Listen I except that its GREED but that in and of itself isn't an acceptable way for a company to behave. Movie theater owners don't stop a movie in the middle of a showing and tell the audience " If you want to watch the rest you have to pay a fee "( not even the indie movies do that keep in mind they don't have a lot of cash either ). Books aren't sold a single page at a time my point is that D.L.C isn't being used to add content but being used to force the person who PAID for the content to pay yet again. You wouldn't pay twice for the same book , movie , music so why would you pay twice for content that you already paid for. ( This is the ONLY response I will do )
Blah blah general righteous indignation that actually doesn't address the specific nature of the specific product.
Seriously, that's all this and most of the posts are in this thread.
1) No one is being forced to pay twice for content in this. The model is closer to, for example, League of Legends. No really. In League of Legends, you get ALL the content downloaded to your system. Every champion comes downloaded with the game. However to USE a specific champion, you have to earn the right to unlock it.
In the case of this game (and Skylanders which uses the EXACT same model), that unlocking is done by physically purchasing the toy related to the content. Get the toy, get the content for the toy. The toy and the content are intermarried, and the content is incomplete without the toy.
In essense, you're paying for the toy, and the toy comes with the right to use it in game.
With what they're describing for THIS game, the toy AND the content are even more related--as in the content interacts with the toy itself. You're not paying twice to get the same content--you're paying once and getting two kinds of related content in two completely different media.
2) Logistics. You have to, with each toy, figure out how to distrubute the software that relates to that toy. You can't 'not distribute the software.' That means that you either have to have the software packaged with the toy, have the software downloaded off the net, or have the software included in the original package.
Let's look at each of these three options:
1) Having software with the toy.
This means either having multiple versions of the software with each toy, OR having multiple versions of the toy for each platform. Both of these are needlessly expensive, given digital distribution, and are the most hassle for the consumer. No one wins with this model.
2) Having software downloaded after perchasing the toy.
This is a possibility, and if the game has enough longevity, they'll have to do this regardless. However, this also includees some small hassle for the consumer. It's more convenient than the first option, but it's less convenient then...
3) Just have the damn software on the disc.
Okay, look. Let's be realistic. They know well in advance their toy distribution--even if they've not been manufactured yet. Doing this is the least hassle--you hook up the new toy and BAM it's already there. Bang. This is the most convenient option for everyone in this SPECIFIC model.
This is a game which involves marrying toys and game... it's a new model. The old assumptions don't count.