Extra Punctuation: Battlefield 3 Is Scary

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Well you can't blame murica for this one...this game was made by SWEDES!

Sean951:
You mean people actually expect the single player in a shooting game to have a decent story or to try and justify war? I don't know about anyone else, but the reason I like the Battlefield series (1942 and BF2) is the large, open maps and the ability to use the vehicles. Get tired of killing each other? Have a jeep race, or try and to stupid aerial maneuvers in the planes.

This is what I was thinking. The reason I want to play Battlefield 3 is because the multiplayer looks genuinely fun, not because I want to experience a good story. If I wanted to do that, I'd put down the controller and pick up a book.

You know, between two Mana Bars, two Escapist paychecks, and his book dealings, Yahtzee probably has a fair chunk of change kicking around. If he really wanted to, he could probably give an indie game developer or two a fair jumpstart of funding. Might not add to much considering what they could get with modern game distribution, though.

You know what I find scary?

The fact that there are so many games that are glorifying war and how the people who win it are always the righteous and true ones and how it's always great to fight for your fellow man and country and whatnot.

Yes, I know that these games try to go out of their way to show the horrors of war, and how not ALL games are saying that war is awesome, but when you get right down to it, the ending scene of Blops goes on about how the military is awesome and how we'll always win, and I've heard a lot of people talk about how war is awesome and whatnot.

:/ It's actually kinda scary. Maybe I'm just being paranoid or stupid or drawing some hasty conclusions, but I feel that an oversaturation of games like CoD and Battlefield might drill into our next generation's minds that the only way this could possibly get any better is if they had real AK-47s and were shooting at real-life, breathing people in a real war.

... I'm not trying to sound like I'm criticizing the game industry or saying that video games are promoting violence or whatnot, like those idiots at Fox. Just my own opinions.

Guy Jackson:
@Yahtzee

On the off-chance that you read these comments, I just wanted to say that I'm surprised to see you say this:

It's still another triple-A shooter that succumbs to what I'm starting to call "sightseeing tour syndrome" - where every slightest movement on the part of the player is rigidly predetermined in order to show off the spectacular set pieces. Where every now and again an attempt is made to break up the monotony by locking you into a vehicle or turret section which you are permitted to enjoy for an allotted fun period before being kicked out for the next predetermined point.

This is something I hate in games, and have hated ever since I first saw it used extensively... in Half-Life 2. Valve (the company that you are so openly enamoured with) are IMO almost solely responsible for the popularisation of this sort of gameplay.

Agreed. personally I don't mind some scripted events if it helps to further the gameplay experience or plot in some way. But stuff like BF3 where it was nothing but QTE's for fight scenes and such... and even in MW3's campaign where you were literally knocked on your ass every 5 minutes by a bomb... it breaks up the game play too much.

Done right, it's great imo. Done wrong, and it starts feeling like a Micheal Bay movie.

Also, can't help but notice the shameless plug for Binding of Isaac. Indie game... get off steam... seems like a kind of cliche move to appeal to the anti-fanboys. I expected better of you Yahtzee.

At the very least, a lot of Modern Warfare 3 isn't about anyone being an underdog, but about a superpower and a resurgent superpower fighting it out on the streets of western cities. As was also noted, CoDBlOps was full on Cold War military paranoia and cynicism.

I see a lot of people trying to tell me what patriotism means, and then therefore why I shouldn't be patriotic. It simply means a love of country and your fellow citizens, which of course no one is required to have (at least not in most Western nations, elsewhere YMMV) and you're just required not to want to be involved in active, armed overthrow of it and you're good.

The problem is when people equate patriotism with military action, as opposed to just equating it with appreciating the service of the troops (and everyone else who makes the wheels of government function). I see it as patriotic to want my fellow citizens to be successful, to pay my taxes to make sure that we benefit as a society, to obey the laws (or to properly challenge unconstitutional laws in court) and to try and generally create what I believe to be a society that I want to live in.

What else do you call it when you're involved and engaged in the country and the world you live in, and not just drinking beer and playing video games and hoping someone else is paying attention so you don't have to be bothered with all that boring important stuff out there? I call it the very definition of patriotism.

Great to see you gave Binding of Isaac some love. God knows that game deserves it. Hopefully it'll boost sales a little... (psst everyone go buy it on Steam pssst)

You know. I think I really dislike Yahtzee as a person.

The Gentleman:
I wonder how he feels about MW2/3's enemies, which was the equally strong and technologically powerful Russian Army

Cover systems and regenerating health? Probably not much, but he might not despise it so much either.

sorry double post

Vault101:

Xman490:
I like how you quickly mini-review some games (like Space Marine a few weeks ago) in these EPs.

"Sightseeing tour", huh? That's what you called Portal 2, and it makes sense when you think about it. As Portal 2 goes on, more and more in-game scenes happen (such as two spliced chambers being smashed together), and the mere spectacle adds nothing to the gameplay by instead focusing on presentation. The masses (myself included) tend to love these displays, but as another of my favored reviewers (acornfilms on Youtube) has said, "[The core would be] PLAY over disPLAY".

Baradiel:

Xman490:

"Sightseeing tour", huh? That's what you called Portal 2, and it makes sense when you think about it. As Portal 2 goes on, more and more in-game scenes happen (such as two spliced chambers being smashed together), and the mere spectacle adds nothing to the gameplay by instead focusing on presentation. The masses (myself included) tend to love these displays, but as another of my favored reviewers (acornfilms on Youtube) has said, "[The core would be] PLAY over disPLAY".

I loved that bit too, and if I remember correctly (probably not. Haven't played Portal 2 in months :/) that bit is when

That would have been designed to show how little control he has.

Also, weren't there also differences in the puzzles? Literally cannot remember.

I dont know...I alays saw the in game set peices as "in-between" the puzzles...you still do puzzles just like the original portal

I sort of see where he's coming from in that specitcle takes over game play..I supose set peices are becoming the new "cutscene"

still I love me some setpeices :P

ElPatron:
snip

MonkeyPunch:
Yahtzee said in his BF3 sketch "Battlefield 3 was built on the Frostbite 2 engine. I know this for a fact because it can't go 5 minutes without banging on about it."

If you play the MP it never even shows you a Frostbite 2 logo at all. So yeah, to me it seems like we have different versions of the game.
Or like one of us didn't really pay much attention to the game.

Or you didn't pay attention to that ZP episode. Each time a wall is taken down, a building collapses, etc it's the developers hinting at how powerful the engine is.

MP is full of "Look at Frostbite 2!!!" moments because honestly it is what you are looking at.

Yeah, or it's just the developers making a really damn good game? The cynical few may call the way buildings groan and slowly shatter in multiplayer fetishistic and designed to market the engine, however I call it really really cool. Especially when you just manage to leap out of a building as it crumbles around you.

Essentially, you could say every game is marketing the engine it's built on because what the player sees constantly is what the engine renders.

Anyway, assuming Yachtzee is totally serious and sincere in his reviews (that's a big assumption to make) I'd say he doesn't get Battlefield 3. He decries linearity, repetition and lack of player agency in games and then just ignores the multiplayer which has everything he's looking for.

Talk about over-thinking things - sheesh. Games like MW and BF are supposed to be mindless fun and for many they are - and more importantly they aren't real ffs!!!

While the air bombing in the MW series is questionable, I'm not sure how far removed it is from tower defense levels that have been ubiquitous long before it. e.g. mowing down waves of cartoony soldiers in Armed & Dangerous (which is ridiculously easy on Normal)

Yahtzee raises complaints about militarism of the recent AAA-shooters, yet he seems looks past/ enjoys nearly equally disturbing aspects of Condemned and Blood etc (not that they aren't fun games) ... though even his original reaction to MW1 overlooked the jingoism to enjoy, um, how engaging the rollercoaster is, or something like that.

Maybe a future EP could look at classism in games?

plugav:
This reminds me of how freaked out I was by the laughing and joking in Modern Warfare's AC130 level. I think back then they might have been trying to make a point with it, but that point got lost when MW2 came out.

Patriotism, though, is not to be confused with nationalism or fascism. Being a patriot means you're proud of your nationality and you want what's best for your country. It has very little to do with war (and nothing to do with hating other nations, by the way).

i know what you mean with the AC-130 level there. the part that really freaked me out wasnt just the cheering and laughing is was the matter of fact way they described targets and locations. i would of dismissed it as purely being a gamey part but ive seen footage, etc of ac130 attacks in action and its sppoky similar the sound in game is to that actual crew chatter

nikki191:

plugav:
This reminds me of how freaked out I was by the laughing and joking in Modern Warfare's AC130 level. I think back then they might have been trying to make a point with it, but that point got lost when MW2 came out.

Patriotism, though, is not to be confused with nationalism or fascism. Being a patriot means you're proud of your nationality and you want what's best for your country. It has very little to do with war (and nothing to do with hating other nations, by the way).

i know what you mean with the AC-130 level there. the part that really freaked me out wasnt just the cheering and laughing is was the matter of fact way they described targets and locations. i would of dismissed it as purely being a gamey part but ive seen footage, etc of ac130 attacks in action and its sppoky similar the sound in game is to that actual crew chatter

The thing that was bugging me most about the AC130 level was (unless I missed something in the story) was 'where was the Ukrainian angle in this scenario?' Did the US clear the use of an AC130 in Ukrainian airspace? If not, why wasn't a 'fuck off' force sent up to escort the thing home? I'm quite sure the Ukrainian government wouldn't be too pleased with some foreign army blasting their villages off the map. On that note, why were ultra-nationalists able to hide in Ukraine of all places? Ukraine and Russia haven't exactly been on friendly terms in the past, but I bet they'd be working overtime (even cooperating with the Russians) to stamp out a foreign nationalist group hiding in their territory whose stated aims directly threatens Ukraine.

Enough of me reading too much into a given scenario. I've never understood Nationalism myself. I consider it to be one of the roots of the 2 most devastating wars in recorded history (not to mention that nastiness in the Balkans in the 90's), one of which still have people who experienced first hand still alive. Europe is still dealing with detritus from WWII, yet it's still an issue. I would have hoped that we would have learned a bit more in the time since.

Edit: I forgot to mention Azerbaijan. Now I can understand Azerbaijan not being able to actually do anything effective while its powerful neighbour and the US go to war within its borders, but at least they could had them yelling impotently at them to get out, UN resolutions and all that....

"Once you discount the possibility that this is supposed to be dramatic or challenging then we are left with the conclusion that this only exists for the masturbatory power fantasy."

I thought that was the point?

Yahtzee, if I may speak directly to you for a moment in the vague hope that you still read these posts:

I would love for you or somebody equally qualified to do actual reviews of indie games more often. Right now, the attitude of the Internet towards indie games is something like "Support the independents! Buy all the things! Don't let this vibrant industry die!" when it should be more like "Hey, here are some games you might not have heard of but might like and here's why." This even extends to some of the ways they market themselves, like the Humble Indie Bundle. It makes the whole "scene" look like some sort of charity case instead of an industry that produces things to sell, and it's not hard to see how this could lead to stagnation down the line if it hasn't already.

What I'm getting at here is that we need someone like you to pick through the bargain bin that is the indie game market and separate the gold from the dross. Or, if you can't bring yourself to condemn an indie game, to at least say who among us would best appreciate which titles. It'll be good for curious potential customers, and it'll be good for the developers, even the ones you put down, because having a respected critic taking indie games seriously enough to give honest reviews will boost the cred of the whole scene.

Oh, and on a related note, the creators of "Extra Credits" (you know, that series that used to be on this site before something something bandwidth something) have started a fund for startup game developers. Basically a way for them to get the initial venture capital that they'd normally have to trade their souls to publishers for. I'd love it if you'd plug it in your column sometime, since that's pretty much the only way it'll get any real attention on this site now.

This is something that's bothered me for a long time now. I've grown out of the shooter phase almost entirely, though I did enjoy BF3 multiplayer with friends. It's not that fun without friends.. so I guess it just serves as a good arena for things.

The singleplayer was interesting, but mostly creepy. It has you take so many things for granted, and I've talked about the Iran connection in other forums.

When this era is reviewed by historians, the "modern warfare" games will be viewed as propaganda campaigns, because they run right along the timeline of the actual war or wars they represent. Make no mistake about it. For the most part, I think they'd be spot on.

The Gentleman:
I wonder how he feels about MW2/3's enemies, which was the equally strong and technologically powerful Russian Army

Uh, I quit out of disgust at the start of the second mission, but, if the Russian army is dumb enough to let some delta squad board their submarine and fire a bunch of THEIR OWN missiles to devastate THEIR OWN fleet I don't really think they're "equally strong".

Rather I think they're a bunch of hapless stooges who becomes victims of the most outrageous, improbable contrivance I've ever seen in a video game. Not that I actually saw it, as I say I quit after the briefing.

Not only that but in the first mission after you jump on the helicopter you shoot down like 5-6 heavy Russian gunships, the kind that Rambo goes against in those various movies. It's like ducks in a barrel when any one of those helicopters should've put you down in flames in one hit. Oh, and your helicopter's rotor contacting the stone building but not disintegrating or becoming damaged beyond use? Yeah. . . I'm no aerospace engineer but I don't think that's possible.

ThunderCavalier:
You know what I find scary?

The fact that there are so many games that are glorifying war and how the people who win it are always the righteous and true ones and how it's always great to fight for your fellow man and country and whatnot.

Yes, I know that these games try to go out of their way to show the horrors of war, and how not ALL games are saying that war is awesome, but when you get right down to it, the ending scene of Blops goes on about how the military is awesome and how we'll always win, and I've heard a lot of people talk about how war is awesome and whatnot.

:/ It's actually kinda scary. Maybe I'm just being paranoid or stupid or drawing some hasty conclusions, but I feel that an oversaturation of games like CoD and Battlefield might drill into our next generation's minds that the only way this could possibly get any better is if they had real AK-47s and were shooting at real-life, breathing people in a real war.

... I'm not trying to sound like I'm criticizing the game industry or saying that video games are promoting violence or whatnot, like those idiots at Fox. Just my own opinions.

Gee.... You think Jack Thompson was right after all?

Steve the Pocket:
Yahtzee, if I may speak directly to you for a moment in the vague hope that you still read these posts:

I would love for you or somebody equally qualified to do actual reviews of indie games more often. Right now, the attitude of the Internet towards indie games is something like "Support the independents! Buy all the things! Don't let this vibrant industry die!" when it should be more like "Hey, here are some games you might not have heard of but might like and here's why." This even extends to some of the ways they market themselves, like the Humble Indie Bundle. It makes the whole "scene" look like some sort of charity case instead of an industry that produces things to sell, and it's not hard to see how this could lead to stagnation down the line if it hasn't already.

If you check out youtube, there's a guy TotalBiscuit who does a bunch of "WTF is . . ." videos which are first impressions. They're not reviews persay of course but he does tend to focus on less-AAA games so that might be a viable way for you to check out the game play of some smaller games.

Also reviews on the run, which available streaming in Canada and maybe in the US? Regularly reviews independent games. Though, they do focus on the larger titles of course.

Funny thing, I was watching the GameTrailers BF3 review, and the end of the review was a ten second shot of your character slowly putting a knife into someone's throat while they weakly fought back until they breathed their last chocking breath.

Chilling stuff, and that one moment decided for me that I would probably never play this game, because that's just sick and I don't feel much like reenacting that one knife scene from Saving Private Ryan in gratuitous realism in a game.

At least i'm not the only one who had nightmarish visions of american military fetishists jizzing all over the screen while playing.

The cod games are very unrealistic, firstly the russians wont invade america, i'm willing to put a monetary bety on that. Secondly the chinese wont invade america, if they want to rape america they will (and are) using money to do the job. Third, islamic terrorists are mainly pretty stupid people and 9/11 was probably at least 70% dumb luck on their part, the other 30% being negligence.

Modern warfare between superpowers seems to be more cyber warfare and economic warfare.

Finally, as someone who has had most of his family serve in the military, signing up and serving dosent make you a hero, in fact calling every soldier a hero cheapens the term. There are plenty of heroes in the military but equally plenty of cowards/bastards/psychopaths/incompetents. These tend to seperate on the battlefield through their actions.

And oscar wilde was right, patriotism is most definately the last refuge of a scoundrel.

In the "Shooters Of Yore" Extra Puctuation article i said something like this:

"I dont undertand you sometimes Yatzee, if you are this bitter about playing these new FPS then why dont you play something good so the ignorant masses know that there is something beyond that grey wall?? I know, i know, work isnt it? But most of the time it seems that you take pleasure in playing shitty popular games to piss fanboys and then make more videos bashing the mails of them just to piss them off when in reality they still will think that their games are the best in the world regardless if you use that rare technique called logic to debunk any comment you see. However if you play good games they will be filled with doubt an uncertainty with the thought that they may be missing a good game instead of this one and their infinite supply of money as become shorter for nothing. Isnt that is more effective??"

I was unsure if this "job" he has actually prevented him from doing so. But then i heard this:

"but sometimes I seriously consider putting my money where my mouth is, retiring from reviewing triple-A big-commerce games altogether and concentrating entirely on indie releases, because that seems to be the only avenue where anything interesting happens"

My reaction??? The Slow Clap.

clap....clap......clap...clap..clap...clap.clapclapclapclapCLAPCLAPCLAPCLAPCLAPCLAPCLAPCLAP
Come on people, join me up. CLAPCLAPCLAPCLAPCLAPCLAPCLAPCLACLAPCLAPCLAPCLAPCLAPCLAPCLAPCLA CLAPCLAPCLAPCLAPCLAPCLAPCLAPCLA(the audience stands up and clap even faster and stronger)

Anyway, if he his going to review The Binding Of Isaac he should at least tell us what version he played. There is the halloween update and 2 more updates to fix some game breaking bugs that are just horrible in a game when you cant save your progress. Like when you try to look in the wiki what item does what and suddendly the game closes itself (i have lost more games that way than just dying normally but i will get to that later) There is also the bug that makes the Satan True Final Boss fight a pain in the ass because you cant overkill him so hard that the HP goes negative and cant kill him anymore + the sound glicth that will make your ears bleed because i know 99% of you will have the music for the final boss at all volume. By the way, the Satan fight is a spoiler, but this game is so cool that you are probably going to play it 10 more times after i said it or reinstall it in the same way someone reinstalls Deus Ex as soon it hears it.

About the game getting to easy with certain upgrades that is debatable because you can even win with the worst items like Brimstone + Triple Shot, it makes your 2 seconds charge time into 5 seconds charge with the same damage making it very difficult to clear rooms but somehow a piece of cake against Moms Heart (spoilers).

The REAL Game Breaker is the fact that if you play well with the money and some active items you can get lots of Blood bags (specially the ones that makes you invulnerable + makes Blood donation machines appear in the same room and even if you dont have invulnerability items you can still abuse the mercy invincibility when taking damage to obtain money too) and with the money you had you can spend your chances on the Slot Machine to accumulate pills and eventually a Dollar Bill for future purchases + the fact that the Greed mini boss, that is guaranteed to happen at least 1 or 2 times per playtrough, drops a Steam Sale items that drops the prices to 50%, makes the only 3 items you can always have in each playtrough.
Lets not forget that you can exceed your maximum health that its displayed on the screen by abusing items that add more maximum health like the pills or soul hearts to the point that you can take damage but the hearts are not dropping down in the screen. This however makes the game very crashing friendly and you have to avoid ALT+TABing or clicking anywhere outside the game window or you will regret that your overpowered Isaac didnt make it.
Another bug (or intended feature?) is that some abilities RESET some stats instead of subtracting a few stats that you already have like Number One, where you can use you piss to attack enemies instead of tears and you gain maximum attacking speed (or Tears UP maximum) but you range resets to minimum regardless of how many range upgrades you had before, this makes some boss fight upgrades that go for range totally useless but you can skip that item right? well yes.............if you actually knew that bug or feature to begin with, probably because you have the wiki next to the game except that if you do use it your game will fucking crash!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH

If this was too munch of a spoil for you then i will doubt it. After all, no one reads my comments after the first 2 pages but i will go for a new record of people not reading ANY comments after the first page. Thus making this post entirely pointless. HUZZA!!!

Aeonknight:

Guy Jackson:
@Yahtzee

On the off-chance that you read these comments, I just wanted to say that I'm surprised to see you say this:

It's still another triple-A shooter that succumbs to what I'm starting to call "sightseeing tour syndrome" - where every slightest movement on the part of the player is rigidly predetermined in order to show off the spectacular set pieces. Where every now and again an attempt is made to break up the monotony by locking you into a vehicle or turret section which you are permitted to enjoy for an allotted fun period before being kicked out for the next predetermined point.

This is something I hate in games, and have hated ever since I first saw it used extensively... in Half-Life 2. Valve (the company that you are so openly enamoured with) are IMO almost solely responsible for the popularisation of this sort of gameplay.

Agreed. personally I don't mind some scripted events if it helps to further the gameplay experience or plot in some way. But stuff like BF3 where it was nothing but QTE's for fight scenes and such... and even in MW3's campaign where you were literally knocked on your ass every 5 minutes by a bomb... it breaks up the game play too much.

Done right, it's great imo. Done wrong, and it starts feeling like a Micheal Bay movie.

Also, can't help but notice the shameless plug for Binding of Isaac. Indie game... get off steam... seems like a kind of cliche move to appeal to the anti-fanboys. I expected better of you Yahtzee.

What do you mean to appeal to the Anti Fanboys? didnt quite get that. Maybe he is just admiting that only indie games may keep is attention spawn of one pico second. But i believe he will also keep an eye on the Ubisoft games because they have been taking notes out of Yatzee and they said that if Rayman Origins gets money, they may make Beyond Good And Evil 2

What's with these random anti-(America, Military, Patriosm, Republican, Conservative, Call of Duty) rants in between reviews? It's really unseemly and unecessary.

The developer of The Binding of Isaac recently made an interesting point in the Roguelike Radio podcast about how commercial games will always be inferior to indie games overall since mixing money and art ultimately leads to bad design:

http://roguelikeradio.blogspot.com/2011/11/episode-11-binding-of-isaac.html

It's not 100% true I think, but it probably is about 90% true. There's only a minority of game industry developers actually interested in making truly good games.

sleeky01:

Gee.... You think Jack Thompson was right after all?

Oh, god no.

I'm just worried that an oversaturation of video games might condition us to the point where we WANT a war.

But I'm not saying that they're outright tra--- Oh, great, now I just realized how I sounded EXACTLY like Jack Thompson.

*ahem*

Let me rephrase. I'm starting to worry about some people getting the wrong impression from these games, but I do not, in any way, believe that people are out there trying to convince us that war is good, I do not think that video games are violence simulators, and I certainly do not believe that anything video game-related that's said from Fox News, Jack Thompson, or any media outlet looking for a quick story and blame has any credibility beyond the simple, "It's there, therefore it must happen."

If all of that was true, I'd expect World War III to have happened as a result of Rambo.

I noticed this last night playing modern warfare 3. when you take down the submarine and use its missiles on the entire enemy fleet instead of something a little more somber you get this stirring orchestral score that may as well be "America! FUCK YEAH!" It was a little disturbing because the entire war in that game is meant to be built on a lie. so all these thousands of deaths that you've just caused shouldn't be seen as a good thing surely?

Akalabeth:

Steve the Pocket:
Yahtzee, if I may speak directly to you for a moment in the vague hope that you still read these posts:

I would love for you or somebody equally qualified to do actual reviews of indie games more often. Right now, the attitude of the Internet towards indie games is something like "Support the independents! Buy all the things! Don't let this vibrant industry die!" when it should be more like "Hey, here are some games you might not have heard of but might like and here's why." This even extends to some of the ways they market themselves, like the Humble Indie Bundle. It makes the whole "scene" look like some sort of charity case instead of an industry that produces things to sell, and it's not hard to see how this could lead to stagnation down the line if it hasn't already.

If you check out youtube, there's a guy TotalBiscuit who does a bunch of "WTF is . . ." videos which are first impressions. They're not reviews persay of course but he does tend to focus on less-AAA games so that might be a viable way for you to check out the game play of some smaller games.

Also reviews on the run, which available streaming in Canada and maybe in the US? Regularly reviews independent games. Though, they do focus on the larger titles of course.

YES TOTALBISCUIT RULES!!!

There needs to be more of a focus from bigger outlets on indie titles. He is a prime example of it's success.

ThunderCavalier:

sleeky01:

Gee.... You think Jack Thompson was right after all?

Oh, god no.

I'm just worried that an oversaturation of video games might condition us to the point where we WANT a war.

But I'm not saying that they're outright tra--- Oh, great, now I just realized how I sounded EXACTLY like Jack Thompson.

*ahem*

Let me rephrase. I'm starting to worry about some people getting the wrong impression from these games, but I do not, in any way, believe that people are out there trying to convince us that war is good, I do not think that video games are violence simulators, and I certainly do not believe that anything video game-related that's said from Fox News, Jack Thompson, or any media outlet looking for a quick story and blame has any credibility beyond the simple, "It's there, therefore it must happen."

If all of that was true, I'd expect World War III to have happened as a result of Rambo.

How munch you wanna bet that The Majestic12 want to ensure that their bussiness around making money with movies stays without a strong competitor, like the video game industry, by abusing the media to spam the idea of games being murder simulators and constructing the stereotype of games being just flashy lights and no substance since the beginning (people seems to forget that films are ALSO going for that route and not for that i am sending all film history to the grave)
But the more sensible explanation is that they made the games as realistic and boring as posible to make people stop playing the games and actually BEG for a real war to get some action or get killed (Actually it will be quite ironic isnt it?? the video games are ACTUALLY making people violent...............because they got angry with the games because they wasted money on ANOTHER Realistic FPS and guest what??? it was boring as hell. If it was a good game they stay in home being a recluse and the media ALSO bitch about that too. We are fucked either way. In other words, "Just As Planned")

Good thing to mention Deus Ex once in a while, isnt it? but wait, didnt Deus Ex mentioned some harsh remarks like the WTC being destroyed by terrorists before the events happened in real life??? (it was a render limitation and had to cut the towers) Wait, what i am complaining about, its a video game. They always were about flashy lights, no sustance and of course no game will ever ask big philosophical questions, and not because the video game developers are actually scared shitless of making anything that may drawn attention related to controversy and are actually obligated to survive by abusing the political "Correct" mindset of the americans of killing everyone that ISNT american and had to release the same game over and over and over. That would be silly and improbable. In fact what are we talking about?? i got distracted by an explosion.

Actually a will like that some troll like Jack Thomsom compares the realistic FPS of today with ZOG Nightmare (a Neo Nazi propaganda video game) What do you think it will happen?

Guy Jackson:
@Yahtzee

On the off-chance that you read these comments, I just wanted to say that I'm surprised to see you say this:

It's still another triple-A shooter that succumbs to what I'm starting to call "sightseeing tour syndrome" - where every slightest movement on the part of the player is rigidly predetermined in order to show off the spectacular set pieces. Where every now and again an attempt is made to break up the monotony by locking you into a vehicle or turret section which you are permitted to enjoy for an allotted fun period before being kicked out for the next predetermined point.

This is something I hate in games, and have hated ever since I first saw it used extensively... in Half-Life 2. Valve (the company that you are so openly enamoured with) are IMO almost solely responsible for the popularisation of this sort of gameplay.

Absolute rubbish! Tonnes of games were using cutscenes before half-life 2 (which uses none) and the rate they were used continued at the same rate without them. There is no evidence for such a gameplay-heavy game in anyway adding to cutscene mania. It's like me claiming your denseness is causing the earth to spin out of orbit. Get out of here!

I'm starting to get the feeling that he's just bashing us over the head now, practically screaming "DID I MENTION I'M A CYNIC?!" Seriously, some of us take pride in where we live, countless countries have long proud histories, America, Britian, France and Spain just to name a few. Those countries have worked hard to make themselves world powers and it only makes sense that people would take pride in that. Then again Yahtzee is the type of person who ripes apart every single last aspect of human life that has the slightest bit of flaw to it, it's only a matter of time before he dismisses Christmas as just a waste of time and money, saying it's just a corporate selling season.

Seriously this guy needs to lighten up and enjoy life a bit more.

I disagree. Red Faction based it's gameplay on the physics. Crysis makes the graphics a part of it's gameplay but you can tell it's to show off their engine. Yet it's always there.

These two examples are the opposite of Battlefield's case.

Battlefield features sequences that have the purpose of showing off. If it were Call of Duty, it was showing off how the developers can script action packed sequences.

I do understand how unfair he was for reviewing a game that was meant to be played online. He is biased against multiplayer for very understandable reasons. But one thing is being able to review MP and other is being able to point out how d-bags your team-mates are and pretend that it's the developers fault for not making a MP mode that engages him.

But I do think it's fair to penalize BF3 for having a campaign nobody asked to be in a BF2 sequel.

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