EA Admits That SimCity Could Have Been Offline

 Pages PREV 1 2 3 4 5 6 7 NEXT
 

GAunderrated:

Grunt_Man11:

Mechalynx:
Vision, my foot. Release a legit single player patch and see if anyone sticks around for your MMO crap.

I wonder, are the folks at the helm are really this detached from reality or are they consciously working towards the destruction of their brand?

The problem here is that too many game developers have formed this unhealthy obsession with trying to force video games to be "social."

Just so they can go to the critics and say, "See!? See!? Video games don't breed anti-social behavior! See! They're playing together! See!?" It's rather, for the lack of a better word, pathetic if you think about it.

The funny part is that video games are the only medium that's trying so hard to be "social."

Books aren't social. Just go to a library, or bookstore, and take note of the people reading. You'll notice the one thing they're not doing: socializing! They're not socializing. In fact, socializing is actually discouraged. The whole librarian going "Shhhh!" thing.

Movies aren't social either. Just go to a movie theater and take note of the people watching. You'll notice the one thing they're not doing: socializing! They're not socializing. In fact, socializing is actually discouraged, greatly! The whole "NO TALKING during the movie!" rule.

Plays aren't social either. Just go to a stage theater and take note of the people watching. You'll notice the one thing they're not doing: socializing! They're not socializing. In fact, socializing is actually discouraged, greatly! The whole "NO TALKING during the performance!" rule. (Pretty identical to movies in this regard.)

The only medium that could be considered "social" is music. However, with the exception of concerts, whenever music is a part of a social activity it's just a background role. It's also perfectly acceptable to listen to music privately.

So why are developers trying so hard to make video games a "social activity"? To combat the false, manufactured bad reputation the news media outlets have conjured up in their vain attempt to discredit games? Why?
Such slander was already failing! There's no need to combat something that is not a threat!

Game developers need to stop with this obsession with trying to convince people, who will never be convinced, that video games are a "social activity." All it's doing is giving the video game haters the sense they they're right. It's not pushing the industry forward. It's not doing anyone any favors. It needs to stop.

Stop trying to force people who want to be left alone to socialize. It just does more harm than good.

Thankfully, it seems Sony has realized this with the PS4. Here's hoping the developers realize this with the PS4 games.

`

P.S.: If you think I'm going to buy the whole statement claiming EA had nothing to do with the always-online DRM decision, think again!

Very well written post! I couldn't agree more it is like the industry is so insecure they have to force us to be social or else they are promoting anti-social killers. lol

Seconded. I play primarily singleplayer games as an escape from daily life. If I want to socialize I'll play minecraft or civ with my roommate (or hell go outside or see friends!) but EA seems to be taking my private happy place away from me :(

Evil Smurf:
Did'n't we know Sim City would be always online a year ago?

No, we didn't. Quite the opposite, really.

http://uk.pc.gamespy.com/pc/sim-city-5/1221798p1.html

[...]
Yes, you will have to register an Origin account in order to play, and yes, you must be online at all times while playing in order to start playing. EA has confirmed that you will not be kicked out if your connection is interrupted. Moving on.
[...]

GAunderrated:
Honestly please take that phony justice away. I actually respect people who are more upfront about their decisions because they don't try and justify they just say they are doing it and that is that. If you are going to go the P route so you can play the game without paying for it that is your decision as a person and I respect it even if I don't agree with it, but don't pretend it is apart of some pseudo-justified cause that will teach companies a lesson and that is the reason you decide to get a free copy.

Why is it so hard to believe that people can actually pirate things for reasons other than not paying for them? Sure that may be a most common cause but surely not the only one.

As for EA and their bullshit I am surprised that they are actually allowed to get away with it. I know next to nothing about consumer protection laws in US but EA is bound to get slapped around for false advertising at the least, right? Why is it not happening?

Lil_Rimmy:

1337mokro:
Actually yes. You are hearing from people trading and communicating in the limited 4 player Coop sections. The map may say 16 but there are no rails between those cities and unless you download the debugmode mod you won't be able to change the rails/highway layout to connect all 16.

I have to butt in here to say that you are actually (KIND OF) wrong. I thought the same thing at first, and was about ready to smash my laptop screen in, because myself and 5 other mates (plus more) were all going to be in same region, so the idea of it just being four player maps mashed together to give off the appearance of a multiplayer map.

Now, originally before we got the game, my friends and I thought that it was like a grid based game, AKA, if you are next to or diagonal to a city/great work, you could access it and use it. See, we were all planning it, you know, one of us makes the services, I would be running the police/fire/ambulance etc. and a mate was running casinos blah blah blah.

So we thought of the problem of getting resources or whatever from one place to the next. Then we thought of way stations. So we send shit to one city, and they buy our, coal or whatever, but they don't keep it. They pass it on to the guy who needs coal and he pays them. So in the end, the guy gets his coal and he doesn't have to be next to us.

Then I played and found out about rails, rivers and roads. And I raged. Very hard. It was actually midway through a video that I was making that I found out something amazing. ALL of the cities CAN be linked. But you have to work it out.

I'm going to use Viridan woods as an example, as that's the one I play. I found out that four of us are linked by road together, then 2 of us were linked by water to another cluster, and 3 of us were linked to 2 cities from another cluster. So, one corner of the map can send rails to 2 cities and ships to 1 (or maybe it was 2...), which can then connect to the final cluster.

That's where our idea of waystations came back in, as in, someone could send say... Marcus some coal by rail, who then sends it to me by road, then I ship it to Lachlan who finally sends it by road to Scott, who then burns it, pollutes his city and dies.

So yes, they can all be interconnected, you just have to really work together.

... I wrote waaaaaay too much.

Well again not really.

4 of you are connected by (almost) ALL traffic means. One or two are sort of way stations in between the other 4 and so on, however that doesn't have to be. We could just as easily build a high way or like we already can do build RAIL tracks outside in the region zone and connect all of us. The trains and boats are already incredibly badly done having to travel around the ENTIRE region before docking or stopping at your station (the stations are also TINY compared to actual train stations in real cities).

You can't share electricity, sewage, water, etc. with those NOT directly connected to you by road. You can ship coal, I pose that that is also completely broken and doesn't ship NEARLY fast enough, but that's really the only thing. You work AROUND the game rather than making the game work for you.

One last thing though. Will Scott's funeral require formal attire?

ShAmMz0r:

As for EA and their bullshit I am surprised that they are actually allowed to get away with it. I know next to nothing about consumer protection laws in US but EA is bound to get slapped around for false advertising at the least, right? Why is it not happening?

Simple. Actions against these companies would be taken by the government, and in case you haven't noticed, the government (in a lot of countries) doesn't like video games, or gamers. They think we're all school shooters in waiting, or loafers and degenerates, thanks to the media. As far as they're concerned, us not getting the toys we want is none of their concern. Annoying, but true.

Anyway, back on topic:

While the whole media debacle has been quite amusing surrounding SimCity, it simultaneously makes me very sad. You know why? This won't change anything. Seriously. I guarantee that until they consistently fail to make a profit on their games, EA will continue to push the same policies over and over again. The only thing these fucks understand is money, and as complaints on the Internet don't cost them any, they really don't care. People wonder why they don't work harder to mediate the fallout on these games? Because they happen after the biggest sale period for a game: preorders and the first week of sales. So they don't make a goddamn difference. I really wish they did. I really wish companies had the integrity to cater to their consumers, rather than force their consumers to conform to their demands, but that's just not the world we live in. So in summary: Fuck. This. Shit. :C

Well son of a bitch. If this doesn't give that petition all the more weight then I have no idea what will. They really know how to stoke the good will of the people, don't EA?

Oh Maxis... How I miss your independent days. This could have been a game I would have bought. Too bad EA insisted you had to have online DRM shoved in.

zinho73:

barbzilla:

That is exactly the argument that many fans in favor of an easy mode for dark souls used, then they got bashed for not respecting artistic integrity. Of course the difference being that this game is shit, and DS was great (in my opinion).

Easy Dark Souls is not a matter of artistic integrity. the problem is that a change in design philosophy can easily lead to a game that alienates the fans, as DA2, ME3, Diablo 3 and Sim City so aptly demonstrate.

Also, all those changes (including the easy mode in Dark Souls and always online DRM) are really not related to design vision. They are a sub-product of marketing, for better or worse (normally worse).

I don't disagree with you, I was just pointing out the uselessness of claiming artistic integrity in the current state of gaming. Maybe in 10 years or so we will see enough artistic games to really make that push, but currently it is an entertainment industry that occasionally has some artistic merit.

barbzilla:

zinho73:

barbzilla:

That is exactly the argument that many fans in favor of an easy mode for dark souls used, then they got bashed for not respecting artistic integrity. Of course the difference being that this game is shit, and DS was great (in my opinion).

Easy Dark Souls is not a matter of artistic integrity. the problem is that a change in design philosophy can easily lead to a game that alienates the fans, as DA2, ME3, Diablo 3 and Sim City so aptly demonstrate.

Also, all those changes (including the easy mode in Dark Souls and always online DRM) are really not related to design vision. They are a sub-product of marketing, for better or worse (normally worse).

I don't disagree with you, I was just pointing out the uselessness of claiming artistic integrity in the current state of gaming. Maybe in 10 years or so we will see enough artistic games to really make that push, but currently it is an entertainment industry that occasionally has some artistic merit.

yeah, I was hoping to kind of complementing what you were saying.

Uh, no.

It is EXACTLY our place to question their so-called "artistic vision" because it did nothing but compromise the consumer experience.

When is this excuse going to be shamed until corporations stop using it to justify their scummy business practices? I'm already sick and tired of the "artistic integrity" card that apparently everyone wants to copy from Bioware.

No one who witnessed Diablo III's belly-flop at launch couldn't have seen this coming, but I must give EA credit for managing to surprise me at just how badly their train flew off the rails. I assumed that if they were going the whole hog with always online they would at least relegate a substantial amount of info to the server-side so that a cracked copy wouldn't really offer any functionality. But when the mod community peaked under the hood and found it was nothing more than a back-to-base alarm for not being connected, it was almost too funny to believe.

It just goes to show that EA are incredibly out of touch with the broader community of Sim City fans, despite their constant claims to the opposite. Anyone who has even vaguely glanced in the direction of SimTropolis in the past few years would have known that an army of people with vast modding experience would have been picking the guts of this program apart the second it was released. Did they really think they wouldn't get caught with their pants down? Clearly not. EA have obviously decided that their core audience for the franchise are people who like Farmville, and tailored their expectations accordingly.

Of course, this bubble being popped won't stop the board from giving the CEO another huge bonus, nor the PR team calling this a 'success' because enough people bought the game before discovering the litany of flaws within.

1337mokro:

Lil_Rimmy:

1337mokro:
SNIP

SNIP

Well again not really.

4 of you are connected by (almost) ALL traffic means. One or two are sort of way stations in between the other 4 and so on, however that doesn't have to be. We could just as easily build a high way or like we already can do build RAIL tracks outside in the region zone and connect all of us. The trains and boats are already incredibly badly done having to travel around the ENTIRE region before docking or stopping at your station (the stations are also TINY compared to actual train stations in real cities).

You can't share electricity, sewage, water, etc. with those NOT directly connected to you by road. You can ship coal, I pose that that is also completely broken and doesn't ship NEARLY fast enough, but that's really the only thing. You work AROUND the game rather than making the game work for you.

One last thing though. Will Scott's funeral require formal attire?

True, but then again it's better than nothing. You can bet that EA are going to release a DLC for bigger cities, more connected cities and better roads. All $10 each.

Goddamnit, this game is yet another incredibly fun and flawed game. The problem is that is just fun enough for me to overlook SOME of the flaws, and try to find ways around them. Urgh, I know I shouldn't be. It's working around the problems rather than getting Maxis to fix it.

Anyway, no formal attire, but you may want a haz-mat suit.

Lil_Rimmy:

1337mokro:

Lil_Rimmy:
SNIP

SNIP

True, but then again it's better than nothing. You can bet that EA are going to release a DLC for bigger cities, more connected cities and better roads. All $10 each.

Goddamnit, this game is yet another incredibly fun and flawed game. The problem is that is just fun enough for me to overlook SOME of the flaws, and try to find ways around them. Urgh, I know I shouldn't be. It's working around the problems rather than getting Maxis to fix it.

Anyway, no formal attire, but you may want a haz-mat suit.

Oh yes! I will NOT be surprised if we get a Transit Pack, a Larger Housing Pack, An Obama Care Pack (this would actually be quite funny), A Tycoon Pack, An Entertainment Pack, A More Workers Pack, A Decorative Pack, An Actual Cities Pack, An Offline Mode Pack, A Communist Russia Pack, An I Can Do This All Day Pack.

I just (again) built to the very edge of my city, at most I can cram like 150-200k into one city AND still keep it entirely self sufficient. It just drives me mad because if all those little cities could just be consolidated in ONE piece of land I could design the city I actually wanted rather than cramming everything into a weird awkward Square.

What's worse is that this COULD work. If they had done it like the Anno games. Where each city is still being simulated when you leave. Even with friends unless they are playing the cities stop dead. This ruins the dynamic they were going for. They could even bring it back, WAY back all the way down to just Numbers if it is to graphically intensive. Just have the city run in a giant simplified spread sheet (x amount of workers, bring in x amount of money, at x amount of cost).

I can't wear a Haz Mat suit. I have to build a big Fire Station AND a University AND an engineering department before I can unlock those.

I have no issue with their grand vision of interconnected cities living together in simulation. After all, real-world cities don't live in isolation. It's a really cool idea. The issue I have is that they force the player into it. All they had to do was offer the player THE CHOICE to play offline or online with everyone else. How fucked is it that she straight up admitted they knew a lot of fans wanted a single-player experience but they said "Nah, fuck that. We know what you need. Stuff you don't want!"

Of course, given how horrible the online experience has been so far I gather nobody would be playing it online if there was an option. Then again, if only half the player base was playing online, maybe the issues wouldn't be so bad? Who knows. There's apparently a lot more issues than just server unavailability.

Also, I really don't appreciate how they couch all this always-online stuff in terms of creative vision rather than what it really is. I mean, they basically can't admit the truth, but that doesn't mean they have to coat that shit in chocolate and tell us it's truffles.

1337mokro:

Lil_Rimmy:

1337mokro:

SNIP

SNIP

Oh yes! I will NOT be surprised if we get a Transit Pack, a Larger Housing Pack, An Obama Care Pack (this would actually be quite funny), A Tycoon Pack, An Entertainment Pack, A More Workers Pack, A Decorative Pack, An Actual Cities Pack, An Offline Mode Pack, A Communist Russia Pack, An I Can Do This All Day Pack.

I just (again) built to the very edge of my city, at most I can cram like 150-200k into one city AND still keep it entirely self sufficient. It just drives me mad because if all those little cities could just be consolidated in ONE piece of land I could design the city I actually wanted rather than cramming everything into a weird awkward Square.

What's worse is that this COULD work. If they had done it like the Anno games. Where each city is still being simulated when you leave. Even with friends unless they are playing the cities stop dead. This ruins the dynamic they were going for. They could even bring it back, WAY back all the way down to just Numbers if it is to graphically intensive. Just have the city run in a giant simplified spread sheet (x amount of workers, bring in x amount of money, at x amount of cost).

I can't wear a Haz Mat suit. I have to build a big Fire Station AND a University AND an engineering department before I can unlock those.

Don't forget the "Aliens" pack and then the "Tropic Holiday" pack, and before you know it's the Sims, but just reallllllly zoomed out. Coming soon... YOU CAN GET A DOG!... (For $20).

And yeah, I agree, the whole stupid "pause" when you leave a city pisses me right off. It get's really annoying when I leave a city to make some money and visit another which has money, to upgrade it or whatever, and then you realise that the other city can't earn any money unless you sit there and watch it. And wait. And wait. Man, I wish they hadn't disabled Cheeta mode.

I think that number crunching should be their solution. I remember, in Oblivion and Morrowind and Skyrim, whenever you were not in an area, it was still persistent, but just as numbers. So when you returned, everyone would be different, they would have gone to work or home, but it was all just numbers. That's how mods worked as well. Zombies would "infect" and spawn more zombies in a town, but unless the player was there they weren't actually there, just numbers. Simcity could use the same system, and people would freakin' rejoice.

Anyway, I'm sure you can afford a big Fire Station soon, I have the department of safety! And you the department of education, right? Then why the hell can't I build my University?!

Honestly, I'm not bothered that they wanted to add a multiplayer aspect to the game. It seems cool, and if I had the Internet connection to support it I'd give it a shot. What bothers me is that, as we've all suspected and has now been confirmed, the game easily could have also been released with a singleplayer mode, but wasn't. Rather than just releasing both to encompass as many customers and play styles as possible, they took away a lucrative and expected choice (given the nature of the game) and now have the gall to say it somehow "enhances" the game. When it comes to a game like Sim City, which at its core is about building and running things as you envision them, your goal as a gamemaker shouldn't be to shuffle the players down the narrowest corridor you can make. It should be to give them as many corridors as possible to explore and leave them the hell alone so they can explore them how and when they please.

take your vision and shove it up your ass.

TheCommanders:

While the whole media debacle has been quite amusing surrounding SimCity, it simultaneously makes me very sad. You know why? This won't change anything. Seriously. I guarantee that until they consistently fail to make a profit on their games, EA will continue to push the same policies over and over again. The only thing these fucks understand is money, and as complaints on the Internet don't cost them any, they really don't care. People wonder why they don't work harder to mediate the fallout on these games? Because they happen after the biggest sale period for a game: preorders and the first week of sales. So they don't make a goddamn difference. I really wish they did. I really wish companies had the integrity to cater to their consumers, rather than force their consumers to conform to their demands, but that's just not the world we live in. So in summary: Fuck. This. Shit. :C

You couldn't be more right that this won't change anything and that they got paid so they won. All I have to do is look at the #1 digital sales SINCE RELEASE at amazon and its SimCity. It has stayed the #1 seller despite the 2k 1 star reviews, being taken off amazon briefly after servers went to hell, and all the horrible media press bashing this game.

No matter how much we say we hate this and won't support it wont change a thing because they got paid so they think it is what we want.

As long as EA can keep using games people can't resist playing despite whatever horrible crap they put with it, they can make Always-on-connections a standard practice by holding people's favorite titles hostage.

The saddest thing in all of this is people just can't help themselves.

Train wreck after train wreck... and yet, they still make money.

You know, I remember from a Dilbert cartoon it was better to be a well-known screw up than a competent nobody. I can't honestly believe this is true for entire organisations as well as people.

Uh...still not seeing how having a single player mode would have ruined the artistic integrity of the game. The multiplayer's a pretty cool idea, but do you know what else is a great idea? Being able to play the game.

The always-online is poorly disguised DRM. Maxis knows it, and we all know it. They don't need to play the bullshit "artistic integrity" card like Bioware did when they rushed out the ME3 ending or whatever the hell happened there. They should either own up to it or be quiet and learn something from this shitstorm they created.

Agente L:
What's up with every developer now having a "vision" about making singleplayer games into multiplayer games?

What next? Super meat boy online? Trine Online? Dragon Age online? Tropico 5 Online edition?

Good work...now we're going to have "world of dragon age online craft 3, magic warfare" but seriously, sounds like another setller job at trying to sell people what they didn't want in the first place

"... could we have built a subset offline mode? Yes," Bradshaw states in no uncertain terms. "But we rejected that idea because it didn't fit with our vision."

If your "vision" completley cripples the players' ability to play the damn game, you are - in no uncertain terms - a very bad developer.

On the other hand, as Bradshaw points out, the Always-Connected scheme does allow the game to keep constant, ever-updated saves on an off-site, cloud-based server. That's undeniably convenient.

this statement is bullshit. First, you have no idea if it has saved or not since you don't get an option to save when you exit. All you are hoping for is that it does. Second, this feature has crashed my city and forced me to Rollback in no less than 4 occasions.

Aaaaand crash and burn.

RIP: SimCity. I guess you had a good run. A shame you didn't even get a bloody month in before you imploded in on yourself.

GAunderrated:

TheCommanders:

While the whole media debacle has been quite amusing surrounding SimCity, it simultaneously makes me very sad. You know why? This won't change anything. Seriously. I guarantee that until they consistently fail to make a profit on their games, EA will continue to push the same policies over and over again. The only thing these fucks understand is money, and as complaints on the Internet don't cost them any, they really don't care. People wonder why they don't work harder to mediate the fallout on these games? Because they happen after the biggest sale period for a game: preorders and the first week of sales. So they don't make a goddamn difference. I really wish they did. I really wish companies had the integrity to cater to their consumers, rather than force their consumers to conform to their demands, but that's just not the world we live in. So in summary: Fuck. This. Shit. :C

You couldn't be more right that this won't change anything and that they got paid so they won. All I have to do is look at the #1 digital sales SINCE RELEASE at amazon and its SimCity. It has stayed the #1 seller despite the 2k 1 star reviews, being taken off amazon briefly after servers went to hell, and all the horrible media press bashing this game.

No matter how much we say we hate this and won't support it wont change a thing because they got paid so they think it is what we want.

As long as EA can keep using games people can't resist playing despite whatever horrible crap they put with it, they can make Always-on-connections a standard practice by holding people's favorite titles hostage.

The saddest thing in all of this is people just can't help themselves.

In response to the claims of this bad PR not doing anything you guys should really check out EA's stock when such events happen. EA is a company that's at best stagnating and you can see that in regards to the fact that they haven't even come close to recovering from the economic recession despite others bouncing back long before now. Sure they receive a bump when a good game is released but in most cases that usually drops right back down as soon as the controversy starts. Yes they still make money but if they were really making as much money as their PR and public opinion said they did then they would be doing far better then they actually are stock wise.

in my opinion an offline version is inevitable, the only question for EA is whether or not it wants to be the one supplying it.

A wise man once said, "You sit on a throne of lies."

While EA sits on something far larger than a Throne, i feel the point still stands. Now if only EA wasnt one of the biggest corporations in the gaming world, this debacle would mean something.

" But we're also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality."

Yeah this would be nice. IF YOUR SERVERS DIDN'T FUCKING SUCK AND WE COULD ACTUALLY PLAY THE FUCKING GAME FOR MORE THEN THREE SECONDS BEFORE BEING BOOTED.

Three days ago my internet modem blew the fuck up, and I was without internet access. Meaning if I wanted to play Sim City during that time, guess who woulda been out of luck! Hence, always online bullshit is wrong, because if even one customer who paid money for your product cant play it because of your stupid shit, you've failed as a product creator. You do not get to charge me 60 dollars for a product, and hide behind artistic integrity when I can't fucking play the game I paid money for. How the hell do they have the balls to pull that excuse after the Mass Effect 3 ending fiasco last year anyway?

Whatever their design philosophy was going in, the lack of even letting us have the option to play the game the way WE might want to play it is disgraceful. It's like the opposite of games that are built as single player experiences and have shitty tacked on mulitplayer shoved in before release. We'd be fine with that! And then when everyone is playing the game offline and your serves are going un used cuz no one wants multiplayer SimCity, you'll see your design philosophy going in was retarded and learn from your mistakes for next time.

Side note: why not just call it Sim City 5? Is it a fucking reboot? Seriously, getting tired of this "name the next game in the series as just the title without any indication of it being a new installment" shit.

your vision means exactly NOTHING. its all about players vision. and the more i hear about this the more i think that those "thousands of people who wanted online game" are fake and they just made that up.

you put it on online crashing servers, you minimized the city to what turned out into a joke, you lied about the whole deal and you expect to have anyone be thankful? no. burn in hell, you deserve it.

"'The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology,' Bradshaw adds."

Yeah, how's that ever-improving technology working out for you on launch day?

Apparently some people's technology improves a little more ever than others.

The people at EA are inadvertently starting to look like the people from Office Space. I wonder if Lucy Bradshaw has 8 different bosses.

This "Artistic vision" is the biggest load of crap I've seen with this mess that Simcity and Maxis is in. To me, Maxis is essentially dead along with EA who has messed up the only other franchise (Dead Space) I actually cared about before it was dumbed down into just another action horror shooter with cover mechanics and away from a decent horror third person shooter.

If I ever want to play a Simcity game, I will install Simcity 4 and some mods and be content with it.

Burn in Hell, EA.

If I wanted to play a SimCity game that was an MMO I'd go play the one on freaking Facebook that I blocked because I hate playing games that require people to help me. I second the Burn in Hell, EA.

Mayamellissa:
If I wanted to play a SimCity game that was an MMO I'd go play the one on freaking Facebook that I blocked because I hate playing games that require people to help me. I second the Burn in Hell, EA.

Rejoice then, because the multiplayer interaction is skin-deep at best.
Seriously, the way regions are handled, it's basically just like having multiple people playing their own games of SimCity at the same time, only they can occasionally send crap to each other.

Of course, this does nothing to justify the online requirement so...

Lucy Bradshaw has to be the worst project manager at EA right now. Why she was ever let anywhere near SimCity is beyond me. This latest revelation of hers is either the bravest thing she could have done (in defying her overlords), or yet another act of stupidity from her.

Also, having witnessed how SimCity is "connected"... there is really no reason for it to be "always online". Local saves are entirely possible, and the components that rely on social connectivity could be simulated for single player gaming very easily. So not only is she (Lucy Bradshaw) being entirely dishonest, she is also overplaying the hand that Maxis has (in the face of facts that we consumers have that tell us she is lying).

She's not going to have a job for much longer, I fear.

 Pages PREV 1 2 3 4 5 6 7 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here