I like Aliens: Colonial Marines Pages PREV 1 2 | |
I liked it. Played on UBA difficulty, found the xenos to be more of a threat (still not on par with AvP xenos though). Ultimate Badass and coop make all the difference. So yeah I enjoyed playing it, but I recognize it as still a very poor game. | |
That's what I love the most about AVP 2010 is when I'm the Marine against the Xenos in the campaign and the feeling of being helpless when suffering a lack of ammo and the low lighting flash light and a pistol. That and the overall atmosphere blows ACM right out of the water. Here's a side by side view of both AVP 2010 and Aliens Colonial Marines to show just how different it feels that a 2010 game can still outshine a poorly made 2013 one in almost every aspect from AI to story and to graphics. TBH the OP is acting in the exact way Total Biscuit described as people who made a bad purchase decision and don't want to admit they felt burned and will in turn defend the game like they have stockholm syndrome, though I mean no ill will towards the OP but I do wish he'd realise that Randy lied to him and the rest of the world. Speaking of AVP 2010 because I didn't buy ACM due to hearing and figuring all the lies Randy told us, I still own my copy of AVP and as such feel like playing it once more with the lights off and my headphone plugged in with the volume cranked up. I'm also going to see if anyone is still playing the Multiplayer part of the game. | |
good that it worked out for you.
miasmata sold pretty well, though. | |
They are. There's a constant supply of at least 3 - 4 (almost) full servers and a few half full ones. Cause, you know, AVP 2010 actually does have dedicated servers ;) | |
Alas I only have the 360 version atm but my desktop shall be ready next week (hopefully) and with my £500 cheque I'll be buying a new MSI GTX660ti and also AVP 2010 on Steam so I can join in on the fun. Also found this AVP website full of all the Aliens and AVP news I'll ever need including players still going strong =3. | |
That's allowed. Nothing wrong with liking a game that others don't. Hell, I think that DmC: Devil May Cry is great.
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I like Space Marine. A lot. Remember the golden rule: opinions are like assholes. Something something, shit, everywhere. | |
you forgot that when you encounter "that certain marine", his wounds are healed but they couldnt affort to give him a new shirt after x amounts of months of "interogation". | |
AVP 2010 was a bit of a mess. Still got some fun from it though. ACM actively offended me. The licence is begging for a good game and given the development time of this I expected MUCH better. The old school AVPs were far better. Though I hear Gearbox outsourced most of the development... FFS everything is laid out. Ready made universe. Captive audience. Best monsters anywhere. Guaranteed sales... How fucking hard can this be! | |
4. the campaign lacks challenge and is easy on the hardest mode Liking a bad game is fine BTW. It's only when you claim that X isn't shit, that your OP becomes fair game and you'll have to be capable to argue your position. | |
And the fact that I liked the game, something I never made a secret of, excludes my farcical question on bad games/movies... how? But it's alright, it doesn't matter, I forgive you anyway. Edit: "Pleas"? I don't have to plead for anything, my good man! You're mistaking a friendly suggestion to my fellow gamers with a seemingly desperate "plea" for... something or other. My intention was not to gather approval, but rather to help other people improve their gaming experience. A selfless suggestion that you apparently see as some form of weakness. But again, it's alright. I forgive you for that as well. And you don't even have to ask! I can't help but notice, though, that for a game you seemingly hate, you sure seem to go to threads where fans gather a lot. Is there a reason for that, or do you just like pissing in other people's cereal? | |
From what I have heard and have since observed from watching others play (mostly a friend who calls it Duke Nukem Forever 2.0)...the multiplayer looks quite swell while the single player (co-op or not) is rather shite in broad comparison to what it should have been. One (or more?) coats of polish absent before it went gold, apparently. That's the biggest reason why I don't really like it, because I would have preferred the opposite of that situation. | |
First off, that it isn't soemthing new, doesn't make it acceptable. GBX could have come clean, could have told us that the game has had problems and wasn't finished to standard, could have let reviewers have access to prerelease so that they could tell people how it played. They didn't. They lied, they kept up the charade and let people pay knowing that they had been dishonest and they continued to lie right up to release. This is not ok because other people have done it. Fraud is still fraud. No matter how many times it's committed.
This is a fair point but that doesn't negate the first reason people are annoyed and frankly, the bugs aren't what had people so angry. The bugs are just GBX kicking gamers while they're down.
This isn't evidence. You've just described half the sci-fi games of the last twenty years [hyperbole, I know]. This isn't what makes an "Aliens" experience. What makes Aliens, is tension, drama, suspense on top of the elements you've listed. What good is it having a few points if the AI, scripting and atmosphere are all entirely ruined? The lighting in the game is wrong. It's neither Aliens nor the dynamic lighting we were promised. Dissapointment and Con right there before we start.
There could have been, but there aren't. It's the least that could be expected for 6 years work. This excuse of 4 player being difficult is laughable at best. AvP 1 and 2 had more players, on more maps, with better animations, upto ten years ago. If you're referring solely to the coop, this has also been managed by other games already. There's no excuse for failing to pull this off when there's a catalogue of previous games demonstrating how to do this. If they couldn't do it properly, they should have left it alone til they could do it properly. In six years of development, with other games under their belt, there is no excuse for GBX' failures. And definitely no excuse for hiding what had happened to the game from people until pre-orders were paid for.
You;ve set your standards low, and GBX delivered low, so you're happy. I can sort of understand that. However what I can't understand is an attempt at defending excessively dodgy business practices. That you're hoping that the problems you yourself admit exist, will be fixed in DLC is the worst, most upsetting thing about your entire post. In essence what you're saying to GBX is Gearbox don't serve to be paid to fix their mistakes. No developer does. They should have delivered the game they promised and having failed to do that, they should now fix it off their own backs. If you bought a pair of £40 trousers from Topshop, took them home. Washed them and tried to wear them, only to find that the thread they used was subpar and had all but dissolved, bits were falling off as a result, you wouldn't then take them back and pay the staff to fix them for you. You'd get a refund or a replacement.
Then show your distaste for the failures with the rest of us and demand the game you should have been given. | |
Okay let's get started here...
Firstly, yes pre release footage is subject to change, but some of the core features promised and shown were removed (dynamic lighting, good AI, suspense, marines dying around you, plot canon). All this was shown to us in a PR demo, just so you know this baiting and switching which is false advertisement and in a lot of countries is illegal. If I showed you a cheeseburger with salad in it and you asked then gave you two pieces of bread with a shoe sole in it, would you not feel cheated for your purchase? And yes games companies do this all the time, but never to extent as bad as ACM did it. Right your second point you are mentioning single specific bugs for games, which could be bypassed. ACM has so many bugs you barely have to look for them. Doors don't function properly, sections of roof have empty space between them and the walls, you can clip out the map, you clip through NPCs in cutscenes, Bishop flies into the sky during a cutscene EVERY time you pass an alien it forgets you are there, you can push the raven boss through walls during the fight, it goes on. And these are just the ones I saw during my playthrough there are so many more. You mention Dead Island being buggy, okay how many games like it did Techland make before? Answer 0. How many FPS have gearbox made - quite a damn few. In fact one guy even completed most of the game by running past the aliens. Marines in a situation they don't have all the information about - And how long does that last? There is no sense of "what is this thing how do I react?" all marines literally see their first alien and spray (often when the aliens are behind walls too). Hell the situation isn't even explained to the player - why are they harvesting aliens, where did they get people from, why are there so many mercenaries, why do they have marine weapons. It doesn't make sense and we get told nothing. Evil corporation putting profit above morality - Again why? What reason? There's always a character in the films who is a rat and explains what they want from the aliens. In this all we know is there's some humans shoot them. Defending against lots of Aliens( and more to come in the dlc) - Is it not sad that you need to look at DLC for this? Which will no doubt be paid DLC. And yes there is a lot of aliens attacking you at once... usually coming from 3 spawn points at most, running in a straight line at you and standing in front of you in a pose saying "hug me" before you shoot them with minimal effort. Hell I could do that in a nursery... although I might get charged for it. Tense searching of the darkness for enemies. - There isn't any, the environments are mostly bright and enemies come straight to you. Spitters glow in the dark even so you don't even need to look, when they could be great hassling enemies. The lurker enemies don't even do as there name says - I had one literally tilt it's head through a door sit-com style to give itself away while it "looked" for me. Also you should not have to look to multiplayer for this in a survival horror game. As you said it would have better with more scripted suspenseful moments - I can think of 3 at most in the whole game and considering the demo showcasing the first level alone showed around triple that, that is just shameful. There are no marines that die near you in this fashion, they are just your standard CoD style invincible 2 teammates that follow you around and can do everything for you. And yes cutscenes are broken, horribly so with only one player able to see most of the scene then the other players being warped into the scene at a random point, this happens at the end of the first level guaranteed every time you play it. And a few more points for you: Now if this was an indie game and hadn't been in development for 7-8 years this could be overlooked. But for a mainstream title people have been waiting for in anticipation and priced at the standard retail, this is just shocking. Think what you will of it, but it honestly is a terrible sorry excuse of a game. I went into it expecting something roughly average , and I finished it literally feeling depressed from something I already had pretty low hopes for. There was a quote on an article I read about this game that is my favourite: | |
Trilogy which trilogy? Alien, Aliens and that travesty with a 3 on the title? | |
Haven't played much of the campaign. So far I don't give even a single crap about the characters but waiting for that first alien to attack was pretty tense. Games being buggy on release seems par for the course these days. Though I would love the game a whole lot more if the "pounce" ability worked better. That being said, I cannot stop playing the multiplayer. I just cannot get enough of murdering humans as an alien. No, I haven't played those other Alien games where the multiplayer is apparently really good. What can I say? I just love murdering annoying generic soldier types by impaling them with my spike tail. | |
3 Is my favourite. Come at me bro. Anyway, there's plenty of stuff lying around the web explaining why 3 isn't as bad as you think it is, I'm not going to just regurgitate their ideas as my own, but Jim's movie defence force may be a place to start. Either way, I'd recommend you watch it again with an open mind. If you don't like it fair enough, but I feel a lot of people were too quick to judge. | |
That level was brilliant, dodging the exploding Aliens and having to desperately weld the doors shut behind you to try and get away from the crusher. | |
To everyone saying..."Why post this?" or "it's ok that you like it but that doesn't make it good." I posted this because I think it's not bad. Not that it's good, but that it's not bad. It upsets me that the metacritic score is in the 40's. I objectively think this game is better than that. It upset me that everyone is bashing a game that isn't that bad, and that the result of said bashing could destroy or hinder a sequel. | |
So like I should wait till price drops and get it for multiplayer? | |
IMO yes. The multiplayer is actually pretty decent, and if some patch support comes, which it should, seeing as they're releasing four major DLCs for the gaming, it can be a very fun time sink. There's only 2-4 maps per multiplayer mode right now, and only three modes in all, so I'd wait until the game is around a third of its retail price, and if you like it, maybe buy the DLC. | |
To each their own, I like Duke Nukem Forever. | |
The only part of this that is relevent is the way they produced false information to pre-sell the game, ultimatly making promises that they did not keep.... and defrauding the public. Bugs are something people can deal with, they just add more rage when there are other problems. All games have them, and whether a developer is hated or forgiven for them depends on the general reception of the game. When it comes to the central premise, The Xenomorphs are nasty, but aren't all that big a deal without some really contrived situations. The Colonial Marines should have a pretty bloody good chance of handling them when properly armed and prepared, even if they don't have enough information. "Alien" revolved around an unprepared group of space truckers that were out of their depth "Aliens" revolved around not only a lack of information, but also disarming the marines (a key element of the storyline) which is what put them into the position they were in, as they got ambushed while only in possession of a few holdout clips. A pretty straightforward FPS is pretty much how a straight "marines fight the aliens" set up... which this is, would turn out. I've said this before, and really anyone who was expecting this to be a survival horror game, or anything like the first movie at all, was probably going to be sorely disappointed and should have gotten that right from the presentation. At the end of the day though this isn't just a crappy shooter with high ambition, it's a crappy shooter that was promoted as being something else with counterfeit material, and direct lies. Gearbox (and yes they are responsible, their name is on the box, no matter what they claim) deliberatly defrauded the public by convincing people they were going to be getting something very differant, and of much higher quality, than the actual product they delivered. That said, as much as I dig Aliens, I am not a FPS gamer, as such I did not pre-order this or buy it. My attitude was "maybe if it drops in price massively" as such I'm sort of detached from the entire arguement, but I still know what it's about. At the end of the day liking Aliens:CM is irrelevent, the bottom line is what Gearbox did to promote it. It's sort of like why people got all up in arms about "Mass Effect 3", the ending was crap, but at the end of the day it's about what EA/Bioware directly promised people, did not deliver, and then revealed through a downloadable behind the scenes app that they never had any intention of delivering it. Thus people saying "well, I didn't think the ending was that bad" (assuming they are honest) or singing the praises of the game aside from the ending, miss the entire point. If someone tells you one thing to get you to buy a product, and then turns out to be lying, you have every right to be royally slotted off. Gearbox did pretty much the same thing, except where Bioware had developers telling those following the games things, and making promises/saying what they were doing, Gearbox went so far as to produce demos and saying "This is the game you'll be buying in action" when it wasn't even close. That's like being sold a Cubic Zirconium, by someone claiming it's a diamond, and then being to take someone seriously who upon seeing your rage goes "durrr, well they both sparkle, what are you upset about?". | |
I've finished about half the campaign. It has it's moments, but mostly it's decidedly a mediocre shooter.
Which eventually became a "Quadrilogy", as they call it. I will give "Colonial Marines" the credit of coming up with something even more ridiculous and stupid then a clone Ripley with full memories and an Alien Queen still inside her. | |
Sure, add me and we can get some games in. OT: I also enjoy the game, the changes aren't that great and frankly I'm ashamed that there's such a backlash over nothing with ACM yet other games from certain devs are allowed to continue certain questionable practises. | |
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Wow, that didn't take long at all.
As for myself, I'm glad I have no investment whatsoever in the Aliens franchise, and therefore am free to not care about any game that does or does not live up to it's franchise.