Baldur's Gate Enhanced Edition Review

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Slycne:
Well it's not like the game doesn't wallop you over the head with it every where else, like that group in Candlekeep. I guess they wanted to try and make it more subtle.

That doesn't seem like much of a reason to pull it. It's not really a problem, it has no actual impact on anything, it's just a very odd thing to do away with since it's so central to the story. Didn't "There are others" give you a chill the first time you heard it?

A lot of reviews are saying its bugger than ^%&^ and looks worse than the original. So unless you feel some sort of need to play a kit through BG 1 I guess it can be skipped.

Kekkonen1:

You think they dropped the ball? Just curious, not trying to be confrontational, but what would you have liked them to do? I myself was just happy to get Baldurs Gate in all its glory with some tweaks for playability and HD-resolution without having to mess with mods and stuff. Otherwise I'm quite happy with the way the game is, I'm having MUCH more fun with this (in the little time I have to play) than I ever had with "accessible" games such as Dragon Age and Mass Effect, and I can't wait for BG2:EE.

Formica Archonis:

antidonkey:
I never could beat this game. Perhaps now is the time for me to give it another go.

That's okay, I played it for half an hour before it compelled me to pitch it out the window. Minority opinion I know, but I really did not like it.

I'm not sure it will be a minority opinion though, maybe on these kinds of forums, but the game is HARD and somewhat clunky. I was kind of shocked at first, being used to the easier games of the last 10 years, but since I grew up with these kinds of games I just had to reset my expectations and start playing in a different, more careful and strategic way. It's really NOT a just-select-whole-party-and-click-enemy kind of game. But hey, to each his own, atleast you gave it a try =)

I find it more annoying than legitimately hard. I mean when most of the early combat is based on entirely random number rolls how can you have strategy? All the planning and targeting in the world won't save you when your enemies keep rolling well, you keep rolling shit and you don't have the levels (and thus options) to compensate.

Thus... I cheat. Also it's quite immersion breaking when you realize you've spent 7 Days in a dungeon because you need to keep resting to get your healing back...

Stupid Vancian Magic...

(goes off into a corner to rant some more about how annoying old DnD is)

The Crotch:

Kekkonen1:

You think they dropped the ball? Just curious, not trying to be confrontational, but what would you have liked them to do? I myself was just happy to get Baldurs Gate in all its glory with some tweaks for playability and HD-resolution without having to mess with mods and stuff. Otherwise I'm quite happy with the way the game is, I'm having MUCH more fun with this (in the little time I have to play) than I ever had with "accessible" games such as Dragon Age and Mass Effect, and I can't wait for BG2:EE.

Can't speak for the other dude, but a more intuitive, hotkey-friendly interface would have been cool. And multiplayer that doesn't shit itself with groups of three or more.

This, among other things. When I first heard about BGEE, I expected more of an overhaul than what I got.

Regarding the difficulty of the game, this is something I thought they'd address. It's just silly that a wolf can get a random lucky shot in during the prologue and end your game, and people playing BG1 for the first time are going to be pissed when that sort of thing starts happening. I'm fine with relentlessly difficult games, but in something modern like Dark Souls the game just demands that you get better. There's nothing you can do to make early combat any easier; it all boils down to hoping your single attack per round lands faster than your opponent's.

A simple fix would have been to give enough quest experience from the early Candlekeep stuff to get to level 2, or at least closer to a level up. This practice in the IWD series made those games much more approachable. In BG1, someone like Tarnesh (the first mage assassin at the Friendly Arm) is terrible design, in my book, and something that should have been fixed.

I'm still enjoying the new content, and I'm happy that I'll finally get to play some multiplayer with my younger brother. I'm just a little annoyed that I paid twenty bucks for the equivalent of a few good mods.

Huge fan of Baldur's Gate. I'm so happy it's having new life breathed into it, even if I agree that they could of done more and broken less. Still, it's Baldur's Gate. Best single player RPG experience you can have, to this day.

Jandau:
I approve of the Amaunator reference in the article. Though to be fair, "Dead as Amaunator" isn't quite dead, as BG2 showed us...

Get your 4ed garbage out of here

Jandau:
I approve of the Amaunator reference in the article. Though to be fair, "Dead as Amaunator" isn't quite dead, as BG2 showed us...

Maybe that's the point. Officially, D&D has moved on to newer editions, but it doesn't mean that there aren't people still using it, either in PnP or video games.

OT: It doesn't sound like the game is worth $20 for someone who already has the original game. I can get higher resolutions and class kits in BG1 by installing BG TUTU, which means that it basically adds 3 new kits, 3 new characters that use these kits, and an arena. Sounds more like a cash-grab, than an enhanced edition.

Andy Chalk:
Baldur's Gate Enhanced Edition Review

It's deja-Boo all over again!

Read Full Article

I hate to quote the OP, but there's one piece of information missing from the reviews I've read so far. Multiplayer - how's it working? My friend and I have a four-year old co-op run on hold because we can't get any version of the game to play over the net. I was hoping that BG:EE would enable us to jump back in, or at least start over again and plow through the whole saga together.

So MP is one info I've been waiting for and no reviewer has addressed it. And without it, I'd rather stick to BG Tutu...

PedroSteckecilo:

Kekkonen1:

You think they dropped the ball? Just curious, not trying to be confrontational, but what would you have liked them to do? I myself was just happy to get Baldurs Gate in all its glory with some tweaks for playability and HD-resolution without having to mess with mods and stuff. Otherwise I'm quite happy with the way the game is, I'm having MUCH more fun with this (in the little time I have to play) than I ever had with "accessible" games such as Dragon Age and Mass Effect, and I can't wait for BG2:EE.

Formica Archonis:

That's okay, I played it for half an hour before it compelled me to pitch it out the window. Minority opinion I know, but I really did not like it.

I'm not sure it will be a minority opinion though, maybe on these kinds of forums, but the game is HARD and somewhat clunky. I was kind of shocked at first, being used to the easier games of the last 10 years, but since I grew up with these kinds of games I just had to reset my expectations and start playing in a different, more careful and strategic way. It's really NOT a just-select-whole-party-and-click-enemy kind of game. But hey, to each his own, atleast you gave it a try =)

I find it more annoying than legitimately hard. I mean when most of the early combat is based on entirely random number rolls how can you have strategy? All the planning and targeting in the world won't save you when your enemies keep rolling well, you keep rolling shit and you don't have the levels (and thus options) to compensate.

Thus... I cheat. Also it's quite immersion breaking when you realize you've spent 7 Days in a dungeon because you need to keep resting to get your healing back...

Stupid Vancian Magic...

(goes off into a corner to rant some more about how annoying old DnD is)

Low-level BG strategy is "everybody gets a ranged weapon". Fucking everybody. Imoen? Get her a bow. You rolled a paladin? Hope you didn't pick a cavalier, because here's your bow. Xzar and Montaron? Bow and sling.

Bows and slings and shit all up in that bitch.

RyQ_TMC:

Andy Chalk:
Baldur's Gate Enhanced Edition Review

It's deja-Boo all over again!

Read Full Article

I hate to quote the OP, but there's one piece of information missing from the reviews I've read so far. Multiplayer - how's it working? My friend and I have a four-year old co-op run on hold because we can't get any version of the game to play over the net. I was hoping that BG:EE would enable us to jump back in, or at least start over again and plow through the whole saga together.

So MP is one info I've been waiting for and no reviewer has addressed it. And without it, I'd rather stick to BG Tutu...

My understanding is that two-person multiplayer is fine, but 3+ is bugged to hell.

Buyer beware.

Biggest problem of the game thus far: at low levels (which, in D&D terms, is most of the game), you can go several rounds at a time, with 10 combatants on the field, without any hits connecting.

Also, Wild Magic seems slightly broken, in that it works as intended but the Wild Surge announced in the log doesn't seem to always match the Wild Surge that actually happens. Also, Surging into a Gate is a bad time at level 4 :(.

Can't wait for BG2 EE. Should be out somewhere 2013. The greatest RPG ever in HD, what more could one ask for?!

I do admit I'm more of a fan of the second game (I've finished baldur's gate 2 + throne of baal, and just baldur's gate 2 on it's own, but never the first one), but even then I've played quite a lot of the first one, and...I honestly don't get what the people who talk about dying in the early game are talking about.

Seriously, you can even deal with the random ghasts out in the woods with just your first level character and Imoen. It's hard and annoying to do, yes, but you can do it. The game starts getting hard at higher levels, when it stops pulling it's punches and just throws shit at you until you break.

Jenx:
I do admit I'm more of a fan of the second game (I've finished baldur's gate 2 + throne of baal, and just baldur's gate 2 on it's own, but never the first one), but even then I've played quite a lot of the first one, and...I honestly don't get what the people who talk about dying in the early game are talking about.

Seriously, you can even deal with the random ghasts out in the woods with just your first level character and Imoen. It's hard and annoying to do, yes, but you can do it. The game starts getting hard at higher levels, when it stops pulling it's punches and just throws shit at you until you break.

I think part of it is just experience on the player's part; those of us who've already played the game to death know how to compensate for weak characters at the start, while newcomers don't realize how weak starting characters are and might not think to grab bows/slings for characters at the first opportunity.

OT: While I love that a new generation of gamers is getting a fresh look at the game, I don't see any reason why I should drop $20 on it when I've already got all of the meaningful updates through BGTuTu.

Rzepik:
BG:EE is a disgrace. It's more buggy and unbalanced than the original unpatched release.
If you really can't stand archaic BG1 engine:

1. Buy BG1 & BG2 on GoG (20$)
2. Spend 20 minutes installing mods. Modding tips are also on GoG.
2. Get a far superior version of the game.
No crashes, better compatibility, no useless monks with magical boots worth gamebreaking 17k gold. Oh, and it has ending cinematic (duh!).

Bugs will be(and in some cases already have been) patched. And the original pre-patched release was less polished than you remember. As for modding the game... well 20 minutes is a very optimistic estimation there, and the modding tips at GOG are woefully inadequate. And no crashes? You speaking for everyone on that? I wouldn't. Don't get me wrong; a properly configured BWP or even just BGT install can be great, but it's a nontrivial process to pick the right mods, install them in the right order(and with the right components), and avoid the ones that will fuck up your game if you don't know exactly what you are doing.

Also? Once the modding community moves beyond updating mods to be compatible with the new release, you will start seeing mods that take advantage of the new capabilities the overhauled engine provides. These will not be compatible with the GOG versions(due to hardcoded limitations of the old engine), which means that advising people to buy the GOG versions now(let's be honest: most of the intended audience for BGEE already has them) on the strength of mods is short sighted at best.

In all fairness, there are some people who should hold off on buying the game. If your PC has Intel integrated graphics, know that the overhauled engine uses OpenGL and that Intel's driver support for OpenGL is horrid. Beamdog is working on the issue, but right now playing the game with Intel graphics is problematic for some people(but not all... it seems to depend on what chipset it is, what version of driver you have, and how much the gods favor you at any given time). Keep an eye on the official forums for updates. This is unfortunate, but the choice of OpenGL was necessary for multiple platform support(since DirectX is pretty much a Windows thing).

Jenx:
I do admit I'm more of a fan of the second game (I've finished baldur's gate 2 + throne of baal, and just baldur's gate 2 on it's own, but never the first one), but even then I've played quite a lot of the first one, and...I honestly don't get what the people who talk about dying in the early game are talking about.

Seriously, you can even deal with the random ghasts out in the woods with just your first level character and Imoen. It's hard and annoying to do, yes, but you can do it. The game starts getting hard at higher levels, when it stops pulling it's punches and just throws shit at you until you break.

If you don't pick up Monty and Xzar right off the bat and follow the game's instructions straight to the FAI, the assassin waiting there is going to make quick work of you unless you get lucky and/or have an unusually powerful PC. That's true for new players in particular, but experienced players as well. It seems like bad design that a scripted encounter happens extremely early in the game in such a way that the player usually can't possibly prepare themselves for.

Yojoo:

Jenx:
I do admit I'm more of a fan of the second game (I've finished baldur's gate 2 + throne of baal, and just baldur's gate 2 on it's own, but never the first one), but even then I've played quite a lot of the first one, and...I honestly don't get what the people who talk about dying in the early game are talking about.

Seriously, you can even deal with the random ghasts out in the woods with just your first level character and Imoen. It's hard and annoying to do, yes, but you can do it. The game starts getting hard at higher levels, when it stops pulling it's punches and just throws shit at you until you break.

If you don't pick up Monty and Xzar right off the bat and follow the game's instructions straight to the FAI, the assassin waiting there is going to make quick work of you unless you get lucky and/or have an unusually powerful PC. That's true for new players in particular, but experienced players as well. It seems like bad design that a scripted encounter happens extremely early in the game in such a way that the player usually can't possibly prepare themselves for.

It's actually an improvement on the PnP game. In tabletop AD&D, low level characters die often too, only instead of reloading, you make new characters and start the adventure over. Kind of like hardcore mode with dice.

Yojoo:

Jenx:
I do admit I'm more of a fan of the second game (I've finished baldur's gate 2 + throne of baal, and just baldur's gate 2 on it's own, but never the first one), but even then I've played quite a lot of the first one, and...I honestly don't get what the people who talk about dying in the early game are talking about.

Seriously, you can even deal with the random ghasts out in the woods with just your first level character and Imoen. It's hard and annoying to do, yes, but you can do it. The game starts getting hard at higher levels, when it stops pulling it's punches and just throws shit at you until you break.

If you don't pick up Monty and Xzar right off the bat and follow the game's instructions straight to the FAI, the assassin waiting there is going to make quick work of you unless you get lucky and/or have an unusually powerful PC. That's true for new players in particular, but experienced players as well. It seems like bad design that a scripted encounter happens extremely early in the game in such a way that the player usually can't possibly prepare themselves for.

Nah, you can easily run around with Imoen and level up in the countryside before going to the FAI @ around level 3-4, hell I went straight there with Imoen and I still kicked that guys ass. XP is shared across the party, so its a fairly viable strat to solo or duo the first couple levels. I missed Monty and Xzar on this playthrough, completely forgot about them.

Shinkicker444:

Yojoo:

Jenx:
I do admit I'm more of a fan of the second game (I've finished baldur's gate 2 + throne of baal, and just baldur's gate 2 on it's own, but never the first one), but even then I've played quite a lot of the first one, and...I honestly don't get what the people who talk about dying in the early game are talking about.

Seriously, you can even deal with the random ghasts out in the woods with just your first level character and Imoen. It's hard and annoying to do, yes, but you can do it. The game starts getting hard at higher levels, when it stops pulling it's punches and just throws shit at you until you break.

If you don't pick up Monty and Xzar right off the bat and follow the game's instructions straight to the FAI, the assassin waiting there is going to make quick work of you unless you get lucky and/or have an unusually powerful PC. That's true for new players in particular, but experienced players as well. It seems like bad design that a scripted encounter happens extremely early in the game in such a way that the player usually can't possibly prepare themselves for.

Nah, you can easily run around with Imoen and level up in the countryside before going to the FAI @ around level 3-4, hell I went straight there with Imoen and I still kicked that guys ass. XP is shared across the party, so its a fairly viable strat to solo or duo the first couple levels. I missed Monty and Xzar on this playthrough, completely forgot about them.

I'm aware that there are ways to power up before entering the FAI for the first time, my point is that they wouldn't occur to someone who hasn't played the game before. The player just had his father-figure killed by a group of extremely powerful enemies looking for him, and he's suddenly in the middle of the wilderness with some barely-armed and totally unarmored thief.

I know that there's no actual time limit and it's not like Sarevok will randomly gank you if you hang around in the woods, but it makes no sense storyline-wise to do anything but head straight for the Friendly Arm. Thus, the only direction given to you at the start of the game delivers you straight into a trap by a combatant that you are almost certainly not prepared for.

Maybe this is true to the PnP tradition, but it doesn't work in terms of modern video game design. I don't see how deliberately leading the player into a scenario that they'll almost certainly die in is good design.

I actually had a much easier time with the Friendly Arm assassin this time around than I did in the original. Took him out the first try. But then I ran into the guy at the Red Sheaf in Beregost, and he just absolutely rocked me, repeatedly. Such is the nature of AD&D.

As for bugs, I didn't run into any aside from the occasional glitchiness with the journal and a spot or two of text misalignment. It's a huge game so I may well have missed something, but I actually came away impressed that the addition of new content and video options to such an old game didn't make a real mess of it.

Yojoo:

Shinkicker444:

Yojoo:

If you don't pick up Monty and Xzar right off the bat and follow the game's instructions straight to the FAI, the assassin waiting there is going to make quick work of you unless you get lucky and/or have an unusually powerful PC. That's true for new players in particular, but experienced players as well. It seems like bad design that a scripted encounter happens extremely early in the game in such a way that the player usually can't possibly prepare themselves for.

Nah, you can easily run around with Imoen and level up in the countryside before going to the FAI @ around level 3-4, hell I went straight there with Imoen and I still kicked that guys ass. XP is shared across the party, so its a fairly viable strat to solo or duo the first couple levels. I missed Monty and Xzar on this playthrough, completely forgot about them.

I'm aware that there are ways to power up before entering the FAI for the first time, my point is that they wouldn't occur to someone who hasn't played the game before. The player just had his father-figure killed by a group of extremely powerful enemies looking for him, and he's suddenly in the middle of the wilderness with some barely-armed and totally unarmored thief.

I know that there's no actual time limit and it's not like Sarevok will randomly gank you if you hang around in the woods, but it makes no sense storyline-wise to do anything but head straight for the Friendly Arm. Thus, the only direction given to you at the start of the game delivers you straight into a trap by a combatant that you are almost certainly not prepared for.

Maybe this is true to the PnP tradition, but it doesn't work in terms of modern video game design. I don't see how deliberately leading the player into a scenario that they'll almost certainly die in is good design.

Again, welcome to AD&D. Heck, the Friendly Arm Inn fight would be considered downright lightweight in Gygax era D&D. You say it isn't good design, but that scenario will almost certainly make the player more wary throughout the rest of the game, which is good since it's not like the game suddenly goes easy on you after that fight. Not every game needs to scale to your level and post big warning signs and quest arrows.

Frankly, modern game design coddles the player in its no-child-left-behind quest not to exclude any possible paying customers from its experience, however watered down it might be. I'm not saying that developer's are necessarily wrong to broaden appeal, but it's nice to see games that have other goals besides maximizing profit.

Oi, Andy, where's the bloody Farming Simulator 2013 review?

RhombusHatesYou:
Oi, Andy, where's the bloody Farming Simulator 2013 review?

not to mention he needs to review the new smash hit wood cutting simulator 2013. http://secure.simmarket.com/woodcutter-simulator-2013.phtml

People complaining about the assassin fight outside of the Friendly Arm - really? It's not difficult at all, he is a level 3 mage. You can quite easily hit him before he casts mirror image and then, you've won. It's that simple. He has no armour class and even just with the PC and Imoen at level 1 it's not a difficult fight. Quicksave as you enter the Inn courtyard and if you get unlucky a couple of times, so what?

Much, much worse than Tarnesh awaits you down the road, if you can't handle one low-level mage, then maybe you should go back to Dragon Age and other hand-holding RPGs.

Yojoo:

I'm aware that there are ways to power up before entering the FAI for the first time, my point is that they wouldn't occur to someone who hasn't played the game before. The player just had his father-figure killed by a group of extremely powerful enemies looking for him, and he's suddenly in the middle of the wilderness with some barely-armed and totally unarmored thief.

I know that there's no actual time limit and it's not like Sarevok will randomly gank you if you hang around in the woods, but it makes no sense storyline-wise to do anything but head straight for the Friendly Arm. Thus, the only direction given to you at the start of the game delivers you straight into a trap by a combatant that you are almost certainly not prepared for.

Maybe this is true to the PnP tradition, but it doesn't work in terms of modern video game design. I don't see how deliberately leading the player into a scenario that they'll almost certainly die in is good design.

My first time with BG, I got ganked repeatedly at FAI too. But once you get the trick, it's simple. Imoen has a Wand of Missiles. It has 0 casting time and always hits. Just pause as soon as you enter combat (or set auto-pause) and ram a magic missile up the mage's butt. That will fizzle his Mirror Image and make him WAY easier to hit. He's short work once you interrupt his spellcasting. If you're still having problems, watch the guard movements, they will help you once the fight starts - gotta be reasonably close to get into melee range in time though.

And general tip regarding wands - don't save them for later. It's never worth it, and they prove quite handy in a fight due to their insta-cast.

About leading into that scenario? Well, if you stick to the road, you'll have a 4-strong party with a spellcaster (Xzar), a ranged attacker (Imoen) and a melee attacker (Montaron), regardless of your PC's class. And sticking to the road is sensible - that's where you'll likely to meet other travellers and you're further away from the bears and wolves that roam the woods. So storyline-wise, it makes sense to follow the road, where you'll be able to recruit Xzar and Monty, and a Level 2 mage shouldn't be too much of a problem.

well ive spent the best party of 2 hours trying to get this thing to run and its still not. funny because i have the original disks sitting within 6 ft of me and i know they work without an issue.

if i remember correctly you get a wand of maggic missiles. spank the assassins ass with that and ta da he dies

PedroSteckecilo:
I picked this up myself desiring some nice Old School RPG Action and I must agree... 2nd Edition Rules are the worst thing about the game. At times you cannot strategize, cannot plan, cannot even manage resources and thus the entire outcome of a battle depends on a few randomly generated numbers, this never stops being frustrating. But at least the setting and general gameplay are still awesome.

"Oh just a random dude, this'll be"- KABOOM TRIPLE CRITICAL on main character- "WHAT THE FUCK JUST HAPPENED?!"

As much as I love Baldurs gate, the second edition rules were fucking brutal. I have memories of playing back in the day, having a goblin charge at the party, fumble and triple crit his own head off.

The Crotch:

Kekkonen1:

You think they dropped the ball? Just curious, not trying to be confrontational, but what would you have liked them to do? I myself was just happy to get Baldurs Gate in all its glory with some tweaks for playability and HD-resolution without having to mess with mods and stuff. Otherwise I'm quite happy with the way the game is, I'm having MUCH more fun with this (in the little time I have to play) than I ever had with "accessible" games such as Dragon Age and Mass Effect, and I can't wait for BG2:EE.

Can't speak for the other dude, but a more intuitive, hotkey-friendly interface would have been cool. And multiplayer that doesn't shit itself with groups of three or more.

Erm, the game is already pretty hot-key friendly...every button on the main interface is bound from F1-F12, and you can custom-bind any action you want in the keybindings screen...

AldUK:
People complaining about the assassin fight outside of the Friendly Arm - really? It's not difficult at all, he is a level 3 mage. You can quite easily hit him before he casts mirror image and then, you've won. It's that simple. He has no armour class and even just with the PC and Imoen at level 1 it's not a difficult fight. Quicksave as you enter the Inn courtyard and if you get unlucky a couple of times, so what?

Much, much worse than Tarnesh awaits you down the road, if you can't handle one low-level mage, then maybe you should go back to Dragon Age and other hand-holding RPGs.

I clearly said that I think it's bad design to toss an enemy like Tarnesh into the game at the point that he's at for the sake of newer players. I obviously know how to handle him myself, I've beaten the game several times.

I'm all for not hand-holding. My point is that, while later in the game fights can get much harder, if you fail at them you have many ways to adjust your strategy. You can totally re-write your spellcaster's spellbooks, adopt a different formation, focus on a different target first, etc. In an early-game challenge like Tarnesh though, your options are limited. I know that if you manage to interrupt his mirror image then you're good to go, but that doesn't always work, and if it doesn't, he can easily CC your whole party and 1-shot the main character.

The way I see it, there should be a THEORETICAL possibility of getting through this game without needing to reload. Obviously nobody would, but hear me out. This isn't PS:T or Dark Souls where death is an expected and understandable result of any given action. While Tarnesh and subsequent assassination attempts are very much winnable, Tarnesh in particular is an enemy that a new player will NOT be able to handle without reload knowledge. Show me someone who wasn't immediately killed by Tarnesh in their very first playthrough, and I'll be extremely impressed.

More modern games are better about avoiding situations where the player can't possibly win without dying a few times first. This is true in modern RPG games like Dragon Age or KOTOR, as well as in the Icewind Dale games and BG2/TOB. You and I don't care about the difficulty personally because we know how to adjust to it, but this enhanced edition didn't make the game more accessible to new players. Because of this, the future of a BG2EE and maybe eventually a BG3 are threatened, because they aren't going to make the big bucks re-selling a 14-year-old cult classic game to people who have already played it.

Yojoo:
The way I see it, there should be a THEORETICAL possibility of getting through this game without needing to reload. Obviously nobody would, but hear me out. This isn't PS:T or Dark Souls where death is an expected and understandable result of any given action. While Tarnesh and subsequent assassination attempts are very much winnable, Tarnesh in particular is an enemy that a new player will NOT be able to handle without reload knowledge. Show me someone who wasn't immediately killed by Tarnesh in their very first playthrough, and I'll be extremely impressed.

First of all, I found PS:T to be easier than BG1 and I've never played Dark Souls so I can't judge that. Secondly, I killed Tarnesh on my first attempt 13 years ago because my first character was a Ranger with longbow specialization and the second his circle turned red, my PC hit him with an arrow, cancelling Mirror Image. The 2nd PC I made was a Cleric, I had remove fear memorized and cast it just before the Tarnesh fight, rendering his fear spell moot, the guards waded in and he was down. The 3rd PC I made was a Mage, I chose the spell 'Shield' to begin with, saved it until that fight, my PC saved against the fear, then shield nullified the magic missiles.

My point is, Tarnesh is an easy fight, appropriate for 2-4 low level adventurers to handle. Use your head, use the tools available to you and he will go down unless you are very unlucky, hence quicksave. (Even if you don't quicksave, the game still auto-saves on map transition, so you'll never be put too far back.) If you choose not to actually research your chosen character's abilities and simply charge in blindly to every fight in BG1, you deserve to die. I don't believe it's bad game design at all, I believe it's great game design. Apples and oranges.

AldUK:

Yojoo:
The way I see it, there should be a THEORETICAL possibility of getting through this game without needing to reload. Obviously nobody would, but hear me out. This isn't PS:T or Dark Souls where death is an expected and understandable result of any given action. While Tarnesh and subsequent assassination attempts are very much winnable, Tarnesh in particular is an enemy that a new player will NOT be able to handle without reload knowledge. Show me someone who wasn't immediately killed by Tarnesh in their very first playthrough, and I'll be extremely impressed.

First of all, I found PS:T to be easier than BG1 and I've never played Dark Souls so I can't judge that. Secondly, I killed Tarnesh on my first attempt 13 years ago because my first character was a Ranger with longbow specialization and the second his circle turned red, my PC hit him with an arrow, cancelling Mirror Image. The 2nd PC I made was a Cleric, I had remove fear memorized and cast it just before the Tarnesh fight, rendering his fear spell moot, the guards waded in and he was down. The 3rd PC I made was a Mage, I chose the spell 'Shield' to begin with, saved it until that fight, my PC saved against the fear, then shield nullified the magic missiles.

My point is, Tarnesh is an easy fight, appropriate for 2-4 low level adventurers to handle. Use your head, use the tools available to you and he will go down unless you are very unlucky, hence quicksave. (Even if you don't quicksave, the game still auto-saves on map transition, so you'll never be put too far back.) If you choose not to actually research your chosen character's abilities and simply charge in blindly to every fight in BG1, you deserve to die. I don't believe it's bad game design at all, I believe it's great game design. Apples and oranges.

By the PS:T example, I meant that, since Nameless One is immortal, dying as a means of information gathering is fine. A situation where death is inevitable isn't a problem in PS:T, and is often valuable to further the storyline. The same is essentially true in Dark Souls, as the main character is expected to die numerous times throughout the game.

In my first time getting to the Friendly Arm in BGEE, I was playing a fighter/mage. Since I didn't have shield memorized, my only defense against getting 1-shot by magic missiles would be to interrupt Tarnesh's cast. A couple misses later, and I was dead. I know how game works, but at such a low level I was reduced to very few options. In your examples, your first character was uniquely suited for taking down Tarnesh, and your subsequent two characters benefited from your foreknowledge of the encounter. A new player rolling a standard fighter or paladin armed with melee weaponry is going to get stomped by this guy.

Telling me that Tarnesh is actually a wholly beatable encounter is all well and good, but how many new players aren't reading your advice for how to take him and the rest of the assassins down? I DESPERATELY want BG2EE and BG3 to be made (and made well!), but for that to actually happen, this first attempt at resurrecting BG1 needs to succeed financially. I haven't seen the numbers, but I don't see BGEE as a product that people who never played the first game would either be interested in, or remain interested in several hours in. And this upsets me.

cynicalsaint1:
Any word on how well the iPad version works?

Apple didn't allow them to release it yet because it has not achieved their criteria of quality or something, I must say I'm with Apple on this, seeing how many of the PC gamers are complaining about a few bugs and stuff. They had to postpone the release of the game originally because of bugs, now they released it for PC, but Apple isn't satisfied and wants it better, that's for the iOS, for the OS it seems the matters are much worse... I want mine for iPad and I want it working without bugs, I'm ready to wait if it means a smooth running game.

While we at the topic of enhancing old DnD games. How about Neverwinter Nights? Is there at least some mod that makes main story not suck?

Why is Justin Clause not writing this review?

I think most of these reviews are kind of missing the point and Reviewing "Baldur's Gate" as a game again, which almost everybody can agree was wonderful and can still be gotten from GoG or even as a Dungeons & Dragons Anthology together with Baldur's Gate 2 + Throne of Bhaal, Icewind Dale 1+2, Planescape: Torment and Temple of Elemental Evil.
Everybody knows that the was and largely still is rather beloved: http://www.eurogamer.net/articles/2011-11-08-game-devs-favourite-is-baldurs-gate
Another Review of "Baldur's Gate", 14 years after it came out is something I think the world doesn't need.

What would be far more interesting would be appraising the "Enchanted Edition" on what it has to offer by itself, instead of letting it rest on the laurels of ages gone by with a game that everybody can still buy in its original form.

And personally, I was surprised by how much Overhaul managed to screw this up. They had what initially looked like a winning formula. Just take Baldur's Gate, an award-winning game still beloved by a great many people, make it HD, maybe add some fixes and rake in the dough.

Instead they decided to screw it up royally in every way they could possibly think of. First they couldn't get the original high-res art since apparently it "doesn't exist" anymore (sure, as if an EA studio would simply hand them over their means to let them make money off of without getting anything in return).
Following that they introduced the amazing Blur-filter they put most of the game through (not even a resolution option, really?):
image

and that gold-edged excuse for an interface:
image

This was also one of the screenshots of an area they had designed themselves, a horrible blurry mess with stretched textures over 3D terrain showing they have no grasp of how the previous areas were designed (or simply don't care): image

And because they were so popular in recent BioWare games, hey let's add some new romances: http://i.imgur.com/EPukq.png http://i.imgur.com/aix59.jpg despite Baldur's Gate never having those and being better off without them.
And the only new content aside from that is some sort of arena that's supposed to last for hours, all of it sounds like it's custom-designed to rape the legacy left behind by the original games.

There was also an interesting incident with their new in-game map, that first appeared in this article: http://www.pcgamesn.com/article/baldur-s-gate-enhanced-edition-everything-we-know and had like 4-5 spelling mistakes, pretty much summing up most of the development of this "Enhanced Edition": http://images1.pcgamesn.com/baldurs-gate-map.jpg
Since it brought them some bad PR they suddenly decided to make it disappear and pretend like the guy doing it doesn't exist instead of admitting mistakes, they even deleted the thread talking about it instead of an apology or clarification: http://forum.baldursgate.com/discussion/4832/updated-version-of-baldurs-gate-map/p1
Despite him apparently being an artist doing professional work and him previously stating that he was commissioned for it: http://www.mugwortdesigns.com/baldurs-gate-map

Not to say that most (like 90%+) of the "fixes" they've made to the game directly stem from Mods that people had already made and they've asked for permission to use/implement, of course they will likely not get any reimbursement for their work and worked for free, but at least they have the "honor" of having worked on Baldur's Gate in some official capacity.

They even used people and their passion for the game to translate it into different other languages for free, why do it yourself or put any money behind it if the Option exists?: http://www.pcgamer.com/2012/11/16/baldurs-gate-contains-close-to-a-million-words-of-dialog-and-how-fan-translations-helped-the-enhanced-edition/

It's like a bunch of children got handed a Pissarro and they decided to take their paintbrushes and paint all over it because they know they can make it better...

It reminds me of that old lady who tried to restore a century old Spanish fresco and it became an Internet meme: http://www.youtube.com/watch?v=XuPuVEPgtjc
image

Not to mention that they even changed the Cinematics out of some incomprehensible reason, likely because they didn't want to pay any licensing money to RAD Video Tools/Bink.
Original:


"Enhanced" (beautifully hand painted animated cinematics):

There's also a lot of Bugs that have been reported, from some of the new quests for the new characters not working right because the scripting seems to break, to a Bug that apparently skips the Ending-Cinematic entirely (people apparently didn't know if they didn't make one and cut it out or if it's a Bug).
The game doesn't even start on PCs with Intel graphics or Macbooks and a few other configurations and they're trying to distribute it only through their "Beamdog" Online-Shop.

Want to know why there's no iOS/tablet version yet? Apparently it's because Apple are constantly not approving their "App", and they've been decline at least 3 times until now:
image

It's just generally a joke it seems and it's sad that the quality of the initial game that came out 14 years ago is being used to justify this "Enhanced Edition", and the GoG-Version with BGT or the Big World Mod would Fix a lot of things that this did, with a lot less Bugs and better, also possibly adding more features if you so choose.
http://www.shsforums.net/files/category/38-bgt-weidu/
http://www.shsforums.net/files/category/72-big-world-project/

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