Unskippable: The Last of Us, Part 3

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I did not hear anything Graham and Paul said during the death scene, so I watched that part again after reading about the Crash Bandicoot joke in the comments. Still could not see the humour of it.

It looks like this episode goes down much better with those who have not played the game.

Eric the Orange:

chkdsk1991:
Guess what: you didn't actually manage to make it funny.

I'd say you are demonstratively wrong.

Then demonstrate.

chkdsk1991:

Eric the Orange:

chkdsk1991:
Guess what: you didn't actually manage to make it funny.

I'd say you are demonstratively wrong.

Then demonstrate.

Multiple people in this thread have said that they found it funny. Thus, they did manage to make it funny, to some, at least. So your statement is false.

Also, BOO HOO, A VIRTUAL GIRL IN A VIDJYA GAME DIED! HOW GRIPING! HOW EMOTIONAL! SO SAD!

Plenty of people died in this scene, why does only her death matter? Just because she is a child? Don't see anyone crying about the hoards of people that where viciously eaten by the bloody zombies. Are their virtual lives not worth getting all teary eyed about?

Arakasi:
You may find this applicable and interesting: http://en.wikipedia.org/wiki/Utility_monster
Just replace utility with need.

No, that is the opposite of where I was coming from, think of the bible story The Good Samaritan.

balladbird:

honestly, I agree.

I can respect what the game was trying to do, and the opening was certainly unpleasant to experience, but there wasn't enough time spent with the character to make her death especially impacting, at least for me. Indeed, the whole opening was framed in such a way (driving home how almost picturesque-ly happy the family was) that it pretty much screamed that the poor girl was doomed... well, okay... normally after watching a bunch of scenes like that I would have assumed the father was going to die... but her father was on the box, so... nice knowing you, kid. XD

the opening did a good job of setting the tone for the infection, and serving as a reason for Joel's actions later, but I had no especial emotional attachment to Joel's daughter. there was the tragedy that always comes from seeing someone innocent killed, but no personal feeling of loss.

I don't dispute the character development, but I do with the connection we are supposed to have simply because she is a child who dies. Jim Sterling did an excellent piece on this very subject.

008Zulu:

Arakasi:
You may find this applicable and interesting: http://en.wikipedia.org/wiki/Utility_monster
Just replace utility with need.

No, that is the opposite of where I was coming from, think of the bible story The Good Samaritan.

I know that is the opposite of where you were coming from, but it is an argument, not an agreement.

Mr.Fable:

chkdsk1991:

Eric the Orange:

I'd say you are demonstratively wrong.

Then demonstrate.

Multiple people in this thread have said that they found it funny. Thus, they did manage to make it funny, to some, at least. So your statement is false.

I simply found the jokes to fall really flat, bear in mind that I didn't say that it's impossible to make a funny riff on this scene.

Gee, it's like humour differs from people to people...

I guess I have to stress the fact that my posts represent my personal opinion (unbelievable, right?)

Arakasi:
I know that is the opposite of where you were coming from, but it is an argument, not an agreement.

And you were trying to tell me what I meant.

008Zulu:

Arakasi:
I know that is the opposite of where you were coming from, but it is an argument, not an agreement.

And you were trying to tell me what I meant.

What? I assumed what you meant from what you said, as is the purpose of language.

Edit: Hang on, we have some fundamental misunderstanding here. I never tried to tell you what you said, I just posted an argument against the idea of helping someone simply on the grounds of need.

Arakasi:
I just posted an argument against the idea of helping someone simply on the grounds of need.

Very well. I understand that there are those out there who won't help someone unless they get a reward out of it, I just don't get the "why" of it.

008Zulu:

Arakasi:
I just posted an argument against the idea of helping someone simply on the grounds of need.

Very well. I understand that there are those out there who won't help someone unless they get a reward out of it, I just don't get the "why" of it.

Evidently you didn't read the link I gave you, it doesn't have anything to do with getting a reward out of it or not.

If I was watching and playing this all alone in the dark on the couch, I probably might have found this all very emotional, but now I just laughed my ass off! :)

I understand that there are people who don't find it funny when jokes are cracked while a bunch of pixels representing a young girl dying are displayed on the screen, but yeah.. humour can differ from person to person. I for one, enjoyed this episode.

I'm ashamed at myself for laughing.

For me, it actually wasn't the Crash Bandicoot thing but the whole "it's always got to be about you, Joel" with the "think we should tell him there's not God" bit that did it.

Yeah... children dying isn't funny, but there was no child dying here, just a plot device anyone who has been near a screen in the modern world has already seen hundreds of times. Later in the game things might become very emotional and moving, but here? A character who I knew had a 95% chance of dying from the moment the game started and had no importance or value except that which was put on her by the main character, and no character apart from 15 seconds of being "the daughter" and then switching immediately into helpless victim, dies as expected. Not exactly the most gripping of scenes. I'm not trying to be obnoxious about this and say "Durr, you guys are crying about a bunch of pixels!", since people can still make emotional connections with movies and books and games and bunches of cells too. It just comes across as nothing special as far as making the audience empathise, not just sympathise with the main character.

And, on topic, yes, it was quite funny.

Yeah, I did laugh, but then I kinda figured I would anyway.

I intentionally avoided those 3 episodes up until now, because I knew that I wouldn't laugh at that, mainly because this opening scene really got to me, and this was no laughing matter in my eyes. Finally, I cave in... And I was totally right. While "From the creators of Crash Bandicoot" and "Robert Fucking" jokes were pretty good, I just couldn't crack a smile.

Here's a (ironically) funny thing - even though I was really moved by this scene, I played through the 1/3 of this game in one sitting... And never got back to it. After I turned off the console for that day, whenever I had a spare time, I wanted to do something else, no matter if it was hanging out with friends, playing other games, watching movies, TV series, animes or whatever. I just didn't come back, and I'm not sure why. But now, after this series of Unskippable I seriously want to go back to it.. If it wasn't for being 00:30 in my country at the time, job tomorrow, and then preparation for my New Year's Eve Party (yes, I broke the first rule of house parties, but someone has to, to actually make it happen).

So if anything, you guys made me want to get back to a game, that I almost forgotten about for half a year. Thank you (sincerely, no sarcasm here).

Also, now I feel a little bit melancholic...

Guess what guys? No girls have died. No need to feel bad about laughing. No one died, so there is no issue here.

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