Space Marine vs Master Chief and Zerg vs Tyranids
Space Marines would win and Tyranids would win
58.6% (242)
58.6% (242)
Space Marines would wiin and Zerg would win.
5.6% (23)
5.6% (23)
Master Chief would win and Tyranids would win
6.3% (26)
6.3% (26)
Master Chief would win and Zerg would win
10.7% (44)
10.7% (44)
Unsure.
1.2% (5)
1.2% (5)
I CAN COUNT TO POTATO!!
16.7% (69)
16.7% (69)
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Poll: Master Chief vs Space Marine

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Scow2:

Blobpie:
The tyranids beat zerg hands down, as hormagaunts have been known to tear into steel like it's butter..

So do Zerglings and Hydralisks. Your point?

And a Carnifex is just an Ultralisk with the Serial Numbers filed off (OR is it the other way around? GW claims inspiration from Starcraft, but they both also come from Starship Troopers and Aliens.)

And, just to play Devil's Advocate, I'm going to say that the Zerg would win, because they both have the same damn Assimilation ability. Think an Ultralisk or Carnifex is nasty? Try a hybrid of an Ultralisk and Carnifex.

Actually... I think Zerg would win hands-down against the Tyranids for one single reason:

Banelings.

If the deadly green land mines don't prove to be a deterrent to the Tyranids, the cerebrates and Overmind broadcasting that damn Pop Song would kill ALL the Tyranids.

So it begins (Mu ha ha ha ha!): Carnefexes have been known to survive exterminatus-es, genestealers have been known to rip through terminator armor (which is.... scary), hell you even have powerful psykers such as hive tyrants and zoanthropes, and they even got bio titans.

The tyranids just have far more varied forces and potent forces over the zerg

SPARTANXIII:

Loop Stricken:

SPARTANXIII:
Vast amounts of Combat Training in realistic areas, but no real combat experience!

Space Marines tend to be at least a hundred years old. That's a lot of combat experience.

I'm only going which what I know. I would assume with all the tank bred Marines out there there would be some that would be born with the memories of battle (Ala Grunt from Mass Effect 2), but no real combat experience. Still doesn't change the fact that a good Spartan like the Chief would try to out-fox the Marine instead of attacking it head on........like an idiot!

Their is no such thing as a "Tank-bred" Space Marine. They are individuals that are taken by the Marines in question, then they are surgically altered, and then put through tests that are designed to kill the potential scouts, with the instructors actually trying to kill them as well. They have to be good or they never become scouts.

Re: Zerg vs. Tyranids

Who's the winner, the river that cuts a path through the earth, or the earth that contains the river? There is no winner, only unification.

SPARTANXIII:
-snip-

Not to totally invalidate everything you said but Space Marines aren't tank bred. They are chosen young normally from the population of the world they are on, or almost entirely inhospitable worlds. Form a very young age(around 8-9), and then trained from there. They normally start in the scouts squad, and are taken on missions in real combat zones to fight. So basically exactly the same way Spartans are.

On top of the armor they have extra organs(an extra heart, an extra set of lungs), they can spit acid, are immune to most poisons and toxins, can see in low light, able to tone out certain sounds and therefore immune to sonic attacks(flashbangs). These are all things their bodies are capable of, without help from their suits.

Aaaaand they fire 0.998 calibre(anti tank shell size), self propelling, distance detonating shells with a uranium(I think) core. Basically tank shells..from their standard weapon.

Its not really a fair comparison since "normal size" human in the 40k universe is the Imperial guard, and the spartans would essentially fall into the elite of them. Normal sized with amazing training and equipment. But then everyone else and everything in the 40k universe(like Space Marines) is 20% bigger and stronger and smarter. The two universes are simply not on the same scale.

Also Zerg vs Tyranid. Same deal. Tyranids are controlled by the hive mind but a lot of their warriors have proper sentience and thought.

Zerg now isnt controlled by the Overmind(and even then the Ovemrind didnt have free will) and instead by Kerrigan(a single person) and very very few Zerg have proper sentience, so they really arent going to be as efficient.

Suncatcher:

Ultratwinkie:
A single marine could take him out using a Stalker Bolter. Hell, even an Assault Marine would make any sort of defensive position practically useless.

First shot from the stalker bolter would be deflected by shields, and he wouldn't get a second. Meanwhile the assault marine is both loud and predictable in his movement, rendering him easy prey to an armor piercing Black Widow round spattering his brains.

A guass pellet would not penetrate the the armor of a Space Marine.

Remember, a Mass Effect gun is a BB gun in Warhammer. The only way for Mass Effect to even scratch SM armor is to develop it like the Tau do.

The Bolter itself fires rockets, A Mass Effect shield CANNOT deflect that. Thats if the marines don't bring in a Melta gun, plasma rifle, Plasma cannon, or lascannon.

Secondly, this is an assault marine. They also can be armed with plasma pistols.

image

Wow, total flamewar thread!
great work OP, you've started quite the shitstorm!

personally I think it would be a a even match and in truth it would come down to Space Marine's weapons vs. Master Chief/Spartan's on the fly tactics or Intelligence. As for the Zerg vs Tyranid, it's a flip of a coin

Ultratwinkie:
A guass pellet would not penetrate the the armor of a Space Marine.

The Bolter itself fires rockets, A Mass Effect shield CANNOT deflect that. Thats if the marines don't bring in a Melta gun, plasma rifle, Plasma cannon, or lascannon.

You're thinking of a little coilgun, made with technology that we almost have in modern earth. The pistols in mass effect use density and gravity manipulation to accelerate a round smaller than a grain of sand to almost relativistic speeds. And Garrus's preferred weapon is an anti-materiel rifle, specially modified to enhance armor-piercing capabilities even further. This is a weapon that goes through several meters of armor without slowing down.

And mass effect fields will definitely stop small rockets, though 2-3 shots from a bolter would likely break through if he had no chance to recharge. Any sniper's weapon would only have a single ineffective shot, and anything with less range becomes irrelevent if they can't get closer.

Heavy weapons are a problem... until somebody hits them with an Overload. For that matter, Tali, Legion, or an engie Shep could take over the machine spirit in any vehicle brought to the field, and probably in individual suits of power armor. There are certain advantages to bringing people who actually know how technology works, instead of treating it as magical relics from a lost age.

80Maxwell08:
I don't think I need to mention who would win here since I don't some people even realize how WH40k is supposed to be. It's just everything up to 11.

You mean 40?

Suncatcher:

Ultratwinkie:
A guass pellet would not penetrate the the armor of a Space Marine.

The Bolter itself fires rockets, A Mass Effect shield CANNOT deflect that. Thats if the marines don't bring in a Melta gun, plasma rifle, Plasma cannon, or lascannon.

You're thinking of a little coilgun, made with technology that we almost have in modern earth. The pistols in mass effect use density and gravity manipulation to accelerate a round smaller than a grain of sand to almost relativistic speeds. And Garrus's preferred weapon is an anti-materiel rifle, specially modified to enhance armor-piercing capabilities even further. This is a weapon that goes through several meters of armor without slowing down.

And mass effect fields will definitely stop small rockets, though 2-3 shots from a bolter would likely break through if he had no chance to recharge. Any sniper's weapon would only have a single ineffective shot, and anything with less range becomes irrelevent if they can't get closer.

Heavy weapons are a problem... until somebody hits them with an Overload. For that matter, Tali, Legion, or an engie Shep could take over the machine spirit in any vehicle brought to the field, and probably in individual suits of power armor. There are certain advantages to bringing people who actually know how technology works, instead of treating it as magical relics from a lost age.

You do realize the space marine armor cannot be hacked right? Its not connected to the internet. The fact bots could be hacked in Mass Effect does not mean it could happen in Warhammer.

The ONLY instance I know of of a robot being hacked was due to Chaos corruption of the Men of Iron. After that, robots were literally outlawed. Its the entire reason they use servitors, which CANNOT be hacked.

Vehicles themselves follow the old ways. Which means the people inside the vehicle control it. There is no "machine spirit."

The ENTIRE criteria for a "machine spirit" is that the tech WORKS. If a wheel turns, it was because the "spirit" moved it. If a wheel fails to turn, the machine spirit "went away."

Overload is an attack on enemy shields. There are no such thing as a shield in Warhammer.

Secondly, the sniper itself doesnt say anything like you say it does.

http://masseffect.wikia.com/wiki/Widow_Anti-Material_Rifle

If Mass Effect weapons were so powerful, why are they so weak they cant touch a reaper? Those could be shot down by one Hydra flak cannon. Those are just four autocannons on treads. Those weapons are common.

SPARTANXIII:
they have sub-human speed and reflexes

"We call it, Elephant Speed."

SPARTANXIII:
Oh yes, because the big guys with armour CLEARLY are superior!

Look, I've had the same argument before, but we came up with this theory:

Yes, a Space Marine could, in theory, wipe out a Spartan. However, where as the Marine is big and has powerful weaponry, a Spartan is much more tactful and Smarter than the Gamine appearences would seem. If you take the stuff from the books into this, they have sub-human speed and reflexes. By the time they've thought of dodging the chainsword, they're already 10 feet away and shooting back. Spartan's are nimbler, more tactical and lighter on their feet than a Space Marine.

Plus, another factor could be actual experiences for combat. Marines are tank bread while Spartan's were trained from an early age for all manner of combat in real world situations. The way to think about it then is the VR scenarios in MGS2 for the Marines: Vast amounts of Combat Training in realistic areas, but no real combat experience!

So, this may upset a whole lot of you, but I'm going with the Spartan. In pure combat, a Space Marine could kill them, but a Spartan would be too smart to fight them head-on to begin with. They'd sneak up on them, attach stickys to the Marines back and then when he's weakened, climb up onto his helmet and cut his neck!

As for the other choice....I flipped a coin, it said Zerg.

"Marines are Tank Bred"? Dunno where you got this idea?

Marine aspirants are selected from the most cunning, combat proven & downright tough as hell youths a world can provide. They are then heavily adapted through surgery, gene therapy and drug therapy at which point they begin training.

After a few years of the most rigorous training imaginable the survivors are placed in the scout company, where they engage in rapid strike, recon and stealth missions until found worthy to be granted their final implants and promoted to full battle brother by which time they could have anything up to 40 - 50 years worth of direct combat experience in warzones which would make anything depicted in the Haloverse look like a rambunctious game of tiddlywinks.

And Tyranids, well they just consume anything they encounter and bio-adapt to anything which gives them issues.

Ergo 40K rules, everything else dies lol

Ultratwinkie:
-snip-

http://masseffect.wikia.com/wiki/Mass_accelerator#Mass_Accelerators
http://masseffect.wikia.com/wiki/Mass_accelerator#Small_Arms
http://masseffect.wikia.com/wiki/Black_Widow
http://masseffect.wikia.com/wiki/Weapon_Upgrades_(Mass_Effect_3)#Sniper_Rifle_Piercing_Mod
http://masseffect.wikia.com/wiki/Armor-Piercing_Ammo#Mass_Effect_3

The Widow, Black Widow, and Javelin rifles are unimpeded by thin cover or by the shields carried by cerberus guardians (polycrystaline composites heavy enough to require cybernetic augmentation and power armor just to lift. So, probably on par with the light power armor in 40K worn by really badass normal humans, but nothing to a space marine).

A rifle using a level 5 piercing mod will reduce the effectiveness of any enemy armor or shields by 65%, and fire through 1.35m of cover with only a 30% reduction in damage.

Garrus's Armor Piercing Ammo ability reduces the effectiveness of enemy armor by a further 75% and passes through up to one meter of cover with no damage reduction, in addition to dramatically increasing the damage dealt. This can be extended to the rest of the squad, albeit at 50% effectiveness.

In short, whichever gun is used by Archangel can be fired through more than a meter of any wall or vehicle you can come up with without reduction in damage, nearly three meters while still dealing 70% damage, and the armor worn by the target is reduced to only 17.5% effectiveness. Those wielded by his assistants will fire through a bit over half a meter without slowing down, and nearly two at minor reductions, and reduce enemy armor to 22% effectiveness.

Garrus then wears a visor with a wide variety of targetting options, including EM, so anyone wearing power armor, in a vehicle, or carrying a high-tech weapon can be precisely sniped through ten foot thick walls. And the hole leading back to him is the width of a grain of sand.

Meanwhile, if you think that a device as complex as a suit of power armor can be used entirely without computerized assistance, you are sorely mistaken. And while the system is almost certainly not a part of any wireless network, and would not accept commands from one if it was, it's highly unlikely that it has any defense against a hardware connection made by a microscopic drone. You didn't really think that all that hacking was done over the internet, did you?

Finally, while Overload and similar powers are very effective against shields, they also deal massive damage to any electrical system, such as those in robots, mecha, airships, and power armor. Even a space marine would have difficulty moving when all his servos and hydraulics simply stop, and any weapon complex enough to fire lasers or plasma would be quite disabled until repaired. And by "repaired" I suppose I mean "prayed at really hard, and maybe anointed" because none of your forces know how they work.

Oh, and Reapers? Take the most heavily armored Necron units, scale those up to a few hundred meters, and you have something on par with the smallest Reaper. Let's see, 40K minis use about a 60:1 scale, right? So the mini for a 160m Reaper destroyer would be... 8' 9" tall. That's bigger than would fit on your table. Your little flak cannons aren't doing anything.

Mass Effect vs Warhammer 40,000. Just as planned. Although I was hoping Starship Troopers instead.

Nouw:
Mass Effect vs Warhammer 40,000. Just as planned. Although I was hoping Starship Troopers instead.

Starship Troopers are inept compared to most sci-fi universes.

Er yeah, Space Marines would murder master chief. I like Halo but, Space Marines have much superior weaponry.

wintercoat:

Nouw:
Mass Effect vs Warhammer 40,000. Just as planned. Although I was hoping Starship Troopers instead.

Starship Troopers are inept compared to most sci-fi universes.

In the movie version. The Mobile Infantry in the original novel were essentially proto-Space Marines: well trained, well deployed, and each equipped with high-grade power armor and enough firepower to convert small towns into larger craters.

The Navy in the same novel were also capable of what equated to a low-level Exterminatus if necessary. The Mobile Infantry would lose, but only because the Imperium has had more time to develop their technology, plus a numerical advantage.

Suncatcher:

Ultratwinkie:
-snip-

http://masseffect.wikia.com/wiki/Mass_accelerator#Mass_Accelerators
http://masseffect.wikia.com/wiki/Mass_accelerator#Small_Arms
http://masseffect.wikia.com/wiki/Black_Widow
http://masseffect.wikia.com/wiki/Weapon_Upgrades_(Mass_Effect_3)#Sniper_Rifle_Piercing_Mod
http://masseffect.wikia.com/wiki/Armor-Piercing_Ammo#Mass_Effect_3

The Widow, Black Widow, and Javelin rifles are unimpeded by thin cover or by the shields carried by cerberus guardians (polycrystaline composites heavy enough to require cybernetic augmentation and power armor just to lift. So, probably on par with the light power armor in 40K worn by really badass normal humans, but nothing to a space marine).

A rifle using a level 5 piercing mod will reduce the effectiveness of any enemy armor or shields by 65%, and fire through 1.35m of cover with only a 30% reduction in damage.

Garrus's Armor Piercing Ammo ability reduces the effectiveness of enemy armor by a further 75% and passes through up to one meter of cover with no damage reduction, in addition to dramatically increasing the damage dealt. This can be extended to the rest of the squad, albeit at 50% effectiveness.

In short, whichever gun is used by Archangel can be fired through more than a meter of any wall or vehicle you can come up with without reduction in damage, nearly three meters while still dealing 70% damage, and the armor worn by the target is reduced to only 17.5% effectiveness. Those wielded by his assistants will fire through a bit over half a meter without slowing down, and nearly two at minor reductions, and reduce enemy armor to 22% effectiveness.

Garrus then wears a visor with a wide variety of targetting options, including EM, so anyone wearing power armor, in a vehicle, or carrying a high-tech weapon can be precisely sniped through ten foot thick walls. And the hole leading back to him is the width of a grain of sand.

Meanwhile, if you think that a device as complex as a suit of power armor can be used entirely without computerized assistance, you are sorely mistaken. And while the system is almost certainly not a part of any wireless network, and would not accept commands from one if it was, it's highly unlikely that it has any defense against a hardware connection made by a microscopic drone. You didn't really think that all that hacking was done over the internet, did you?

Finally, while Overload and similar powers are very effective against shields, they also deal massive damage to any electrical system, such as those in robots, mecha, airships, and power armor. Even a space marine would have difficulty moving when all his servos and hydraulics simply stop, and any weapon complex enough to fire lasers or plasma would be quite disabled until repaired. And by "repaired" I suppose I mean "prayed at really hard, and maybe anointed" because none of your forces know how they work.

Oh, and Reapers? Take the most heavily armored Necron units, scale those up to a few hundred meters, and you have something on par with the smallest Reaper. Let's see, 40K minis use about a 60:1 scale, right? So the mini for a 160m Reaper destroyer would be... 8' 9" tall. That's bigger than would fit on your table. Your little flak cannons aren't doing anything.

image

You underestimate the Imperium of Man.

The Hydra flak cannon regiment on Bastion-312 had an unprecedented kill ratio of 99,999-1. Flak cannons are not the little pieces of shit in the regular sense. These things are full on AUTOCANNONS. Keep in mind a single hydra flak cannon is only 4 single barrel autocannons. A reaper would be reduced to mush the moment it got in range. However, its widely known Space Marine armor could withstand autocannon rounds.

Secondly, Space Marines have been known to move in their power armor without need for power.

Third, EMP is NOTHING NEW in Warhammer. EMP is something only the tau use, and even then its only used on light vehicles. The haywire grenade pretty much makes Mass Effect EMPS more antiquated than a blunderbuss. Yet I still see Space Marines winning even when haywire grenades are used.

Third, Mass Effect tech is different from Warhammer tech. Droids wont work.

Fourth, Warhammer mastered teleportation on a mass scale. They don't even need assault marines.

Hal10k:

wintercoat:

Nouw:
Mass Effect vs Warhammer 40,000. Just as planned. Although I was hoping Starship Troopers instead.

Starship Troopers are inept compared to most sci-fi universes.

In the movie version. The Mobile Infantry in the original novel were essentially proto-Space Marines: well trained, well deployed, and each equipped with high-grade power armor and enough firepower to convert small towns into larger craters.

The Navy in the same novel were also capable of what equated to a low-level Exterminatus if necessary. The Mobile Infantry would lose, but only because the Imperium has had more time to develop their technology, plus a numerical advantage.

Pretty much this except on a more infantry battle scale rather than a full out war.

ProtonGuy:
I'd love to see Chief go up against the Chapter Master of the Ultramarines. And seriously they thought the Zerg even stand a chance against the numberless horde of the great Devourer? The Tyranids would eat all the Zerg and use their bio material to evolve into even more lethal death machines. Was good for a laugh though.

Chief versus Papa Smurf? The fight to see who the bigger mary sue is!

I'd go with Logan Grimnar or Captain Lysander instead.

Nouw:

Hal10k:

wintercoat:

Starship Troopers are inept compared to most sci-fi universes.

In the movie version. The Mobile Infantry in the original novel were essentially proto-Space Marines: well trained, well deployed, and each equipped with high-grade power armor and enough firepower to convert small towns into larger craters.

The Navy in the same novel were also capable of what equated to a low-level Exterminatus if necessary. The Mobile Infantry would lose, but only because the Imperium has had more time to develop their technology, plus a numerical advantage.

Pretty much this except on a more infantry battle scale rather than a full out war.

Well, if the comical size of the Imperium weren't a factor, and the Federation had a few thousand years to play catchup on technology, then the Federation would have a logistical advantage in a full-on war simply by virtue of the fact that they wouldn't have to take a jog through hell to get places.

GriffinStallion:
Me and some of my friends got into an argument. I believe that in a one on one fight a Space Marine would wipe the floor with the chief, while my friends think that master chief would win. And also they believe the zerg could beat the Tyranids. So escapists, who would win in a fight:Master Chief or a Space Marine? And for an added bonus would the Zergs or Tyranids win in a fight.

Master Chief is a singular hero of unusual talent and power, against a regular Space Marine the marine would be WTFpwned. Against a Space Marine hero (ie named character) it depends largely on who they are and what they have.

To put it into perspective even in the minatures game heroes are special. In general an Imperial Guardsman is weaker than a Space Marine, but an Imperial guard guy bought with say 300 points to make him a hero, might be able to go "rambo" on an entire squad of Space Marines with minimal effort, it requiring another unit or "stack" of similar point value to actually equal it out.

40k rarely comes down to which unit is actually tougher, since the sides are balanced on a combination of points and the objectives they have to acheive, and weaker units generally cost less points. You can say field a lot more Imperial Guard or Ork units for the same number of points as it costs to do a Space Marine squad, which is how things are evened out. Things like victory conditions also apply, say for example a battle where one side is a defender and needs to survive say 4 rounds to win, and gets to place the defenses/terreign for it's stand is going to have less points to work with than the attacker who has to "kill all opposing units" and work against the enviroment within that timer.

At any rate, someone like Master Chief would be one of those units that would be in the 300+ point range by Warhammer standards. The guy is basically loaded with weapons and gear... like say a rapidly regenerating force field, that would count as major artifacts and archeo-tech. Mere Space Marines would be fodder before him, but someone like a named chapter commander/hero or librarian/hero with their own special gear and artifacts would be a differant story. To make a fair match up you'd have to say something like Chapter Standard Bearer Brutus Badassiel Vs. Master Chief ans specify what the standard bearer has in his codex or is being designed with (incidently I'm making up that name for lulz if you hadn't guessed). If you say Master Chief weighs in at like 300 points (just a random guesstimate, I haven't even looked at 40k for yesrs) chances are any unit that is worth more than 300 points could handle him (eventually) in a straight fight assuming no other intervening factors.

As far as the Zerg vs. The Tyranids go, I think The Zerg would win as a concept (this goes beyond a point arguement since it's comparing factions, where you can argue individuals based on the points likely needed to make something equivilent). The reason is quite simply that The Zerg leadership seems to be smarter and less limited than the Hive Queens running the 'Nids. I think they would be fairly even in terms of combat abillities, but The Zerg would adapt to specifically counter the 'Nids long before the 'Nids could do the same.

In general when it comes to these apocolyptic "mindless destruction" type forces the very lack of creativity and purity of purpose that makes them so terrifying is a huge weakness once they become a known quantity to something capable of adapting. The 'Nids represent a threat largely because all the forces in 40k are pretty much stagnant, and FTL communications are very limited. Adaption is by definition slow, and there is no guarantee of new tactics and countermeasures being communicated on a large scale given the need for Astropathic communication. As a result while people generally know they are out there, you still see huge armies literally fighting 'nids relatively blind despite them being engaged for centuries apparently.

The thing with the Zerg is that The Zerg are capable of doing thigns like putting aside their enimity/desire to consume to form temporary alliances given how their leadership works. The 'Nids can't really do that, being more like a force of nature, they just aren't wired to think outside of a very specific box.

wintercoat:

Nouw:
Mass Effect vs Warhammer 40,000. Just as planned. Although I was hoping Starship Troopers instead.

Starship Troopers are inept compared to most sci-fi universes.

I dunno. Sure the humans were morons, but the bugs could throw rocks between planets with pinpoint accuracy! Yeah, Starship Troopers is kinda dumb.

Ultratwinkie:

You underestimate the Imperium of Man.

The Hydra flak cannon regiment on Bastion-312 had an unprecedented kill ratio of 99,999-1. Flak cannons are not the little pieces of shit in the regular sense. These things are full on AUTOCANNONS. Keep in mind a single hydra flak cannon is only 4 single barrel autocannons. A reaper would be reduced to mush the moment it got in range. However, its widely known Space Marine armor could withstand autocannon rounds.

Secondly, Space Marines have been known to move in their power armor without need for power.

Third, EMP is NOTHING NEW in Warhammer. EMP is something only the tau use, and even then its only used on light vehicles. The haywire grenade pretty much makes Mass Effect EMPS more antiquated than a blunderbuss. Yet I still see Space Marines winning even when haywire grenades are used.

Third, Mass Effect tech is different from Warhammer tech. Droids wont work.

Fourth, Warhammer mastered teleportation on a mass scale. They don't even need assault marines.

That's why I said no starships. Ortillery makes any argument moot, especially if one side has Exterminatus-capable weapons aboard.

Those Hydras' main weapons are a pair of twin-linked long-barreled autocannons? Loaded with high explosive flak shells for use against light armor, specialized toward anti-aircraft use, correct? And not even powerful enough to penetrate the Marines' power armor? They wouldn't register as a drain on the Reaper's shields, let alone reach the armor. I'm sure they're incredibly lethal under the right circumstances, which is why the tactical geniuses in command only deploy them under those circumstances. Just because a soldier has a perfect kill ratio doesn't mean they can punch a dreadnought to death, and it's the same with using a light vehicular weapon against a starship. The smallest of the Reapers, the ones capable of walking on a planet without reducing their defenses by using their shield generators to support themselves, are 160 meters in length. Once again, a miniature for such a monstrosity on the standard 40K scale would be nearly nine feet tall, and most of that is armor.

I don't doubt that they can still move with their armor shut down; to do otherwise would be a serious design flaw. But suddenly instead of superhuman speed, they're reduced to slow, stiff movements as they force their armor along. Their strength is greatly reduced, any weapons reliant on a power supply cease to function...

An EMP would indeed serve little purpose; they're only a serious problem to fine, unshielded electronics. Which is why the Overload used by engineers and such in ME is closer to being hit by a lightning bolt. It doesn't make your computer go fuzzy for a moment, it electrocutes personnel and makes hardware explode.

There is insufficient information on the mechanics of hacking in ME and the construction of computers in 40K, so I'll drop that point at least for now.

Ah. Teleportation. That is a problem. I apologize for my ignorance, but just how widespread is such technology? A quick search indicated that it was primarily used only aboard battleships, or in Terminator armor. Since ships are not being used, what fraction of a chapter would be equipped with Terminator armor, as a general rule? How accurate is teleportation, what kind of range would a personal teleporter have, and how frequently can it be used?

Master Chief isn't as ridiculously broken as a WH40K Space Marine, I know that for a fact. A rookie Space Marine could take rockets to the face and wipe out platoons easily, but a leveled SM is utterly devastating to the literal level of one-man army. Chief could take a single low level SM, but a max-level TechMarine would plaster Noble Team in a thin paste all over the walls, all while chanting to the Omnissiah. This isn't about preference, this is about WH40K's signature Space Marines being written to be cartoonishly overpowered.

Suncatcher:
Snip

Sorry to butt in here but I think I can answer a few points. For teleportation I'm fairly certain it is very accurate but I don't think personal teleporters can be used that often. Even the Grey Knights units that use personal teleporters can only use them once a battle from the strain on them and they can't wear Terminator armor with them either. Also only the 1st company would be allowed to use terminators but they are the best in the whole chapter. On how many suits of terminator armor there are it would vary between chapters but I wouldn't assume more than 50% as just a guess.

Also on units to combat the Reapers on the ground there is one that would be deployed especially for them.
http://warhammer40k.wikia.com/wiki/Titans
Go scroll down until you get to Emperor class titans. I don't know if Warlord class would be good enough but Emperor class is around the same size.

80Maxwell08:

Suncatcher:
Snip

Sorry to butt in here but I think I can answer a few points. For teleportation I'm fairly certain it is very accurate but I don't think personal teleporters can be used that often. Even the Grey Knights units that use personal teleporters can only use them once a battle from the strain on them and they can't wear Terminator armor with them either. Also only the 1st company would be allowed to use terminators but they are the best in the whole chapter. On how many suits of terminator armor there are it would vary between chapters but I wouldn't assume more than 50% as just a guess.

Also on units to combat the Reapers on the ground there is one that would be deployed especially for them.
http://warhammer40k.wikia.com/wiki/Titans
Go scroll down until you get to Emperor class titans. I don't know if Warlord class would be good enough but Emperor class is around the same size.

The Emperor Titans would probably be a good match for the Reaper ground forces. Hmm...huskified Space Marine...tasty.

Suncatcher:
The smallest of the Reapers, the ones capable of walking on a planet without reducing their defenses by using their shield generators to support themselves, are 160 meters in length. Once again, a miniature for such a monstrosity on the standard 40K scale would be nearly nine feet tall, and most of that is armor.

Umm..Emperor class Titan. Even bigger, with massive laser weapons (which in the ME universe pass straight throigh kinetic barriers.) and more than enough firepower to level a hive city. Hell a warlord with a close combat arm would punch a reaper to death. As for space combat, Imperial Navy Battleship-between 20-30km with guns bigger than the biggest reaper.

I don't doubt that they can still move with their armor shut down; to do otherwise would be a serious design flaw. But suddenly instead of superhuman speed, they're reduced to slow, stiff movements as they force their armor along. Their strength is greatly reduced, any weapons reliant on a power supply cease to function...

A space marine in dead power armour is still mnay times faster and stronger than a regular human. Maybe then the chief would have a chance.

Ah. Teleportation. That is a problem. I apologize for my ignorance, but just how widespread is such technology? A quick search indicated that it was primarily used only aboard battleships, or in Terminator armor. Since ships are not being used, what fraction of a chapter would be equipped with Terminator armor, as a general rule? How accurate is teleportation, what kind of range would a personal teleporter have, and how frequently can it be used?

Grey Knights have more widespread access to teleprotation than any other space marine chapter. Its not actually all that common and its generally done from an orbiting space ship (which as means of deployment is in my view an acceptable exemption to the no sace ship rule as they have to get to the batte somehow) and quite often goes wrong leading to very nasty puddles of organs on the floor, or you could just be sucked into the warp.
The numbers of terminators varies per chapter. A chapter like the Black Templars (The most numerous loyal space marine chapter) would probably have more than most. Such suits are quite uncommon in chapters like the raven guard and the white scars but woe bestride you if you have to deal with Dark Angles Death Comany. Essentially a company of terminators.

Also, the tyranids will devour the universe and any other universe stupid enough to exist.

Well due to the fact that the zerg are simply a rip-off of the tyranids I would say the original would win. Space marines VS. Spartans? 1 SQUAD of space marines would destroy the entire UNSC Army AND the covenant at the same time.

Master Chief is approximately 7′2″ in height; and no more than 500Kg in weight (Dependent on Armour type).
The average Space Marine can be anywhere from 8-10 feet in height, with Veteran Marines sometimes known to measure in at a staggering 12 feet tall. Dependent on Armour type, weight can vary anywhere between 1 to 2 metric tonnes, with the taller Marines almost doubling that in mass.

As Space Marines are genetically manipulated from the Embryo onwards, a many number of modifications and 'natural' augmentations have been implemented to assure only the optimal potential is reached. Space Marines continue to grow throughout their lives, so the longer they live, the larger they become and the denser the skeletal and muscular structure develops.

If Master Chief were to face a true Veteran, he would be looking at a Human Soldier anywhere between 12 to 14 feet in height, with the skeletal structure and vascular system to support two tonnes of incredibly dense Muscle. In terms of strength, durability and longevity, Master Chief cannot simply compete.
- - -
Their standard armament includes:

The Bolt Gun:
The standard weapon of the Space Marines is the boltgun, most commonly just known as a Bolter. A bolter is a heavy gun that fires rocket-propelled .75 caliber rounds with mass-reactive explosive payloads. Each round delivering ordinance equivelant to Halo Anti-Tank weapons (i.e. one shotting a Scorpion, scary i know). Picture a Battle Rifle sized weapon firing 120RPM, with each round being the equivelant to a single rocket shot.

Bolt Sidearm:
Pistol like weapons similar to the Rifle variant, fires only in semi-automatic but the ordinance has a similar impact as the larger variant.

Flamers:
Flamers use flammable adhesive gel known as promethium that spreads in a wide area for maximum effect. They come in three forms; one-handed, (normal) two-handed flamers, and heavy flamers.

Targeter:
Vastly increases weapons range, can even turn the Bolt gun into a Sniper module capable of ranges up to a mile.

- - -

Personal loadout:

Each Space Marine is equipped witth four varaints of armour:

Mesh Armour - Durable layer of polyfibers similar to modern Kevlar.

Flak Armour - Jacket armour designed to 'hug' the body and provide extended operational duration.

Carpace Armour - Similar construct to SPARTAN power suits.

Power Armour - The final and top layer that gives them the distinctive appearance. This armour can allow the Space Marine to survive direct shots, point blank, even from a large space based Artillery Gun. Not only does it increase the already Hulk like strength of the Marine with exoskeletal machinery, it gives artificial life-support and regeneration within even the harshest of conditions. Marines have been known to become trapped under thousands of tonnes of rubble and debris, minus limbs (Or in some cases, vital organs) and still dig their way out thanks to this armour.
When Master Chief falls to the Earth from the atmosphere in his suit, he causes a slight impact. If a Space Marine falls from the same height, he causes an Island sized Crater. There is no equivalent in the Halo Universe. AT ALL

Auspex - Internal comm system that connects every Marine with every other Soldier upon the field; allows nanomachines to correspond directly with Command and download intel, databases, maps, GPS, satellite info etc. The Auspex also generates airborne nanomachines in the atmosphere that gives a battlefield sized image of the total surrounding area directly to the visual cortex of the Marine.

Which means nothing can hide from it.

Cameleoline - Stealth unit that provides optical camoflauge and radar jamming capabilities, can even blend in totally with the background.

Frenzon - A drug administered via Nanomachines, causes insant regeneration of wounds and increased adrenaline in the host. Also temporarily increases the Muscle mass of the Marine, giving them ten times their original strength.

Jump Pack - Jump Packs are bulky, vectored thrust engines that can be worn by a single soldier, designed to be attached to the Space Marine's existing powered backpack. They are used to make powered jumps across the battlefield or perform low altitude flights over vast tracts of land.

Teleporter:
A small device that instantly teleports the Space Marine to another point in space.

Shields:
Refractor Shield - Similar to SPARTAN energy shields.

Rossarius - Draws upon nearby energy sources and creates a duplicated energy layer, doubling or tripling the defensive properties of the Refractor shield.

Iron Halo - A conversion field that dissipates all kinetic and energy based attacks.

Storm Shields - Latches onto other nearby energy shields and draws energy from them.

Combat Shield - Powerful EM barrier that repels all projectiles and deactivates nearby explosive devices such as Rockets or Grenades.

- - -

80Maxwell08:
Also on units to combat the Reapers on the ground there is one that would be deployed especially for them.
http://warhammer40k.wikia.com/wiki/Titans
Go scroll down until you get to Emperor class titans. I don't know if Warlord class would be good enough but Emperor class is around the same size.

Okay, so Emperor-class Titans range up to 150m tall. That's only slightly smaller than a Reaper Destroyer, significantly less agile, and with weapons optimized for crushing smaller machines and providing fire support to ground troops. Meanwhile the Reaper has a single cannon that cuts through multi-kilometer starships with ease, and behind the (useless against lasers) shielding is several dozen meters of regenerating ablative armor. Still doesn't seem like much of a challenge; it's like an Ork vs a Marine in Terminator armor. Especially considering that each of those titans represents a large chunk of the Imperium of Man's resources, while the Reapers have hundreds of Destroyers available. Still, in large numbers they have a chance...

Suncatcher:

80Maxwell08:
Also on units to combat the Reapers on the ground there is one that would be deployed especially for them.
http://warhammer40k.wikia.com/wiki/Titans
Go scroll down until you get to Emperor class titans. I don't know if Warlord class would be good enough but Emperor class is around the same size.

Okay, so Emperor-class Titans range up to 150m tall. That's only slightly smaller than a Reaper Destroyer, significantly less agile, and with weapons optimized for crushing smaller machines and providing fire support to ground troops. Meanwhile the Reaper has a single cannon that cuts through multi-kilometer starships with ease, and behind the (useless against lasers) shielding is several dozen meters of regenerating ablative armor. Still doesn't seem like much of a challenge; it's like an Ork vs a Marine in Terminator armor. Especially considering that each of those titans represents a large chunk of the Imperium of Man's resources, while the Reapers have hundreds of Destroyers available. Still, in large numbers they have a chance...

Um you might have read the wrong weapons. The Hellstorm Cannon in particular would probably be able to destroy a Reaper with ease. Or the Melta Cannon or the Plasma Annihilator. Also Titans do have plenty of shielding if you read right below that.

You'll have to forgive me, but a Space Marine would stomp Master Chief any day of the week.

Its like putting a kitten against a Giant. Sure, the giant might bend over and say "DAAAW YOUR SO DAM CUTE~!" but in the end, the kitten can do NOTHING to win this fight. And i mean a Skyrim giant. The kind that launch you to Elsweyr.

Everything Master Chief is, a space marine is triple. I mean, space marines SPIT stuff more dangerous then a plasma grenade, and they can chew through solid steel like its warm butter. A space marine could go into the fight unarmed and come out flawless.

Dont get me wrong. MC is a heavy weight and everything, but its just not even FAIR to compare the two. Master Chief may be in a super advanced suit, and be the best trained human on the planet. But Space Marines? They are BARELY human anymore. From their head to toes they have augmentations that process more information every second then anything in the Halo universe.

I mean, Master Chiefs Sniper, isnt 1/10 as powerful as a Las Gun. And Space Marines call those Flashlight. Sometimes laser pointers, but usually flashlights. Master Chief has a rocket launcher? Well Space Marines tote FULLY AUTOMATIC rocket launchers as their standard weapon. Even their pistols fire rockets. (Which explode inside you, leaving very little left. Quite messy))

Its just.... not even fair to compare the two. There's no contest here. On his best day, Master Chief might "Wound" a Space Marine. And by "Wound" i mean, give a minor headache because he wont stand still and die already, and the annoying "pinging" of crappy rifle rounds bouncing off his armor is highly annoying.

While he'd likely put up a good show, I doubt the Master Chief would last against more than 1 space marine. As for Tyranids vs Zerg, Tyranids would devour 'em. Genestealers FTW!

Suncatcher:

wintercoat:

Nouw:
Mass Effect vs Warhammer 40,000. Just as planned. Although I was hoping Starship Troopers instead.

Starship Troopers are inept compared to most sci-fi universes.

I dunno. Sure the humans were morons, but the bugs could throw rocks between planets with pinpoint accuracy! Yeah, Starship Troopers is kinda dumb.

Ultratwinkie:

You underestimate the Imperium of Man.

The Hydra flak cannon regiment on Bastion-312 had an unprecedented kill ratio of 99,999-1. Flak cannons are not the little pieces of shit in the regular sense. These things are full on AUTOCANNONS. Keep in mind a single hydra flak cannon is only 4 single barrel autocannons. A reaper would be reduced to mush the moment it got in range. However, its widely known Space Marine armor could withstand autocannon rounds.

Secondly, Space Marines have been known to move in their power armor without need for power.

Third, EMP is NOTHING NEW in Warhammer. EMP is something only the tau use, and even then its only used on light vehicles. The haywire grenade pretty much makes Mass Effect EMPS more antiquated than a blunderbuss. Yet I still see Space Marines winning even when haywire grenades are used.

Third, Mass Effect tech is different from Warhammer tech. Droids wont work.

Fourth, Warhammer mastered teleportation on a mass scale. They don't even need assault marines.

That's why I said no starships. Ortillery makes any argument moot, especially if one side has Exterminatus-capable weapons aboard.

Those Hydras' main weapons are a pair of twin-linked long-barreled autocannons? Loaded with high explosive flak shells for use against light armor, specialized toward anti-aircraft use, correct? And not even powerful enough to penetrate the Marines' power armor? They wouldn't register as a drain on the Reaper's shields, let alone reach the armor. I'm sure they're incredibly lethal under the right circumstances, which is why the tactical geniuses in command only deploy them under those circumstances. Just because a soldier has a perfect kill ratio doesn't mean they can punch a dreadnought to death, and it's the same with using a light vehicular weapon against a starship. The smallest of the Reapers, the ones capable of walking on a planet without reducing their defenses by using their shield generators to support themselves, are 160 meters in length. Once again, a miniature for such a monstrosity on the standard 40K scale would be nearly nine feet tall, and most of that is armor.

I don't doubt that they can still move with their armor shut down; to do otherwise would be a serious design flaw. But suddenly instead of superhuman speed, they're reduced to slow, stiff movements as they force their armor along. Their strength is greatly reduced, any weapons reliant on a power supply cease to function...

An EMP would indeed serve little purpose; they're only a serious problem to fine, unshielded electronics. Which is why the Overload used by engineers and such in ME is closer to being hit by a lightning bolt. It doesn't make your computer go fuzzy for a moment, it electrocutes personnel and makes hardware explode.

There is insufficient information on the mechanics of hacking in ME and the construction of computers in 40K, so I'll drop that point at least for now.

Ah. Teleportation. That is a problem. I apologize for my ignorance, but just how widespread is such technology? A quick search indicated that it was primarily used only aboard battleships, or in Terminator armor. Since ships are not being used, what fraction of a chapter would be equipped with Terminator armor, as a general rule? How accurate is teleportation, what kind of range would a personal teleporter have, and how frequently can it be used?

1. Autocannons change ammunition. There is no "one" autocannon ammunition. It wasnt stated what ammunition was used against a marine and what was used against the invasion force of Bastion 312.

2. There are stories of a failed power supply on a marine. They were still able to move due to the sheer strength of the marines, and still able to fight without any effort. The one instance of a marine not being able to move was a marine that came out of stasis.

3. Teleportation is common enough for it to be placed on every terminator armor, used to create a way to travel between forgeworlds (called teleportariums), and the space marines use teleporting beacons very frequently.

4. Terminators do not have a known number. They are assumed to vary depending on how many get to veteran status unscathed. Some use psyker powers, like the Salamander terminators and librarians.

5. Hydra cannons are only a regiment. Mobile defenses. Imperium uses defenses like blackstone towers, titans, and an array of cannons like the volcano cannon. Hydra defenses are only a small part.

http://wh40k.lexicanum.com/wiki/Volcano_cannon#.T4KXBtVK-Uk

SPARTANXIII:

Rawne1980:

A Space Marine wouldn't need to try.

You've clearly never read how Smart, Quick or Tactical a Spartan is. They would have to try, they'd all have to try. Try to keep track, try to keep up, try to get them off that area on their back they can't reach with ease from which a Spartan will make several deep cuts into their enemies weak joints!

A Soldiers biggest mistake is underestimating the enemy, and every 40K person here is HEAVILY underestimating the enemy!

You know Space Marines can go toe to toe with Eldar right?

One of the fastest, most agile and tactically minded races of the 40k verse.

That big suit of armour they wear does not make them cumbersome. It is a part of them, an extension if you will. It locks into ports on the Marines body allowing him to use it to it's full potential.

These are not slow lumbering dolts, they are highly trained and highly skilled and highly accomplished fighters.

They live for centuries so have a hell of a lot of combat experience.

Now, as for cutting "weak joints", have you ever read how a Space Marines body works? Not being arsey it's s genuine question.

The only way to do any damage to the joint would be to sever it completely.

A cut wouldn't slow them down. The Laraman Cells stop the bleeding instantly and the appendage would still be usable. It takes a hell of a lot to put down a Marine. You have to remember these are designed to be over the top overpowered. They fight things that would make a Spartan shit kittens. Remember the Spartan were almost wiped out by the type of thing an Astartes faces on a regular basis.

I'm not underestimating the Spartan at all but people keep comparing other subject matters with a universe thats designed to be so over the top it became a parody of itself.

Regular Space Marines are quite literally designed to be the ultimate soldier.

Now bring in the specialist Astartes like Grey Knights who are designed to fight demons for fun.

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