Warhammer 40,000: Space Marine Review

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Well, in truth, the ork and chaos invasion have no real link together.

Redryhno:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?

Fire Warrior?

I loved the game except I think the character were lacking. Except Titus. He was a little 'meh' but the other guys I actually forgot sometimes they were there. They should say more stuff like "For the Emperor" or "Come on alien, show me your fury" Give 'em a little something to go with not just "Grr. I'm a bland space marine other that my ONE important thing I do" such as ______ backstabbyness at the end or ______ going out like a champ

Zhukov:
I didn't like it much. Played with a friend on his console. Glad I didn't buy my own copy.

However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

Lastly, it's a shame that all those "epic moments" take place purely in cutscenes. Jumping onto the orc ship? Cutscene. Riding it down to the ground? Cutscene. FInal bloody boss? Cutsce... nope, even better, 100% quicktime event! A-A-A-Y... A-A-A-Y... B-B-B-B-B... victory!

As a big fan of the series I really enjoyed it but I agree with you on the cutscenes and the final boss battles. The story wasn't anything exciting although it did get interesting towards the end. I think Relic made a big mistake by not making those cutscenes into gameplay instead. Hated the final boss fight as well. However, despite all those flaws I thought they game was kept high by the amazing combat system.

Space Marine is a really good game, captures being an Angle of Death perfectly. I love the game and I havent even tried the multiplayer

Venats:

Redryhno:
I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.

(I did read the whole post, but...) I really don't think Imperial Anything-Non-Space-Marine would make sense to be controlled individually, you'd die to everything instantly... unless that was the whole point, but that'd be a pretty brutal game. Might be kinda fun actually.

DoW: Retribution gave you the chance to play as the IG in the only way I can really think possible, as a squad of people that will more or less constantly be dying. And, I don't see why you wouldn't consider them a part of the WH40k.

What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or good or anything either, but it captures a feel of the universe the other games didn't get for me. Didn't mean to offend you by the "read the post" thing, just what you posted didn't click with me

rayen020:

Redryhno:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?

Fire Warrior?

Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it

Redryhno:
What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or anything either, but it captures a feel of the universe the other games didn't get for me.

No, I am getting that. If you are just a random mook of the IG, no matter what sort of horde is around you, your average life span as an IG in battle is only a few minutes. Its not like this CoD where you are on even footing, you are an IG, a normal human, against warped super humans, super bugs, super elves, and super orks; and just about every one of them can rip you limb from limb by blinking at you. That's really my problem if you are ever put in the shoes of a sole IG, you surviving is hard to believe. :p

Now, Imperial Assassins are different in that they are never on the front lines and a little better equipped than their IG counterparts, but still just as much a knife in a gun fight if you were ever in open conflict. So, as I was saying, it would be a pretty brutal game (but, probably fun) that you would lose instantly if shot/spotted. It'd be Assassin's Creed: WH40k, where everything can kill you by passing gas.

Justin, I have to correct you in saying this is "our first time playing as a Space Marine outside of the strategy genre..." In 1995, EA (which was a great game company back then) published Space Hulk: Vengeance of the Blood Angels, a first person shooter that had you take the roll of a Space Marine in Terminator Armor blowing things away in the depths of space.

Aside from that, great article. I look forward to playing it as well as adding it to my collection. Thanks for the info.

Venats:

Redryhno:
What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or anything either, but it captures a feel of the universe the other games didn't get for me.

No, I am getting that. If you are just a random mook of the IG, no matter what sort of horde is around you, your average life span as an IG in battle is only a few minutes. Its not like this CoD where you are on even footing, you are an IG, a normal human, against warped super humans, super bugs, super elves, and super orks; and just about every one of them can rip you limb from limb by blinking at you. That's really my problem if you are ever put in the shoes of a sole IG, you surviving is hard to believe. :p

Now, Imperial Assassins are different in that they are never on the front lines and a little better equipped than their IG counterparts, but still just as much a knife in a gun fight if you were ever in open conflict. So, as I was saying, it would be a pretty brutal game (but, probably fun) that you would lose instantly if shot/spotted. It'd be Assassin's Creed: WH40k, where everything can kill you by passing gas.

I'd have to disagree with you on that, the IA both in game(tabletop) and lit. are able to take down things that the Space Marines can't, yes, the SM are amazing,7 feet tall, blah,blah,blah, but they kind've stand out in alot of places, don't you think? They're good for retaking parts of a planet or a whole system, but when there's really just one thing in the way of the Imperium the IA get called is what I'm saying, and since they all have their own "traditions" for lack of a better word, the gameplay wouldn't always be going toe-to-toe with every,single target, where the Vindicators are good at holding patrols,taking out single figures and that sort of thing from long range, there's the sneakier Eviscerators that engage and kill everything, then there's the shapeshifters, the C-somthing's? that have to keep their real identity a secret waiting for the right moment, and I can see alot of potential there.And I doubt it would be knife to gunfight scenario for most of the things there, if you compare the IA points and scores to other named characters in the game, there's a lot of named space marines that have lower scores in everything, so it wouldn't always be everything but SM and bugs get killed.

The IG thing is that sure, chances are you're nothing but cannon fodder essentially, but I've seen IG squads hold up stuff that is at least 4x their point values for a reasonable amount of time before without losing much or their squad or none if the dice are against them.You could just follow Solar Macharius or Yarrick and play as them through the campaign.

Venats:

Redryhno:
What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or anything either, but it captures a feel of the universe the other games didn't get for me.

No, I am getting that. If you are just a random mook of the IG, no matter what sort of horde is around you, your average life span as an IG in battle is only a few minutes. Its not like this CoD where you are on even footing, you are an IG, a normal human, against warped super humans, super bugs, super elves, and super orks; and just about every one of them can rip you limb from limb by blinking at you. That's really my problem if you are ever put in the shoes of a sole IG, you surviving is hard to believe. :p

Now, Imperial Assassins are different in that they are never on the front lines and a little better equipped than their IG counterparts, but still just as much a knife in a gun fight if you were ever in open conflict. So, as I was saying, it would be a pretty brutal game (but, probably fun) that you would lose instantly if shot/spotted. It'd be Assassin's Creed: WH40k, where everything can kill you by passing gas.

I don't know 40k is a bit weird like that the Imperial guard codex is full of independent characters that should be dead by all rights Yarik and Straken being the two biggest offenders and so are the novels ciaphas cain had a brought a khorn berserker to a stand still in melee where by all rights he should of been killed in less than a second so I don't know they could get a way with it if as long as thay play the badass card

Zhukov:

Tarkand:

Zhukov:

One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.

You're being pretty unfair on that one.

All the Imperial Guards in the game refer to the Marine has 'lords' - upon first seeing them, they bow down to them. In one of the early mission when you walk through an make-shift infirmary, one of the dying IG says 'At least I got to see a space marine in the end...'.

ALL the IG forces - yes, even those with penises - are in total awe of the main protagonist.

Mira's awe is the result of her coming face to with an officer of an order that is made up of a mix of super-soldier and religious icons... yes, as far as Imperial propaganda go, Titus is the Captain of a force that pretty much consist of soldier that are a mix between superman and Jesus. Had Mira been a man, he would have reacted the same way. But then, you'd probably be complaining about the lack of female character.

The funny thing here is that Mira is actually a good female character. She is competent. She isn't over-sexed. She's trustworthy. She has an entire batallion worth of fighting MEN looking up to her and who all believe that without her, they'd long be dead. And the game never parades the fact that she's a woman by making her act differently or with over the top girly traits just to make a point. And perhaps even more important - she isn't part of a forced and contrived love interest situation.

How many game have strong, competent women who aren't also fan services? Not all that much... and the 'shallow' Space Marine is one of them.

Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.

Can I get "Doesn't know what the hell he's talking about but is certain that he does" for 200 Alex?

Gothproxy:
Justin, I have to correct you in saying this is "our first time playing as a Space Marine outside of the strategy genre..." In 1995, EA (which was a great game company back then) published Space Hulk: Vengeance of the Blood Angels, a first person shooter that had you take the roll of a Space Marine in Terminator Armor blowing things away in the depths of space.

Aside from that, great article. I look forward to playing it as well as adding it to my collection. Thanks for the info.

Doh, I must have missed that one. I remembered Firewarrior, but you are not controlling Space Marines in that.

WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.

dashiz94:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.

You know there's this marvellous little thing flying around these days called opinion, you may have heard of it?

Personally I love it, and I haven't even got onto the multiplayer yet. The review pretty concisely summed up my thoughts on it. Also I am so looking forward to getting the Customiser and making my own BLACK TEMPLARRR.

rayen020:
I want to buy this gme just because i don't want developers to think WH40K is not a profitable IP. I would like another space marine game maybe not one focusing on the ultramarines. there is alot of potential in this universe that has only barely been tapped.

also can we drop the chaos orchestrating an ork invasion story? Chaos is perfectly capable of staging their own invasion. better, actually than orks, what with the psychic corruption of common citizens causing small but troublesome rebellions. and Orks don't need to be led to worlds to fight, they are capable of looking at world and telling whether the defenses are good enough to show them a good time and attack based on that. AND FINALLY ultrasmurfs don't battle orks/chaos, thats the black templars/dark angels/blood angels job. No ultramarines fight tyranids. please keep this in mind in future games.
/rant

Actually in this one chaos didnt orchestrate a damn thing in regards to the orks, the orks just happened to invade at the time that chaos was trying to pull something. A different chapter would be nice, I still would have preferred the Spacewolfs in the game, it would be amusing to hear them and the orks yelling at each other, no one would be able to understand a damn thing.

Thedek:

Zhukov:
Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.

Can I get "Doesn't know what the hell he's talking about but is certain that he does" for 200 Alex?

How about a, "thinks smartarse one-liners constitute a cohesive argument"?

I don't agree with that other guy, but at least he was laying down actual reasoned points.

Zhukov:

Thedek:

Zhukov:
Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.

Can I get "Doesn't know what the hell he's talking about but is certain that he does" for 200 Alex?

How about a, "thinks smartarse one-liners constitute a cohesive argument"?

I don't agree with that other guy, but at least he was laying down actual reasoned points.

I don't think it's a proper argument. I think you have shown that you don't deserve the thought and effort that goes into a proper argument due to being a person who continually talks out of his ass.

Redryhno:

rayen020:

Redryhno:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?

Fire Warrior?

Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it

I was talking about a game called fire warrior. it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.

dashiz94:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.

gentlemen, i believe we have a Halo Fanboy among us.

Redryhno:
I'd have to disagree with you on that, the IA both in game(tabletop) and lit. are able to take down things that the Space Marines can't, yes, the SM are amazing,7 feet tall, blah,blah,blah, but they kind've stand out in alot of places, don't you think? They're good for retaking parts of a planet or a whole system, but when there's really just one thing in the way of the Imperium the IA get called is what I'm saying, and since they all have their own "traditions" for lack of a better word, the gameplay wouldn't always be going toe-to-toe with every,single target, where the Vindicators are good at holding patrols,taking out single figures and that sort of thing from long range, there's the sneakier Eviscerators that engage and kill everything, then there's the shapeshifters, the C-somthing's? that have to keep their real identity a secret waiting for the right moment, and I can see alot of potential there.And I doubt it would be knife to gunfight scenario for most of the things there, if you compare the IA points and scores to other named characters in the game, there's a lot of named space marines that have lower scores in everything, so it wouldn't always be everything but SM and bugs get killed.

I don't think SM are all that great, sure I play as SM on the table top but that is mostly out of nostalgia now-a-days since I started there oh so long ago. That aside, I see what you're getting at but I still feel that in a more 'real'/lore setting, an IA game would play very similarly to an ACreed game just by nature of how the Imperium uses the IA in lore. They are only ever used by the top brass to kill something of utmost importance and, usually, way behind enemy lines. They are solo operatives, they are fragile, but the whole idea is that they are never in open combat. So, a game like SM would not fit IA, a game similar to ACreed would be a better fit.

As for the IG, I guess if you played as some extra-lucky IG you might have something... to keep you alive.

rayen020:
I want to buy this gme just because i don't want developers to think WH40K is not a profitable IP. I would like another space marine game maybe not one focusing on the ultramarines. there is alot of potential in this universe that has only barely been tapped.

also can we drop the chaos orchestrating an ork invasion story? Chaos is perfectly capable of staging their own invasion. better, actually than orks, what with the psychic corruption of common citizens causing small but troublesome rebellions. and Orks don't need to be led to worlds to fight, they are capable of looking at world and telling whether the defenses are good enough to show them a good time and attack based on that. AND FINALLY ultrasmurfs don't battle orks/chaos, thats the black templars/dark angels/blood angels job. No ultramarines fight tyranids. please keep this in mind in future games.
/rant

Actually the chaos has nothing to do with the Orc invasion, it just happens when the chaos is planing their own invasion. You'll see that when the chef of the chaos forces first arrives in the game ;).

dashiz94:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.

But it's FUUUUN. Or at least my friends and I think so. We're 40k fans, sure, but there's a nice pick-up-and-play feel to the multiplayer and the campaign is fun, even if it's not groundbreaking. If you're not sold on the lore at all then yeah, you'll probably think it's lame and overrated, but for fans who just want to lay into enemies with a heavy bolter, it's great. There's no other 40k games out there that play like this. There's the RTS games, but no other recent shooters.

Oh and the reason this game gets a pass for turning a strategy game into a shooter is because the lore supports it. Warhammer 40k is turn-based strategy because it had to be. The tabletop was the only way they could realize it properly when it was invented, but everything in the game was meant to simulate some sort of real combat situation. When players roll to see who got hit by that tank round, it was meant to simulate an actual cannon shooting your squad and some troops dodging, surviving, etc. Plus all the books have already portrayed events as happening in real time combat. TL;DR - there's a precedent for this and it doesn't break the lore or spirit of the IP.

rayen020:

Redryhno:

rayen020:

Fire Warrior?

Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it

I was talking about a game called fire warrior. it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.

No it didn't do well on the reviews and I've actually played it. Liked it except for one stealth section where you have to avoid security cameras on an imperial ship or a door won't open. Said cameras can't be destroyed. I never completed that section. Also lasguns fire on full-auto and do piss poor damage (I think Space Marine also had this problem). Other complaints I could use against the game include being forced to hold onto 1 Tau weapon as a badge of honor even when I'd emptied it and there was no ammo to be found. Also you shoot down a valkyrie gunship while on foot.

Redryhno:

Venats:

Redryhno:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself

Dawn of War II: Retribution; already happened.

I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.

Well there was Warhammer 40,000: Fire Warrior where you play as a Tau but that game isn't great.

The reason that every one-person Warhammer 40,000 game is about Space Marines is that about half the people who play the Warhammer 40,000 tabletop game play a Space Marine army. Sure, playing a cut-above the average warrior of any other race would work within the lore (although the Space Marines are really the only ones who are famous for small squad tactics that allow for maximum solidarity.) You could play an Ork nob or an aspect warrior exarch or some such. Unfortunately, demographics won't allow for that prospect.

Xan Krieger:

rayen020:

Redryhno:

Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it

I was talking about a game called fire warrior. it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.

No it didn't do well on the reviews and I've actually played it. Liked it except for one stealth section where you have to avoid security cameras on an imperial ship or a door won't open. Said cameras can't be destroyed. I never completed that section. Also lasguns fire on full-auto and do piss poor damage (I think Space Marine also had this problem). Other complaints I could use against the game include being forced to hold onto 1 Tau weapon as a badge of honor even when I'd emptied it and there was no ammo to be found. Also you shoot down a valkyrie gunship while on foot.

I'm not very versed in 40k lore but as I understand it.... lasguns are SUPPOSE to do piss poor damage.

As a massive 40k fan, id say its a gd game, but im kinda slightly (very) biased

I want this fucking game! but my computer cant take and well the ultramarines eh...

It's neat to see such a great actor as Mark Strong portray the protagonist in a video game. The only problem is that mostly the good movie actors tend to voice-act very poorly. We shall see about that, I'll probably lend it from an acquaintance: 8 hours is too short for me to invest any money on and I couldn't care less about multiplayer.

CrawlingPastaHellion:
It's neat to see such a great actor as Mark Strong portray the protagonist in a video game. The only problem is that mostly the good movie actors tend to voice-act very poorly. We shall see about that, I'll probably lend it from an acquaintance: 8 hours is too short for me to invest any money on and I couldn't care less about multiplayer.

I rather liked how well fairly hollywood actors voice acted on the Princess Mononoke dub, but yeah they do do crappy sometimes.

Zhukov:

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

Being a 40K FLUFF-enthusiast (yeah, that's right it's been a long time since I actually played the table-top strategy game Warhammer 40.000, but I've spent years being heavily involved with the novels from The Black library, as well as playing the Dark heresy, Rogue Trader and Deathwatch RPG's respectively), I can with all honesty assure you that it really isn' the case.

Of course I had to buy Space Marine, and have been drooling over teaser videos for months before it's releas (despite the fact that I don't really like the Ultrasmurfs at all), but even with a hefty chunk of fanboyism in my holster, even I'll admit that the story and dialogue of Space Marine was at the best of times, dull/uninteresting and at worst silly/stupid.

The voice actors weren't really good either, and I did miss some interesting soundmixing to make the voices of he space marines themselves sound A LOT deeper than they did. I mean, if you genetically modify a teenage boy already predisposed towards high levels of testosterone and basically turn him into a genetically engineered steroid superhuman and pretty much remove all traces of oestrogen in his body, then his voice should be deep to the point of sounding like a growling bear with rabies and anal itching. NOT like an effeminate ectomorph beanstalk of a man (like the voice actors in the game sound like).

But I digress, mind numbingly stupid stories and dialogue are NOT an intristic part of the 40K franchise. And considering that im not trying to defend Space Marine and actually admit that glaring fault of it, I think my opinion should count as level-headed and reasonable despite being an avid 40K-fan in general.

If you picked up some novels from either Dan Abnett (The Gaunt's Ghosts series, Eisenhorn- and Ravenor trilogies specifically) or Sandy Mitchell (The Ciaphas Cain series), I have faith that you'd find that even if the setting might not be your cup of tea, the setting is being used in creative and far from mind-numbing ways by some authors.

The thing is, the people responsible for Space Marine, I think, are game developers first and good storywriters... Well not at all. And couple that with the fact that Space Marine is pretty much a games workshop posterboy-game since it's inception (Believe it or not, but the 40K-setting has other things besides space marines, but due to space marines being so popular for reasons I can't really understand they get most of the attention from the majority of the fans and Games Workshop alike), it's bound to result in something like the end product.

That said, despite seeing potential for a lot more that could've been done with Space Marine and the fact that I dearly hope that the game developers behind it are going to pick up interest in other parts of the 40K-setting and explore them with the purpose of making different games, I am NOT disappointed with Space Marine.

Because Space Marine (to me) is more about simulation. In other words accurately portraying these power armoured, superhuman, warrior monks in action, which I think it does rather effectively right down to the way you can pop an Ork's head with awell placed bolter round. Another nice bonus was the enviroments of the game (being appropriately large, imposing and decorated with a lot of skull motifs and war just like they are in all the pictures in the books).

Next, I'd like to see Necromunda as an MMORPG... Or better yet, someone picking up on the Dark Heresy franchise and make a very deep story driven game where you play as an acolyte of the Inquisition. There's much that can be done with the setting because it's so rich, hopefully Space Marine will generate enough exposition to make game developers inspired to do just that.

Just a few words from a 40K-fan. :)

boyvirgo666:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy:

The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.

I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.

rsvp42:

dashiz94:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.

But it's FUUUUN. Or at least my friends and I think so. We're 40k fans, sure, but there's a nice pick-up-and-play feel to the multiplayer and the campaign is fun, even if it's not groundbreaking. If you're not sold on the lore at all then yeah, you'll probably think it's lame and overrated, but for fans who just want to lay into enemies with a heavy bolter, it's great. There's no other 40k games out there that play like this. There's the RTS games, but no other recent shooters.

Oh and the reason this game gets a pass for turning a strategy game into a shooter is because the lore supports it. Warhammer 40k is turn-based strategy because it had to be. The tabletop was the only way they could realize it properly when it was invented, but everything in the game was meant to simulate some sort of real combat situation. When players roll to see who got hit by that tank round, it was meant to simulate an actual cannon shooting your squad and some troops dodging, surviving, etc. Plus all the books have already portrayed events as happening in real time combat. TL;DR - there's a precedent for this and it doesn't break the lore or spirit of the IP.

That's a fair argument, and I did understand the lore aspect of the game (I iz no n00b to WH40K) but I still felt like the game was a massive pile of bland. But, you enjoyed it, so whatever

rayen020:

Redryhno:

rayen020:

Fire Warrior?

Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it

I was talking about a game called fire warrior. it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.

dashiz94:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.

gentlemen, i believe we have a Halo Fanboy among us.

Funny enough, I generally don't like Halo all too much, it just felt like a good comparison. (7 foot tall soldier, multiplayer armor customization, silly story yadda yadda yadda.)

Slycne:

Gothproxy:
Justin, I have to correct you in saying this is "our first time playing as a Space Marine outside of the strategy genre..." In 1995, EA (which was a great game company back then) published Space Hulk: Vengeance of the Blood Angels, a first person shooter that had you take the roll of a Space Marine in Terminator Armor blowing things away in the depths of space.

Aside from that, great article. I look forward to playing it as well as adding it to my collection. Thanks for the info.

Doh, I must have missed that one. I remembered Firewarrior, but you are not controlling Space Marines in that.

Having played Space Hulk: Vengeance of the Blood Angels (before my disc disappeared :( ), and the PC/Amiga Space Hulk game before that, those games are very much strategy games first, shooters second. Mess up your deployment, fire lanes and movement patterns and you'll have Genestealers trying to french you in no time. Not to mention that most of the missions have specific objectives to complete aside form blasting 'stealers.

So I would classify Space Hulk as a First Person Real Time Tactics game, than a shooter. One that needs an up to date version as well.

Edit: Forgot to mention the giving orders to your marines part. You can pause the game to issue orders (you can do it one the fly, but when you're knee deep in 'stealers it's nice to take a breather) like go here, cover here, close this door etc. Managing bulkheads to funnel 'stealers into your guns or away from you can be important. Oh, and the game only pauses for 15 seconds, and the timer takes time to recharge, so you have to think fast.

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