CliffyB: Microsoft Tried to "Have it Both Ways"

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Zachary Amaranth:

FalloutJack:
HELLO, FLIP-FLOP!

Wow, can you believe this guy? He's already a certified politician and everything!

Quick! Someone ask him about the war on terror! The WORLD must know his well-considered opinion!

(So much funnyness...)

He even contradicts himself in his blog, talking about messaging, then giving an example of a thinly-veiled "fuck off" to the consumer...And then acknowledges it. I'm not sure if he's serious anymore.

I'm not sure he was EVER serious.

Bix96:
Am I the only one left on the planet who likes physical media? I'm proud to look at my bookshelves full of games dating all the way back to the NES and when my friends bring their kindles over and say "look I've got like 100 books on this thing" it seems so lame.

One of the only remaining benefits of consoles over PC was the simplicity and familiarity with physical media.
Making the consumer jump through all those hoops to play games (and all the prior restrictions of the Xbone pertained only to games) seems counter-intuitive to me.

So yeah...if they're going to do that, why not just get or build a decent gaming PC?

...this all still being based on the premise that used games have a significant impact on sales.

Yes, digital is the future, but that doesn't mean Microsoft can jump the gun and subject consumers to a shitty infrastructure they shouldn't have to deal with. And it doesn't mean the end of used sales. And I resent that there are people in the industry who want to put more of the game into DLC to restrict resale when the game isn't going to get any cheaper.

But as for games failing and studios being closed, I put that down to publishers having input into the actual game despite not knowing anything about games, ridiculous production costs, and $60 a game.

...warning gamers that they were being "played" and affirming his belief that the changes the Xbox One would bring to used games might be a necessity for AAA titles to survive.

I love some of the big titles. But if that is what it would take to have them survive i say let them die.

It is about enough. I have slugged my way through enough DRM and i have paid for enough mismanagement. This market is quite oversaturated and many of the games aren't worth much two months after launch.

There is a certain kind of triple A games that will most definitely survive, the really big ones. The Fallouts, the Elderscrolls, the GTAs, the big giant open world games. Maybe the aforementioned franchises will go the way of everything but the big fat titles that are the definitive game in their genre and will stay there for quite some time will stay with us and so i'm perfectly fine with letting most of the industry shrivel and die.

Frankly, with some of the working conditions seen in some companies it would be better for just about everyone if most of the industry where to die. If some guy from team bondi for example can not find a job in the industry again and has no other choice but to flip burgers to support himself he could work on tiny little games in his freetime and it would probably be more fulfilling then working with team bondi, where you don't make games but rather a tiny part of a game.

In Shifts that would have to be shortened by 50% so they could be called "brutal".

People at team bondi where apparently threatened that they will never find any work in the industry if they can't keep up with the workload.
Well, if the industry is like that, i'd haul ass.
Sure, maybe working on garagegames is merely a flimsy shadow of what my dream would be but if i get crushed under workload i might as well stop dreaming.

Apparently a month of crunchtime is perfectly normal. I'm getting the feeling that my money would be used to keep these disagreeable circumstances around.

Even if i'm wrong and *all* the triple A titles go away, this is something i wouldn't want to support even if the bosses of the ridiculously hard working people wouldn't treat me like a criminal. I'd rather crush dreams then people.

Maybe there will be a market for the really big games, the giant projects of passion but if there isn't, i can live with it.

I hope I am just echoing so many posts here. But am I the only person in the world who'd like to not see AAA games survive? I mean how can we hasten this downfall? I for one have been speculating that this is going to be inevitable for years.

Movies are like AAA games. People in their right mind don't watch them in movie theaters. You watch them on Showtime. Or HBO during a free preview. Because I am not going to pay that much for Bill Maher. When I was a kid we would watch them on network TV. But speaking of survival. When the hell will the networks die? They've been the living dead for more than a decade. I expect AAA games will hang around at least as long as these dinosaurs.

Bottom line, if you can't let people play your AAA games for what they perceive to be free like Hollywood does. Or sell them in bargain bins 20yrs later for 5$. Then quit making them. At the end of the day, people pay for conveniences, and nothing else.

FalloutJack:

Zachary Amaranth:

FalloutJack:
HELLO, FLIP-FLOP!

Wow, can you believe this guy? He's already a certified politician and everything!

Quick! Someone ask him about the war on terror! The WORLD must know his well-considered opinion!

(So much funnyness...)

He even contradicts himself in his blog, talking about messaging, then giving an example of a thinly-veiled "fuck off" to the consumer...And then acknowledges it. I'm not sure if he's serious anymore.

I'm not sure he was EVER serious.

Bad wording. I meant "I'm no longer certain he's serious," not "I think he has ceased being serious."

IF he goes to the next Gamestop con dealie, I'm pretty sure we can assume he's a troll.

(Especially since he's no longer active in Epic and the development of games)

You want to switch to digital? STOP CHARGING RETAIL FUCKING PRICES THEN. If given the choice, I'm going to choose the option that gives me more stuff.

If I could buy a brand new game as a download directly from the PSN for $59.99, or buy it at a store for %59.99 and get a case, disc, and even just a little sliver of paper with some artwork/writing on it, well you know which option I'm going to choose then, don't you?

Hell I bought Portal 2 for my PS3 even though I will likely NEVER play it on my PS3, just because it also came with a free pass to download it from Steam. $59.99 for a disc based version of the game that ALSO came with a free download from my favorite digital distribution platform? No brainer, there.

Zachary Amaranth:
Zoop zoop

Yes, to which I make the joke "Well, I most-assuredly believe that this man has never had a serious bone in his body insofar as people have known him" or words to that effect.

Why is this asshole still allowed to talk, or breath?

I'm just going to say...
Skyim

It had a relatively low development budget, a small marketing budget, and sold extremely well.

To the developers and publishers. It isn't the customer's job to fix problems you create, its your jobs to fix your business models to make the company a success. Stop blaming others for your damn mistakes and problems, and fix them already. I mean... most of you corporate bums have degrees in business management and administration, so use that information and be a real business leader or administrator. You can't blame the people who spent $60 on your games for it not making enough profit when it sold 3-5 million copies, its not their fault, its YOURS for not doing your damn job to ensure profitability, by reducing development and marketing costs.

I don't agree with his opinion that things have to change, specifically in regards to AAA titles. If you make a solid game, I won't need to sell it. Guess where my copies of Fallout 3/NV (both first release and GOTY editions), Skyrim, Battlefield 2 & 3, and Forza 3 & 4 are?

However, I do agree with his opinion that digital distribution is the way we are heading, whether it comes sooner rather than later is the really hard question to predict...

Bix96:
Am I the only one left on the planet who likes physical media? I'm proud to look at my bookshelves full of games dating all the way back to the NES and when my friends bring their kindles over and say "look I've got like 100 books on this thing" it seems so lame.

No, you are not the only one. It's why I am using what little expendable income I have right now buying up current and last gen games I passed on that look good so I have plenty to play when I skip the next gen due to all this bullcrap.

Would be fun to see for once how and where the spending goes when a developer makes a AAA title . So far i have only heard of how much money they spend on a title in total , and if it fails the only word is pirate or if there is 2 or 3 parties involved they start pointing fingers. And i am all for digital media but we are not there yet , and forcing it ...well did not go over well did it.

You could sell your games to PC owners aswell... just sayin.

FalloutJack:

Zachary Amaranth:
Zoop zoop

Yes, to which I make the joke "Well, I most-assuredly believe that this man has never had a serious bone in his body insofar as people have known him" or words to that effect.

Works for me. I was just clarifying.

Considering how rampantly people are misconstruing me right now in at least two other threads, I prefer to be safe rather than sorry.

...Err...Carry on....

cikame:
You could sell your games to PC owners aswell... just sayin.

Cliffy B is very much in the "PC gamers are pirates" camp of game designers

Cliffy B makes me want to get famous so I can directly call him out on his bullshit and he can not ignore me as another 'random internet troll'.

He designed a few good games. And a few bad ones. That doesn't mean his opinion means anything really. He's the same guy who said used games are killing the industry because they are sales not recouping their insane budgets... all the while ignoring all the indies who are making a killing without big budgets, because they made games people wanted to play and play again. Not linear dredges that are over in a few flashy hours with no replayability.

StewShearer:

Despite this, Bleszinski still believes that current practices in the used game market are a problem. "When I see studio after studio closing and the aforementioned alluded titles failing I know something's got to change."

Can't possibly have to do anything with the quality of the games or with the insane amounts spend on marketing.

No, it has to be the evil gamers with their used games and piracy

Kushan101: CliffyB needs to "shut the fuck up".

I've said it before and I'll say it again. It is not OUR fault that publishers cant help but piss all their money away on marketing - EA did not need to launch a copy of Mass Effect 3 into space as part of its advertising campaign. Decent games sell themselves. How much marketing has Minecraft seen? yet still managed to sell 10 million copies on the PC, and another 10 million on XBLA.

Shut up "Cliffy". You're a prat.

StewShearer:
"You can't still have discs and then expect everyone to embrace digital.

[...]

"The shift to digital is still going to happen (FOR BOTH) but it's going to be slow and subtle. Suddenly more DLC will be made available. More microstransactions will appear...

Contradict yourself much, "CliffyB" (if that is your real name)?

You first say that online distribution won't be embraced while discs still exist - and then you go on to explain how online distribution will be embraced while discs still exist.

"When I see studio after studio closing and the aforementioned alluded titles failing I know something's got to change."

Yeah. Studios need to make better games, and manage their budgets better. Claiming that they are closing because of used game sales seems pretty bogus. I'd say the reason is that companies saw massive dollar signs in the increased popularity of gaming, and started to flood the market, believing that any game company could make a killing just churning out titles, irrespective of their quality.

Considering the increasing prominence of digital game sales, this is a case where Bleszinski may be right.

Oh yeah, he's a real Nostradamus. In an increasingly interconnected world, one in which people in most developed countries spend a significant amount of their lives online, and many devices don't have optical drives, who would have thought that online distribution would become more popular?

Nobody but a visionary genius like CliffyB would have deduced this!

I'm sorry but if developers want us to stop selling games then they should stop releasing an updated version of it every year and try to sell us that we need the latest one and expect us to keep the older versions (I'm looking at you EA). I keep games because they are fun. I replay games because they are fun. Only once have I sold a game that I thought was fun (Bulletstorm) and regretted it.

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