SUPERHOT FPS Makes Slomo Cool Again


In the upcoming indie shooter, time only moves when you do.

It was bound to happen. After The Matrix, slow motion shootouts were everywhere. Sure, it was cool when Max Payne did it, but after that, it became just one more mechanic to list on the back of the box. Leave it to some indie devs to totally turn that around. SUPERHOT aims to make slow-motion shoot outs play more like ballistic Chess games.

The hook with SUPERHOT is that time only moves when you do. That means it’s more about planning than reflexes. It’s all about walking through the field of bullets and taking aim. Just like the shootouts in The Matrix, there’s no reloading, just grab a gun from a fallen enemy and shoot on. Toss in a sword that cuts through bullets, and you have the action movie/cyborg ninja simulator we’ve all be waiting for.

SUPERHOT started out as a prototype in the 7DFPS game jam, which you can check out here. It gained enough popularity that the team is turning it into a full game. In fact, it already pass through Steam Greenlight on its first weekend.

If it tickles your fancy, you can support SUPERHOT on Kickstarter, where they seem to have already raised a sizable chunk of their $100k goal on the first day. Expect it to hit Steam around June 2015 for $15.

Source: SUPERHOT Kickstarter

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