Notch Unveils His New Game

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Treblaine:
0x10c

The mathematician in me is intrigued just by the title alone. Though it still reduces down to just plain '0' it is still really really big zero!

It's the hexidecimal number that translates to 268 in decimal.

Holy crap! This is the most ludicrously awesome concept I've seen pushed in...forever! Back when my love of numbers was confined to graph paper and calculators, I dreamed of this game someday existing!

I mean, wow. This is something out of the DOS age of procedural generation and systems simulation. I just hope Notch doesn't screw it up.

Andy Chalk:
"The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish," Notch explained. "Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start."

When I read this, all I could think of was "Tea, earl grey, hot."

Hardcore_gamer:
So going from the cheap and extremely casual and yet fun Minecraft to a complex and from the sounds of it hardcore space MMO that you have to pay a subscription for is the next logical step from Notch's point of view?

Am I missing something here?

I'm guessing he's just making the games he wants to make. I mean, I doubt this type of game makes Minecraft players moist, so I doubt he's aiming for the same market.

Braedan:

Hardcore_gamer:
So going from the cheap and extremely casual and yet fun Minecraft to a complex and from the sounds of it hardcore space MMO that you have to pay a subscription for is the next logical step from Notch's point of view?

Am I missing something here?

I'm guessing he's just making the games he wants to make. I mean, I doubt this type of game makes Minecraft players moist, so I doubt he's aiming for the same market.

Oh, I don't know about that. I'm an avid Minecraft player and the news of this game made me very happy in my pants. I'm really looking forward to it!

lithium.jelly:

Braedan:

Hardcore_gamer:
So going from the cheap and extremely casual and yet fun Minecraft to a complex and from the sounds of it hardcore space MMO that you have to pay a subscription for is the next logical step from Notch's point of view?

Am I missing something here?

I'm guessing he's just making the games he wants to make. I mean, I doubt this type of game makes Minecraft players moist, so I doubt he's aiming for the same market.

Oh, I don't know about that. I'm an avid Minecraft player and the news of this game made me very happy in my pants. I'm really looking forward to it!

Well I'm sure there's going to be crossover between some people who like Minecraft, and people who like coding spaceships.... but it doesn't look like he's specifically targeting Minecraft's audience.

Well alright. Notch has put his resources behind an ambitious space game. I keep hoping one of these days that some dev will emulate Yahtzee's vision for Fun Space Game: The Game. It'd be real neat to have someone get close.

Next I'm hoping he'll aim for 30-hour single-player sand box game with gobs of customization that just coincidentally gets named "People Have Yet to Realize My Genius." Just saying.

Minecraft is great because it is so simple, with so many possibilities: playing online, with all the doodads, or just sitting back and relaxing in creative mode. Anyone and everyone can pick it up and just go.

This game sounds like the complete opposite. Seriously, I have a feeling they'll go way too far, be way to ambitious, and it will end up lacklustre in all respects (Spore anyone??)
Just look at the name.... terrible decision.

I mean.. obviously we it can't be judged until it's done.

They say they're going to include a lot of "hard science" ... how about this.
Assuming we were all to just fall asleep for some reason and not wake up... perhaps they didn't realize the important fact that our sun will begin its cooling stage in 5 billion years (death of the star) and consume the greater part of our solar system?? Whatever...

weirdguy:
Because Eve Online didn't have ENOUGH spreadsheets.

man, you think Eve Online is bad?

Wait until this game gets released.

In the tech demo? you can click on any star you see and set it as a destination, enter planet atmospheres, land on planets/asteroids, all the while being able to combat other players.

but its all good, we need more massive space exploration games.

Volstag9:
Catchy title eh?

I'm particularly excited about the Duct Tape features.

In all seriousness this seems like EVE. As one of eight people who like EVE I hope Notch the best of luck.

Fix'd that for ya.

Also, wouldn't one-quarter of a quintillion years in the future be far past when the Earth was consumed by the sun? Just saiyan.

Edit: Yeah, someone already talked about that.

>Monthly subscription fee.
I'll pass. I don't have enough money to throw around on games as it is...

weirdguy:
Because Eve Online didn't have ENOUGH spreadsheets.

Eve online IS a spreasheet with graphics.

Very ambitiuos, but if he can pull it off, hes going to attract the best people out there - nerds.

Also I hate the fact you have to pay for an MMO when you first get it (With the big ones) and then again to actually play it. At least this way I can buy the game and play it without subscription

you have to pay only if you are stupid enough to buy the hardcopy. all the big ones allow free downloads of the client and trial period and then you pay for gametime.

SpAc3man:

...
...whereas the DCPU-16 specifications called for little endian.
...

Ugh! I was wondering about this and now I know... and they chose WRONG...! *readies the Lilliput fleet* ;)
(EDIT: 68k 4evah! :9)

How come you guys are all excited about this computer in a computer mechanism, or Minecrafts emulated computers but dont mention another really ambitious game out there called Dwarf Fortress ?

That game had a emulated computer in the game before Minecraft got big, players had used the mechanism system and fluid mechanics in the game to emulated a CPU with memory.

Dwarf Fortress has lots of the architecture builds of Minecraft scale, it just lacks the graphical options to show it off... and those structures cant be hand placed, you need to direct and control a army of dwarves to construct it.
Set up a camp, mine out the materials needed , build the workshops to make tools to craft other stuff, ensure supplies of food and booze ( very critical item ) , see to defences and military capacity ( including traps , siege defence equipment, training ), landscape the surroundings and often need to use or divert local water sources ... issalongagame :p.

... yet Minecraft and this barely explained confusing title gets all the limelight.

monthly fee

And I'm instantly disinterested. Unless Notch suddenly hired a huge team to work for him, I don't see myself paying a monthly fee for a couple of months' work.

Daystar Clarion:
Who wants to bet that Minecraft was a fluke and that Notch's next game won't be nearly as good or as popular?

I'll reserve judgment, but I'm highly sceptical.

Notch basically stole the idea for Minecraft from an indie game designer and has done next to nothing to actually make Minecraft any good--99% of it comes from others. On top of that, Notch has shown himself again and again to be a spoiled asshole in public.

This is one space journey I hope crashes and burns before taking off.

Strazdas:
you have to pay only if you are stupid enough to buy the hardcopy. all the big ones allow free downloads of the client and trial period and then you pay for gametime.

You have to purchase the full version of the game after your trial expires (which comes with time) before you can purchase game time.

Companies like Blizzard aren't dumb enough to let people do what you described.

Peg me as mildly intrigued. Space? Yay! Monthly subscription? Nay!

Being poor has its downsides but even if I had some extra money to spare I wouldn't tack on another bill. I like paying for a game and enjoying it forever (or until the disc goes boom) after one payment.

Colobot with X level space exploration?
(at least that is potential according to description)
Yes please!

Soooooooooooooooooooooooo who wants to help me port GCC to this 16-bit cpu :3

Who died and made Notch the new Peter Molyneux!

Sounds outlandish, and come on, assembly language is not a fun language, that's why nobody really uses it anymore. Why is Notch making it like assembly language? - because it might take a while to do a language like, say C++ or BASIC instead. A language like that could run quite efficiently in a little simulated virtual machine - it won't be fun to program with it... redstone circuits are a challenge, assembly language is a mindfuck. I'm wondering if that'll change into something more visual, like a grid based logic system, something that doesn't require a PHD and a Batman fascination to understand fully.

I think the whole idea is too geek orientated, and it's the extreme sort of geek that this game would appeal to, basically Sheldon Cooper will love this game. The pricing is horse shit as well - 13 bucks per month!, does Notch think he's making the next WOW!
Mojang are not there yet, they aren't Blizzard, someone at Moj needs to gag him quick, before he disappears up his own ass with this lofty Molyneux-style drivel. Every programmer under the sun has a massive idea for a massive space game, unfortunately most of these ideas are too lofty to ever see the light of day. If Notch does go for this and it's not some belated April fools joke, then they'll be working/procrastinating on it for years, it'll absorb every last penny Moj has. Seriously they should do something like Minecraft2 instead, let the pie stay in the sky.

Andy Chalk:
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to... play games on while waiting for a large mining operation to finish

Or you could just press Alt+Tab.

Sounds like Dwarf Fortress IN SPACE!

Wait, so we're getting specs... for the computer... in the game?

2 ways I can see this going..

First way, it will actually teach the player coding in a fun and rewarding way thus allowing people with no prior coding knowledge play and enjoy.

or people new to coding will find smashing down a brick wall with a breadstick less challenging.

Daystar Clarion:
I enjoyed Minecraft, but at the end of the day, it's just a lego set.

Notch may very well be getting ahead of himself.

Cough.

Frankly, I have my sights set more on Starbound than anything Notch is working on.

Name- Interest -1
"monthly subscription fee"I interest-10
"fully functional 16-bit CPU" - interest -1000
Because nothing says fun like spreadsheets

ASnogarD:

Dwarf Fortress has lots of the architecture builds of Minecraft scale, it just lacks the graphical options to show it off... and those structures cant be hand placed, you need to direct and control a army of dwarves to construct it.
Set up a camp, mine out the materials needed , build the workshops to make tools to craft other stuff, ensure supplies of food and booze ( very critical item ) , see to defences and military capacity ( including traps , siege defence equipment, training ), landscape the surroundings and often need to use or divert local water sources ... issalongagame :p.

I remember that game! It's by far the most complicated thing I've ever seen. But the graphics are a major turn-off for your average gamer. Also, the learning curve for DF is insane. The game is ludicrously complex and just figuring out how to start is difficult.

But yeah there are some pretty cool structures in that game. I also believe we had a "Let's Play: Dwarf Fortress" A while back where the dwarves were named after people on the forums.

As for 0x10C I'm really excited for it, I love space games and I'm excited to see what people do with this computer (also I'm going to have to learn to program a little better)

Huh well as a programmer that looks like the number 268 represented in hex.
In computing prefixing a number with "0x" usually means that whatever follows is in hexadecimal.

So 0x10c could be read as 268 in decimal, not that that makes any more sense, but that's the first thing I think when I see it.

Wait!
Figured it out (maybe)

Its actually read 0x10^c
Which if we assume is hex equals 16^12 which is 281,474,976,710,656.
You'll notice that this is (relatively) close to the year the game is set in: 281,474,976,712,644 AD.

So my guess is that it has something to do with the timeline.

EDIT for clarity:

"0x" means the following number is in hexadecimal representation
"10" in hex = 16 in decimal
"c" = appears to be an exponent; c in hex = 12 in decimal

DVS BSTrD:
This sounds a lovely light hearted adventure.

Twice. This is the second time I've seen you do this early on in a thread, and I've loved each time.

I've heard of games been rushed out the door, but when the player has to write the script themselves that going a bit to far /jk

OT: Sound a bit like Elite.

Jove:

2. If you can find me a MMO game that has a subscription fee of less then $10 dollars per month, you would have a point.

Order and Chaos Online $0.99
Graal Kingdoms - $4.00
Tibia Micro Edition - $5.00
Rise - $5.95
Neocron 2 - $7.00

That list isn't comprehensive, but there are some examples of MMO's with a monthly subscription below $10.

I think we should call it 16 to the 12.

Gibboniser:

draythefingerless:

BTW NOTCH, WHY THE FUCK IS IT 16 BIT? WE HAVE 32 NAU, AND ITS MUCH EASIER. WHY YOU HAVE TO BE SUCH A NERDY PROGRAMMER? I HATE 16 BIT ASSEMBLY!(ihateassemblyingeneralbutwhatever)

Because the game is set using 1988 technology, and I wonder how long it is, until someone builds 0x10^c in 0x10^c. Hell we've already had minecraft in minecraft.

i think he pulled the date to justify the use of 16 bit, not the other way around.

Interesting... But irritatingly reminding me that I have a computer architecture project that I have to get done.

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