Grand Theft Auto V's Map Leaked, is Huge

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Nobody's made an Admiral Ackbar comparison yet?

image

It's a map!

Simalacrum:
I mean, who really explores entire maps without fast travelling anyway?

Yo.

M920CAIN:
Why is it an island? Oh boy. It doesn't seem bigger than San Andreas. It seems about 25% larger than GTA IV.

Supposedly, the grey area is the same size as the entire GTAIV map.

Frylock72:

I don't know about you, but I drive all over the original San Andreas, and Saints Row 2's Stilwater, and though it's technically fast travel, all over SR3's Steelport (with the Spectre). Part of the fun of GTA is jacking a vehicle and running rampant along the countryside.

Thankfully, Steelport's too small to need fast travel.

That said, I'm extremely disappointed that this map doesn't have San Fierro or Las Venturas on it, or the airplane graveyard. You can't 'go back to San Andreas' and ignore two of the three important locales. I hope it's not going to be some kind of DLC.

image

It will be.

GiantRaven:

No chance. That would imply that the airport in V would be as big as a single city in SA. That would be mind-bogglingly boring and take far too long to traverse.

So don't traverse it.

Personally, after the cramped map of SR3, I'd welcome a massive airport.

SO, it's leonardo...

image

Simple Bluff:
To be honest, I don't like how they're boasting about the map being bigger than Red Dead. RDR is one of my faveorite games of this generation, but one of the things that really held it back was the size of the map - it was far too big. Getting from point A to B was easily its biggest flaw.

Now, RDR had the problem of doing everything by horseback - which was painfully slow - that heavily contributed to the doldrums of traveling. GTAV will have vehicles, which will definitely help but I'm not sure if it's enough.

...I'm being very judgmental. I really like the look of the map, I'm just worried that it might get a bit tedious to travel around. Hopefully it'll have a good fast travel system.

It also has aircraft, which should make for some serious travel time-savings in itself.

Zachary Amaranth:

Simple Bluff:
To be honest, I don't like how they're boasting about the map being bigger than Red Dead. RDR is one of my faveorite games of this generation, but one of the things that really held it back was the size of the map - it was far too big. Getting from point A to B was easily its biggest flaw.

Now, RDR had the problem of doing everything by horseback - which was painfully slow - that heavily contributed to the doldrums of traveling. GTAV will have vehicles, which will definitely help but I'm not sure if it's enough.

...I'm being very judgmental. I really like the look of the map, I'm just worried that it might get a bit tedious to travel around. Hopefully it'll have a good fast travel system.

It also has aircraft, which should make for some serious travel time-savings in itself.

I had considered that, but I was wondering how far in the game you have to get before you get planes (helicopters are in the game too I presume, but I've NEVER liked helicopters). It could be a lot of faffing about before you get regular access to them.
Again though, I'm being too judgmental. I don't honestly believe that GTAV will be as bad as RDR, it's just that when the comparison was drawn my mind immediately sprung to RDR's tedium.

Simple Bluff:
I had considered that, but I was wondering how far in the game you have to get before you get planes (helicopters are in the game too I presume, but I've NEVER liked helicopters). It could be a lot of faffing about before you get regular access to them.
Again though, I'm being too judgmental. I don't honestly believe that GTAV will be as bad as RDR, it's just that when the comparison was drawn my mind immediately sprung to RDR's tedium.

Well, most of their games lock shit off until mid or late game, so is faffing about any different?

I mean, I always had the argument of SR style vs GTA style. SR left the maps open to you from the beginning but you had to earn reputation to play them. This was never a problem for me as I always had more than enough rep but apparently it's possible to not rank up your rep every thirty seconds. But on the flip-side, a lot of GTA maps are locked up at the start. I'd rather have the option to explore, myself.

And maybe, with that in mind, you won't have to wait ten hours to get an airplane this time. Or five hours to get a weapon.

I'm fine that Fierro and Venturas aren't part of the map, and if they come as DLC, I'm fine with that too. But am I the only one disappointed in the fact that none of the names and places from San Andreas are used? I mean they changed a lot of what the landmass looks like, completely renamed Red County to Blaine County and none of the towns of red county are there. I'm all for a new map and all, but if you are reusing a city, keep the details, this seems more like a different place than San Andreas, just with the same name.

Smithburg:
SO, it's leonardo...

image

Oh, great, now I'll have that stuck in my head every time I see that map. -_-

Zachary Amaranth:

Simple Bluff:
I had considered that, but I was wondering how far in the game you have to get before you get planes (helicopters are in the game too I presume, but I've NEVER liked helicopters). It could be a lot of faffing about before you get regular access to them.
Again though, I'm being too judgmental. I don't honestly believe that GTAV will be as bad as RDR, it's just that when the comparison was drawn my mind immediately sprung to RDR's tedium.

Well, most of their games lock shit off until mid or late game, so is faffing about any different?

I mean, I always had the argument of SR style vs GTA style. SR left the maps open to you from the beginning but you had to earn reputation to play them. This was never a problem for me as I always had more than enough rep but apparently it's possible to not rank up your rep every thirty seconds. But on the flip-side, a lot of GTA maps are locked up at the start. I'd rather have the option to explore, myself.

And maybe, with that in mind, you won't have to wait ten hours to get an airplane this time. Or five hours to get a weapon.

Supposedly GTA V has the entire map unlocked from the beginning, and is a lot faster paced*. When we will get aircraft remains to be seen but it should be a lot faster than in previous titles.

Personally I prefer these images for impression of scale:


*
"We want to surprise people with very intense missions from the start. The pace of the game is much faster than any of its predecessors,"

"From the beginning, we want to show off the new game mechanics while creating intense, action-packed gameplay, to capture the player's attention immediately."

"Remember that the three characters in the game are already living in the city of Los Santos and surrounding areas," Benzies added. "They are not newcomers like Niko and Tommy Vercetti, or people returning after a long absence like CJ."

http://www.computerandvideogames.com/419336/gta-5-much-faster-than-its-predecessors

Gerishnakov:
This looks tiny. If you look at the size of a city block, then compare that to the rest of the map, it doesn't appear very big at all.

That's what I thought at first too but if you look at the response map sent out by R* (the one that shows the zooming in and out from the trailer) you can see that some of those little lines going through the blocks are actual whole streets, not just alleyways.

Simple Bluff:
To be honest, I don't like how they're boasting about the map being bigger than Red Dead. RDR is one of my faveorite games of this generation, but one of the things that really held it back was the size of the map - it was far too big. Getting from point A to B was easily its biggest flaw.

Now, RDR had the problem of doing everything by horseback - which was painfully slow - that heavily contributed to the doldrums of traveling. GTAV will have vehicles, which will definitely help but I'm not sure if it's enough.

...I'm being very judgmental. I really like the look of the map, I'm just worried that it might get a bit tedious to travel around. Hopefully it'll have a good fast travel system.

I don't understand the complaint, Red Dead Redemption had instant fast travel to and from any point on the map. I'd assume Rockstar will add something similar in this game, since they seem to understand that they shouldn't force people to travel those kinds of distances all the time.

Maybe the next GTA will be almost as big as Just Cause 2!

righthanded:

ssgt splatter:
So...which of the airports on the map is the military base? I've looked over the map like three times and I don't really see anything that clearly says "military."

I'm guessing Fort Zancudo is what you're looking for

...
...
<facepalms so hard that it stings> Oh, well, no duh!!! Wow, I'm slow today. Thanks anyway buddy.

CAPTCHA: crime of passion

As I said in the other thread that's running this, I'm a little disappointed that the city area's not as big as I was hoping, but then again, what's there could be some kind of mecca, so who knows? Yes, we can see the map, but we have no idea how it will all be distributed. Besides, even if it is mostly rural, if you look at all the tiny blips on the map, you'll see that there's plenty to do, and I think that's the more important bit. Knowing Rockstar, the enviroments will look good no matter what they are, what really matters is that I have shit to do in them (I'm looking at you Mafia 2).

Some people have also brought up the fact that it's an island, and I'm not terribly bothered by this either. Haven't all the GTA locations essentially been islands? According to Rockstar, America is some kind of wierd archipelago.

A3sir:
I'm fine that Fierro and Venturas aren't part of the map, and if they come as DLC, I'm fine with that too. But am I the only one disappointed in the fact that none of the names and places from San Andreas are used? I mean they changed a lot of what the landmass looks like, completely renamed Red County to Blaine County and none of the towns of red county are there. I'm all for a new map and all, but if you are reusing a city, keep the details, this seems more like a different place than San Andreas, just with the same name.

There's still Vinewood, Richman and Mount Chiliad, but yeah, I get what you mean and I agree. It would be nice to have some of the same places and iconic locations in the new game.

Captcha: leave britney alone

What?! I didn't say anything!

GiantRaven:

TecnoMonkey:
So apparently NeoGaf members have compared the San Andreas map and this one, the result is this: http://i.imgur.com/0q6hht6.jpg

So it yeah, it's going to be pretty big. Assuming the image is reliable.

No chance. That would imply that the airport in V would be as big as a single city in SA. That would be mind-bogglingly boring and take far too long to traverse.

Well, Rockstar claimed that the map in GTA V is bigger than SA, RDR and GTA IV combined. I don't know how the maker of that image managed to compare the two maps but it has to be something along those lines...

And this will all fit on one DVD how? They've been pushing the limits of dual-layer DVDs for some time now; I wonder if the Xbox 360 version will arrive extremely compressed and require a hard drive install to play.

Simple Bluff:
]I had considered that, but I was wondering how far in the game you have to get before you get planes (helicopters are in the game too I presume, but I've NEVER liked helicopters). It could be a lot of faffing about before you get regular access to them.
Again though, I'm being too judgmental. I don't honestly believe that GTAV will be as bad as RDR, it's just that when the comparison was drawn my mind immediately sprung to RDR's tedium.

The background of the characters has stated that Trevor was in the Air Force, so he's the one that flies planes and helicopters. I haven't a clue if the others can learn or not, but it's been said that the entire map is available right away, and getting access to planes like crop dusters or smaller planes will probably be easy, but access to fighter jets and helicopters will be a much larger challenge. It sounded a lot like they made sure to have workarounds to have almost everything available from the get-go, so I'm sure there's ways.

My guess is that access to the better, military-grade weapons and vehicles won't be available without some high-stake bribes you won't be able to afford until later on, after you've pulled off your first heist or two. Basically unlocks you won't be able to afford without either grinding or pulling off the bank jobs. That may also be why Las Venturas isn't in the game initially... they don't want you to gamble your way to getting better equipment than you're supposed to. Then again in my mind that'd be pretty cool to allow, if someone wanted to spend the time and effort to pull it off.

Steve the Pocket:
And this will all fit on one DVD how? They've been pushing the limits of dual-layer DVDs for some time now; I wonder if the Xbox 360 version will arrive extremely compressed and require a hard drive install to play.

I think it's been confirmed that the Xbox 360 version will come on two discs, with one disc devoted entirely to installing the game and another disc for play and containing some of the data.

Countryside! Sweet sweet countryside! While I loved the maps in GTA IV and Saint's Row there was never enough countryside and open space to drive about in like there was in San Andreas. I'm so glad this is not just one massive claustrophobic city.

Though since I don't have a console I'm wishing even harder now that it comes to PC.

Looks awesome, but I don't know why they made the fact that it's an island so obvious. At least in San Andreas the landmass was pushed almost all the way to the edge of the map and formed a square-ish shape when you looked at it top-down.

ssgt splatter:
So...which of the airports on the map is the military base? I've looked over the map like three times and I don't really see anything that clearly says "military."

http://uk.gamespot.com/pages/image_viewer/index.php?single=1&full_size=1&path=2013%2F252%2FGTAV_Los_Santos_mapRS_91327_screen.jpg&caption=%2528Credit%253A%2BForbes%2529&blog=1&cvr=rWQ1 About half way up the west coast the is an airport named Fort Zanoudu, that will probably be the military base.

OT: I think the map looks pretty good sized, this is going to be the first GTA game I've played since I wasn't into the series when IV came out and never decided to get it so it'll be interesting to have a sandbox game like this that devotes a lot of its mass to the wilderness.

Do people even look at the fucking map? By Odin's beard. The map is clearly populated with points of interest.

I love the scale comparisons and perspectives that have been posted, it's just amplified the excitement ten-fold. I absolutely could not agree less with people's comments regarding a necessity for a good fast-travel system, personally, because I very rarely found traveling around any of the GTA maps unenjoyable. Can we get some positivity for Rockstars masterful map crafting in here? I imagine taxis will make a reappearance as the main mode of fast travel, like in IV. Maybe buses too, that could be quite funny.

Oh and GTA maps are islands, that's just how it's always been. I think they'll probably explain the disappearance of San Fierro and Las Venturas with an earthquake that separated Los Santos from San Fierro at "Flint" area (Flint Water, Flint Intersection: http://images4.wikia.nocookie.net/__cb20130504154239/gtawiki/images/d/d2/Gtasa_areas.jpg). You have to use your imagination a fair amount, and rescale the San Andreas map in your mind, but it could happen... in video games.

I'm genuinely really enthusiastic about GTAV, hopefully this optimism isn't misplaced.

Weaver:
Maybe the next GTA will be almost as big as Just Cause 2!

hah I was surprised it took so long for this comparison to be made, holy fuck was just cause 2 huge. (it was great though with the hookshot and being able to steal shit so easily to get around, i never really felt like it was taking forever to get somewhere, especially stealing a jet :D )

lacktheknack:
But how does it compare to Daggerfall, or even Panau?

Sorry, that wasn't nice.

Anyways, that's... a lot of countryside.

Yeah, it looks smaller than Panau. But, I guess we'll see!

Weaver:

lacktheknack:
But how does it compare to Daggerfall, or even Panau?

Sorry, that wasn't nice.

Anyways, that's... a lot of countryside.

Yeah, it looks smaller than Panau. But, I guess we'll see!

http://www.tntgamer.com/gta-v-map-is-49-square-miles-in-size/
http://justcause.wikia.com/wiki/Maps

GTA V: ~126.9 square kilometers

Panau: 1035.6 square kilometers

That's why I said "sorry, that wasn't nice". :P

For extra fun, here's a map of various games superimposed over Panau, and another of Panau being dwarfed by Daggerfall.

lacktheknack:

For extra fun, here's a map of various games superimposed over Panau, and another of Panau being dwarfed by Daggerfall.

...the hell?

How, in any conceivable way, did they fit 62394 square miles of world onto a disk in the year 1996!? I mean, sure most of that was probably samey, flat terrain, but still!

Also, how the hell would you efficiently explore that!

OT: It looks like they took the bottom half of the old san Andreas map, upscaled it, moved some things around, then turned it 45 degrees. Also, I'm glad that mount chiliad is still there. I just hope its even taller this time...

uchytjes:
Also, I'm glad that mount chiliad is still there. I just hope its even taller this time...

That was pretty much my main concern. If Chilliad is back, I'm happy.

It also seems you'll be able to explore the entire map from the get-go, which is another good sign. Rockstar are having to play catch-up on the game they invented.

uchytjes:

lacktheknack:

For extra fun, here's a map of various games superimposed over Panau, and another of Panau being dwarfed by Daggerfall.

...the hell?

How, in any conceivable way, did they fit 62394 square miles of world onto a disk in the year 1996!? I mean, sure most of that was probably samey, flat terrain, but still!

Also, how the hell would you efficiently explore that!

Multiple disks and generation algorithms.

Also, you explore it exclusively through fast travel, although walking from one of the thousands of towns to another is not too hard.

You could always try it and see.

righthanded:

ssgt splatter:
So...which of the airports on the map is the military base? I've looked over the map like three times and I don't really see anything that clearly says "military."

I'm guessing Fort Zancudo is what you're looking for

I was gonna say...I'd venture to guess the Fort???

OT: I am absolutely pumped for this game. It's just too bad that I'll have to wait about two weeks to get it. Living abroad has its disadvantages.

So uh, what happened to the other islands? Kinda weird that the bridges and the islands completely disappeared in the 20 year time skip. Did they like sink from an Earthquake or something?

So this is Los Santos, sadly. The worst city of the three in San Andreas. also it seems that its size is around the same as Los Santos region was, meaning 1/3 of San ANdreas map. I lvoe that they added out of city part to it, but it could ahve been much bigger, unless the scale is all wrong and streets in the map does not represent streets but region blocks of city. Though by the second picture it does look like this is the truth.

Simalacrum:

I mean, who really explores entire maps without fast travelling anyway?

I do. Thats why it took me over 200 hours to explore whole Morrowind.

And as far as original san andreas, i knew it whole by heart when i played SAMP, its alwayas fun when you instintivly know at which point you sohudl press brakes to stop in this aprticular elevation and ground resistance and make a perfect turn in a country road whiel the cop chasing you (another player) flies of a cliff because he didnt knew when to break. Theres something very satisfying tricking other players. i would get wanted and stand around waiting for police to show up so i coudl get such chases. also criminals were very angry when i did not fly off the cliff chasing them.

Crazy Zaul:
Well that looks completely shrunk down, so still there will never be another San Andreas. Its starting to look like that game was a miracle for its hardware.
But then as you say, DLC didn't exist when San Andreas came out...

It did, we just called it patches. and they were free.

M920CAIN:
Why is it an island?

So the comic panels of "kill civilians - 1 star, enter bridge - most wanted" would stop.

TopazFusion:
Indeed. When you consider that GTA3 and Vice City both had loading screens when moving between islands (everyone remember those?), yet in San Andreas you could drive from one side of the map to the other, without seeing a single loading screen.

It was amazing what they were able to achieve with the hardware back then.

3 and vice loaded the whole map in your memory and then spawnex textures as you go. san andreas actually loaded map as you went, thus on slower machines you could see map forming up to the point if you see water waves appear out of nowhere as well as what we used to call "invisible lamposts", as in lamposts that wreck your car but are invisible becuase your PC was too busy loading the map and didnt load the texture.
the always-loading maps are what allows games to avoid laoding screens now. more or less.

Kalezian:

As in how GTA III, Vice City, and San Andreas all had some connection to each other.

well it sorta did. you see character from san andreas leaving town and appearing in gta 3 and vice city and all.
we dont know abotu gta 5 continuity with 4 though.

lacktheknack:
http://www.tntgamer.com/gta-v-map-is-49-square-miles-in-size/
http://justcause.wikia.com/wiki/Maps

GTA V: ~126.9 square kilometers

Panau: 1035.6 square kilometers

That's why I said "sorry, that wasn't nice". :P

For extra fun, here's a map of various games superimposed over Panau, and another of Panau being dwarfed by Daggerfall.

And here i though that Daggerfall was among the largest ones. there seems to be even larger ones out there. wow, amazing. though seems a lot of racing games so most the map is unused beside streets.

Sweet Zombie Jesus that's a huge map!

This is gonna be Legen-

Dairy

I love exploring and I hate fast travel. This will be an epic challenge of roleplaying will for me! If I knew a good Odyssey quote I'd put it here.

yeah yeah blah blah blah, content is what's important, but come on, how are you going to make a map THAT big and not have at least some mildly interesting diversion to do in most areas to justify it? I'm a grinder. I'm going to do that mildly interesting chaff

Oh and THE SCOPE of the police manhunts! Something tells me this time that 5-6 star notoriety wont be a joke if you'll have to drive halfway accross town to lose the screws. That or pay-n-spray. Pay-n-spray and grenades combined can solve any problem.

I wasn't too excited about this game to be honest, I was content enough with saints row 3 and 4, and I thought GTA would be cosolized and out of truly fresh ideas and outsourcing to pseudo-innovations like multi-perspective drop-in character swaps and other crap which has already been done, but wow, this map has made me reconsider. I've never played in a map this big that wasn't Wurm online or other MMOs or procedural minecraft gravel.

Does anyone know if this will have a day 1 PC release? I'm gonna get it on like day 4 when I've read some reviews and this forum to confirm it's not crap.

Eh, doesn't look that big to me. There's only one major city, too. But I guess it's difficult to get a feel for the scale from that image.
Besides, isn't GTA San Andreas supposedly one of the largest game worlds ever created? Don't see how it could be bigger than that plus two other open-world games.

MHR:
Sweet Zombie Jesus

-snip-

There has yet to be a confirmed PC release, at all. Speculation is that it'll be announced alongside the PS4 / Xbone versions. So end of this year / Q1 2014?

Grand Theft Auto IV - "Meh, decently sized."
Red Dead Redemption - "Huh, this place is pretty big."
GTA: San Andreas - "Oh hey, this city's pretty larg-Oh wait, WHAT?! WHY IS NATURE SO HUGE AND BARREN?! And there are two more islands to explore?!"
-My personal experiences with Rockstar's worlds.

Seriously, though, I'm hoping the world feels a lot bigger once I get dropped into it, because that map really doesn't do those scale shots justice. It seems as though they catered to every MC's style in terms of the world with plenty of leg room to screw around in. I'll probably be spending most of my time in the downtown portions of the cities because I'm expecting lots of gang violence and shoot-outs. But maybe that's a bit too hopeful.

Still, can't wait. The world's going to be massive with plenty of variety, so I'm happy.

Now just be fun to play with a neat story.

Please.

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