Massive EVE Online Superbattle Blocks The Stars

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Titans were in the battle.

How many times did a Doomsday Device get used?

I had a friend on the losing side of that battle. I asked him how it went the day after (yesterday) and he told me the losing side have already recovered most of thier assets.

Tried EVE once, wasn't impressed. But this is mind-blowingly awesome.

R.Nevermore:
MMOs can develop such interesting stories...

The great plague of Azeroth
The Eternal Conflict of the Pandemonium Warden
and now The Battle of Asakai

What else am I missing?

You're missing The Great War in EVE, when Band of Brothers was attacked and dissolved from within.

I just watched a section of the largest battle between real humans ever to take place, in terms of losses and scale of the battlefield.

And nobody died... ..I think that counts as a giant F-Yes for progress?

I'd love this game, if only it wasn't a blasted MMO...

Ohh man I love how it all started because of one guy's mistake.

But this just reinforces why I think beam weapons suck- you see the start and end points- but it's very hard to tell which way the attack is going. That's why Star Wars was so good- everyone just had rapid rire turbolasers. Even colour coded! You could tell what's what at any distance.

Also are those red explosions ships blowing up, jumping in and out of hyperspace, or both? This battle looked great when panning around, but it kind of dropped the ball with explosions. If it's going for realistic depiction I suppose it makes sense though.

Smolderin:
Watching the video, I am pretty impressed with the players coordination. All that Eve lingo being thrown around sounded like something straight out of a science fiction movie when commanders are trying to coordinate an assault of some sort. Very cool. And the light shows were pretty as well. xD

Yea it's pretty cool. It's the organization that goes behind it. Players can form fleets of up to 256 players. 1 fleet commander, 5 wing commanders, 10 squad commanders per wing commander. 10 squad members per squad (including the squad commander). Each one can have skills ingame to boost their squad, wing, fleet. They all use teamspeak offcourse. A great FC can handpick a fleet (create squads with ship different ship types -> dps, support, stealth bomb, etc...) and coordinate it via teamspeak. Give short commands and the fleet obeys without question. Puts a lot of pressure on the FC tho. If shit goes south, he is the one to blame. Try explaining you just got 300 billion isk worth of assets blown to hell xD.

It's the most fun in small fleets imho. As has been stated before, large battles turn out in clusterfucks with 90% time slow down to compensate for lag. Funny thing is that a good FC will also take lag into account to win.

Squilookle:
Ohh man I love how it all started because of one guy's mistake.

But this just reinforces why I think beam weapons suck- you see the start and end points- but it's very hard to tell which way the attack is going. That's why Star Wars was so good- everyone just had rapid rire turbolasers. Even colour coded! You could tell what's what at any distance.

Also are those red explosions ships blowing up, jumping in and out of hyperspace, or both? This battle looked great when panning around, but it kind of dropped the ball with explosions. If it's going for realistic depiction I suppose it makes sense though.

Jumping in via a sort of jump gate. Those big ass capital ships (titans) can create a 'bridge' through space jumping several systems at once. Allowing entire fleets to jump through. The red explosion that completely blinds the screen was a dreadnought blowing up if i'm not mistaken. And most ships in eve don't use lasers :p. Most of those colour effects you saw were tractor beams, armor repair support etc. Most ships are artillery, missiles, gun turrets, etc... The big capital ships are mostly lasers tho yea. Those ships usually fight big battle(=lag) and lasers don't have reload times for switching out crystals. Missiles etc do.

PS: you might not be able to see where the lasers are going. But someone getting hit by the barrage of the revalation (amarr dreadnaught, using lasers) will certainly know what hit him (after the concussion wears off).

As awesome as those pretty lights are, I can't help but wonder: Who won?

"Tensions had been brewing for years... A small navigational error was the spark that lit the powder keg. As soon as the response to the distress call came in it was clear; the Battle of Asakai had begun." - [REDACTED] (Found in safe floating in the debris along with logs from the ship where the navigational error took place)

Don't play EVE...but man that is awesome.

That one dude is gonna have to pay a lot of allies ship bills.

Worgen:
I like that this is pretty much how ww1 started.

Phew! I'm glad I wasn't only one who thought about the similarity.

But it was pretty scary sight if one would imagine that this could happen for real one day

How does the game deal with collisions (and clipping, for that matter)?

With so many ships warping into close proximity, you would think this would be a serious practical problem.

Holy crap, I love EVE Online. I'll never play it, but the fact that this can happen, and look so awesome in the process, is magnificent.

As Awesome as this occurance is, my big problem with EVE is that it's very slow and something cool like this generally only happens once in a blue moon.

I also have to question the reality of this because I seem to remember when I played that EVEs Devs mentioned that if you planned to have large battles to notify them so the game could be configured to handle it. They even had an annoucement for this at one point, and a lot of the more critical EVE players in the game commented a few times about how horrible EVE's coding actually is.

The point is that if this was really spontaneous I'd imagine EVE would have crashed. I'd guess at least a few players on both sides got together and decided "hey, let's have a big battle for fun" and acted the role of setting it up spontaneously, informing CCP ahead of time, which is why the servers didn't pretty much explode and ruin the entire thing.

Of course knowing EVE my immediate guess would be that not only was it set up, but ship manufacturers on both sides of the conflict were the driving force, knowing that with all these decimated ships there would be a drive to replace them, and a lot of ISK to be made. It's sort of like Hulkageddon which seems to largely be fueled by Hulk manufacturers who realized that once someone has a Hulk on a toon they don't generally need another one, they just sit back to make money, and if they take care of it, it lasts a good long while since they aren't the easiest things in the world to gank especially with people creating "Battle Hulks" which can be kind of annoying decoys. Hulkageddon involves destroying a lot of hulks, handing out some "prizes", followed by a rush on replacing them to the ship manufacturers, anyone mining with a Hulk probably having the ISK to buy another one which goes directly into the pockets of the makers.

Just my thoughts. One has to wonder, with the loss of some of these Titans and Super Carriers, how many were ready to be sold to corps that lost them and didn't have to haggle over price? Not to mention that ships like Drakes that seem to get decent amounts of PVP use are lost in bulk with some regularity and there was probably a decent amount of bulk sales for "scrub" ships like that. On the PVP front if people are using decent ships even those fighters and specialty frigates can cost a small fortune (and months of training to fly well), small doesn't nessicarly mean "humble" in EVE.

Those are my thoughts at any rate. If I had to guess I'd say ship manufacturers played everyone whether it's realized or not, and CCP knew this was going to happen ahead of time. If true this can make it more or less awesome depending on your perspective. More awesome if your a big fan of corperate scheming, less awesome if you think it's cool because of the size of the event and how spontaneously it happened.

Who won? or were there just survivors?

NICE! I saw that! I was randomly flying around and I stumbbled past this when it was starting.... I looked at what had to be 1000 ships at the time fighting and said, "hmmm been playing for less than a week....... yeah"
image

I GTFO so I never saw it get bigger.

Worgen:
I like that this is pretty much how ww1 started.

Yes, but WWI at least involved a political assassination - all this (virtual) death and waste was purely by accident. There should be at least ballad or poem or something dedicated to that level of stupid irony.

Challenge issued, internet.

That is so goddamned cool. I love that shit like this happens, and I wish more MMO's allowed for that kind of random, emergent stories. I also kinda wish I enjoyed EVE, so I could participate. >.>

My ideal space game is a three-way mix of Star Trek: Bridge Commander, Freespace, and Mass Effect. Didn't some space games get super-kickstarted? I should keep an eye on them.

JSoup:

The Ragnarok of Ragnarok Online, although I'm not sure if that name ever fully caught on or not.

Oh? I used to play RO a lot. What is this "ragnarok of Ragnarok online"? I'm curious.

aegix drakan:

JSoup:

The Ragnarok of Ragnarok Online, although I'm not sure if that name ever fully caught on or not.

Oh? I used to play RO a lot. What is this "ragnarok of Ragnarok online"? I'm curious.

I think it was 2005 or so, but iRO had a major hacking incident, surprising no one (the game had been hacked to hell and back in other countries, particularly Korea and Gravity Co. was proving themselves to be major fuck ups). The servers went back up...and back down...and back up....and back down...rinse, repeat. I recall making a leveling the same character five times over the course of two weeks before I gave up.

Anyway, it turns out a group of people hacked the servers for some damn reason that was never shared, but it's been noted that a bunch of the early RO private servers came into existence not long after all this crap was over, so it's assumed that some of the hacking was done for the same reason kRO was attacked long before this point (that is, to steal resource files so the full game could be emulated outside of company control, this led to the development of the first RO emulators). Long story short, a bunch of resources were lost, the game kept being brought up when it wasn't ready, a bunch of people had their accounts banned because they asked for a refund for paid time lost (including me), Gravity Co. lied out their security and tried to deny that any hackings took place.*

*To elaborate on those last two points, the exact problem they were having with the servers was leaked by a Gravity Co. employee. It seems that all of the username, passwords and credit card information wasn't encrypted like it should of been. It was literally kept in an unprotected spreadsheet in the main login server. Logging in would make a program check the information you entered against whatever they had in the master spreadsheet and would then allow you access to the game if everything matched up. The hackers just got into the main login server, copied the spreadsheet and did a mountain of other problematic things. This left Gravity Co. with the problem of firstly figuring out what was taken outside of all login information, see if anything was damaged, repair said damage and then get the servers back up. Oh, and, you know, getting around to telling the userbase that all of their credit card numbers were potentially lost. You know, if they have time.

At a convention a few weeks later, a few fans known in the community (a few popular RO sites, like RagnaMart, and then a couple that hung around GFAQs, which is where I first caught this story) questioned GodPoing (the head GM at the time, not sure if she's still with the company) about all this in front of an audience. She first tried to deny that anything happened, they were just having some server issues. The information leaked by the programmers was put in front of her. She cracked and admitted that a hacking took place. Some files were missing or otherwise damaged and the constant resets of the previous month was part of them trying to fix it (I'm under the impression that they couldn't actually fix any of the problems, so they just loaded an older patched version of the game into the servers and that's how they got around the issue...by basically dodging it).

I first saw the title The Ragnarok of Ragnarok on the GFAQs forums and then tossed about here and there on other RO forums for a while. A quick Google search doesn't give me anything, so I guess it either didn't catch on or fell out of use. The title wasn't just cute, it was fairly apropos. Ragnarok is supposed to be the falling of the old gods and the big reset button for the world, from which new, better life will spring. And, well, that's what happened. GodPoing stopped logging in as often as she used to, the moderators backed off on dicking with the players as much as they used to, the support team started actually responding to problem reports and suspending trolls....all the bad shit was washed away and the game became as peaceful and playable as an MMO with little instruction can.

rcs619:

jollybarracuda:
Wow...it doesnt even look like a space battle in those images, just a giant spider's web composed of space ships and lasers...Frakkin' awesome.

spectrenihlus:
This is what all MMOs should strive to become. Don't try to direct the player let the players direct themselves.

The one real downside of EVE is that the major fleet battles aren't actually fun. The game's architecture literally can't handle it.

Basically, when a bunch of players all pile into the same system, a mechanic called "time-dilation" kicks in. It slows the game down so that everyone's individual commands reach the servers in order. In the big battle, the game bogs down to unbearable levels. For example, in this battle, the time-dilation was up to the maximum of 90%. The game was only running at 10% speed the entire time. 1 minute of gameplay took 10 minutes of real-time, for example.

It's better than it used to be, when the server would just lag out or crash completely, and it certainly *is* an interesting story to read about and catch screenshots of. It just isn't fun to actually be in it, attempting to play the game in a situation the hardware just can't support. Which is something CCP always seems to neglect when they advertise EVE's huge, "epic" battles.

I always enjoyed black-ops stuff myself. Sneaking around with a dozen or so guys in stealth-bombers and recon-cruisers, ganking anyone unlucky enough to bumble into our path, before fading back into the shadows as he raged in local chat about what cowards we were >:)

Really any of the small-gang PVP is a lot of fun. 10-20 dudes rolling around in cruisers, battlecruisers and whatever else, shooting the shit in Teamspeak while you shoot people in EVE. Goodtimes.

But yeah, if EVE's endgame content (sovereignty wars, huge fleet fights, capital/super-capital ship engagements) were actually playable and/or fun, then I really think it would be one of the best MMO's around easily. In its current state though, it is an extremely interesting, if currently flawed, experiment in player-driven content and sandbox gameplay.

Obviously 2800-3000 people found this aspect of EVE fun. Everyone enjoys their own thing. For me, it's big mining ops.

JSoup:

aegix drakan:

JSoup:

The Ragnarok of Ragnarok Online, although I'm not sure if that name ever fully caught on or not.

Oh? I used to play RO a lot. What is this "ragnarok of Ragnarok online"? I'm curious.

I think it was 2005 or so, but iRO....

*snip*

...The title wasn't just cute, it was fairly apropos. Ragnarok is supposed to be the falling of the old gods and the big reset button for the world, from which new, better life will spring. And, well, that's what happened. GodPoing stopped logging in as often as she used to, the moderators backed off on dicking with the players as much as they used to, the support team started actually responding to problem reports and suspending trolls....all the bad shit was washed away and the game became as peaceful and playable as an MMO with little instruction can.

AAAAh, so it's the Ragnarok of Ragnarok that I have to thank for the various free servers I joined over the years (Still have a char, a high level sniper, on LuminaRO, actually). Thanks for the story. :) I'm glad that it led to Gravity starting to treat the players with a more respect too.

So is this battle going to start a war or something?

Does... does anybody else just see a bunch of lights and penises?

rcs619:

jollybarracuda:
Wow...it doesnt even look like a space battle in those images, just a giant spider's web composed of space ships and lasers...Frakkin' awesome.

spectrenihlus:
This is what all MMOs should strive to become. Don't try to direct the player let the players direct themselves.

The one real downside of EVE is that the major fleet battles aren't actually fun. The game's architecture literally can't handle it.

Basically, when a bunch of players all pile into the same system, a mechanic called "time-dilation" kicks in. It slows the game down so that everyone's individual commands reach the servers in order. In the big battle, the game bogs down to unbearable levels. For example, in this battle, the time-dilation was up to the maximum of 90%. The game was only running at 10% speed the entire time. 1 minute of gameplay took 10 minutes of real-time, for example.

It's better than it used to be, when the server would just lag out or crash completely, and it certainly *is* an interesting story to read about and catch screenshots of. It just isn't fun to actually be in it, attempting to play the game in a situation the hardware just can't support. Which is something CCP always seems to neglect when they advertise EVE's huge, "epic" battles.

I always enjoyed black-ops stuff myself. Sneaking around with a dozen or so guys in stealth-bombers and recon-cruisers, ganking anyone unlucky enough to bumble into our path, before fading back into the shadows as he raged in local chat about what cowards we were >:)

Really any of the small-gang PVP is a lot of fun. 10-20 dudes rolling around in cruisers, battlecruisers and whatever else, shooting the shit in Teamspeak while you shoot people in EVE. Goodtimes.

But yeah, if EVE's endgame content (sovereignty wars, huge fleet fights, capital/super-capital ship engagements) were actually playable and/or fun, then I really think it would be one of the best MMO's around easily. In its current state though, it is an extremely interesting, if currently flawed, experiment in player-driven content and sandbox gameplay.

You speak the truth. Most fun I ever had in the game was back in the spring/summer 2010 during the big NC war, running with a small recon group. Deep in Red Alliance turf, we ganked a Tempest that apparently belonged to the captain of the team that won 2nd place in that year's alliance tournament. We cloaked and faded, but stayed in local, and the rest of his alliance team showed up a few minutes later, and we got to see them bitching to each other in local (in russian of course) and linking all our character names. That was good stuff. When he showed up again, this time in a hurricane, we pursued, and pushed him right into a second recon team that were bracketing with us and they got his ship and pod :)
http://eve.battleclinic.com/killboard/killmail.php?id=10438510

That was a good day, small fleet ops are fun as hell, especially when you can step up your game and start rolling t3 cloakies.

what I want to know is how many players got out of that intergalactic shitstorm alive!

Hahaha look at that massive cone shaped battle going on in there. A clusterfuck if I ever saw one.

a video from it i just saw.. shows a a good amount of the battle :P

For a space battle, that sure didn't look very spacious. Can I assume it's because of the limits on the size of the field? Or do EVE players just enjoy a good metallic cuddlefest hoedown now and then?

For those who need a sense of scale: at about 17:05, there is a zoom out of the battle. The smallest visible ships are the battleships. When you're flying as a standard fleet member (i.e. the rifleman of the fleet as opposed to a medic/logistics, scout, or commander, who often use smaller craft with faster lock-on times) you're usually flying in a cruiser or battleship-sized ship.

So everything else you could see were carriers, supercarriers, dreadnoughts, and titans. You couldn't even see the frigate and cruiser-sized craft that likely made up the majority of the fleets.

Lt. Rocky:
For a space battle, that sure didn't look very spacious. Can I assume it's because of the limits on the size of the field? Or do EVE players just enjoy a good metallic cuddlefest hoedown now and then?

Those ships are huge. Also with the way movement works, there isn't really any reason to fly around if you're a huge sized ship.

tangoprime:

You speak the truth. Most fun I ever had in the game was back in the spring/summer 2010 during the big NC war, running with a small recon group. Deep in Red Alliance turf, we ganked a Tempest that apparently belonged to the captain of the team that won 2nd place in that year's alliance tournament. We cloaked and faded, but stayed in local, and the rest of his alliance team showed up a few minutes later, and we got to see them bitching to each other in local (in russian of course) and linking all our character names. That was good stuff. When he showed up again, this time in a hurricane, we pursued, and pushed him right into a second recon team that were bracketing with us and they got his ship and pod :)
http://eve.battleclinic.com/killboard/killmail.php?id=10438510

That was a good day, small fleet ops are fun as hell, especially when you can step up your game and start rolling t3 cloakies.

Yeah, that last war with the NC was kind of the beginning of the end of the old-EVE, in my opinion. Before that, null-sec was a lot more fractured. BoB was basically dead (for like third time) back before they reformed into Raiden. The Goons were basically dead, until they cut a deal with Tau Ceti and basically pitched a tent in the NC's back yard. It was an interesting time. Yeah, the North was getting stagnant, but there was a lot going on down south and in NPC space. Northern Coaliton. (the alliance) was just forming, and the big conflict was trying to push the last former BoB allies (RED Overlord, NC., EvOkE and such) out of the north now that the previous BoB war was winding down.

Then Dominion hit, the supercarriers got buffed into the most powerful ships in the game, and the sov mechanics were changed to encourage even more blobs to make the structure-grinds go quicker. Then the russian alliances really started to cooperate, and you had White Noise, XxDeathxX, RED and Solar, all of whom had turned their drone-wealth into a huge supercap fleet. Once EvOkE, NC., Raiden and Pandemic Legion all joined up with them, you basically had the largest capital/supercapital fleet in the history of EVE, all aimed at the Northern Coalition. This was really the first time anyone had seen such massive supercarrier fleets, and the titan buffs meant insane numbers of them got dropped too. Then the NC died, the goons looted its corpse to scoop up most of their former allies and they formed their own super-coalition to fight off the remaining russian aggression before that war finally leveled off and ended.

Now all of 0.0 is basically just four super-coalitions. The goons and friends up north, the SOLAR lead russians in the east, the Honey Badger Coalition (Test Alliance, Pandemic Legion and friends) in the southwest and N3 (NC. and buddies) in the mid-south). And even those latter three have been known to cooperate at times, so in some ways it's almost like EVE is divided up between goons and anti-goons at the moment, and unless you want to irk out an existence in high-sec, low-sec or NPC 0.0, you *have* to join up with one of those groups. Conquerable null-sec has basically been closed off to everyone else at the moment.

If I had to list what I think the main issues with EVE are right now... it'd probably be three things. The main ones are the current sov and moon mechanics. No one wants to fight a sov-war any more. Sovereingty warfare is not fun, and is just grind after grind as you kill structures. Honestly, there is just no incentive to go out and take sovereignty since ALL the real money in 0.0 comes from moons. The moons are the other issue. Moon minerals are too much risk-free isk. Like, all the owners of technetium in the game (the rarest, most valuable moon mineral in EVE) are literally part of a cartel, with an active agreement not to try and take each other's moons, so that they can all manipulate the market to raise prices. Moons, especially tech-moons are the only thing worth fighting over, and the major powers have all agreed not to while they rake in crazy sums of isk for free. This kind of leads to the third problem, the blob and supercap proliferation. Sov mechanics and structure-grinds like killing POS towers encourage blob warfare to kill them as quickly as possible, or to defend against the blob trying to kill them. When combined with the previous moon issue and the overwhelming strength of supercaps and capital ships in general, you've got people tossing around supercarriers in groups of 50+ regularly now. Titans travel in groups of 20 or more and the *only* real answer against a blob of titans, supercarriers and carriers is an equally larger blob of them. The other problem is that the supercaps just don't die. I mean, look at this fight. Well over 100 supercarriers were used in the fight, and at least 20 titans (probably more but I haven't counted). At the end of the fight only 3 titans and 6 supercarriers died. They just don't die off often enough to offset the massive stockpile of them that the major alliances build up.

I'm not even sure how you fix EVE's current problems, really. Not without making huge, drastic changes. That's part of the reason I'd stopped playing. I'd already flown all the sub-caps I wanted (I love battlecruisers and cloaky ships :D ) and while I would love to fly a carrier, the only things they are good for are ratting, hauling or fighting in high-lag fleet fights where they are basically expendable compared to the supers and titans involved. I've been in a few of those big fights as a sub-cap pilot and they just aren't fun. They were barely even playable before time-dilation, and only marginally better even after that. EVE just got to the point for me where it was much more interesting to follow the politics and news than it was to actually play. I love the game's potential, but I just don't like the current gameplay climate.

Scytail:
Those ships are huge. Also with the way movement works, there isn't really any reason to fly around if you're a huge sized ship.

I'll take that as a yes to the latter question, if there's no reason why the ships would want to distance themselves given their lack of movement.

Orbot_Vectorman:
My god, I can only imagine how that mistake went down,

Pilot 1: Alright I'm gonna scan that ship

The ships main cannon goes off and slams into target ship,

Pilot 2: What the? Oh no you didn't!

Pilot 2 calls in reinforcements, upon arrival

Pilot 1: CRAP! *Getting on com* HELP! I'M GETTING ATTACKED!

Pilot 1's reinforcements rush in and battle starts.

It went a bit more like this:

Pilot 1: WOO! I'm in the most expensive ship in the game and it's got a warp drive! Button on the left warps off my allies and button on the right warps off my own huge multiple billion ISK ship incapable of defending itself against smaller ships!

Pilot 2: Hey mate! Think you could warp us off to this system Asakai, there's a few smaller ships there that we want to ambush and kill.

Pilot 1: No problem! Let me just press this button on the right here for you!

Pilot 2: WAIT! .... Ugh... Calling for reinforcements, Pilot 1 just warped our most expensive ship on it's own into enemy territory... If we rush we can get there before the enemy does... maybe...

Gilhelmi:
Titans were in the battle.

How many times did a Doomsday Device get used?

Zero :P

Took place in low-sec. Can't use Doomsday Devices there.

I remember playing EVE a while back during some free play period... I must admit, I didn't really get into that much. Seems to have a rather steep learning curve, but I'm sure it's rewarding for those willing to climb it. All that aside, though, I love hearing about these news breaking things that happen in MMOs, and it seems like a lot of them happen in EVE. And this whole thing is just unbelievable. A massive fight of 2800-3000 people, $24 000 US in damages, fleets that stack up massive ships to have super powered space tanks... This whole thing is just... so... AWESOME!!! I'm sharing this story with so many people when I get the chance.

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