTOR but all I got was Adventure Quest.

It's a shame too 'cause I loved KOTOR and I thought the combat would be more like that but without jedi. Sadly it wasn't, and the whole 3rd person shooter gameplay was repetetive and boring.

zungerman090:
So did he like it or not? The only things he was angry about seemed to be resource mining and difficulty.

Yahtzee generally likes a lot of the games he reviews. And of course, some of the games he hasn't reviewed, although I would really like him to do a formal review of KOTOR sometime just to hear his praise and criticism.

As for ME2, I was more hateful of the lack of variety in weaponry than anything else. Any so-called RPG which has less unique weapons or tools than levels you can acquire is just scraping the line. I understand that Bioware may be a little tired of RPGs, and this is the first somewhat-action-oriented game they've done in 15 long years, but you don't need to sacrifice combat mechanics to give the players a little more choice in what they can use. That said, I didn't have too many other problems with the game; Bioware's writing is superb as always, and the characters are far more interesting than their counterparts from the first game. I just think it's a problem that it's not as much of an RPG as it could be.

As for the somebody who talked about Planescape and Bloodlines.... first off, I would disagree with Bloodlines being a good story, but that's me. Planescape was a really good game, excellent story, but a part of that stems from the D&D universe it takes place in. It's a lot easier to simply expand onto a certain area than it is to create an entirely new one, and Bioware did a tremendous job in themselves in creating both the Dragon Age universe (which will no doubt garner criticism, people will say, "Oh, but DA is just a copycat of Tolkien and steals from too many outside sources, how could it be its own universe?"; but really, there is a mountain of unique intellectual property under the thin crust covering it that represents the basic premise) and Mass Effect. The last time Bioware had the opportunity to build on an existing universe, we got the best RPG of the decade and the best Star Wars property in the last 2 decades.

I feel that story is a word that's used inappropriately in the modern age. People see the words, "good story" and immediately assume that it means, "good plot". A story is more than plot: you have characters, settings, conflicts, points of view, themes, etc. While Planescape may have a better plot, persay, it doesn't necessarily have a better story (with slight emphasis on -er; it's still an amazingly good story in itself). Take KOTOR, a game with an excellent plot in itself (it's mired in cliche, but the jaw-dropping plot twist you will never see coming rectifies that a fair bit), but it's really sold by its character, its paradigms, and its primary issue with good vs evil. Those are the things that give it a better story than something like Planescape.

Look, though; the best RPG ever, if you actually look at the whole title (Role Playing Game), must be Fallout or Fallout 2. Any game which limits your conversation options to hurs and grrs based on your character's intelligence level deserves the title.

Yahtzee's crazy.

Played it once, not gonna play it again in a looong while, but eventually I'll probably do. Just like my relationship to lasagne hence: Mass Effect 2 = lasagne

Suskie:

tharwen:

Suskie:
Wow, people really refuse to give resource mining a break, don't they? Not that I'm surprised Yahtzee would spend 80% of the review complaining about something you can just skip altogether.

If you skip the mining you get almost no upgrades and ultimately fail.

Getting almost no upgrades would have solved the problem of the game being too difficult, and while I can't be sure, I'd say there are at least enough mineral drops in the on-foot sections to take care of the three ship upgrades needed to get the best ending. And even if not, then a couple of characters die and you don't get the best ending. You can still beat the game and have Shepard survive so long as you're doing the loyalty missions.

It's called "the best ending" for a reason; you have to WORK for it.

...

That made no sense to me. What side are you arguing?

Heh, it's so easy to take a shot at the mining. And that's because it really does suck. Yes, you can skip it... but life becomes difficult if you do and certain allies get pasted at the end of the game. I'm about to play through with a different ME1 character, but I've been reluctant to because I have all that planet scanning ahead of me. I'll take that over driving the mako any day of the week though.

All in all, a humorous review. Not as funny as his first ME review, but then that game had more to complain about. (I personally love both)

Wolves with lasers...fucking brilliant! I fell into literal paroxyisms of laughter...

I played it. Once. The game is too much like a #&*$ JOB.

I mean, it's the year somethousand, and they have AI smarter than people, and they can't have the computer tediously scan the whole planet and show me where the resources and landing spots are? There are some resource drops, but far too little to afford any upgrades. I'd stripped most of the planets bare by the end of the game, and I still hadn't 'unlocked' upgrades.

10% combat & exploration, 60% groping planets with a cursor, 10% stuck in endless conversation trees, 20% wandering around lost. Nothing like upgrading the armor of a whole space ship for 15,000 Platinum, then later in the game spending 25,000 platinum to upgrade a single shotgun for a single character, to try to unlock more useful upgrades to make all of that repetitive, tedious planet groping seem worthwhile. And then dealing with crew members who can't get along as part of the game?

And another thing that I haven't seen in a while... SWAPPING DISKS. WTF? (XBOX 360) Time to get up and put a different disk in the drive? AGAIN? Naturally the fact that I had 'installed' the first disk to the hard drive didn't matter ('Dirty Disk' error - yay) when it came time to put disk 1 back in again, just like an old S.O.L. game on floppies.

Fortunately, I got it used. I'd take it back to gamestop, but the trade-in valus is already below $10 (and as usual, the 'used' retail price is 5x as high as the trade-in), because this game has no replay appeal, and people were already bringing it back the first week. I finished, and I was done, and I don't want to ever play it again. A friend of mine wants to see it, so I'll mail it to him and let him keep it.

Bioshock 3 was definitely WAY better, took almost as long to play, fit on one disk, and didn't leave me feeling like I was polishing big turd balls for a living... and I'll play it more than once.

Ehhh,

Well I can agree with the review on some levels but in the end my tastes are very differant from Yahtzee's. For example I preferred the game as an RPG and I like inventory management and being able to equip my various characters and such, as well as leveling up and distributing stat points and the like.

My big problem with ME 2 was that it became too much of a shooter, and not enough of an RPG.

I had no fundemental problem with the vehicle sections or inventory management, but felt both needed an overhaul. Rather than improving the systems, like say using a Knights Of The Old Republic-type equipment system, and adding more stuff to do with your vehicles besides roll around looking for salvage (and perhaps adding vehicle-specific skills, equipment, and customization).

I'm not a twitch maniac, I like crafting, exploration, and doing things like gathering minerals that do not fall off the bodies of your slain opponents. However I do not believe that this has to be made horrendously boring. If anything the scanning system in ME 2 was a step backwards because at least with the Mako in the first game I would get to shoot the occasional scavenger, or giant Dune inspired worm.

What's more I did not like the way exps were only awarded for completing missions, I like getting exps from killing my enemies and performing other actions, besides quests/missions. They should have simply put more possible levels to achieve in the game (along with far more skills) and let you level up by shooting stuff and exploring. I personally think someone who spends more time doing this stuff should have higher level and more powerful characters that someone who can't pay attention to anything except for the most obvious aspects of the missions and whatever happens to walk through his gunsight while taking the most direct path to the finish point.

blalien:

romxxii:
"why did you have to fight the geth when at that point, the virus had reformatted all heretic geth into regular geth, which means Legion could've just told them to stand down?"

The geth were being tortured by Tali's father. They were fighting in self-defense. Or if that doesn't satisfy you, just say that quarian ships are insulated against outside signals and the heretic geth on the ship never got reformatted.

romxxii:
And lemme tell ya folks, no matter how smart, funny and intelligent a girl may be, if you fall in love before seeing at least 70% of her face, you may be in for a rude awakening.

I would never fall in love with a girl without seeing her face in real life. I think people are assuming that under that mask is not a Lovecraftian monstrosity. And you don't see Shepard vomit and his eyes melt when Tali takes off the mask, right? Although that relationship would never work long-term if she has to shoot herself up with antibiotics every time you want to get busy.

Love isn't a rational thing, stranger things have happend than that relationship if you pursue it.

Though honestly, I just had this wierd though about someone falling in love with a Medusan in Star Trek. :P

Yahtzee review made me laugh as usual, but again, as usual, I disagree with the majority of what he said. I'm one of the few who actually miss the Mako and world exploring. Yes the controls were horrid, but fix them a bit and I think most would stop complaining.

Nice "probe." I never thought I'd see someone throw a dildo at a planet.

Don't worry people, the planet exploring will be back as DLC with the Hammerhead Hovercraft. Just hold onto your knickers.

Awesome. Laser wolves. They should be in every game.along with a walrus shooting gun

badoli:

Odjin:

Sexy Guy:

Odjin:
What use is a story which is decently written but the game mechanics suck major balls? Exactly... NOTHING!

Try out Silent Hill 2 and tell me that.

Stay to my word: story with no game mechanics is useless. Then I can go watch a movie and can chew pop-corn while doing so.

Game mechs suck balls? Man, with your expectations you should stop playing video games at all...

Nope, I'm simply fed up with AAA mediocre stuff tossed at us for making money instead of making real games. Don't worry, there are the gems still out but they grew damn thin because big AAAs forgot what game making is really about <.=.<

Sexy Guy:

Odjin:

Sexy Guy:

Odjin:
What use is a story which is decently written but the game mechanics suck major balls? Exactly... NOTHING!

Try out Silent Hill 2 and tell me that.

Stay to my word: story with no game mechanics is useless. Then I can go watch a movie and can chew pop-corn while doing so.

The difference between a game with lousy game mechanics and a well written story(like Silent Hill 2) and the difference bewteen a movie with a well written is that you get a higher sense of atmosphere due to the interactivity the game gives you, which you dont get from watching a movie, hence, why the horror game genre still exsists.

Objection! A game lacking game mechanics and that is more or less just a novel hardly qualifies for giving "atmosphere due to the interactivity" since they have next to no interactivity at all. People nowadays seem to misunderstand what "interactivity" means. It's not having the choice to use phrase A or phrase B when the rest is all running along a red line.

LASER WOLVES FROM SPACE!!!

Man, I want to play that.

pingnak:

Bioshock 3 was definitely WAY better, took almost as long to play, fit on one disk, and didn't leave me feeling like I was polishing big turd balls for a living... and I'll play it more than once.

They've made Bioshock 3 already!? I knew it! Those greedy scumbags just threw out the 2nd one to make a quick buck!

good review, not as funny as some, but good. middle of the line quality for him. I personaly got the game, not as fun as the first for me, going to play the first again before i play teh 2nd again

canadamus_prime:
Say, did the Lazerus Project make anyone else think of the 6 Million Dollar Man?
"We can rebuild him, we have the technology..."

7ru7h:

canadamus_prime:
Well I enjoyed the driving in Mass Effect, and as I said in a previous thread, I'd like to kick everyone who complained about it in the balls... hard; so hard in fact that they'll be talking like Pee Wee Herman on helium for a month. ... Anyway the Mako was a fucking TANK with rocket boosters on it, you don't exactly expect a tank to handle like Ferrari, do you? I thought the damn thing handled quite well considering it was a fucking tank!
Anyway, I digress.

Well, I would be one of the people you would like to kick in the balls, but that's mainly because I realize that the mako was actually supposed to be something like an APC rather than a tank, and the fact that the mako handled like an epileptic waiter at a rave didn't help either...

Tank, APC, whatever, the point was that the thing could hardly be expected to handle like Ferrari on a freeway; esp. since you were distinctly not on a freeway, but on the very rocky terrain of some alien planet. And it did not handle like an epileptic waiter at a rave.

Of course, I must have sucked at driving the mako, especially when I would go over peaks and the mako would land and randomly decide to turn completely around. Yep, definitely my fault, and something that had absolutely nothing to do with the crappy implementation. /sarcasm

In all seriousness thought, it kind of does matter if it was a tank or an APC, since you don't expect much out of a tank in the way of handling, but an APC is expected to have a decent amount of handling. Ok, maybe the mako's handling isn't quite as bad as an epileptic waiter at a rave, and no one expected the perfect handling you talked about, but to say that the mako's handling was good is far from the truth.

Edzor:

Triffid:
thanks Yahtzee. I was actually considering buying this game, now I can save myself wasting my money

Just for the record, I feel sorry for retards like this guy ^...

Retards that base their game purchase decisions on Yahtzee's reviews, that is.

Especially since Yahtzee's review on ME2 was quite tame, and it was pretty obvious that he liked most of the game.

7ru7h:

canadamus_prime:
Say, did the Lazerus Project make anyone else think of the 6 Million Dollar Man?
"We can rebuild him, we have the technology..."

7ru7h:

canadamus_prime:
Well I enjoyed the driving in Mass Effect, and as I said in a previous thread, I'd like to kick everyone who complained about it in the balls... hard; so hard in fact that they'll be talking like Pee Wee Herman on helium for a month. ... Anyway the Mako was a fucking TANK with rocket boosters on it, you don't exactly expect a tank to handle like Ferrari, do you? I thought the damn thing handled quite well considering it was a fucking tank!
Anyway, I digress.

Well, I would be one of the people you would like to kick in the balls, but that's mainly because I realize that the mako was actually supposed to be something like an APC rather than a tank, and the fact that the mako handled like an epileptic waiter at a rave didn't help either...

Tank, APC, whatever, the point was that the thing could hardly be expected to handle like Ferrari on a freeway; esp. since you were distinctly not on a freeway, but on the very rocky terrain of some alien planet. And it did not handle like an epileptic waiter at a rave.

Of course, I must have sucked at driving the mako, especially when I would go over peaks and the mako would land and randomly decide to turn completely around. Yep, definitely my fault, and something that had absolutely nothing to do with the crappy implementation. /sarcasm

In all seriousness thought, it kind of does matter if it was a tank or an APC, since you don't expect much out of a tank in the way of handling, but an APC is expected to have a decent amount of handling. Ok, maybe the mako's handling isn't quite as bad as an epileptic waiter at a rave, and no one expected the perfect handling you talked about, but to say that the mako's handling was good is far from the truth.

I didn't say it had perfect handling, I was saying it handled about as well as I would've expected considering the type of vehicle we were driving and the terrain we were driving on.

Actually, BioWare is going to bring back planet exploration through DLC. I just hope that it ends up being better than the Mako.

Anyone who hasn't played the game, and still intends to, might not want to read my question.

What was your opinion of Shepard dying at the beginning of the game, followed by his subsequent resurrection by Cerberus? Was it an excellent hook, a soft-science nightmare, or just a convenient tool used to get rid of most of the characters from the first game in order to start anew?

Actually he's wrong you can land on a number of planets. You don't get a mile of square terrain to faff about in, but there are things like exploring a derelict cruiser about to fall off a mountain to find the black box, destroying a blue suns mining operation (which gets you about 5 rich planets worth of resources if you kill the mechs quickly), etc

canadamus_prime:

7ru7h:

canadamus_prime:
Say, did the Lazerus Project make anyone else think of the 6 Million Dollar Man?
"We can rebuild him, we have the technology..."

7ru7h:

canadamus_prime:
Well I enjoyed the driving in Mass Effect, and as I said in a previous thread, I'd like to kick everyone who complained about it in the balls... hard; so hard in fact that they'll be talking like Pee Wee Herman on helium for a month. ... Anyway the Mako was a fucking TANK with rocket boosters on it, you don't exactly expect a tank to handle like Ferrari, do you? I thought the damn thing handled quite well considering it was a fucking tank!
Anyway, I digress.

Well, I would be one of the people you would like to kick in the balls, but that's mainly because I realize that the mako was actually supposed to be something like an APC rather than a tank, and the fact that the mako handled like an epileptic waiter at a rave didn't help either...

Tank, APC, whatever, the point was that the thing could hardly be expected to handle like Ferrari on a freeway; esp. since you were distinctly not on a freeway, but on the very rocky terrain of some alien planet. And it did not handle like an epileptic waiter at a rave.

Of course, I must have sucked at driving the mako, especially when I would go over peaks and the mako would land and randomly decide to turn completely around. Yep, definitely my fault, and something that had absolutely nothing to do with the crappy implementation. /sarcasm

In all seriousness thought, it kind of does matter if it was a tank or an APC, since you don't expect much out of a tank in the way of handling, but an APC is expected to have a decent amount of handling. Ok, maybe the mako's handling isn't quite as bad as an epileptic waiter at a rave, and no one expected the perfect handling you talked about, but to say that the mako's handling was good is far from the truth.

I didn't say it had perfect handling, I was saying it handled about as well as I would've expected considering the type of vehicle we were driving and the terrain we were driving on.

No, you said it had good handling considering it was a tank. That statement had nothing to do with the terrain that was being driven on, although you may have or meant to have implied it. I guess I was also at fault an earlier post for not bringing in terrain, and that I do apologize for, as it misshaped this little conversation.

Anyway, I still stand by my statement that the mako's handling left much to be desired, as there were many instances where going over terrian had screwy results in the mako.

squarks:
not to mention Mordin Solaris sounds ALOT like Yahtzee.

and why are 99.2% of the cerberus and two of your team employees Australian?
if cerberus=evil and cerberus=Australian does that mean Australian=evil? at least according to bio-ware?

Bioware writer: Lazers you say? Wolves you say? Hulk reference you say?

*5 minutes later*

Bioware writer: Here you go.

*gives you one of the best written scripts for a game ever*

Yahtzee: . . . *head explosion*

Styx223:
Anyone who hasn't played the game, and still intends to, might not want to read my question.

What was your opinion of Shepard dying at the beginning of the game, followed by his subsequent resurrection by Cerberus? Was it an excellent hook, a soft-science nightmare, or just a convenient tool used to get rid of most of the characters from the first game in order to start anew?

Convenient tool.

I wasn't gonna watch this be cause i love Mass Effect so much but it was pretty funny. The Capt. Picard/Dirty Harry analogy is a perfect way to describe Pargon/Renegade.

I think the combat in ME2 is a bit more challenging than the first game but maybe that's cause i played an Engineer. Bioware is always going on about improving their games and making the next one better than last, though it seems that people will always find SOMETHING to complain about. Take away the annoying vehical sequences and people will say how boring minning planets is.

DeMoNxDaVe:

Styx223:
Anyone who hasn't played the game, and still intends to, might not want to read my question.

What was your opinion of Shepard dying at the beginning of the game, followed by his subsequent resurrection by Cerberus? Was it an excellent hook, a soft-science nightmare, or just a convenient tool used to get rid of most of the characters from the first game in order to start anew?

Convenient tool.

Same. It's a conveniant way to get rid of the old characters but it's also not a bad hook for new players(those who haven't played ME1). The first Mass Effect had that big, epic opening which explained some of the history of the universe as well as what type of person Shepard is, ME2 just jumps right into the story with very little exposition.

It's not the only game in the last decade to let you bring characters from previous games, Monster Hunter Freedom Unite lets you get hunters from Monster Hunter Freedom 2 (Both PSP). Speaking of which, MH 3 might be a good review. (At any rate, better than any other wii game Yahtzee's reviewed). Anyone know how I tell him that?

Very funny video once again. I think the ideas presented are interesting, but I don't know if I necessarily agree. I suppose bringing back the more open world aspect would be fun if there was an entertaining means of transportation and fun variety to populate them. However, I do not know if such an aspect would be able to maintain a level of polish akin to that seen in the "shooting galleries" in Mass Effect 2. I found those a much tighter, and ultimately more enjoyable, experience than most open world games I've played. Also I enjoyed the sequences that weren't all shooting - few as they were - and involved some puzzle solving. I think introducing more gameplay options into the side quest galleries may be a more effective way of breaking up the gameplay and creating an entertaining experience.

Also is it fair to criticize difficulty when the game allows you to up the difficulty mid-game? You aren't locked into a setting from the start, so this seems to be an unfair criticism.

Well that's just another two-cents from another faceless internet jerk who didn't bother to read the rest of the comments to make sure he wasn't repeating anything.

Jedted:

DeMoNxDaVe:

Styx223:
Anyone who hasn't played the game, and still intends to, might not want to read my question.

What was your opinion of Shepard dying at the beginning of the game, followed by his subsequent resurrection by Cerberus? Was it an excellent hook, a soft-science nightmare, or just a convenient tool used to get rid of most of the characters from the first game in order to start anew?

Convenient tool.

Same. It's a conveniant way to get rid of the old characters but it's also not a bad hook for new players(those who haven't played ME1). The first Mass Effect had that big, epic opening which explained some of the history of the universe as well as what type of person Shepard is, ME2 just jumps right into the story with very little exposition.

Yeah there are much more intelligent things the collectors could have done . . . although most of them would kinda screw up the whole game LOL

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