Bizarrely Easy Boss Fights

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Aylaine:
Kefka in FFVI. :(

Yup. That's exactly how I took him out. Ultima spam.

Well, I also had Sabin with Genji Glove + Offering and 120 Vigor (I was anal about adding Bismark at level ups)... 8 x 9999 damage will tear through just about anything. ;D

Sad part is, the game wasn't much better.
On subsequent playthroughs (did not know first time) I found out that Vanish + Doom was the (almost) OHKO boss killer for roughly 90% of all bosses. That game was never the same since...

UncleUlty:
The final Boss of Ninja Gaiden,you figure that he kicked your ass so handly early in the game that this is going to be a nasty fight. Nope, just spam flying sparrow and the dude didn't know what hit him.

That only worked in the original... same with Alma and Doku. Once NG Black came out they nerfed the Flying Swallow for boss fights, and it stayed nerfed for NG Sigma

kyuzo3567:

UncleUlty:
The final Boss of Ninja Gaiden,you figure that he kicked your ass so handly early in the game that this is going to be a nasty fight. Nope, just spam flying sparrow and the dude didn't know what hit him.

That only worked in the original... same with Alma and Doku. Once NG Black came out they nerfed the Flying Swallow for boss fights, and it stayed nerfed for NG Sigma

Never played Black or Sigma,good to know though because I really hated how easy it was to spam it in the original.

mitchell271:
So I was playing through Deus Ex: Human Revolution recently and...


So, has anyone else played a game with a oddly easy boss fight?

EDIT: I tried the boss fight in Deus Ex: HR without using the Typhoon and it was really hard! But the Typhoon is so overpowered that it just felt like a waste not to use it, especially since there was lots of Typhoon ammo in that room.

This boss fight was easy for me, too, but for a different reason. When I tried it, she got stuck in the scenery before she even hit me once. From there, it was a matter of standing in one place and shooting repeatedly.

From what I hear, I dodged a (figurative, and literal) bullet with this one.

From Fallout: New Vegas - Old World Blues

The final boss of Space Marine. The engagement before the boss fight was really damn hard(you versus... six chaos marines?), but the fight itself? Seriously, it was a big quick-time event where a space marine captain punches a demon prince in the face until he explodes.

What the fuck.

Wilhelm and the Bunker in Borderlands 2.

Wilhelm is so trivial that he'll be half dead by the time the voiceovers have stopped shitting themselves at how much of a badass he is, and if you go into the nice enclosed structure at one side of the area the Bunker is in it can't hit you at all for 90% of the fight and the only threat is suicide robits.

DarkestBlue:
From Fallout: New Vegas - Old World Blues

Even if you don't have that perk there's a console in the area that just lets you turn the robo-scorpion off. Job done.

But that's actually good, because it shows that your character skills matter, even in boss fights.

Also, I killed Rawr with a single shot. Admittedly, it was a headshot from stealth with a high explosive .50cal bullet, and there were a bunch of plasma mines between me and him in case it didn't work, but one shot none the less. Because my skills and perks mattered.

GloatingSwine:

DarkestBlue:
From Fallout: New Vegas - Old World Blues

Even if you don't have that perk there's a console in the area that just lets you turn the robo-scorpion off. Job done.

But that's actually good, because it shows that your character skills matter, even in boss fights.

Also, I killed Rawr with a single shot. Admittedly, it was a headshot from stealth with a high explosive .50cal bullet, and there were a bunch of plasma mines between me and him in case it didn't work, but one shot none the less. Because my skills and perks mattered.

True, true... I had to whittle Rawr down with the flaregun and all the grenades that I had. Took many, many tries due to missing as he was coming back towards me, and then getting decapitated.

DrMegaNutz:
Ganon from Ocarina of Time. Roll through the legs, hit the tail, rinse, repeat. Very underwhelming fight

I had trouble on that boss - kept running out of magic/arrows before I got in all the shots. Don't know if it was fixed in the 3DS remake.

Every single boss in Ninja Gaiden 2 Sigma, I came for punishment, and pain. What did I get? kisses and motherfreaking hugs..

DarkestBlue:

True, true... I had to whittle Rawr down with the flaregun and all the grenades that I had. Took many, many tries due to missing as he was coming back towards me, and then getting decapitated.

I'd built the character from the ground up as a critical hit monster. I was maybe about 3% off the highest crit rate you could get, and had all the crit damage stacking bonuses. I had a pistol I could one shot regular Deathclaws with from stealth with a headshot.

I did a quick skim and as far as I saw nobody mentioned Bioshock! Honestly, that last boss fight, besides being an anomaly in that game, was piss easy for me. And hell, everyone says that whole game is easy, but that just didn't ring true for me, so the fact I didn't fear death at all at the end was something else.

Also the end of Half Life 2. For a shooter game, that end sequence didn't require a lot of shooting.

Diablo himself from the first Diablo game. Several people I know killed him accidently without him being on screen, in a couple of cases (including mine) not even knowing he was there. I played an archer and put almost everything into an electrical attack that scattered out along the floor. It did a ton of damage in a large area and I could cast it almost continuously.

I knew I was near the end of the game, but when I got jumped by a bunch of tough-looking things I didn't expect that to be Diablo's room. I over-spammed my electric attack, and killed Diablo off-screen while he was still far enough away to not activate. The game ended while I was still waiting for my electric attacks to stop, and I didn't get the ending I assume because Diablo never activated.

A friend saw Diablo and didn't think he was ready for the fight, so he summoned some golems to cover his retreat and ran away. The golems killed Diablo before he could exit the level. At least he activated Diablo and got the ending...

Kopikatsu:
Four Kings from Dark Souls. Iron Flesh made them a joke.

Gmans uncle:
I'm simply shocked that nobody's mentioned this beauty yet...
image
One of the only bosses I found ridiculously easy at four years old.

These are actually two of my favorite game enders! With Lord Lucien, the final boss fight has already taken place when you take down the giant shard which has be causing havoc throughout the game; the following sequence is essentially the final cutscene, in keeping with the in-game scene which separate Fable 2 from the rest of the series. It's just most folk plain didn't get it... so we ended up with Fable 3. Eugh.

As for Old King Allant... An entire gauntlet of harrowing horrors leading you to this, a broken man possessed of power so great and corrupt that it consumer his mighty soul, leaving little more than a freakish, Lovecraftian husk which can barely move. What better finale for such a melancholic journey?

As for me, I killed Mannimarco King of Worms with a single hit on my main Oblivion file... And I wasn't exactly OP at that point, either. Talk about anti-climax... I was a hyped for a massive wizardoff!

ending bosses of Fable 2 and 3.

Ugh, makes me think playing through them was a colossal waste of my time.

Rabish Bini:
Darth Nihilus in Knights of the Old Republic II

Can eat planets, but gets squashed like an ant.

Darth Malak in KOTOR I was even easier for me, though he took longer. Guardian Leap with two one-handed Master Flurries with Master Speed active meant 13 attacks before he could hit me twice, then it was just waiting for him to heal back up so I could jump at him again. Maybe I had an insane damage stat against Dark Side users (PC Yavin IV station crystal) but still... He almost killed me once?

Marluxia 2nd form from Kingdom Hearts CoM and Re:CoM. Sure, they added an extra stage to Marluxia in Re:CoM, but still he was the final stage of the final boss in CoM and he was even easier than his first form, which was just an illusion of him. That's just kind of sad. Before I got Re:CoM I convinced myself that I may have just lucked out, but then I got Re:CoM and realized that 2nd stage really was just easy as fuck.
Also, on a separate note, I can't really say that I understand all the flack that CoM/Re:CoM get. I really enjoyed those games, and I thought that the card system was very fun and fairly fluid for what it was.

The Twins in the Scott Pilgrim vs. The World game. I mean, most of the bosses are easy if you have good stats, but this just takes ease to a whole new level, as they actually kill themselves. All you have to do is stand still when the two of them join hands, and throw a punch at you that sends you flying. You rebound off the edge of the screen and hit them with your body coming back, which in turn KO's them both in one hit and gives you the achievement for such!

Considering their stage is probably the hardest in the game, they really go down easy.

The Moonlight Butterfly from Dark Souls was ridiculously easy compared to even the first boss, since it has very little health and only attacks with easily-dodgable magic projectiles. A few Fire Orbs took care of it.

Also, Screaming Mantis in Metal Gear Solid 4. After working out what you have to do and shooting a few FROGs, you remove all of her health by just shaking the controller.

Ornstein and Smough from Dark Souls. I'd heard that fight talked up for so long as this rage-quit inducing torture session and I breezed through it on my first attempt.

Smeggs:

Jason Rayes:

skywolfblue:
The human reaper thingymajig from ME2.

This. I just vaguely pointed my gun at it. I didn't even shoot, I just said "Bang" and it died.

I had that Nuke heavy weapon equipped at the time. Battle started and I immediately wiped out like half of the thing's health. Then about three minutes later it was dead.

"Wut?"

Well in his defense, you did jump him when he wasn't even out of the proverbial womb or even done... But yeah, he was easy.

Also, real smart. Build the giant death baby over a huge chasm. Really. Can't possibly backfire.

Wanna put spikes at the bottom of it too? You know, for bats that fall from the ceiling.

OT: I'm going to go with the two Praetorians you fight in the final level of the Marine Campaign. They WOULD be hard, if you weren't around 700 yards away, with a high powered, armor piercing sniper rifle. It's a matter of distance that decides some battles.

The first time you fight the Elemental Fiend of Water in Final Fantasy 2 (4)...one blast from Tellah's Lit 3 spell and he's dead.

Gawd, I don't remember what it was. All I remember was a difficult pre-boss battle & then the actual boss going down in 3 hits. I was so underwhelmed I can't even remember what game it was.

Glademaster:

You had enough money to sustain Yojimbo? You can blow your entire purse on him and he still might not do something cool

If you were particularly cheap, you could always just save and give him some meaningless small amount of gil(at the point where you're getting thousands and thousands just for winning any fight). A fair amount of the time he'd still do his stupid crazy moves, if not..reload and repeat. Also the most you use him and get him to do attacks, the more often he'll perform better attacks.

Too many games to list. Most recent game I completed was Lollipop Chainsaw and it practically spoon feeds you the entire way.

Atlas at the end of BioShock, my reliance on the chemical thrower and especially on electric gel totally broke that boss fight for me.
Almost every boss in Borderlands and in Borderlands 2 for that matter because I did every quest possible and was usually several levels higher.

Persona 3...

Hello, Satan!
Hello, Lucifer!

Hello, Apocalypse...
Hello, Victory Cry...

Goodbye, bosses!
Goodbye, Death!
Goodbye, Nyx!
Goodbye, everything in the Tartarus basement!

(Seriously, when I fought Nyx as he went through his Arcana phases, I breezed through them all and then got him to Death, where he's suppose to be actually hard...then hit him with a Fusion Spell and dead.)

Cavan:

Glademaster:

You had enough money to sustain Yojimbo? You can blow your entire purse on him and he still might not do something cool

If you were particularly cheap, you could always just save and give him some meaningless small amount of gil(at the point where you're getting thousands and thousands just for winning any fight). A fair amount of the time he'd still do his stupid crazy moves, if not..reload and repeat. Also the most you use him and get him to do attacks, the more often he'll perform better attacks.

You quoted the wrong person with your snip.

Naeras:
The final boss of Space Marine. The engagement before the boss fight was really damn hard(you versus... six chaos marines?), but the fight itself? Seriously, it was a big quick-time event where a space marine captain punches a demon prince in the face until he explodes.

What the fuck.

I was actually going to mention Nemeroth as well. As someone who thought Space Marine was one of the best games of 2011(and easily the most underrated aside from the not-really-that-bad Duke Nukem Forever), the final boss fight, which to me amounted to a not-as-good version of the Meta Ridley showdown from Metroid Prime 3(a game I despise), was immensely disappointing, especially after how much fun the Ork Warboss was to kill.

"But I am finished with you, Ork."

Other notable examples for me include many of the bosses from the Final Fantasy series, most notably Seymour Omnis and Braska's Final Aeon from Final Fantasy X and several of the later bosses in Final Fantasy XIII. Orphan was a bitch and a half, though. Holy moly.

This actually skirts the definition of "boss".

Recoil on PC. The boss is a computer-brain thing. You shoot a thing to expose the brain, then shoot the brain a bunch. It doesn't attack you or respond in any way except die after you've shot all of it's surface area. Then you win the game.

For serious.

Volf from Ninja Gaiden Sigma, would have taken me more time in-game to kill the minions he killed in the preceeding cutscene. And Exusia from Armored Core V, pitifully easy with dual rifles, dual shotguns, dual autocannons, dual sniper rifles, etc. The only reason I take damage at all sometimes when fighting it is a nigh-unavoidable pulse bomb-run which I have no idea what I'm meant to do against. I mention this because sometimes it isn't a problem, because I can kill Exusia before it even starts flying. Also the OP, I tried doing it legit and then realised Typhoon would probably make short work.

Raika:

I was actually going to mention Nemeroth as well. As someone who thought Space Marine was one of the best games of 2011(and easily the most underrated aside from the not-really-that-bad Duke Nukem Forever), the final boss fight, which to me amounted to a not-as-good version of the Meta Ridley showdown from Metroid Prime 3(a game I despise), was immensely disappointing, especially after how much fun the Ork Warboss was to kill.

"But I am finished with you, Ork."

I honestly think the entire game slowly went downhill after killing Grimskull. Chaos Marines and bloodletters just aren't as fun to kill as orks. The game was at its best when you litrally were a merciless killing machine armed with a chainsaw and an automatic rocket launcher that massacred entire hordes, and that feeling diminishes when most of your enemies are as powerful as you are. Not enough blood for the blood god :(

Still a fun game though.

PoorCollegeLad:
I did a quick skim and as far as I saw nobody mentioned Bioshock! Honestly, that last boss fight, besides being an anomaly in that game, was piss easy for me. And hell, everyone says that whole game is easy, but that just didn't ring true for me, so the fact I didn't fear death at all at the end was something else.

Try playing with the Vita-Chambers turned off. The game is much, much harder and creepier that way.

Shoggoth2588:
Anybody remember Lucien from Fable 2? If not than

Thank you Reaver, for ending the game for me.

Molyneux really dropped the ball with the Fable series' lack of pacing. He's so focused on creating what he assumes is an emotional experience that any challenge goes right out the window. The first time around, I wasn't expecting Reaver to shoot. I just did the deed. Second playthrough had me let Lucien prattle on.

It does create a difference in tone, but beyond that? Weaksauce.

Honestly, though, one of the most disappointingly easy boss fights I've had to contend with is probably Sebastian LaCroix, from Bloodlines. By the time the endgame rolls around, the Withering's more or less turned your wee little fledgling into a demigod. You're not one month into your unlife and you can kick the shit out of a guy who's at least two centuries old.

His Sheriff, though, is tougher. Not because it's any harder, but because guns in Bloodlines are utterly worthless on anything other than the kine.

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