TimeSplitters Dev: There's No Money in FPS Games

 Pages PREV 1 2
 

I'd sure as hell pay for it. I'd even pay for an HD re-release of Future Perfect, or even just a PC version, and I know I'm not alone in this. The Timesplitters games, even in the day, were refreshing and memorable, and people can still appreciate that.

Basically, Kickstarter it. Let word of mouth and a few inevitable articles covering the campaign be your advertising. You can even cut back on graphics to save costs; I don't think there'd be any complaining if it wasn't the most high-poly, cutscene-filled, realistic game on the block. Take a page from Valve's book: style is more important than expense.

The people will thank you for it.

Says the guy who sold out to publishers and got his company destroyed in the process. Its funny he should bring up that multi-platform mess that was Crysis 2, as Crysis 1, a PC exclusive, was definitely profitable.
There are plenty of profitable first person shooters. His company even made a few before selling out.

I'm not surprised no one is interested. Most of the new kids that joined this generation have no idea what TimeSplitters is.

Why not just use the same Engine as last time or something? I'm flat out broke, and I'd pay 40 for Timesplitters 4. Just have the popular characters and humour and that spectacular map editor and bam; you've already got hordes of TS fans beating down your door desperate for the game.

Honestly, what a puss. Grow a pair Ellis.

Do you people just not want to make the game? Than fucking say so. Seriously, a Timesplitters 4 wouldn't even need to be that tech heavy. Release it as a 20 dollar XBLA, PSN, and Steam game in between the CoD downtime and you'll make a killing. It's a much better gamer for College roommates and sit down sessions with your friend than CoD is, and the bots are fun within themselves.

If I'm interested in this game and willing to buy it, you can bet your ass that there's gonna be a lot more qualified gamers willing to buy it.

Anyone else of the opinion that we should just say "good riddance"? The guy's been in the industry a long time and has given us a lot, but ultimately what we need now are people willing to make a difference. Some industry veteran leaving his franchise by the wayside to make shallow and pointless iOS titles is not going to step up to the plate. Here's hoping that this news story will put Timesplitters back into the spotlight and folks don't stop talking about it, maybe then someone willing to do something different will hear y'all.

So Crytek are holding onto the copyright of Timesplitters, but doing nothing with it?

I propose these guys get on a new game, completey 'different' to Timesplitters, and include a citrus based weapon.

I sincerely feel that people will get behind 'LimeSpitters' and buy it in droves!

Honestly, if even part of the reason is that someone bought the license out and intends to do nothing with it except stop anyone making games that make Crysis look less fun, then balls to em.

It's not that there is no money to be made in FPS games, If the game is good, we will buy it.

Yeah, frankly I can't see why it wouldn't work. TF2 is doing pretty fucking good and we ALL know that's what Timesplitters 4 multiplayer should be aiming for. Not insane graphics, just wacky combat. Pleeeeeeeeeeeeaaaaaaaase.

Fuck it, if you just reskinned some TF2 models and added plot and got rid of silly things like "balance" you'd basically HAVE a new Timesplitters.

jdogtwodolla:

*Watchs video* I was going to do work today. Then my PS2 loaded up and I was playing Timesplitters: Future Perfect again.

"I mean, [look at] Crysis 2: great game, but there's no way it came anywhere close to recouping its dev costs."

Interesting he chose Crysis 2 as and example as Crysis 3 has JUST been announced and also his former company Free Radical has been subsumed into Crytek (developers of Crysis) as Crytek UK.

Hmm, and I think it's a mistake trying to compete with Call of Duty head to head like that. Battlefield 3 excelled by focusing more on PC where MW3 was weak. Further CoD CANNOT compete with free-to-play models or even TF2's integrated user generated content via steamworks. Things like the polycount contest to develop new weapon models the developers just have to give new weapon attributes. And a co-operation with WETA workshop in a line of new weapons.

I don't think it's a super dumb move to try iOS gaming, there is actually some great potential there (stop laughing and try the game RAGE for iOS) but I think it is still too limited. Maybe he should have considered XBLA or Steam indie titles.

RaNDM G:
I'm not surprised no one is interested. Most of the new kids that joined this generation have no idea what TimeSplitters is.

They could counter that by HD Re-releases of the Timesplitter's trilogy, raise some easy cash and advertise for a 4th game. After all, every other developer and their dog is making easy money with HD re-releases, why not with Timesplitters. I am kinda narked that playing Timesplitters 1 on my PS2 it looks barely any better than latter N64 games like Perfect Dark.

DiamanteGeeza:
Sadly, in order for a publisher to pick it up, it would need to "be as good as Call of Duty or Battlefield" by which I mean the only thing publishers seem to value these days is what a game looks like, and that's the expensive bit.

Sad and short-sighted, but true.

When in actual fact, more developers should be doing the opposite, making games like CoD and Battlefield as good as TimeSplitters.

I frigging loved TimeSplitters, and in all honesty, TimeSplitters 2 was the only game that even vaguely tempted me to buy a console last generation. Like others have said, if an HD collection was released, I would be there day one, throwing my money at it.

Hookah:
WHERE IS TIMESPLITTERS 4? I DON'T CARE ABOUT YOUR IOS GAMES. I WANT TO SHOOT MONKEYS AND ROBOTS AS A GOTH TEENAGE GIRL WITH A HARPOON GUN.

That is all.

Also this. Who wouldn't want to play a game where its zombies vs. the gingerbread man, snowman, a monkey and a squid?

Captcha: Never Quit. Damn right!

Id bbuy TimeSplitters 4.HAve sunk many hours in the previous games, who doesnt like hunting monkeys. :-0

To be honest given how influential and big TS was on consoles when it was released it would probably be one of the only FPS IPs that might actually stand a chance to be bought. Bulletstorm only sold 1.37 million(this doesn't include DD) and apparently didn't make any profit from it. So either FPS devs need to make lower budget games or just assume new IPs will be loss leaders at the moment. Source VGchartz.

It doesn't help that because of CoD and the sheer volume of FPS games out at the moment that a lot of people are just a bit burnt out on the genre.

Swyftstar:
You don't have to make it a "AAA" (read, incredibly expensive to make) title. Hell Timesplitters was never about the graphics anyway. Just put in the humor and the signature character designs and gameplay.

But that's kind of the problem he's alluding to. Most developers can't bank roll development without getting a publisher to fund it, and he outright said none were willing to do it. Yeah, it sounds simple when you say just make it unique and don't worry about AAA graphics, but that makes big publishers even more nervous, not less. They know what sells the most and that isn't it. So even on a lower projected budget they're going to worry about the very real possibility that they won't make their money back. Now something like Timesplitters 4 would stand a better chance of earning a profit than a brand new franchise, but it's still a risk that most publishers aren't interested in.

This is another thing I don't like about the major publishers business models too. There is a reason that the only company really making unique and interesting FPS titles is Valve these days though. They can not only fund development themselves and have the name recognition to ensure good sales, they also simply don't care about making anything other than whatever new idea tickles the right creative nerve in the team. Big publishers do not operate that way and we're all worse off for it.

NO

NO

NO

IT'LL PRINT MONEY! I PROMISE!
TAKE THE RISK! SHOW THEM ALL THAT MODERN NON-SERIOUS SHOOTERS DON'T HAVE TO SUCK!

This news almost brings me to tears!

KICKSTARTER IT, PLEASE! I'M BEGGING YOU!

IT WILL BE MY FAVOURITE GAME EVER IF YOU JUST KEEP THE SPIRIT!

KILLING MONKEYS WITH BRICKS IN A CHINESE RESTARAUNT WILL ALWAYS BEAT THOSE NO SCOPING BASTARDS! COME ON!

DO AN HD TRILOGY RE-RELEASE! YOU'LL SEE!

PUBLISHERS ARE STUPID!

DiamanteGeeza:
Sadly, in order for a publisher to pick it up, it would need to "be as good as Call of Duty or Battlefield" by which I mean the only thing publishers seem to value these days is what a game looks like, and that's the expensive bit.

Sad and short-sighted, but true.

I don't doubt that this happens, what I doubt is its validity as a business strategy.

Coca Cola dominates the soft-drink market completely, it rakes in billion consistently every year, now if you want to break into the soft-drink market how close do you possibly hope to get by trying to be as much like Coca Cola as possible? You'll always be seen as the inferior imitator and as close as you get you'll always be compared unfavourably with what is more well established.

Really Battlefield vs CoD is Pepsi vs Coke. Any other cola is worthless.

But look at the ONE place in the world where any softdrink outsells Coca Cola: Irn Bru in Scotland.

Irn Bru is NOTHING like any kind of Cola, it is fluorescent orange and has an indescribable taste, like bubblegum ice cream. It is DELICIOUSLY moorish and widely beleived to be a good hangover cure. See I think it succeeds because it is NOT trying to be like Coca Cola, it is being its own thing.

Now, I'm not saying that selling sugar water is very similar to Video games, but it's a similar precedent in how much Coca Cola dominates a market like CoD does.

Grey Carter:
"I spent the whole of 2008 going round talking to publishers trying to sign up TimeSplitters 4," he said. "There just isn't the interest there in doing anything that tries to step away from the rules of the genre - no one wants to do something that's quirky and different, because it's too much of a risk. And a large part of that is the cost of doing it."

Timesplitters as a franchise is quirky and different, that's for sure.

But by the time the game gets to its fourth iteration I doubt you can continue to use that description. Can these publishers not see how good the previous games were and the sort of fans they had way back when games were actually good. Timesplitters isn't some risky new IP it's a damn fine, respected franchise with killer multiplayer. Multiplayer makes money these days doesn't it?

I would like to say that I don't believe people who ONLY buy Call of Duty exist... but I know it's true. They really do exist and they're suffocating this medium. Vote with your wallet people!

Has a point, but there are some exceptions, most notably Bioshock.

Daveman:
Yeah, frankly I can't see why it wouldn't work. TF2 is doing pretty fucking good and we ALL know that's what Timesplitters 4 multiplayer should be aiming for. Not insane graphics, just wacky combat. Pleeeeeeeeeeeeaaaaaaaase.

Fuck it, if you just reskinned some TF2 models and added plot and got rid of silly things like "balance" you'd basically HAVE a new Timesplitters.

No way. Timesplitters 2 and 3 still shit all over TF2.

Pansy. That's a lame excuse and he knows it. It's a tough market but its not as if there is only one game that comes out a year that's an FPS that makes money. If he wants to find a better market fine, just say there's too much competition but don't phrase it like CoD is the king and nothing else makes money at all.

Redlin5:
Kickstarter man, I don't care if you won't make back your money. This game must happen! D:

Yeah, that's a good business model. You're basically telling the guy to sink a ton of money into a game people won't buy so he can go into debt, but as long as you get a game out of it, you're good. *slaps forehead* C'mon, people. Remedial logic isn't that tough to understand.

Timesplitters was always the king of split-screen multiplayer in my opinion. It practically invented half of the features found in popular multiplayer FPS today. The mapmaker that was so popular in games like Halo were basically ripped right from Timesplitters, and even game modes such as Virus have been copied by countless other games.
The games (excluding number 1) were never half-assed. The controls were good, the campaign was hilarious, and the whole quirky vibe of the games were totally unique. Deadwina, The handyman... The Injector anyone?
"Do you see what your cunning daughter has done? My mother sucks lollipops in hell!"
"Is that a gun in your pocket, or are you just happy to see me?"
^ just like CoD, right?

Where the games shone most, however was the split-screen multiplayer facet. For some reason both bots and split-screen have died out in recent years. I have no idea why...it's utterly infuriating. The only good split screen FPS I can think of from this generation is Halo 3, and not even that had bots.
Timesplitters was never meant to be a game you played online like CoD. If you only had one friend over, you played with bots instead of having to play 1v1 repeatedly in an extremely boring fashion, or play online with lag, strangers, trolls, and people who just don't understand the concept of 'fun'.
Timesplitters games are not grungy, competitive e-peen games, they are the epitome of social split-screen FPS. You did stupid things with friends against the bots, like making a game with only mines as weapons, holing up in a room with a friend, surrounding yourselves with mines and seeing how long you could survive against the bots. There was so much choice in what you could do in multiplayer it wasn't about being competitive, it was about dicking around. You could choose to make your own map or play a pre-made one, you could choose which weapons you wanted to load into the map, you could choose the game mode, you could choose the number of bots, which bots you wanted, and choose the bot difficulty. Hell, you could even choose whether you wanted the characters to have super huge heads, or shrink every time they died.

Timesplitter would hit a whole market that is completely empty at the moment. It's a tongue-in-cheek, light hearted FPS that never takes itself seriously and is geared toward split screen multiplayer...with bots. There is nothing filling that niche at the moment, and I swear on my life, it's a niche that not only I'm wishing was filled.

But yeah, since CoD and Timesplitters are both geared toward the same demographic, and are both so similar, I guess Timesplitters would inevitably fail.
/shrug

*cough* CoD is the worst thing to happen to FPS since ever *cough* Timesplitters 2 and 3 were the best FPS games ever made. *cough*

 Pages PREV 1 2

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here