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So what do you guys do when you hit a slum as well as your own personal skill ceiling?

I'm currently having that problem at the moment with SFV. I reached Gold rank and as soon as i did, i seem to be losing every second game. Now i know im not the best, and reaching Gold has really humbled my ass, but i can't seem to improve.

I main as Ibuki ( after having mained R.mika), and i feel like my opponents are psychic or something. My biggest weakness i would say is my throw game. I couldn't tech a throw to save my life. Other than that my footsie game is subpar at best.

So what are you guys advice for growing as a player after hitting your personal ceiling

Can't speak specifically about SF games but as far as general improvement goes, the main principle is that improvement and victory are unrelated. Sure, if you improve, you will also win, but it isn't that simple. See, if you improve, but not as much as you need to win, you will still lose, while having improved.

Fighters are beautiful because there is no skill ceiling, not for you, but not for your foes either. Hence, your paltry improvement has to keep up with and surpass the improvement others are achieving. That is an immeasurable challenge and not one that can be overcome with a single piece of advice or a single tactic. It's kinda like when an 80 year old master wipes the floor with much more athletic but young kendo fighters. Unless you also amass that much experience, you will not win.

So, in simple terms, playtime. Do you think it fair someone with 5000 hours on the game would lose against someone with 500? No, that would not be fair. Doesn't mean the latter person sucks, just that the former is JUST THAT GOOD (yes in caps :D). The only thing you can do to stand next to that person is climb the playtime mountain. Just because they're still way above you, doesn't mean you're stationary, it just means you still have a long way to go, while having fun and improving.

Dreiko:
Can't speak specifically about SF games but as far as general improvement goes, the main principle is that improvement and victory are unrelated. Sure, if you improve, you will also win, but it isn't that simple. See, if you improve, but not as much as you need to win, you will still lose, while having improved.

Fighters are beautiful because there is no skill ceiling, not for you, but not for your foes either. Hence, your paltry improvement has to keep up with and surpass the improvement others are achieving. That is an immeasurable challenge and not one that can be overcome with a single piece of advice or a single tactic. It's kinda like when an 80 year old master wipes the floor with much more athletic but young kendo fighters. Unless you also amass that much experience, you will not win.

So, in simple terms, playtime. Do you think it fair someone with 5000 hours on the game would lose against someone with 500? No, that would not be fair. Doesn't mean the latter person sucks, just that the former is JUST THAT GOOD (yes in caps :D). The only thing you can do to stand next to that person is climb the playtime mountain. Just because they're still way above you, doesn't mean you're stationary, it just means you still have a long way to go, while having fun and improving.

Well put.

Having beat the story in BBCF, I can tell you for a fact there will be more BB. At the same time, a lot of stuff has hapoened and like 8 people either died or went away seemingly for good so there will likely be a lot of shakeup in the eventual sequel a few years from now. Also, remember those images of a supposed Alpha character, the murakumo girl that used Ragna's sword and looked like a mix if him and Mu. She seems like a possible existence now. These are exciting times, damn exciting.

Also the story went pretty much how I always had hoped and was damn gratifying after 7 years of buildup. Made me tear up in some points too. Do not miss.

Dreiko:
Having beat the story in BBCF, I can tell you for a fact there will be more BB. At the same time, a lot of stuff has hapoened and like 8 people either died or went away seemingly for good so there will likely be a lot of shakeup in the eventual sequel a few years from now. Also, remember those images of a supposed Alpha character, the murakumo girl that used Ragna's sword and looked like a mix if him and Mu. She seems like a possible existence now. These are exciting times, damn exciting.

Also the story went pretty much how I always had hoped and was damn gratifying after 7 years of buildup. Made me tear up in some points too. Do not miss.

Does it matter if I missed CP Extend story? also Makoto better not die I am still waiting for her to get a powered up form like Noel and Tsubaki. Looking forward to getting this game anyway I liked how they restructured the story layout with CP so is it similar to that i.e branching routes instead of choosing a specific characters story.

Maximum Bert:

Dreiko:
Having beat the story in BBCF, I can tell you for a fact there will be more BB. At the same time, a lot of stuff has hapoened and like 8 people either died or went away seemingly for good so there will likely be a lot of shakeup in the eventual sequel a few years from now. Also, remember those images of a supposed Alpha character, the murakumo girl that used Ragna's sword and looked like a mix if him and Mu. She seems like a possible existence now. These are exciting times, damn exciting.

Also the story went pretty much how I always had hoped and was damn gratifying after 7 years of buildup. Made me tear up in some points too. Do not miss.

Does it matter if I missed CP Extend story? also Makoto better not die I am still waiting for her to get a powered up form like Noel and Tsubaki. Looking forward to getting this game anyway I liked how they restructured the story layout with CP so is it similar to that i.e branching routes instead of choosing a specific characters story.

You may be able to find videos online about the extend stories, also you can read the manga about Mai. That one was the big story event in Extend as they summarised the manga during it. The other things were minor side stories about Bullet and Roi/Arakune. Nice but not very...central.

I'm not spoiling anything about who dies and whatnot though, gotta play and see XD. I will say Makoto has a few nice parts, she gets along with Naoto well. Makes sense, they play pretty close to each other too.

The layout is mostly like CP but there is just one central path. You keep playing each episode and it automatically plays so as you play along you unlock side and gag stories for each episode that explain what happened with side characters paralel to the events of the main story about Ragna and Izanami and whatnot. Basically, you're supposed to just play the main part of each episode all in a row (it happens this way automatically ) and then go back and play the side stories and gag reels.

Overall, it is a long story, doing all the parts takes over 30 hours.

Dreiko:

Maximum Bert:

Dreiko:
Having beat the story in BBCF, I can tell you for a fact there will be more BB. At the same time, a lot of stuff has hapoened and like 8 people either died or went away seemingly for good so there will likely be a lot of shakeup in the eventual sequel a few years from now. Also, remember those images of a supposed Alpha character, the murakumo girl that used Ragna's sword and looked like a mix if him and Mu. She seems like a possible existence now. These are exciting times, damn exciting.

Also the story went pretty much how I always had hoped and was damn gratifying after 7 years of buildup. Made me tear up in some points too. Do not miss.

Does it matter if I missed CP Extend story? also Makoto better not die I am still waiting for her to get a powered up form like Noel and Tsubaki. Looking forward to getting this game anyway I liked how they restructured the story layout with CP so is it similar to that i.e branching routes instead of choosing a specific characters story.

You may be able to find videos online about the extend stories, also you can read the manga about Mai. That one was the big story event in Extend as they summarised the manga during it. The other things were minor side stories about Bullet and Roi/Arakune. Nice but not very...central.

I'm not spoiling anything about who dies and whatnot though, gotta play and see XD. I will say Makoto has a few nice parts, she gets along with Naoto well. Makes sense, they play pretty close to each other too.

The layout is mostly like CP but there is just one central path. You keep playing each episode and it automatically plays so as you play along you unlock side and gag stories for each episode that explain what happened with side characters paralel to the events of the main story about Ragna and Izanami and whatnot. Basically, you're supposed to just play the main part of each episode all in a row (it happens this way automatically ) and then go back and play the side stories and gag reels.

Overall, it is a long story, doing all the parts takes over 30 hours.

Frankly I do not give a damn who dies at this point because after BBCP I am convinced death no longer has meaning in The Blazblue universe and its made me more numb and uninterested in the Blazblue story as a whole. Still more intractable than Guilty Gear though. XX's story mode is rather phoned in and Xrd is one long cutscene, at least as far as I played. I will still be happy to play CF when I have it very much so. Despite my disdain for the story I respect your restraint and want to not venture into spoiler territory.

PurplePonyArcade:

Dreiko:

Maximum Bert:

Does it matter if I missed CP Extend story? also Makoto better not die I am still waiting for her to get a powered up form like Noel and Tsubaki. Looking forward to getting this game anyway I liked how they restructured the story layout with CP so is it similar to that i.e branching routes instead of choosing a specific characters story.

You may be able to find videos online about the extend stories, also you can read the manga about Mai. That one was the big story event in Extend as they summarised the manga during it. The other things were minor side stories about Bullet and Roi/Arakune. Nice but not very...central.

I'm not spoiling anything about who dies and whatnot though, gotta play and see XD. I will say Makoto has a few nice parts, she gets along with Naoto well. Makes sense, they play pretty close to each other too.

The layout is mostly like CP but there is just one central path. You keep playing each episode and it automatically plays so as you play along you unlock side and gag stories for each episode that explain what happened with side characters paralel to the events of the main story about Ragna and Izanami and whatnot. Basically, you're supposed to just play the main part of each episode all in a row (it happens this way automatically ) and then go back and play the side stories and gag reels.

Overall, it is a long story, doing all the parts takes over 30 hours.

Frankly I do not give a damn who dies at this point because after BBCP I am convinced death no longer has meaning in The Blazblue universe and its made me more numb and uninterested in the Blazblue story as a whole. Still more intractable than Guilty Gear though. XX's story mode is rather phoned in and Xrd is one long cutscene, at least as far as I played. I will still be happy to play CF when I have it very much so. Despite my disdain for the story I respect your restraint and want to not venture into spoiler territory.

After CP? Pfft. We all thought Bang died in his CT true end back 7 years ago lol. Turned out his loop wasn't the one the sequel was based on, so only true route mattered. I mean think about it, they lovingly sprite and balance these chars, a process that takes like half a year per char, and then they axe them after one game. Doesn't that make absolutely no sense lol.

The story takes a different task up. What it does is develop the characters. The plot is just...there. What it does is allow the characters to shine. The story is basically official what if scenarios, aimed to display the traits of each char such that they are known and understood. Wether it has finality or a lasting effect in the plot notwithstsnding, Bang did once give his life fighting Hakumen to protect the Kakas and Litchi and eveyone in ronin gai, that it doesn't cause him to cease to exist frankly takes nothing away from the characterization cause he obviously didn't know at the time of the sacrifice that he would be rewound back into existence. He thought he would die but he went along with it, that is a huge characterizing moment and all that really matters about the story and all that should be focused upon. If you want a coherent plot with closure and finality out of BB, that is tantamount to watchin porn for the dialogue.

Finally there is, something to be said about the movie style in Xrd story. BB does it such that there are fights but fighting the AI is absolutely useless. I was playing with my broken pad (the left arrow doesn't respond) cause that's the one that has vibration, my competitive pad model is a sixaxis, and was getting perfects left and right with chars I did not know how to use all throughout storymode. Such gameplay is useless for both narrative and competitive purposes, I'd rather just see what happens next XD.

Bump for a reminder that Mai Natsume will be available for BBCF on the 27th.

Ok just wondering has anyone tried Koihime Enbu or Blade Arcus? I tried both in japanese arcades and well tbh they were pretty dead especially Koihime Enbu but what I played of it I enjoyed as it reminded me of SF2 until you got fatal countered and then it turned into combo city.

Blade Arcus I also got on PS4 and despite no online play it is the most fun me and a non fighting game playing friend have had playing a fighter in ages. Definitely not perfectly balanced (some down right stupid stuff at higher level) but again it reminded me of SF2 in that you can win very easy off of spacing and footsies even if your combo game is off (although if you have that as well then you will do a lot better). Each heavy strike does a lot of damage if it hits and honestly I do like the art even if the animation is pretty bad.

Has anyone tried them on Steam? I havent got either yet on there but am seriously considering it.

SkullGirls is awesome. Its fluid, its pretty, and it is interesting. But you should only buy it if you have like 5 ping.

Maximum Bert:
Ok just wondering has anyone tried Koihime Enbu or Blade Arcus? I tried both in japanese arcades and well tbh they were pretty dead especially Koihime Enbu but what I played of it I enjoyed as it reminded me of SF2 until you got fatal countered and then it turned into combo city.

Blade Arcus I also got on PS4 and despite no online play it is the most fun me and a non fighting game playing friend have had playing a fighter in ages. Definitely not perfectly balanced (some down right stupid stuff at higher level) but again it reminded me of SF2 in that you can win very easy off of spacing and footsies even if your combo game is off (although if you have that as well then you will do a lot better). Each heavy strike does a lot of damage if it hits and honestly I do like the art even if the animation is pretty bad.

Has anyone tried them on Steam? I havent got either yet on there but am seriously considering it.

Played them both in locals. They feel kinda slow paced and don't offer much in the way of combos or hype stuff but the char designs are great. Especially blade arcus, that one is SO slow it reminds me of old SNK games like samurai spirits and last blade lol. They are pretty much dead in the west though sadly, too niche.

Maximum Bert:
Ok just wondering has anyone tried Koihime Enbu or Blade Arcus? I tried both in japanese arcades and well tbh they were pretty dead especially Koihime Enbu but what I played of it I enjoyed as it reminded me of SF2 until you got fatal countered and then it turned into combo city.

Blade Arcus I also got on PS4 and despite no online play it is the most fun me and a non fighting game playing friend have had playing a fighter in ages. Definitely not perfectly balanced (some down right stupid stuff at higher level) but again it reminded me of SF2 in that you can win very easy off of spacing and footsies even if your combo game is off (although if you have that as well then you will do a lot better). Each heavy strike does a lot of damage if it hits and honestly I do like the art even if the animation is pretty bad.

Has anyone tried them on Steam? I havent got either yet on there but am seriously considering it.

I have it on Steam if you need a partner to play with. Its also currently on sale on Steam.

Cold Shiny:
SkullGirls is awesome. Its fluid, its pretty, and it is interesting. But you should only buy it if you have like 5 ping.

Literally every online game ever will have that issues and thats why offline trumps it. Skullgirls is indeed a fantastic game.

Thank you for the bump, Dreiko.

http://shoryuken.com/2016/10/23/king-of-fighters-xiv-patch-1-03-changes-shown-in-game/

I was not aware that the patch is out but then I do not have a Ps4. I hope this will be useful for those here that do.

PurplePonyArcade:
I have it on Steam if you need a partner to play with. Its also currently on sale on Steam.

Koihime Enbu or Blade Arcus?

Thanks for the offer I will keep it in mind. Sadly I find hardly anytime to play nowadays due to VGs being low on my priority list although high on my spare time priority list. But if I do get chance and you dont mind playing with an amateur then I would love to try them online. Do you know what the netcode is like in them? I am in the UK so hopefully wont be to bad but its not like we are just across the street :).

Dreiko:
Played them both in locals. They feel kinda slow paced and don't offer much in the way of combos or hype stuff.

Cant disagree but its also why I like them (well Blade Arcus havent played enough of Koihime yet) thats not to say I dont like fast paced fighters or ones that are heavy on combos but I guess I just enjoy the basics more in fighters. When playing anyway not so much when watching unfortunately there is still meter they should get rid of that and take it right back imo but then again I seem to be one of the few (at least few who still follow fighters and did not stop playing after SF2 Turbo) who prefers SF2 Turbo to SSF2T (supers ruined that series imo).

Then again some series use meter really well I cant imagine some games without it tbh I suspect (part of) my beef with it in SF is that I grew up without it being there and so did not take kindly to the changes it wrought. Whereas lets say Blazblue I have no problem with it as I feel it is implemented into the system well instead of just bolted on.

Wow had 20 min downtime tonight so thought I know ill try some SFV havent played in ages and holy hell those connections are among the worst I have ever had and I dont know what was happening with the button inputs. Sometimes I would be throwing out moves when I am literally pressing nothing (in one match my character kept throwing out punches and kicks while I just held downback for 3 seconds) other times you press it and nope nothing comes out.

As you can imagine it was unplayable also confirming anything lol yeah you were lucky if you could tell what position they were on the screen let alone hit confirm anything then again getting my character to do what I wanted was hard enough wouldnt even move forward in one match for the first 10 seconds.

Really reminds me of Tekken Revolution where it started great online with only a few minor hickups (had button thing before but never this bad) before becoming so bad that you literally cant play it. In TR it was absolutely horrific lag like so bad I could not punish the invincible moves which have about 2 days recovery on block and so the opponent could keep doing it with impunity (technically I could as well but unless my opponent was Hwoarang (or Asuka I suppose) who had a worse invincible than Asuka the opponents would beat mine clean 95% of the time).

Now the same with SFV sigh my opponents could literally do Shoryuken all the time and I would be powerless to do anything. Strangely my opponents did not seem to have any problem confirming anything often moves I could not even see which makes me wonder if it was all one sided as I have heard it do this although never experienced it as acutely as this.

So yeah anyone else had this problem? You could feel it was a little laggy around launch but it was certainly playable and I thought it was pretty good tbh (online wise I mean) but now geez what a waste of time. Oh well BB is out soon will try that never played much of it online but from what I did it was always excellent.

Some games definitly don't need supers and many bars. Like, Soulcalubur 5 for example, totally unnecessary. Back in the sf2 times I was a Blanka electricity mashing scrub, I have no details to share XD. I barely knew anything beyond blocking and stuff. Not many chances to play arcade games in europe sadly.

And yeah lag is a pain, I can't take it at all. I try to limit the connection to local people. Nobody outise of east coast here. Though BB netcode is solid enough I get 1bar and playable matches against British folk.

Have you tried Aqualazza? I find it the perfect example of a SF style slower pace system but with enough flare in it to not be bland. No airdashes, no air block, limited chain cancels but decent length combos and a LOT of unique chars. One em throws books, the other summons a tiger to headbutt you and uses fans in mellee combat, then there's the mop robot cleaning the floor as she beats you. Crazy game lol.

Koihime Enbu, sorry, Still want Blade Arcus.

Dreiko:
Some games definitly don't need supers and many bars. Like, Soulcalubur 5 for example, totally unnecessary. Back in the sf2 times I was a Blanka electricity mashing scrub, I have no details to share XD. I barely knew anything beyond blocking and stuff. Not many chances to play arcade games in europe sadly.

And yeah lag is a pain, I can't take it at all. I try to limit the connection to local people. Nobody outise of east coast here. Though BB netcode is solid enough I get 1bar and playable matches against British folk.

Have you tried Aqualazza? I find it the perfect example of a SF style slower pace system but with enough flare in it to not be bland. No airdashes, no air block, limited chain cancels but decent length combos and a LOT of unique chars. One em throws books, the other summons a tiger to headbutt you and uses fans in mellee combat, then there's the mop robot cleaning the floor as she beats you. Crazy game lol.

Totally agree on SC its my favourite FG series and it definitely did not need meter or indeed that nonsense insta death stuff in 4. I did like the combat in 5 a lot though and the netcode was great shame it lacked in roster and modes (still more than SFV tho) also loved the character customisation in it hopefully they go even further if SC6 ever gets made.

I have tried Aquapazza I have it around somewhere I did like the gameplay in it and also loved the crab stage :). Also found the characters in it very different. I used the girl with the big sword who I shamefully cannot rememeber the name of but she was in utawarerumono which I have watched the anime to and she was badass in that so I had to play as her. But I did like the one who literally mops the floor with you and the one who trips and knocks bookcases on you as well.

I was also a Blanka player lol still am if given chance in SF (boo 5 boo!) I remember I could only do mash moves like electricity and hundred hand slap and charge moves for ages as I could never get the hadoken motion down. I remember it was written as 3 arropws instead of a quarter circle in the book so I was trying for ages just pressing one arrow at a time then punch and it ofc did not work. Only months later I found out it was a quarter circle in arcades lol (wasnt very old) had never seen a motion like that in games before. One thing about not being able to do many special moves though was that I learnt how to space things pretty damn well I reckon my younger self would kick my arse if I played SF2 now.

I played a lot of SC4 but back then I was ignorant to the competitive stuff so I used the mode where your gear actually affected your stats, sometimes I would venture in the actual nornal mode and I would win there too so I did not suck I guess but I had at best a shallow understanding, I played Yoshimitsu. In 5 however they took out a third of his moveset so when I tried it at locals I was dismayed and stayed faaaaar away. That and the ex moves and supers felt like they ran out of ideas.

Your aqua main is Karula, lovely girl. I just loved the utawarerumono anime as well as the rpgs, incidentally, they made sequels to it last year, but sadly Japan only. My main was Arawn, the charismatic devil overlord from tears to tiara. Or "the guy with the sword and darkness" as I call him to new people XD. Aquapazza was the game that made me appreciate footsies cause you could convert more than a single poke for them but it wasn't the extreme that KoFXIII took it with touch of death combos off of everything.

And yeah I was confused Blanka did not make it in 5, he is by far the most visually unique char in that series. And Gouken was cut as well. It was like the game made a concerned effort to be as little interesting as possible.

Aquapazza's characters are offensively bland but the game is good overall. I feel the game suffers from over-complexity. It's like the game knows it is a niche title and feels the need to take that in the wrong direction. It is worth playing though and even now someone getting a copy is easier getting a glass of water.

Normally I try to be careful when mentioning patches here and often don't. However for the very small minority of people who have the Steam version of Melty Blood it just got a huge patch tonight so I am going to assume it runs better(it was already fine) and the netcode actually works.

PurplePonyArcade:
Normally I try to be careful when mentioning patches here and often don't. However for the very small minority of people who have the Steam version of Melty Blood it just got a huge patch tonight so I am going to assume it runs better(it was already fine) and the netcode actually works.

Was actually unaware of this so it's appreciated.

There's only a few days left until the NA version of CF is out aaaaaaaa.

Mai is out!

Having cleared her chalenges, I am pleasantly surprised. Initially she seemed like a beginner char with no depth due to her Ramlehal normals (C mash does like 3k lol) but it turns out she has clean hit specials where if you land them a certain way they do more hitsun and a significant number of links. Most importantly, to convert off of her mixup, a relatively tight link is required, tigter than what a lot of other chars get to do in fact.
So much for a noob friendly char XD.

PurplePonyArcade:
Aquapazza's characters are offensively bland but the game is good overall. I feel the game suffers from over-complexity. It's like the game knows it is a niche title and feels the need to take that in the wrong direction. It is worth playing though and even now someone getting a copy is easier getting a glass of water.

You gotta play the games the chars stem from to appreciate it. It's like playing Smash without ever having touched Zelda and calling link a generic elf dude with a sword. XD

As for the complexity, it was a middle ground between arcsys games and bland capcom stuff. I don't think darkstakers with its guard cancel specials and mash push block laughter thingy and whatnot is any less complex and you seem to like that one lol.

That is a fair point with Aquapazza. I am not sure I would even like any of the games it is based on but it is definitely a game that needs a little more attention.

If you like Jrpgs Tears to Tiara and Utawarerumono are some of the best, they combine a visual novel storytelling system with srpg gameplay like FF tactics.

Sadly, most of them are Japan only, so you need to know Jp or maybe patch a fanslation if it exists on the pc versions, though both do have anime adaptations too. Utawarerumono had the better one but both are good. Finally, there exists Tears to Tiara 2 which actually DID get translated by Atlus and while it isn't in the fighter, I can't help but recommend it, you don't need to have played the first one either.

You know how some say Jrpgs used to be badass and have huge epic stories back in the day but not as much any more, well, Tears is just like that still. If you ever thought that thought for even an instant you owe it to yourself to play it. Just bring some tissues, tears is not in the name for a decorative purpose lol.

Blade Arcus was on sale a week ago and I missed it :(

I cannot mentally handle Eventhubs anymore.

PurplePonyArcade:
I cannot mentally handle Eventhubs anymore.

Yup its not exactly very good for news on anything except about Street Fighter and by extension pretty much SFV. Whats that a new fighter is coming out? ah nah screw it lets do a headline article on this new CFN profile character again. Also seriously side topic but whoever writes those CFN profiles they either have the easiest job in the world or they have a stupid work load and would rather not do this as well they are just so bad an acute case of quantity over quality and to hell with having any sort of lore.

I sometimes go back dont know why I guess I just hope against hope they have actually expanded their scope and uplifted their quality but it seems clicks are mostly what they are interested in and SF does that well. I know they were originally just a SF site but I think if they were going to widen it then they should have made a conscious effort to provide a wide ranging amount of content as possible in regards to fighters if they do not want to or cannot then they should have just stayed as a SF site (even though they pretty are just that, and not even a great one at that).

They do have a good layout and comment system though imo and I feel that helps them immensely.

Also just so people know Skullgirls is getting a limited physical release so if anyone wants to pre order it (only way you can get one I believe as they are made to pre order) you can head over to

https://www.limitedrungames.com/collections/games

Would not recommend it if you just want to play the game though as the digital version is far cheaper.

You guys see how into this stuff I am so I don't think I need to clarify further lol.

I never visit that site or SRK or reddit. All those sites are too cumbersome and people use them like how they use facebook as though they are the one site that matters. Going at the source is much better. Maybe it is different if you care about capcom games or something, dunno lol.

I like dustloop and gamefaqs, both foster a sense of community at the cost of being smaller. Also lots of the actually active people who play a lot and not just talk about the game use them. Easy to get matches going and exchange advice and feedback.

Their articles get dumber and dumber everytime I go. I respect their new tools to play with, I respect that they are the fastest website for fighting game new but goddamn they are hard to handle. Straw for me was promoting a blatant porn artist who just so happens to do fighting game art some time. I understand and respect how they sometimes honor several artists at a time but doing one article for one porn artist alone is just cringe as I have seen them get outside of promoting Core-A Gaming's godawful "Villain" video and by extension Core-A Gaming as a whole.

Dreiko:
You guys see how into this stuff I am so I don't think I need to clarify further lol.

I never visit that site or SRK or reddit. All those sites are too cumbersome and people use them like how they use facebook as though they are the one site that matters. Going at the source is much better. Maybe it is different if you care about capcom games or something, dunno lol.

I like dustloop and gamefaqs, both foster a sense of community at the cost of being smaller. Also lots of the actually active people who play a lot and not just talk about the game use them. Easy to get matches going and exchange advice and feedback.

SRK is worth it and my current preference even if I visit all of them except EventScrubs and Fighter's Generation because the owner of the latter is a prick and alleged racist.

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