Ukouh Shrine ramp 2 / What accessibility options does The Legend of Zelda: Tears of the Kingdom have on Nintendo Switch - The answer is a bit underwhelming

What Accessibility Options Does Tears of the Kingdom Have?

When it comes to gaming, accessibility isn’t just about adding subtitles, and more and more developers are realizing this. The Last of Us Part II, for example, featured over 60 accessibility options, to make it easier for everyone to play and enjoy the game. So you might be wondering — just what accessibility options does The Legend of Zelda: Tears of the Kingdom have?

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All the Accessibility Options in Tears of the Kingdom

Tears of the Kingdom doesn’t have much in the way of accessibility options. Some of the settings, found in its Options menu, could prove useful to those with accessibility issues. Those settings include the following:

  • Invert vertical camera and/or horizontal camera
  • Camera sensitivity
  • Invert vertical and/or horizontal ability controls
  • Swap jump controls
  • Change message window transparency

Those are all the options that could be perceived as accessibility-friendly, and I looked thoroughly. But when it comes to more specific features, such as hearing or vision accessibility options, you won’t find those in Tears of the Kingdom.

What accessibility options does The Legend of Zelda: Tears of the Kingdom have on Nintendo Switch - The answer is a bit underwhelming.

As the Washington Post points out in discussing physically disabled gamers, Nintendo Switch is, itself, a relatively accessibility-friendly console. For example, the Joy-Con are extremely light compared to regular game pads, which the writer suggests makes them more suitable for extended play sessions.

However, the answer to what accessibility options Tears of the Kingdom has is that there are not many. It’s worth noting that the game does have some slightly complex controls to master, like with the Ultrahand ability at the Ukouh Shrine, but basic actions like how to crouch are simple.


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.