Ubisoft Denies Launch Day Crack for Silent Hunter 5 DRM

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Jordi:
Second, how is it possible this was cracked so fast? You have to play on UbiSofts' servers right? It seems to me that if that's the case, they don't have to give you the entire game on the disc. They could omit small files without which the game would crash at certain points (let's say every 5 minutes). If you arrive at these points and you're connected to their server (and you are, because of the DRM) the files get downloaded automatically. I guess that eventually you would get the entire game on your disk, so it can be pirated, but at least you would need to beat the game first. And if the game has some choices (let's say different endings, based on some early choice in the game), you would have to beat it more than once. Seems like that would slow down the pirates...

I haven't played the new Silent Hunter game but from past experience there is a campaign mode which is essentially a gigantic sandbox and a bunch of playable scenarios. The campaign strives to be historically accurate as some certain fans (nutcases) like to play in real time, calculate the torpedo shots manually with trigonometry and sometimes play with mods that have taken shipping logs and match individual ships with their historical routings. There is going to be very little historical deviance (you might be able to save the Bismark but that is not going to be enough to win the war) and no plot branches to insert individual downloadable bits of data.

They could have the malware coding in the scenarios but I don't think the scenarios are scripted. The scenarios tend to have the proper elements in the right places with AI that responds to events. Maybe if the check were dependent upon a certain location or event it could be feasible. In any event it will be only a matter of time before the pirates find and patch these issues out.

The only area that will remain incomplete or gray will be online play. Scenarios can be played in a wolf pack multiplayer environment. Admittedly the pirates could create servers or play/hack a means to play over LAN. Personally I would like to avoid the proffered straitjacket from Ubisoft. While this particular game is resistant to the restraint the same won't apply for an RPG. (God help us if D3/S2 does cloud)

celeborn10:

Jordi:
Second, how is it possible this was cracked so fast? You have to play on UbiSofts' servers right? It seems to me that if that's the case, they don't have to give you the entire game on the disc. They could omit small files without which the game would crash at certain points (let's say every 5 minutes). If you arrive at these points and you're connected to their server (and you are, because of the DRM) the files get downloaded automatically. I guess that eventually you would get the entire game on your disk, so it can be pirated, but at least you would need to beat the game first. And if the game has some choices (let's say different endings, based on some early choice in the game), you would have to beat it more than once. Seems like that would slow down the pirates...

I haven't played the new Silent Hunter game but from past experience there is a campaign mode which is essentially a gigantic sandbox and a bunch of playable scenarios. The campaign strives to be historically accurate as some certain fans (nutcases) like to play in real time, calculate the torpedo shots manually with trigonometry and sometimes play with mods that have taken shipping logs and match individual ships with their historical routings. There is going to be very little historical deviance (you might be able to save the Bismark but that is not going to be enough to win the war) and no plot branches to insert individual downloadable bits of data.

They could have the malware coding in the scenarios but I don't think the scenarios are scripted. The scenarios tend to have the proper elements in the right places with AI that responds to events. Maybe if the check were dependent upon a certain location or event it could be feasible. In any event it will be only a matter of time before the pirates find and patch these issues out.

The only area that will remain incomplete or gray will be online play. Scenarios can be played in a wolf pack multiplayer environment. Admittedly the pirates could create servers or play/hack a means to play over LAN. Personally I would like to avoid the proffered straitjacket from Ubisoft. While this particular game is resistant to the restraint the same won't apply for an RPG. (God help us if D3/S2 does cloud)

Thanks for the reply! I don't really see how the historical accuracy of the game is relevant, and I also don't understand why it being a sandbox undermines my "idea". I probably didn't explain it very well.
The idea is that I think you can omit some (any) small files from the local installation that are downloaded in the background when they are necessary. The local environment/branch of conversation/general game state that the player is in should trigger this download before the user needs the content in the missing file(s). If I understand how the hacking usually works, disabling checks (to discs or servers) is fairly easy, but making/replacing missing content isn't. So unless they want to program part of a level/enemy/AI/ending/whatever is missing themselves, they have to obtain it from the server. You don't need a branching story for that, it would just make it take longer to get to all the content.

And that's the point. It wouldn't make the game impossible to pirate, it would just make it slower, so that it might not happen on launch day. For long games, it might even take so long that pirates will actually consider buying the game, because they don't want to wait for the crack. Also, I think making the cracking process easy, but slow and long might discourage crackers. Think about it: if every idiot that can play the game can (almost) crack it, where is the pride in that?

I'm just rambling though. Probably none of the things I said are feasible, because if they were, someone smarter than me at UbiSoft would probably have implemented them already.

Amnestic:

Ishnuvalok:
Just checked a reliable source. Cracked and fully functional. Good going Ubisoft.

Is the reliable source your hard drive?

Dirty poirate!

Actually no, I checked a private tracker that specializes in videogames for the torrent. In the comments people said that game was working perfectly.

At the moment Ubisoft is correct. If you pirate AC2 in its current state, you will have to start the game 21% in so you'll miss the beginning and the first assassination if I'm not mistaken. Not that it's that big of a deal anyways.

As with Silent Hunter 5, it's cracked. From what I've read everything is working now(the last release had problems with the missions).

You lost Ubisoft, deal with it. No point in pretending like nothing ever happened.

Thankyou pirate men. I shall be downloading this after buying AC2. Also, is anyone else confused about why Ubisoft would even care if there was a crack that stops this shit? I'm still gonna buy this game, I'm just not gonna go through their DRM. And this really helps me prove the point that DRM does nothing.

actually the drm is only 1/2 cracked. *hahah thats funny!* ..er sorry.

anyhow it allows users to run the game and the historical missions. however only the first tier of missions are avail from the Sp campaign mode. ..What it helps to surf TPB and other such forums once in a while.

Wakefield:
I'm gonna say that Ubisoft is just sore about losing this war.

Yep, this may be the only time where I support pirates for this. Teach them pricks that this is more likely to make people pirate it than buy it! Then the problem circulates!

So the new weapon against the pirates are immense levels of arrogance to the point that they're being delusional?

It's one thing admitting to the fact that your immensly stupid DM scheme failed on day one but shotting themselves in the foot by outright LYING to the community is just a entire new level of retarded.

How are these people able to stay in buisness when they act like this?

Korten12:
Im happy this DRM got cracked but honestly already? do the hackers have no life at all but to hack stuff?

I guess it's better than stamp collecting or having a heroine addiction.

I was kind of excited about SH:V, but I picked it up at the exchange and read about that "Must be online" thing. I already have a game I must be online to play, and that's WoW. I'm not trying to buy a WWII Sub MMORPG here. I play Silent Hunter for the campaign. I'm not going to crutch myself by buying a game where I have to be online for SINGLE PLAYER CONTENT, what if my internet goes out? That's when I would normally turn to such games as Silent Hunter.

Oh well, UBI lost my money. So I'll smirk to myself about this.

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