Ubisoft Kills Ghost Recon: Future Soldier on PC

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I find it hilarious. It's like Ubisoft is tortured father that nobody really likes, and he's just on the edge of complete insanity.

FINE, WHATS THE POINT OF ME EVEN TRYING IF YOU'RE JUST GONNA PIRATE IT ANYWAY YOU DICKS. FUCK YOU AND YOUR PC'S!

Rather childish, and really not good. For all the pirated copies someone must buy a ubisoft game for pc. I have. I regretted it, but i still bought it.

Glademaster:

vrbtny:
Ubisoft are being douches to PC gamers?

image

Wow. I made this exact same post yesterday... Ubisoft are becoming predictable.

A bit sad that the gif must be used again so close to when it was last used in reference to this exact same company.

Eh, for me it's just a excuse for using it. The thing took me 30 minutes to make, so I feel like I need to use it at least 30 times, to make up for every minute I could have used instead to play Skyrim.

vrbtny:

Glademaster:

vrbtny:
Ubisoft are being douches to PC gamers?

image

Wow. I made this exact same post yesterday... Ubisoft are becoming predictable.

A bit sad that the gif must be used again so close to when it was last used in reference to this exact same company.

Eh, for me it's just a excuse for using it. The thing took me 30 minutes to make, so I feel like I need to use it at least 30 times, to make up for every minute I could have used instead to play Skyrim.

That's fair enough but it doesn't look good for Ubisoft and their seemingly absent PR department.

K, thanks, won't download your shitty game anyway but good to know where we stand in our relationship.

Glademaster:

vrbtny:

Glademaster:

A bit sad that the gif must be used again so close to when it was last used in reference to this exact same company.

Eh, for me it's just a excuse for using it. The thing took me 30 minutes to make, so I feel like I need to use it at least 30 times, to make up for every minute I could have used instead to play Skyrim.

That's fair enough but it doesn't look good for Ubisoft and their seemingly absent PR department.

I have the most horrible feeling that Ubisoft does in fact have a huge PR department, it's just comprised off all the insufferable dicks who were kicked out of the other departments for being....well, dicks.

I had a huge list of Ubisoft games I wanted to buy because they intrigued me... *deletes off Notepad* most likely just saved myself 150+ thanks Ubisoft, I was kind of in a tight situation with money and you just made it a hell of a lot easier!

OutrageousEmu:

Wolfram01:

The Woolly One:
But OutrageousEmu is right - 50 is a happy medium.

A large pizza costs about 12 and lasts maybe an hour. A decent meal can cost 40/50 and lasts a couple of hours. Even a game like Portal 2 provides dozens of hours of entertainment for 50 - the same as four pizzas. Something like CoD or Skyrim can provide hundreds of hours of entertainment. Thats pretty good value to me.

Because clearly pizza is charged to us based on how long it takes us to eat, not on how much ingredients and labour and overhead cost to make it...

You could probably build a very simplistic Flash game that has infinite length (random generating dungeons for example) in a matter of days... doesn't mean it should be worth more than five cents.

Do you think CoD MW3 took anywhere near as long or as much money to make as Battlefield 3 or Skyrim? No fucking way. Plus it sells a shit ton more overall, which means they should actually charge a hell of a lot less! Instead they jack their profit margin through the roof. Good for business? Yep! Good for consumers? No!

How the fuck would that work? Less popular games charge more? How in the hell would that help them at all?

Decreasing prices would just drive people to the cheapest games, which would just dumb down the tastes of gaming as a whole. Good for consumers? Well, they get their crap cheaper. Good for gaming? Holy motherfucker, not anywhere close.

But fair enough, a game should charge for labour, materials, and a healthy profit on top of that. And woah, lookit that, that price is $60. Almost as if game developers already worked this out.

And people complain about $60 as they would about it costing anything - because the people who do complain about price are either too poor (in which case they may need to recognise that gaming is just a hobby outside their price range - sad but true) or, more likely, because they're entitled whingers. Like the people who demand well kept roads and high standards of public education but don't want to have to pay any taxes.

Right, because for all the millions who shop at Walmart, there's of course nobody who bothers going to Armani Exchange for their clothes. For all the Dodge Dakotas out there, nobody bothers buying a Nissan Titan. For all the copies of Amnesia: The Dark Descent sold, nobody bothers to buy Skyrim.

A product is as valuable as people are willing to pay for it. If Ubisoft thinks "95%" of PC gamers are pirating their game then something must be terribly wrong when there's plenty of games/publishers making loads of cash on PC. Maybe that something is that the real value of the product is far less than the $60 they want for it so it doesn't sell like they hoped, and then they have to make up stupid numbers and blame arbitrary "pirates".

Let's say someone engineers a product and that costs $100,000. Then to fabricate it, it's another $10,000. To sell 2 products they'd cost over $60,000. But wait, if they can sell 10 products, the price drops to $20,000! 100 items it's only $11,000!

You can't possibly believe when MW3 breaks all kinds of sales records, and given that it came out in only 1 year, and given that it runs on the same engine as the other CoDs (plus a little tweaking), that it could possibly have cost the same to produce as a game like Skyrim, whether looking at whole development cost or cost per sold item. Obviously they're just charging $60 because they can get away with it. It is not at all a competitive market. If Skyrim sold for $70 and MW3 sold for $30 I would consider it reasonable. Premium rate for a premium product (well, hopefully they'd fix more bugs before shipping) and low rate for a pile of poo.

vrbtny:

Glademaster:

vrbtny:

Eh, for me it's just a excuse for using it. The thing took me 30 minutes to make, so I feel like I need to use it at least 30 times, to make up for every minute I could have used instead to play Skyrim.

That's fair enough but it doesn't look good for Ubisoft and their seemingly absent PR department.

I have the most horrible feeling that Ubisoft does in fact have a huge PR department, it's just comprised off all the insufferable dicks who were kicked out of the other departments for being....well, dicks.

I wouldn't be surprised if they had one but I would be surprised if they new the meaning and use of a PR department at this point with the stuff that has been said.

Couldn't get through the storm of rage and buttthurt to figure out if anyone took the pragmatic view. So I may be repeating someone.

Don't get me wrong, I'd like to see PC or something like it survive as a gaming platform, if only because of digital distribution having made it somewhat possible for an indy scene to be profitable, and because the tools of development are readily available and for the most part cheap or free (fuck Adobe, though).

That said, if I was management at a company that tries to make big games with fucktons of art assets and fancy engines that throw around shitloads of geometry and dynamically generated animations and blah blah blah, I'd probably be pushing for us to go console-only. Even if the rate of PC piracy was only slightly higher, or even lower than that on consoles. The development effort is more work for less reward. Either you spend way, way more time on development and testing, or you run the risk of, say, the video card vendor whose hardware you didn't test managing to make your team look like shitheads. Or users pissing and moaning that they spent thousands of dollars on a monstrous gaming rig and you didn't bother to actually render extra geometry just for them. If they don't try to suggest that you should have made something the majority of users would not be able to run at > 10 frames per second. On console you build towards and test on two, maybe three platforms (or as few as one!).

Yes, it was a dick move for Ubisoft to scream "pirates" on their way out the door. That was the wrong thing to say. But what could they possibly say that *wouldn't* piss off, like, the entire internet? Even quietly not developing for the platform anymore would piss you guys off.

Maybe Ubi spent all their development and anti-piracy money while fighting the post-it war with the bank next door?

Glademaster:

vrbtny:

Glademaster:

That's fair enough but it doesn't look good for Ubisoft and their seemingly absent PR department.

I have the most horrible feeling that Ubisoft does in fact have a huge PR department, it's just comprised off all the insufferable dicks who were kicked out of the other departments for being....well, dicks.

I wouldn't be surprised if they had one but I would be surprised if they new the meaning and use of a PR department at this point with the stuff that has been said.

Maybe PR has a different meaning in Ubi-land.

Public-Retardation?
Public-Ridiculousness?
Public-Rum?
Pelvic-Reaches?
Porn-Representative?

Well fuck you too ubisoft! You know why people pirate your games on pc? Because you make shoddy fucking ports!

I have rainbow 6 1&2 and they both lag and my rig far exceeds even the recomended specs.

Meh, I wont miss them. I forked out money for AssCred, Farcry 2 and Rainbow 6 Vegas and was only slightly impressed with the latter.

Brinnmilo:
Meh, I wont miss them. I forked out money for AssCred, Farcry 2 and Rainbow 6 Vegas and was only slightly impressed with the latter.

Yeah, this here? This is pretty much what I was talking about.

Joe Cobler:
Couldn't get through the storm of rage and buttthurt to figure out if anyone took the pragmatic view. So I may be repeating someone.

Don't get me wrong, I'd like to see PC or something like it survive as a gaming platform, if only because of digital distribution having made it somewhat possible for an indy scene to be profitable, and because the tools of development are readily available and for the most part cheap or free (fuck Adobe, though).

That said, if I was management at a company that tries to make big games with fucktons of art assets and fancy engines that throw around shitloads of geometry and dynamically generated animations and blah blah blah, I'd probably be pushing for us to go console-only. Even if the rate of PC piracy was only slightly higher, or even lower than that on consoles. The development effort is more work for less reward. Either you spend way, way more time on development and testing, or you run the risk of, say, the video card vendor whose hardware you didn't test managing to make your team look like shitheads. Or users pissing and moaning that they spent thousands of dollars on a monstrous gaming rig and you didn't bother to actually render extra geometry just for them. If they don't try to suggest that you should have made something the majority of users would not be able to run at > 10 frames per second. On console you build towards and test on two, maybe three platforms (or as few as one!).

Yes, it was a dick move for Ubisoft to scream "pirates" on their way out the door. That was the wrong thing to say. But what could they possibly say that *wouldn't* piss off, like, the entire internet? Even quietly not developing for the platform anymore would piss you guys off.

I honestly don't see it being harder to develop for PC. All GPUs are running DX9, 10, and 11, and/or OpenGL. These are all standards, and if you program within the standards it will work. The only thing they need to do is make absolutely sure that they give AMD and Nvidia a lot of time to tweak their drivers for the game. Almost always when there's issues with a game running, it is a driver issue. Very rarely is it inherent in the game's code. On top of that, porting a game to PC isn't very hard. The only tweaking it needs is with controls and menus. Other than that, throw in high quality textures and most people are going to be pretty happy. I don't give a crap that Skyrim is only DX9, but I do wish they had tried a little harder on the shadow map (ie: make it bigger for PCs). There was indeed a shit storm over, say, Crysis 2 not being DX11 but that was for good reason... not only did the developer promise it would be, but it's also Crytek... they were promoting it being some uber gorgeous high tech game. Basically they brought it on themselves.

Well, as bridge-burners go, accusing 95% of your (now former) fans who buy your games for the PC of being pirates is a good one.

Look - I am a PC and a Console Gamer. I'm relatively wealthy in that way. I prefer to play games on my PC when available but I have nothing with games being on Consoles. I understand, I perfectly understand why some developers are taking a step back from making PC games - they are generally more difficult to make, and investors usually want the developer to put some sort of bad DRM on it, and that makes the community upset and at the end of the day the console market is just.... well, larger. If a developer doesn't want to make a PC version of their game, that's FINE. It's a business decision. Not necessarily the right decision in my opinion, but that's their call to make. If they don't think their game will sell on the PC, then it's obvious why they wouldn't want to contribute resources.

But a simple "Sorry, we're not developing a PC version for business reasons" would have sufficed. To make somewhat ludicrous claims that "95% of PC gamers pirate" is silly. Steam makes a ton of money. Skyrim sold gang-busters on the PC. 95% of PC gamers do not pirate their games. Hell, I doubt more than 30% regularly pirate their games.

If Skyrim, Portal 2, Batman Arkham City, Fallout New Vegas, Mass Effect 2, Saints Row The Third can all do relatively well on the PC, well enough to turn a profit for the developers, then the PC market is hardly dead or infested with Pirates now, is it?

Maybe Ubisoft just aren't confident in their ability to develop for the PC.

RhombusHatesYou:

Strixvaliano:
Does this constant blaming of PC Gamers kind of remind people of the olden days of screaming, "Witch" while bringing out some poor innocent soul to go roast on a stick because someone got the sniffles?

Nope, nor does it remind me of Nazi Germany, McCarthy era USA, the White Australia Policy, the Great Leap Forward, Stalin's Purges, The Crusades, various South and Central American Death Squads, Apartheid South Africa, the Atlantic Slave Trade, Internment Era Northern Ireland, or when Spock died.

It's just some company acting like a sack of cocks.

Admit it. It's a little bit like when Spock died.
image

vrbtny:

Glademaster:

vrbtny:

I have the most horrible feeling that Ubisoft does in fact have a huge PR department, it's just comprised off all the insufferable dicks who were kicked out of the other departments for being....well, dicks.

I wouldn't be surprised if they had one but I would be surprised if they new the meaning and use of a PR department at this point with the stuff that has been said.

Maybe PR has a different meaning in Ubi-land.

Public-Retardation?
Public-Ridiculousness?
Public-Rum?
Pelvic-Reaches?
Porn-Representative?

Yeah to be honest that probably sounds about right either that or they hate money.

Joe Cobler:

Don't get me wrong, I'd like to see PC or something like it survive as a gaming platform, if only because of digital distribution having made it somewhat possible for an indy scene to be profitable, and because the tools of development are readily available and for the most part cheap or free (fuck Adobe, though).

Sorry for little OT, but really complaining about Adobe? If You are at the level of professionalism that requires You to use Adobe over freeware alternative You can make the costs of Creative Suite in a few months time considering the prices on quality commission art (100$ for lineart alone is pretty standard, coloured can easily go for 250-300$). Not to mention student discount available. Professional tablet will be cost of 1,000$ for starters anyway, and before You get one of those You do not need Adobe stuff.
It costs a lot because of high returns if You utilize it well. Just like any professional 3d design software or game engine licence with full source code.

What they did with Prince of Persia (the confeti-colored one) was absolutely obnoxious. Yes, pirating is high on the PC... in developing nations and amungst middle-school kids that don't know any better (What's steam?; I got this game from a friend), but guess what else is higher in developing nations: the desktop PC install base. Computers are a modern middle class necessity, like dishwashers. Consoles are not.

Edit: I'm sure there are plenty of people in Africa/South America/South East Asia willing and ready to throw in an 80 USD radeon 6670 into the 8x PCI express slot of their 300 USD Athlon-II/Pentium Dual Core machines. If they continue to be so intent on turning their back on that market, they will be hurting themselves far more than they hurt potential pirates.

Wolfram01:

OutrageousEmu:

Wolfram01:

Because clearly pizza is charged to us based on how long it takes us to eat, not on how much ingredients and labour and overhead cost to make it...

You could probably build a very simplistic Flash game that has infinite length (random generating dungeons for example) in a matter of days... doesn't mean it should be worth more than five cents.

Do you think CoD MW3 took anywhere near as long or as much money to make as Battlefield 3 or Skyrim? No fucking way. Plus it sells a shit ton more overall, which means they should actually charge a hell of a lot less! Instead they jack their profit margin through the roof. Good for business? Yep! Good for consumers? No!

How the fuck would that work? Less popular games charge more? How in the hell would that help them at all?

Decreasing prices would just drive people to the cheapest games, which would just dumb down the tastes of gaming as a whole. Good for consumers? Well, they get their crap cheaper. Good for gaming? Holy motherfucker, not anywhere close.

But fair enough, a game should charge for labour, materials, and a healthy profit on top of that. And woah, lookit that, that price is $60. Almost as if game developers already worked this out.

And people complain about $60 as they would about it costing anything - because the people who do complain about price are either too poor (in which case they may need to recognise that gaming is just a hobby outside their price range - sad but true) or, more likely, because they're entitled whingers. Like the people who demand well kept roads and high standards of public education but don't want to have to pay any taxes.

Right, because for all the millions who shop at Walmart, there's of course nobody who bothers going to Armani Exchange for their clothes. For all the Dodge Dakotas out there, nobody bothers buying a Nissan Titan. For all the copies of Amnesia: The Dark Descent sold, nobody bothers to buy Skyrim.

A product is as valuable as people are willing to pay for it. If Ubisoft thinks "95%" of PC gamers are pirating their game then something must be terribly wrong when there's plenty of games/publishers making loads of cash on PC. Maybe that something is that the real value of the product is far less than the $60 they want for it so it doesn't sell like they hoped, and then they have to make up stupid numbers and blame arbitrary "pirates".

Let's say someone engineers a product and that costs $100,000. Then to fabricate it, it's another $10,000. To sell 2 products they'd cost over $60,000. But wait, if they can sell 10 products, the price drops to $20,000! 100 items it's only $11,000!

You can't possibly believe when MW3 breaks all kinds of sales records, and given that it came out in only 1 year, and given that it runs on the same engine as the other CoDs (plus a little tweaking), that it could possibly have cost the same to produce as a game like Skyrim, whether looking at whole development cost or cost per sold item. Obviously they're just charging $60 because they can get away with it. It is not at all a competitive market. If Skyrim sold for $70 and MW3 sold for $30 I would consider it reasonable. Premium rate for a premium product (well, hopefully they'd fix more bugs before shipping) and low rate for a pile of poo.

Do you have any fucking idea how premium pricing actually works? Like, does the concept work in your brain, or do you just do it to troll?

Strixvaliano:
Does this constant blaming of PC Gamers kind of remind people of the olden days of screaming, "Witch" while bringing out some poor innocent soul to go roast on a stick because someone got the sniffles?

reminded me of the Witch scene in the Holy Grail

http://youtu.be/yp_l5ntikaU

Ubi is using the same wonky logic as they do in this scene

This doesn't bother me too much because I play a ton of games on the Xbox still anyway. This whole thing is such a mess though, and the pirates are to blame. Here's a hint, if you don't like their game, or their service, or the prices, don't friggin' play 'em. Pirating will cause them to make life for everyone more difficult. Not buying their games because they are shit will cause them to put more effort in, it's that simple.

Slayer_2:

OutrageousEmu:

Slayer_2:
You're thinking of this the wrong way. Think if it like a dam (DRM). People (pirates) are trying to sabotage the dam with jackhammers to get the water (software) on the other side. They don't want to pay the cost of the water bill (cost of the legit game), whatever. Does it matter if the dam is only cracked in one small area or if it is utterly destroyed by a massive horde of angry jackhammer-bearing construction workers? No, the end result is the same, the water is flooding out, and the dam is useless.

So your solution is to not build the dam in the first place? How would that be better?

I don't know if you know this, but building a dam takes lots of time, and money. And in the case of always-on online DRM, additional server costs. Why waste money and time on something that is GUARANTEED to be destroyed within weeks, if not days? Instead of building the dam, just charge people for the "water" and hope they're decent enough to not go "downstream" to get it. Of course, with this method, LOTS of people are going to go "downstream", but most will find the "water" is not to their taste, which they would have anyhow, had you bothered to give out free samples.

Yeaqh, but if you can get a signifigant number of sales in that week, it kinda is worth it. Remember, videogames generally have the bulk of their sales in the initial period - if you can keep it off torrent sites for a few weeks, then people are forced between paying for it as legitimate customers or having to wait to be thieves. Most thieves are not a patient lot, so if they want the game, they'll be forced to pay instead of just stealing it day and date, which a lack of DRM would allow.

You'll make far, far, far more money if you rely on peoples impatience over their sense of honor.

Maybe if every developer stopped treating PC gamers like dirty pirates who steal everything, they'd stop torrenting games to avoid god awful DRM. Personally, I don't pirate anything and I think anyone who does is breaking the law, obviously, but I can see why they feel they might be forced to do so.

I gotta say, I can understand where Ubisoft is coming from. It's infinitely times easier to pirate a PC game than a Console game. When a business makes a product, they are devoting costs beyond what it takes to simply develop and make the game, they are applying wages, taxes, operational costs, and a host of other things, with the hope that the game will generate enough money to pay those costs off, and have enough leftover to create another game. But their attitude is inexcusable. You don't get to simply brush off one of the largest markets, not just in gaming, but in existence, with a couple simple "screw you, this is your fault" comments. Again, I don't have a problem with their decision to move from PC to console, it's business decision, whether it's a flawed one or not is an argument that could last weeks, but their simple dismissal of some of their most loyal fans.

Clive Howlitzer:
Maybe if every developer stopped treating PC gamers like dirty pirates who steal everything, they'd stop torrenting games to avoid god awful DRM.

They released Prince of Persia 2008 without DRM precisely for the purpose of calling the PC gaming community a bunch of lying thieves.

Keava:

Joe Cobler:

Don't get me wrong, I'd like to see PC or something like it survive as a gaming platform, if only because of digital distribution having made it somewhat possible for an indy scene to be profitable, and because the tools of development are readily available and for the most part cheap or free (fuck Adobe, though).

Sorry for little OT, but really complaining about Adobe? If You are at the level of professionalism that requires You to use Adobe over freeware alternative You can make the costs of Creative Suite in a few months time considering the prices on quality commission art (100$ for lineart alone is pretty standard, coloured can easily go for 250-300$). Not to mention student discount available. Professional tablet will be cost of 1,000$ for starters anyway, and before You get one of those You do not need Adobe stuff.
It costs a lot because of high returns if You utilize it well. Just like any professional 3d design software or game engine licence with full source code.

Errrrm. I had no idea I needed a tablet to write code in Flash Builder 4...

QUINTIX:

Clive Howlitzer:
Maybe if every developer stopped treating PC gamers like dirty pirates who steal everything, they'd stop torrenting games to avoid god awful DRM.

They released Prince of Persia 2008 without DRM precisely for the purpose of calling the PC gaming community a bunch of lying thieves.

Well, I guess PC gamers all suck then. Which annoys me because I buy all my games. They are ruining it for everyone!

Joe Cobler:
Couldn't get through the storm of rage and buttthurt to figure out if anyone took the pragmatic view. So I may be repeating someone.

Don't get me wrong, I'd like to see PC or something like it survive as a gaming platform, if only because of digital distribution having made it somewhat possible for an indy scene to be profitable, and because the tools of development are readily available and for the most part cheap or free (fuck Adobe, though).

That said, if I was management at a company that tries to make big games with fucktons of art assets and fancy engines that throw around shitloads of geometry and dynamically generated animations and blah blah blah, I'd probably be pushing for us to go console-only. Even if the rate of PC piracy was only slightly higher, or even lower than that on consoles. The development effort is more work for less reward. Either you spend way, way more time on development and testing, or you run the risk of, say, the video card vendor whose hardware you didn't test managing to make your team look like shitheads. Or users pissing and moaning that they spent thousands of dollars on a monstrous gaming rig and you didn't bother to actually render extra geometry just for them. If they don't try to suggest that you should have made something the majority of users would not be able to run at > 10 frames per second. On console you build towards and test on two, maybe three platforms (or as few as one!).

Yes, it was a dick move for Ubisoft to scream "pirates" on their way out the door. That was the wrong thing to say. But what could they possibly say that *wouldn't* piss off, like, the entire internet? Even quietly not developing for the platform anymore would piss you guys off.

Developing for PC from the get-go (or at least considering a port during development) would solve a bunch of problems, and it would probably be cheaper than porting after the fact. Even then, a company can out-source the PC-port, like Eidos did with Deus Ex: Human Revolution. It doesn't take as much effort and investment to put out a decent PC version, if they're smart about it, at least.

Testing against various configurations is a problem since there's no catch-all solution for that, but it's not impossible. Maintaining a good relation with the video-card vendors (there's like 2 really big ones, so it isn't that hard) should help in that regard (give them an advance copy in time, so they can tweak their drivers, *hint*).

As for the whole "PC gamers demand MOAR GRAPHICS to max out their crazy expensive rigs" argument, that can also be remedied by making your graphics engine scalable, so it runs well on all sorts of rigs (like Valve's Source-engine). High-end users can turn up shadow-resolution, reflections, anti-aliasing and the like to get better image-quality, while low-end users can just turn down the options to get playable framerates. That's what PC-games have been doing for ages, and it's worked out well for the most part.

Clive Howlitzer:
They are ruining it for everyone!

No, Ubisoft is only ruining it for themselves. See my earlier post

Pirates consist mainly of these crowds:

1. Cheap assholes who can afford the games but choose not to

How to win them over - you can't.

2. People who don't have the disposable income at the moment but promise to buy the game the moment they do:

How to win them over - There are two groups, those who have the willpower to go through with it, and you already have them, those who don't, you won't get them.

3. People who hate the lack of free demos and need to try the games. Divided into those who get the game if they like it, those who don't like the game, those who like it but laze out.

How to win them over - Those demos you send for reviewing to websites like IGN? Yeah, publish them. Now you have the crowd that just needs a way to evaluate their product.

4. People who hate your DRM

How to win over - Remove the DRM. It costs a lot to implement, those DRM servers cost a lot to keep up, and at the end of th day the DRM is cracked. You just lose money. Better gain money on the people who pirate on accounts of crap DRM.

I am not saying the entire pirate crowd can be converted by removing DRM. I am not saying the entire crowd of DRM haters can be converted, since many might latch onto a new excuse. But DRM certainly costs a lot while saving nothing. On the other hand removing it will at least get you some of the pirate crowd.

tomvw:

Joe Cobler:
Couldn't get through the storm of rage and buttthurt to figure out if anyone took the pragmatic view. So I may be repeating someone.

Don't get me wrong, I'd like to see PC or something like it survive as a gaming platform, if only because of digital distribution having made it somewhat possible for an indy scene to be profitable, and because the tools of development are readily available and for the most part cheap or free (fuck Adobe, though).

That said, if I was management at a company that tries to make big games with fucktons of art assets and fancy engines that throw around shitloads of geometry and dynamically generated animations and blah blah blah, I'd probably be pushing for us to go console-only. Even if the rate of PC piracy was only slightly higher, or even lower than that on consoles. The development effort is more work for less reward. Either you spend way, way more time on development and testing, or you run the risk of, say, the video card vendor whose hardware you didn't test managing to make your team look like shitheads. Or users pissing and moaning that they spent thousands of dollars on a monstrous gaming rig and you didn't bother to actually render extra geometry just for them. If they don't try to suggest that you should have made something the majority of users would not be able to run at > 10 frames per second. On console you build towards and test on two, maybe three platforms (or as few as one!).

Yes, it was a dick move for Ubisoft to scream "pirates" on their way out the door. That was the wrong thing to say. But what could they possibly say that *wouldn't* piss off, like, the entire internet? Even quietly not developing for the platform anymore would piss you guys off.

Developing for PC from the get-go (or at least considering a port during development) would solve a bunch of problems, and it would probably be cheaper than porting after the fact. Even then, a company can out-source the PC-port, like Eidos did with Deus Ex: Human Revolution. It doesn't take as much effort and investment to put out a decent PC version, if they're smart about it, at least.

Testing against various configurations is a problem since there's no catch-all solution for that, but it's not impossible. Maintaining a good relation with the video-card vendors (there's like 2 really big ones, so it isn't that hard) should help in that regard (give them an advance copy in time, so they can tweak their drivers, *hint*).

As for the whole "PC gamers demand MOAR GRAPHICS to max out their crazy expensive rigs" argument, that can also be remedied by making your graphics engine scalable, so it runs well on all sorts of rigs (like Valve's Source-engine). High-end users can turn up shadow-resolution, reflections, anti-aliasing and the like to get better image-quality, while low-end users can just turn down the options to get playable framerates. That's what PC-games have been doing for ages, and it's worked out well for the most part.

... Or you go console only and none of this stuff you just mentioned would even be necessary.

Not wanting your always online bullshit DRM makes us all pirates? Glad to know where Ubisoft stands. I'm going to be thinking twice before ever buying another game from them PC or otherwise. No industry in the world tries this much to make the consumers hate them.

Somewhat off topic: Lets not use the term torrent as a synonym for pirate. It simply is not. In fact I firmly believe it to be the future of digital distribution. Using torrent as a synonym for steal is like using mms as a synonym for fapping. It is a file transfer/distribution protocol and nothing more.

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