Dragon's Dogma Review

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Daystar Clarion:
I really like this game.

Reminds me of Dark Souls and Monster Hunter.

Light on story, but great on combat mechanics, character customisation and atmosphere.

I was wondering, is it as difficult as dark souls?

It's Monster Hunter with worse visual design, blander colours, ludicrously annoying party NPCs and a horribly unwieldy inventory system. (And I already didn't like Monster Hunter.)
Such a shame. It looked so good in trailers and previews, but in the end I had to force myself to play it for 9 hours before my patience finally gave out and I trudged back to the rental store. :(

Binnsyboy:

Daystar Clarion:
I really like this game.

Reminds me of Dark Souls and Monster Hunter.

Light on story, but great on combat mechanics, character customisation and atmosphere.

I was wondering, is it as difficult as dark souls?

Nah, not nearly as difficult as DS.

It's challenging at times, but not DS challenging :D

Daystar Clarion:

Binnsyboy:

Daystar Clarion:
I really like this game.

Reminds me of Dark Souls and Monster Hunter.

Light on story, but great on combat mechanics, character customisation and atmosphere.

I was wondering, is it as difficult as dark souls?

Nah, not nearly as difficult as DS.

It's challenging at times, but not DS challenging :D

That's good. But the slightly masochistic challenge accepter in me is a little disappointed.

Lvl 64 Klutz:
I don't know how the pawn system will work in the long-term scenario, but I'm really starting to get annoyed with companies adding online multiplayer components to their single player games. Multiplayer modes are all well and good, but things like this and White Knight Chronicles' online group quests seem to forget that eventually people stop playing these games, leaving people who arrive to the party a little late high and dry.

If the game keeps a constant database of these pawns, then I don't really have a complaint here, it's just a trend I've noticed a lot of RPG's (Western-themed J-RPG's for the most part, oddly enough) doing.

Capcom apparently thought of everything, because they offer "Special Pawns", a large list of developer made pawns that offer everything you could want in pawn if you don't feel like using player made ones, or if all the player made ones are too high level.

Binnsyboy:

Daystar Clarion:

Binnsyboy:

I was wondering, is it as difficult as dark souls?

Nah, not nearly as difficult as DS.

It's challenging at times, but not DS challenging :D

That's good. But the slightly masochistic challenge accepter in me is a little disappointed.

trust me, with the sole save file you have plus the lack of a "respawn" mechanic means you get your share of teeth grinding challenge.

Daystar Clarion:
I really like this game.

Reminds me of Dark Souls and Monster Hunter.

Light on story, but great on combat mechanics, character customisation and atmosphere.

Yeah I really feel the same as you. I'm bloody loving the world, not because of the story (which is literally the classic story of the stalwart hero facing the evil dragon, Capcom admitted to this purposely) but because the gameplay is excellent, the customization is just hella fantastically varied and the actual monsters you fight are the exact sorts of monsters I've always wanted to fight in a game; classic European myth and folklore.

Really, I loved the landscapes too, the forests are a little sparse, but have a beautiful feel to them and every place I've been to in my 40+ hours so far has felt fairly unique, which is impressive for a game which is essentially all British countryside and then a canyon.

remmus:

Binnsyboy:

Daystar Clarion:

Nah, not nearly as difficult as DS.

It's challenging at times, but not DS challenging :D

That's good. But the slightly masochistic challenge accepter in me is a little disappointed.

trust me, with the sole save file you have plus the lack of a "respawn" mechanic means you get your share of teeth grinding challenge.

Yeah it's really more about tension in DD than actual proper challenge. Of course is you try and take down a chimera at level ten you're going to get completely mutilated, as at that level a single pounce can kill you instantly, but it's not overwhelming hard.

I've actually waited a long time for a game like this. I'm not into the masochistic difficulty of Dark Souls because I would be down a controller or two in the first hour, and I've always loved the idea of the Monster Hunter games, but I 1.) don't have a Wii, and 2.) don't like the "Japanese-ness" of it, if you know what I mean. I just hate the whole thing of giant, retardedly elaborate armour and a weapon as tall as you are, killing monsters that, frankly, look like they came out of a half-transformed transformer convention.

captaincabbage:

remmus:

Binnsyboy:

That's good. But the slightly masochistic challenge accepter in me is a little disappointed.

trust me, with the sole save file you have plus the lack of a "respawn" mechanic means you get your share of teeth grinding challenge.

Yeah it's really more about tension in DD than actual proper challenge. Of course is you try and take down a chimera at level ten you're going to get completely mutilated, as at that level a single pounce can kill you instantly, but it's not overwhelming hard.

I've actually waited a long time for a game like this. I'm not into the masochistic difficulty of Dark Souls because I would be down a controller or two in the first hour, and I've always loved the idea of the Monster Hunter games, but I 1.) don't have a Wii, and 2.) don't like the "Japanese-ness" of it, if you know what I mean. I just hate the whole thing of giant, retardedly elaborate armour and a weapon as tall as you are, killing monsters that, frankly, look like they came out of a half-transformed transformer convention.

agreed, very refreshing in general (and being a Japanese game especially) to see more down to earth aesthetics, it still feels like fantasy, but itīs a bit more grounded fantasy and I like it

Draco loves dragons....... but he's not certain he'd play this game.

I'd probably rate this as a superior RPG to Skyrim. Both are rather tedious when it comes to quests and travel, although props to Skyrim for having the better variation in world geography. But the combat for DD is just so infinitely superior to Skyrim's "Bash 'em till their dead" style, even with the targeting troubles. And the customization abilities for character building is far more varied in DD.

Daystar Clarion:

Binnsyboy:

Daystar Clarion:
I really like this game.

Reminds me of Dark Souls and Monster Hunter.

Light on story, but great on combat mechanics, character customisation and atmosphere.

I was wondering, is it as difficult as dark souls?

Nah, not nearly as difficult as DS.

It's challenging at times, but not DS challenging :D

I would say that it isn't as consistently difficult as Dark Souls. The most difficult moments I've come across involved multiple groups of monsters fighting me at once. When you're fighting 3 types of monsters, two of which can magically put you to sleep, another that keeps casting fire spells at you, and yet another that can take you down to critical health in a single hit... well things get a bit hairy.

On the other hand, I ran into a wight, and it was the most boring fight ever. He just floated out of my reach and cast easily dodged spells, so I just stood behind a tree while my two hired pawns spent about 5 minutes whittling its health down to nothing.

Well, as much as reviewers seem to be underrating this game, at least it doesn't crash every five minutes and manages to run at consistent frame rates on the PS3 unlike other critically acclaimed RPG's that I could mention.

Im really confused by what you mean about the targeting system, most magics lock onto a target, the ones that dont are either focused around the player, placed on the ground, or player designated.

Using a bow just turns things into a bit of a shooter, no issues for most people there.

And most melee attacks actually do track targets. The ones that dont are usually sweeping strikes from swords/maces or greatswords/war hammers.

-|-:
Well, as much as reviewers seem to be underrating this game, at least it doesn't crash every five minutes and manages to run at consistent frame rates on the PS3 unlike other critically acclaimed RPG's that I could mention.

...Until you get you playing mystic knight on the PS3 version. All the VFX going on with some of thier spells alongside ally and enemy spells causes some hefty lag.

Worth all the pain he can dish out with just two greater magick cannons though.

Theres a lot to this review that i dont like. Dont get me wrong, its a pretty fair review, but it doesnt sound like they sunk more then 3 or 4 hours in the game.

Ferrystones are decently common, and you can purchase them from two different venders for nearly nothing (along with the more expensive crystal that lets you warp to the location you place it). And enemy health bars arnt all that large. I mean, he didnt even get to the Hydra or Ur-dragon fight. >.>; Talk about lots of hp then. I nearly instakill the Chimera and cyclops.

And there are very few quests outside your given level, because you only have access to most quests when you reach certain points in the game. If you get a quest of "kill 3 griffins", and youve never faced a griffin to this point, chances are it will be out of your level. Its common sense of "If i havent faced it, i shouldnt run head first at it".

And it sounds like he has no grasp on the leveling system, and gave no effort to learn about it. Leveling as a mage gives you very little stamina, which means switching to the rogue out of the blue, and trying to scale enemies is a terrible idea.

Im not going to say its a bad review, but i honestly dont think if you didnt beat the game, or sink 30+ hours into it, you shouldnt review it. Dragons Dogma is a big game, with far more content then you can find at the surface. To be fair, 3 1/2 stars is a decent rating about the game. Im not going to be a fan boy and say, "you didnt play it right", or "you dont appreciate games like this". But at least sink more time into an RPG if your going to do "Review" of it. Honestly, Yahtzee can rant about how terrible a game is for hours, and i couldnt care. He doesnt review, he jests. He gives an opinion so outrageous, you cant really take it seriously. But when your honestly trying to "review" a game, you need to learn it inside and out. You need to learn the mechanics, the fights, and the end game before you can give an honest answer on the game as a whole. Its like me saying "WoW is the worst game ever, 1/10. The content is the most boring ive ever played, nothing but a grindfest", when i never hit 60+. (i did hit 60+, and do raids, which really changed the outlook i had on the game, im just saying if i had never hit 60 and did a review, it would be unfair to WoW).

Not the worst review ever, and still quite fair, just rushed. He spent less time on the game then it really deserved. I mean, theres even 20 hours of "Aftergame" content, before you can move onto New Game+.

Sparrow:

Danzavare:
I have a question: Does downloading other players' pawns on the Xbox 360 require Gold Membership? I have access to Xbox Live but, knowing the kinds of games I play, I've never found it worth buying a subscription.

I have a heap of games to get through first, but this is definitely on my to-buy list. At the very least my partner will probably make me snatch it up soon.

Nope, you can still download pawns without Gold. Pretty neat, I think.

Brilliant news~! Thanks for sharing, I may buy Dragon's Dogma much earlier than I planned now~!

Draconalis:
Draco loves dragons....... but he's not certain he'd play this game.

Then Draco can go ruminate in the corner while all the other kids have fun ganking Cyclops (Cyclopi?) and beating up Griffons.

I was interested in this up until I saw it was made by Capcom. As much as it pains me I'll have to skip it for that reason alone. But as I have years of training via doing the same to all EA products this shall be easy.

The7Sins:
I was interested in this up until I saw it was made by Capcom. As much as it pains me I'll have to skip it for that reason alone. But as I have years of training via doing the same to all EA products this shall be easy.

to be fair Capcom is the kind of company where even if many games carries itīs logo, itīs not the same people that makes all the games, sure the DLC bit does rear itīs ugly head here, but frankly it isnīt that invading and if you look past the logo it is a fine rpg I feel needs a good amount of love.

remmus:

The7Sins:
I was interested in this up until I saw it was made by Capcom. As much as it pains me I'll have to skip it for that reason alone. But as I have years of training via doing the same to all EA products this shall be easy.

to be fair Capcom is the kind of company where even if many games carries itīs logo, itīs not the same people that makes all the games, sure the DLC bit does rear itīs ugly head here, but frankly it isnīt that invading and if you look past the logo it is a fine rpg I feel needs a good amount of love.

Except I do not like Capcom's various business practices and therefore refuse to give them money for any game. Doesn't matter if said game is the best RPG ever made I still will not get it simply because my money would trickle back to them and I will not allow that.
And as I hate used games that means I shall not get this game.

The7Sins:

remmus:

The7Sins:
I was interested in this up until I saw it was made by Capcom. As much as it pains me I'll have to skip it for that reason alone. But as I have years of training via doing the same to all EA products this shall be easy.

to be fair Capcom is the kind of company where even if many games carries itīs logo, itīs not the same people that makes all the games, sure the DLC bit does rear itīs ugly head here, but frankly it isnīt that invading and if you look past the logo it is a fine rpg I feel needs a good amount of love.

Except I do not like Capcom's various business practices and therefore refuse to give them money for any game. Doesn't matter if said game is the best RPG ever made I still will not get it simply because my money would trickle back to them and I will not allow that.
And as I hate used games that means I shall not get this game.

ok that is your choice, tho I strongly recommend you at least try the game if a friend owns/buys a copy, that way you can still keep Capcom from your wallet and give the game a fair chance to show you what it can do.

I played 30+ hours, but didn't want to give too much away. Yes, there's tons of content, but part of a review is letting people know what the game will feel like from the moment they pick it up.

Anyway, thanks for your thoughts, but I wanted to make sure you knew I played the crap out of Dragon's Dogma.

the moment some one said one save file i lost all interest in the game and it dosn't help that everyone keeps comparing it to dark souls isnt helping its case

From what I've played, apart from some aspects of the storytelling, it's still a better game than Dragon Age 2.
I just hope the PC version isn't very far off, Dragon's Dogma definitely deserves one.

lostlambda:
the moment some one said one save file i lost all interest in the game and it dosn't help that everyone keeps comparing it to dark souls isnt helping its case

There are actually two. There's an auto save when you pick up quests that is separate from the normal auto save / manual save. This has got me out of the a tricky spot on the selene escort mission.

I don't really understand why this is getting comparably low scores given the combat is the best I've seen in an RPG and the story seems no worse than skyrim. Something that also seems to have been overlooked is that you don't have to sit looking at some dodgy viking helmet for 30s every time you go into a tiny house.

lostlambda:
the moment some one said one save file i lost all interest in the game and it dosn't help that everyone keeps comparing it to dark souls isnt helping its case

meh I played this like crazy, never had a moment where the one save put me in a none win dead end, itīs all about being smart and use common sense, and not be afraid to accept that quests do fail.

remmus:

Scars Unseen:

1) The "pawn" system has the best AI companions I've ever seen in a game. Your main pawn can be trained and learns combat tactics from observing your behavior as well as that of the monsters you fight. They will surprise you, and not in that "he's stuck on the chest high wall again" way. And that behavior carries over when you hire someone else's pawn.

the only flaw I found with that is in my case my main pawn is a mage and Iīm a fighter (and soon warrior) and my pawn is getting to thick in the fight, would have enjoyed a more detailed command system, being able to specific tell her to stay at the edge of a fight, or say tell my strider pawn to shoot the sea bird Iīm looking at, so she can help me with that quest X)

The only explanation I find to most AI criticism ( not yours specifically, but i see it pop up on reviews) is, they do not bother with checking character inclinations of behaviour. Having a mage go pioneer will make him go into the thick of it, but if you make it an utilitarian, it'll mostly stay out of harms way and buff you up, the same way a warrior built as an aquisitor might become frustrating.

Since my character's a Strider upgraded to a ranger, I made my pawn a mage. Originally I'd round it up with a sword and shield tank ( with protector as main inclination), a powerhouse two handed warrior (usually a scather) serving as the frontlines. The Strider's mobility makes it fun to hop around in and out of the thick of it. With the upgrade to assassin, I made my mage a sorcerer, gave her a lot more Oomph, and so now I ride with her just bombarding with magic (too effectively, at times, her wall of fire thingie makes me feel inadequate by comparison), a heavy duty warrior and a second mage. It's really quite a feat how flexible it all works out, even though the process of changing your character's inclination is a pain in the ass. But if you heed the correct inclinations, they work beautifully.

At this point, for all the comparisons I see thrown around, I keep thinking that the way the classes work really remind me of Dragon Age II, of all things. It has that same imediacy in the action aspect that Bioware so actively struggled for, with combat being very fast and frantic without loosing an elemental edge. Bioware should REALLY be paying attention to this game. IF they want to preserve the change to action-y rpg they did with DAII, they could learn a lot with how combat in this game feels, and how reliable the AI is.

The game is far from perfect, and it bothers me a bit how Schizophrenic the whole game looks (Not a graphics whore, but the game will never settle to a pace, either being downright stunning or breaking that effect with awful pop in, which is actually more jarring than if the game was consistently visually mediocre), and there is an overall lack of polish, but for all it's staunch classic D&D roots, the game tries a lot of new things after watcing a lot of the new kids in the block ( SoTC, Demon's Souls, Skyrim, DAII). And it does some things better than some of those games. Combat is better than any of the aforementions barring Demon's Souls, it's time the grabbing and climbing up a huge beast mechanics became more widespread ( like someone said, it's the best way to completely overturn the QTE, to create your own cinematic moments organically), and it's trying to break fresh ground. Is it flawed? well, so is skyrim, but that doesn't stop Skyrim from being awesome, and people were way too lenient by comparison. Not saying Skyrim does not deserve its high note, but if you're praising one game for what it does right despite glaring flaws, one ought to apply this universally.

Also, a question to everyone else elsewhere in the world: did the game ship at full price, or was it cheaper?

If the game did come at a lower retail price elsewhere, and it was intentional from Capcom, I'd actually eat a lot of my ill will at their money grabbing DLC tactics. In fact, it would be a terrific idea to counterbalance online passes and their ilk: Launch a new franchise at a cheaper price, and have optional day one DLC ( which thus far consists of new hairdos, a new weapons set plus a handfull of more fetch quests, all of which don't irk me one bit. Were it new areas and actual gameplay content, like Catwoman's sections on Arkham City, I'd be pissed). You'd only buy it if you wanted to, but since you saved 10 bucks already, you might be more inclined to spend some on some of those, since you got the game cheaper than usual.

Captcha: Chuck Norris

AwkwardTurtle:

Okay, I know I shouldn't be asking you specifically about this, but seriously what about this game makes anyone think of Skyrim? I have never before been so at a loss about a comparison between two games.

The ye old fantasy land. The killing dragons the wizards the fact that it's a giant sandbox to name a few.....

The7Sins:

remmus:

The7Sins:
I was interested in this up until I saw it was made by Capcom. As much as it pains me I'll have to skip it for that reason alone. But as I have years of training via doing the same to all EA products this shall be easy.

to be fair Capcom is the kind of company where even if many games carries itīs logo, itīs not the same people that makes all the games, sure the DLC bit does rear itīs ugly head here, but frankly it isnīt that invading and if you look past the logo it is a fine rpg I feel needs a good amount of love.

Except I do not like Capcom's various business practices and therefore refuse to give them money for any game. Doesn't matter if said game is the best RPG ever made I still will not get it simply because my money would trickle back to them and I will not allow that.
And as I hate used games that means I shall not get this game.

Buy a used copy, or borrow one from a friend. No "online pass" DRM bullshit here. You have to give Capcom SOME credit for not sinking to that level.

Those huge HP bars don't last too long against a Maelstrom.

Syzygy23:

The7Sins:

remmus:

to be fair Capcom is the kind of company where even if many games carries itīs logo, itīs not the same people that makes all the games, sure the DLC bit does rear itīs ugly head here, but frankly it isnīt that invading and if you look past the logo it is a fine rpg I feel needs a good amount of love.

Except I do not like Capcom's various business practices and therefore refuse to give them money for any game. Doesn't matter if said game is the best RPG ever made I still will not get it simply because my money would trickle back to them and I will not allow that.
And as I hate used games that means I shall not get this game.

Buy a used copy, or borrow one from a friend. No "online pass" DRM bullshit here. You have to give Capcom SOME credit for not sinking to that level.

As said in the post you quoted I hate used games so that is out of the question.
I have no friends who are gamers.
And? That has no bearing on why I hate Capcom or certain game companies. DRM is the least of my issues.
No. No I don't. I seriously hate a lot of there business practices to the point I treat them like I do EA and refuse to give them my money.

grimner:

remmus:

Scars Unseen:

1) The "pawn" system has the best AI companions I've ever seen in a game. Your main pawn can be trained and learns combat tactics from observing your behavior as well as that of the monsters you fight. They will surprise you, and not in that "he's stuck on the chest high wall again" way. And that behavior carries over when you hire someone else's pawn.

the only flaw I found with that is in my case my main pawn is a mage and Iīm a fighter (and soon warrior) and my pawn is getting to thick in the fight, would have enjoyed a more detailed command system, being able to specific tell her to stay at the edge of a fight, or say tell my strider pawn to shoot the sea bird Iīm looking at, so she can help me with that quest X)

The only explanation I find to most AI criticism ( not yours specifically, but i see it pop up on reviews) is, they do not bother with checking character inclinations of behaviour. Having a mage go pioneer will make him go into the thick of it, but if you make it an utilitarian, it'll mostly stay out of harms way and buff you up, the same way a warrior built as an aquisitor might become frustrating.

Since my character's a Strider upgraded to a ranger, I made my pawn a mage. Originally I'd round it up with a sword and shield tank ( with protector as main inclination), a powerhouse two handed warrior (usually a scather) serving as the frontlines. The Strider's mobility makes it fun to hop around in and out of the thick of it. With the upgrade to assassin, I made my mage a sorcerer, gave her a lot more Oomph, and so now I ride with her just bombarding with magic (too effectively, at times, her wall of fire thingie makes me feel inadequate by comparison), a heavy duty warrior and a second mage. It's really quite a feat how flexible it all works out, even though the process of changing your character's inclination is a pain in the ass. But if you heed the correct inclinations, they work beautifully.

when you have already have factors like pawns gear, stats, skills (and because Iīm a bit odd really, gender and a bit appearance) the behaviour section kinda gets easily neglected, because frankly, you already have a lot of factor that has to be just right, doesn't help either you basicly need to change your none main pawns as often as underwear to keep them useful IMO.

Again why a more direct behaviour system would have been welcomed (like say the one for the Dragon Age games)

I actually liked that part, think about it, how many rpg in gaming history havenīt had you pick up followers you only met a minute ago and yet they fight and die for you no questions? With the Pawns they at least give a lore wise reason why there so blindly loyal minutes into meeting you.

As for personality, well if you havenīt seen any you didnīt care to see it to begin with. As I constantly refreshed my team of pawns I seen everything from self confident braggers to caution promoters who talks of getting nightmares from fighting monsters.

I actually don't mind the concept. A bunch of dudes banding together to take down a big monster or whatever is pretty badass. I just find them annoying, especially when they never shut the hell up and continue to say the same monotonous things. I think it would have been better if they had back stories and were actual characters, like dragon age or something.

But then I've come realize the game isn't so much about story and characters, but pretty much just fighting big monsters. So maybe just an option to make them talk less, because the one they have (where you sit them down and have a stern chat) makes no real difference since they still go on about "harpies" and "oh gee, this tower looks ancient" or my favorite "that looks like a cave"... except you just came out of that cave.

LOL at "Cuz, y'know... I'm a wizard? In my head?"

There seem to be some cool ideas here - the followers, climbing giant monsters - but just terrible execution. The graphics and character/world design are awful, and it just looks really boring.

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