5 Tiny Things I Hope Get Changed in Skyrim

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Actually, Oblivion has a whole 15 voice actors! That's almost a third of what Deus Ex had back in 2000! Look at all that progress!

Yeah. That needs to be fixed. I don't know if they're just lazy or don't want to pay any more actors, but it's probably one of the easiest things to improve.

Also, needs levitation spells again.

I agree with most of that. But sometimes these types of articles make Oblivion or Morrowind out to be horrible games.

Fact is these complaints come from people who have invested hundreds of hours in that world. If it was just another 20 hour game you wouldn't really get annoyed by any of them.

They are like cracks in an armor. You play the game for such a long time that originally small annoyances become bigger because you get confronted with them more often.

Bethesda has got to find out if features still feel as good after 200 hours as they do after 20. Obviously they do QA, but games of this size (in gameplay hours) needs a new level of QA. Not just test if this works, but if it 'works' after hundreds of hours.

Even when Skyrim is released and many complaints have been handled correctly, new complaints will arise when gamers put so many hours into it. They've made the armor more sturdy in parts that would previously crack only to find that new cracks are found in parts that weren't reenforced.

Those cracks will show themselves again when people keep playing these games for hundreds of hours. But getting people to invest hundreds of hours into a game is already a great feat. No shame in improving though.

I don't think Silt-Striders would work well in Skyrim. Skyrim seems to be something of a tundra after all and Silt-Striders are basically giant fleas (they look like them anyway). Bugs require moisture, heat and, humidity to really thrive. I think Skyrim would be too hostile for them. I like the idea though and think some sort of Silt-Strider type of transportation should be available. Maybe sled-dogs?

JuliusMagnus:
I agree with most of that. But sometimes these types of articles make Oblivion or Morrowind out to be horrible games.

Fact is these complaints come from people who have invested hundreds of hours in that world. If it was just another 20 hour game you wouldn't really get annoyed by any of them.

They are like cracks in an armor. You play the game for such a long time that originally small annoyances become bigger because you get confronted with them more often.

Bethesda has got to find out if features still feel as good after 200 hours as they do after 20. Obviously they do QA, but games of this size (in gameplay hours) needs a new level of QA. Not just test if this works, but if it 'works' after hundreds of hours.

Even when Skyrim is released and many complaints have been handled correctly, new complaints will arise when gamers put so many hours into it. They've made the armor more sturdy in parts that would previously crack only to find that new cracks are found in parts that weren't reenforced.

Those cracks will show themselves again when people keep playing these games for hundreds of hours. But getting people to invest hundreds of hours into a game is already a great feat. No shame in improving though.

I adore both Morrowind and Oblivion, which I think is pretty clear from the article, and I think it's also clear that I consider these to be very, very small issues. Just tiny things that would improve my Skyrim experience.

1. The Persuasion Wheel - pretty sure it works the same as in Fallout now

2. Let Me Rearrange My House - nice idea actually. I did used to spend a rather unhealthy amount of time moving plant pots and jars about, so it'd be nice for an actual Sims-style mechanic to rearrange things.

3. Better Banter - probably an obvious thing they've fixed.

4. More Voices - confirmed.

5. Bring Back Silt Striders - eh... gives me uneasy memories about the whole map and travel system in Morrowind. (Who the hell has a map without anything on it, anyway?!). I just remember it being stupidly awkward to actually get to where you wanted to go.

It would be nice if they made a computer game instead of a console game with a computer port. Oblivion was totally baby mode. I don't want to play another horribly easy game even if it does feel like it isn't a bland empty wasteland. Ironically Morrowind had like 30% of the landmass as a wasteland. Oblivion felt like a flash game lmao.

I haven't played Oblivion all that long but a thing that was funny (if a slight annoyance) was going into a shop picking up the bowl and getting arrested. this is especially annoying if (like me) you were broke, and have stuff on your person for the thieves guild. but otherwise I liked oblivion havent played it that much (i still cant figure out the alchemy system) and i liked how you can hear about all this awesome stuff like a jar with everfilling water and be a ble to try to get it or get it.

That decorating your house thing reminds me of how I played Fallout 3. My house in Megaton contained a lot of my trophys, random junk that I liked on the desk, non protective clothes in draws and miscellenous equipment in the cupboard. Even made Dogmeat stay there to wait for me when I returned.

I admit I probably got a bit carried away but it proves that immersion in a game is real and easily accomplishable.

How about "disguises" as in if I kill someone in town wearing one set of armor and then run out of town and switch into new armor and re enter town the guards shouldn't recognize me

Susan Arendt:
But Bethesda already knows about all the big stuff it has to fix - like the scaling difficulty and the skills that nobody ever used

The former has already been addressed according to the preview the Escapist did I believe, but may I ask which skills you never used? I can't remember any useless ones tbh :\

OT: Really, REALLY agree with the silt strider system (or well, something more appropriate for the snowy regions of Skyrim). I'd love to see the fast travel system abolished. I know it'll piss people off upon seeing the news of it, but that's about the extent of pissing off the fanbase. In reality, no one's gonna not buy the game for it and most people will enjoy the game more for it's absence because the world will not feel small thanks to the fact you can just pull a "BEAM ME UP SCOTTY" to anywhere on the map. Just bring back the Mark/Recall spells and maybe the Divine/Almsivi Intervention (or something more appropriate to the realm).

Could also pull it off with a sort of "Hardcore mode" or something, I'd be fine with that as well, although I maintain the above would result in a superior experience for most/all players.

Personally, my wish (aside the above which is probably the biggest one) is bringing back some of the Morrowind spells and introducing some new ones (aside from the dragon shouts). Mostly I miss Levitate/Jump and as previously mentioned, Mark/Recall/Interventions. I'd also love to see Telekinesis given a combat value so you can grab stuff and throw it at people, but I'm not sure how well they can pull that off (God knows TFU games failed miserably)

Oh and more of a concern than anything else, but I hope we won't ever run out of dragons, doubt it'll happen, but just extrapolating from the "there's about 50 dragon shouts" thing. I don't care if there's 50 or 2000 of them, if they're limited in quantity and don't respawn, I'll run out of them eventually and it'll kinda suck to see the most awesome creature in the game banished from existence :\

On the topic of VO work, how many people would happily jump at the chance to voice some characters in Skyrim/Fallout 4 whatever, even if Beth didnt pay you, i would id love to know that somewhere a little piece of work i'd done was in a blockbuster, hell any game. they could credit all the volunteer VO guys in the credits.? anyone think this'd work?

Oh, I have some: Fix the weapon racks. I hated having all those empty weapon racks sitting around in my house, because it took like 20 minutes to get a weapon to stay in place. Armor stands that you could "open" and then put armor into, causing it to appear on the stand would be cool too.

Make the player able to cast spells while riding a horse. I hated how you couldn't fight a minotaur and then heal yourself riding away on the horse. And while we're on that topic, hopefully they'll avoid having the arrows and weapons worn on the back disappear when the player gets on a horse. I never understood that.

Have the player put their shield on their back when not in use. It looked so strange to be lugging around that heavy shield in one hand while sprinting through a forest.

And most importantly, DO NOT make touching someone else's fork a crime potentially punishable by death. That was probably the most ridiculous, immersion-breaking thing in the game--you could waltz into the innkeeper's bedroom, trash his desk and throw all his potted plants out the window, and he'd still greet you with a smile, but Nine help you if you so much as idly bumped into the water pitcher on the bar in a room full of people.

Agree with all but the last one, and I never played morrowind anyway. My only real hope for the game (and I think this has already been confirmed) is that the Dark Brotherhood returns. I had so much fun with the brotherhood in Oblivion.

Add "Talk your way out" as an option when the guards confront you for a crime

Susan Arendt:
Oooo, that's a good one. Just the kind of tiny, immersion-breaking thing I'm talking about. Perfect!

And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?

Domesticated Dragons IMO.

Or maybe one of those tentacle-bears from that screenshot/concept art thing.

Irridium:
QA testing. Considering how buggy Bethesda's games are, I suppose thats a big thing they need to work on though, rather then a small thing.

This is the only thing keeping me from getting excited about Skyrim.

I want to pick up items and put them back >_>

I'm not a goddamned thief!
That or be able to apologise and give it back.

Yeah, there should be a value threshold on objects as to when it constitutes stealing- when you pick an object up, the game checks its value in gold and if it's under a certain value says "it's junk, let'em have it."

i always thought the third person view was very lame, and utterly useless.

maybe make it better or get rid of it entirely?

Harrowdown:
Agree with all but the last one, and I never played morrowind anyway. My only real hope for the game (and I think this has already been confirmed) is that the Dark Brotherhood returns. I had so much fun with the brotherhood in Oblivion.

that was for me, the best story line (quest line) in the game, very deep and interesting.

Proper arrow speeds. Ye gods REALISM anyone?

I wish they would include the climbing skill from Daggerfall, not huge but I thought it added something

I've played a bunch of Bethesda's games, and the only one where I experienced more then 5 bugs that I noticed during the entire time I played it was Fallout NV.
I would like to see a fast travel system in the game where you could only travel to major locations, then put the better more dangerous areas further away from the cities, or in harder to reach areas.

CommanderKirov:
Can I add my request for characters not to look like they have been hit many times with "The Ugly Stick"

But that was my favorite part. No matter what you did, you had a worshipper of Namira, and it was hilarious.

OT:I agree with the house thing, I was constantly afraid that one misstep would capzize my entire bookshelf, and I knew I couldn't fix that.

More animated citizens in the town, it seems so awkward for everyone to just be standing around not doing much, especially in a faux-medieval environment.

I'd like to see street performers, artists, musicians and the like. That'd let them add tremendous amounts of character into each town easily, and also perhaps allow for some funny dialogue (both in the performers themselves and the reactions they get.)

It just seems that having the gladiator battles in Cyrodil was a bit lack-luster in regards to entertainment in the Imperial hub.

Maybe mudcrab fights, arranged and bet on in the poorer towns.

I want to be able to sleep in the bed of the person I just killed. They owned the bed, I killed them, therefore I should own the bed, dammit!

And have competing factions. I remember Morrowind being full of people pissed off at each other, and you could join either side and be pissed off too. There were more guilds in that game than you could shake a stick at, and they were all busy shaking sticks at each other. In Oblivion, there were only four guilds and not one of them ever had issues with each other. The quest lines never overlapped. That was BORING AS HELL! Bring back inter-guild competition!

I'd like it if the guards weren't psychic. That annoyed the hell out of me, I do like the idea of talking your way out of a situation (as someone mentioned). I think I agree with most of the 5, especially the VO I remember talking to one of the beggars, he went from cockney to middle class english. More of them would be better with regional dialects, such as Breton and Dumner etc. But personalising your own house sounds awesome :D

I agree, mainly with the Silt Striders, if you want fast travel I say do it as a spell or an item, and like a lot of people have added let me return items that I've picked up or have people not give a damn about the empty vase on their table. I'd also like a spot to equip capes or cloaks, I don't really care for the look of most armor and I like being able to cover it up.

littlealicewhite:
I want to be able to sleep in the bed of the person I just killed. They owned the bed, I killed them, therefore I should own the bed, dammit!

And have competing factions. I remember Morrowind being full of people pissed off at each other, and you could join either side and be pissed off too. There were more guilds in that game than you could shake a stick at, and they were all busy shaking sticks at each other. In Oblivion, there were only four guilds and not one of them ever had issues with each other. The quest lines never overlapped. That was BORING AS HELL! Bring back inter-guild competition!

Yeah I had to work my ass of to become the head of the fighters and the thieves guild

A good list of minor nags. I'll add that I'd like to see when I interact with things. Harvesting plants should leave bare stalks and branches, rather than some static object that changes nothing once plucked of their fruit.

Beast, legs. Please bring them back, please?

Khajiit in Morrowind? Different, fun, you could spot them at 500m because of the animalistic legs. Khajiit in Oblivion? Yay, a bipedal man with a very big jaw and hair, how very entertaining. *Yawn*

I mean hell, we know why you did it, less armor design effort, and everyone is bipedal so less animation costs too. Yet, I want a good game, not a cheap one, thank you very much.

agreed with everything, especially 2 because i liked having a house as it was mine but the only home was in bruma... can't wait for skyrim

I would like to have a better sense of progression so when i lvl up and get a new shiny sword of "imma fuck up your shit" i don`t find it just as hard to kill NPCs as before i got all the other stuff..i`ll that that over all the other 5 you have suggested. (although they are pretty good too)

Take out the god awful level scaling, and bring back spears and crossbows.

Also, get rid of the uncanny valley-esque models. Give them some animation and don't make them stare straight ahead at me the whole damn time.

Finally... would it kill you to make the levels bigger? I mean: Back when I was only just getting into modern gaming, and was rather naive, I was fascinated by Fallout 3. I imagined it would be to scale. Rivet City would have been the size of an aircraft carrier. Imagine my disappointment when it's barely the size of a village hall.

That may have just been me being too unrealistic, but the point does kind of stand. Don't have huge cities that are actually just one street with three houses in them.

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