Eldar 6th edition release in a week

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I know everyone is talking about the awful Xbox One reveal for the most part but I've been pretty meh over it since I heard about the new Eldar update.

I'm not sure if this website has alot of 40k enthusiasts who actively game but I just wanted a guage of what the reception would be from other Eldar players out there.

Tommorow the White Dwarf confirming the release ships and pre-orders go up for the release next week and I have to say I am absolutely ecstatic. I've been waiting for an Eldar update for 7 years and its finally coming to do the ol' space elves some justice.

Theres plenty of dedicated tabletop forums out there with all sorts of leaked specifics so I won't go into it since GW is issuing C and Ds to most forums that so much as whisper 'wraithbone'. The releae is heavily Wraith-themed however, with a huge Wraith-construct being released that is the largest model in the standard game.

Have you heard anything on the release if you are a 40k gamer? Are you excited?

Or am I speaking to a non-existent escapist wargaming community?

I haven't played 40k in years, not since third edition. What's changed since then?

Bertylicious:
I haven't played 40k in years, not since third edition. What's changed since then?

Quite alot.

Randomised warp powers for phsykers.
Randomised charge distances.
Space Tomb King Necron retcon
Flying land raiders
Tau super-gundam battlesuits.

6th edition made the game more cinematic and all that nonsense.
Its still expensive as hell though.

Specifically to Eldar I think the new codex is just a fix to bring them back into the areas of domination they used to have. Specialised units, powers and speed with some Wraith units for flair.

Randomised charge distances? How does that work?

Okay, no, nevermind. Lets start with something simpler; a fellow with a BS of 3 shooting at a dude in heavy cover. How does that work these days?

Bertylicious:
Randomised charge distances? How does that work?

Okay, no, nevermind. Lets start with something simpler; a fellow with a BS of 3 shooting at a dude in heavy cover. How does that work these days?

The guy shooting will hit on a 4+ and if the weapon ignores the armour of the dude in cover or the cover save, in this case 4+, is better than his other saves then the wound is negated on a 4+. I don't think there was much change there, only now there are aload of things than can improve cover saves like Night Fighting and Stealth.

Randomised charge distance is just roll 2d6 and that how far is charged, if it doesn't get to the target then the charge fails.

Ooooh cool! I don't know much about the (filthy) xenos, and of that I think I know least about the Eldar. But I've looked through the models and some of the fluff and it's pretty cool. I hear they're absolutely mental on the psyker/melee front. I look forward to getting the chance to lock blades and minds with an updated and powerful, if filthy and heretical, bunch.

Next I'd like a Grey Knight codex that opens with the phrase "We're sorry about the dreadknight, here's something less ridiculous". I don't object so much to the concept, as the damn baby carrier on the front.

No they looked at the Dreadknight as the standard for stupid and brought us the.....(Drumroll)
image
The Tau XV-104 Riptide.

VeneratedWulfen93:

Bertylicious:
Randomised charge distances? How does that work?

Okay, no, nevermind. Lets start with something simpler; a fellow with a BS of 3 shooting at a dude in heavy cover. How does that work these days?

The guy shooting will hit on a 4+ and if the weapon ignores the armour of the dude in cover or the cover save, in this case 4+, is better than his other saves then the wound is negated on a 4+. I don't think there was much change there, only now there are aload of things than can improve cover saves like Night Fighting and Stealth.

Randomised charge distance is just roll 2d6 and that how far is charged, if it doesn't get to the target then the charge fails.

Ahh, I see. So not much has changed since 3rd ed.

I'm guessing the 6th ed rules for eldar will be similar then; all Eldar weapons ignore armour, Eldar vehicles either cannot be the target of armour piercing weaponry or treat such primative "ordanance" with contempt, if Eldar characters fail an invulnerable armour save then they may retake the save until they pass and Eldar troops armed with weaponry that kill terminators on a 2+ cost 2 points more than imperial gaurdsmen. Lesser players may not talk to Eldar players, though they may be permitted to say "thank you sir, may I have another?" during play. Eldar players are not allowed to play with the Ordanance Blast marker.

Bertylicious:

VeneratedWulfen93:

Bertylicious:
Randomised charge distances? How does that work?

Okay, no, nevermind. Lets start with something simpler; a fellow with a BS of 3 shooting at a dude in heavy cover. How does that work these days?

The guy shooting will hit on a 4+ and if the weapon ignores the armour of the dude in cover or the cover save, in this case 4+, is better than his other saves then the wound is negated on a 4+. I don't think there was much change there, only now there are aload of things than can improve cover saves like Night Fighting and Stealth.

Randomised charge distance is just roll 2d6 and that how far is charged, if it doesn't get to the target then the charge fails.

Ahh, I see. So not much has changed since 3rd ed.

I'm guessing the 6th ed rules for eldar will be similar then; all Eldar weapons ignore armour, Eldar vehicles either cannot be the target of armour piercing weaponry or treat such primative "ordanance" with contempt, if Eldar characters fail an invulnerable armour save then they may retake the save until they pass and Eldar troops armed with weaponry that kill terminators on a 2+ cost 2 points more than imperial gaurdsmen. Lesser players may not talk to Eldar players, though they may be permitted to say "thank you sir, may I have another?" during play. Eldar players are not allowed to play with the Ordanance Blast marker.

Oh Eldar are not the most broke army anymore, though they will be after the update if the rumours of the Wraithknight are true and Shuriken weapons. The arrogance is still their but their current codex was really showing its age.

Most overpowered army goes to either the Draigo-wing Grey Knights with 2 wound terminators, Dedicated transport Necron fliers that can field around 9 in 1500 point games or the triple CHaos Helldrake lists.

3rd ed Eldar were neither broken nor unbalanced; it just so happened that everyone who didn't collect Eldar were rubbish players.

I don't see how 2 wound termies are OP. I mean; how much do they cost? I am guessing each one costs the same as an entire squad of impy guard. In 3rd ed, they may have fixed this, I don't know, you used to be able to field 110 impy gaurdsmen in a 750 point game and still have points left over for a Leman Russ.

110 men. I saw it happen once; the guy barely had enough room in the deployment zone to fit all of his lads. He was playing against Spacewolves who had 3 squads. Ridiculous.

Oooh! What have they done with the transport rules? I take it from the mentioning of Necron transports they've made them less useless?

VeneratedWulfen93:
No they looked at the Dreadknight as the standard for stupid and brought us the.....(Drumroll)
image
The Tau XV-104 Riptide.

Alright, that looks pretty bad ass.

VeneratedWulfen93:
I know everyone is talking about the awful Xbox One reveal for the most part but I've been pretty meh over it since I heard about the new Eldar update.

I'm not sure if this website has alot of 40k enthusiasts who actively game but I just wanted a guage of what the reception would be from other Eldar players out there.

Tommorow the White Dwarf confirming the release ships and pre-orders go up for the release next week and I have to say I am absolutely ecstatic. I've been waiting for an Eldar update for 7 years and its finally coming to do the ol' space elves some justice.

Theres plenty of dedicated tabletop forums out there with all sorts of leaked specifics so I won't go into it since GW is issuing C and Ds to most forums that so much as whisper 'wraithbone'. The releae is heavily Wraith-themed however, with a huge Wraith-construct being released that is the largest model in the standard game.

Have you heard anything on the release if you are a 40k gamer? Are you excited?

Or am I speaking to a non-existent escapist wargaming community?

I never really got into the gaming side (mostly because I had nobody to play with) but I still try to keep up with the back story and art works.

Do they usually include background stuff in the codex's?

Oh? That's interesting. I used to collect Eldar, I pretty much quit the other year though. Still, it's nice to see something new that's not Necrons (who in my opinion, have been made less interesting) or the god damn fucking Space Marines.

My friend and I laughed when we saw the giant robot. We just KNEW there would be one!

I remember when the land raider was the largest model in the game, and much, much more affordable.

It's about time that the eldar got some assault transports (serpents should get a ramp). The disparity between the mechanized infantry assault capabilities of the eldar and their codex-contemporaries make the current eldar rules look prehistoric.

Banshees are some of the least mobile melee shock troops in the game, by pure virtue of eldar's shit transports. This is just not as it should be.

And I'm complaining like this as a dark eldar / daemons player who merely knows and pities his eldar friend and opponent.

Bertylicious:
3rd ed Eldar were neither broken nor unbalanced; it just so happened that everyone who didn't collect Eldar were rubbish players.

I don't see how 2 wound termies are OP. I mean; how much do they cost? I am guessing each one costs the same as an entire squad of impy guard. In 3rd ed, they may have fixed this, I don't know, you used to be able to field 110 impy gaurdsmen in a 750 point game and still have points left over for a Leman Russ.

110 men. I saw it happen once; the guy barely had enough room in the deployment zone to fit all of his lads. He was playing against Spacewolves who had 3 squads. Ridiculous.

Oooh! What have they done with the transport rules? I take it from the mentioning of Necron transports they've made them less useless?

Don't know about transport rules, but OP forgot about Overwatch. Basically, when a unit is charged, they are allowed t fire their weapons at the unit charging at them, but at BS 1 (hitting on 6's). Since it allows for use of rapid-fire if in range, Tau Fire Warriors are almost unassaultable now, unless you're either incredibly lucky or have extremely tough units doing the charging. Usually at least 20 S5 shots tears through normal infantry. Added to the fact they can markerlight anything they bloody want with a choice of three different flavors of markerlighting (ignore cover, +1 BS and I forget the other one), anything thats not something like a carnifex tends to die in my experience.

On topic, I am so pumped for the new codex. We're getting two new Eldar-only psychic disiplines, a new Ranger hero unit, Eldrad is mastery lvl 4, and shruiken weapons are gonna get a ridiculously good upgrade-its gonna be so awesome.

Oh yeah, and the Wraith Knight:
image

carlsberg export:

VeneratedWulfen93:
I know everyone is talking about the awful Xbox One reveal for the most part but I've been pretty meh over it since I heard about the new Eldar update.

I'm not sure if this website has alot of 40k enthusiasts who actively game but I just wanted a guage of what the reception would be from other Eldar players out there.

Tommorow the White Dwarf confirming the release ships and pre-orders go up for the release next week and I have to say I am absolutely ecstatic. I've been waiting for an Eldar update for 7 years and its finally coming to do the ol' space elves some justice.

Theres plenty of dedicated tabletop forums out there with all sorts of leaked specifics so I won't go into it since GW is issuing C and Ds to most forums that so much as whisper 'wraithbone'. The releae is heavily Wraith-themed however, with a huge Wraith-construct being released that is the largest model in the standard game.

Have you heard anything on the release if you are a 40k gamer? Are you excited?

Or am I speaking to a non-existent escapist wargaming community?

I never really got into the gaming side (mostly because I had nobody to play with) but I still try to keep up with the back story and art works.

Do they usually include background stuff in the codex's?

Codex's are pretty good for background stuff, yeah. At least a general overview anyway. Although the last Tau one was crap. I'm thinking of picking up the new one at some point and bringing my Tau up to speed, since I'm getting a little bit sick have having 'Eat faces. Repeat. Win? No? Next time, eat more faces.' as my strategy.

VeneratedWulfen93:
snip

Meant to say it in the chat group. Last Saturday, I finally managed to polish off my SpaceWolf friend's army for the first time. Wrecked every vehicle he has, including his previously undefeated Whirlwind and a shiny new Land Raider. It was glorious! :D

two xenos races released in a row? that cant be right.

I stopped caring the moment they started upping the size of the models. things are just getting out of hand

Bertylicious:
I haven't played 40k in years, not since third edition. What's changed since then?

Matt Ward happened.

OP: While I myself haven't bought or played the WH40K wargame, I still find myself in love with the setting it created. When this launches, I'll probably browse the new models and art, then maybe find a pdf and flip through the lore sections to see what's changed.

Who's writing this book, anyway?

Phil Kelly seems to be the word around the webs. Author of the last codex methinks.

Whatever units they will have, i'll grind them to dirt with my insanely overpowered Nightshroud bomber.

thanks.

VeneratedWulfen93:

The guy shooting will hit on a 4+ and if the weapon ignores the armour of the dude in cover or the cover save, in this case 4+, is better than his other saves then the wound is negated on a 4+. I don't think there was much change there, only now there are aload of things than can improve cover saves like Night Fighting and Stealth.

There are also a lot of ways to counter cover now. Like Rim firing at the men out of cover. That deserves a mention.
And also the fact power weapons are now only AP3. Making Bloodletters and banshees even more useless now.

I say good for them, my friend plays Eldar and is the best player in our group.
Eldrad with full seer council,
a wave serpent,
Dire avengers
Rangers
and Dark reapers generally will draw the ire of many.

I hope the Iggies get a new codex soon, while they are good now for sure. But thats just my Imperial guard self talking.

VeneratedWulfen93:
No they looked at the Dreadknight as the standard for stupid and brought us the.....(Drumroll)
image
The Tau XV-104 Riptide.

I know for balance and stream lining purposes they don't have this, but they should really make Snipers one shot kill those things. In real, or even 40K life, a sniper would be the bane of Dreadknights and the riptides. Fuck that bullshit on a integrated shield unit, why do you waste a entire shield unit when its cheaper just to armor the cock pit?

Tau were shit, Eldar will be too. GW still hates Xenos. GW will still suck balls and continue to hate selling their product.
This company will die within the next 5 years unless Hasbro/WotC rescue this train wreck.

6th edition is a horrible rule set. Fliers are shoehorned in, the alliance table is neither balanced nor does it make any sense fluffwise.
Everything got random, everything got "cinematic". All that's left is a terrible beer&pretzles boardgame.

Also they tried to shift everything to foot unit, so they can sell their infantry in 6th after they've sold their Rhinos in 5th.

Ragh, i can't even state how much i began to hate this game. Whenever you thought GW can't get any dumber they manage to suprise you. It's the most incompetent company i know.

Lookin forward to the 6th edition Ork update myself.
Dumb Panzies aint even good for propper lootin'.

Ok all kidding aside I'm not super keen on the Eldar, and when I am it's usually the Dark Eldar that hold my attention.
Still looking forward to checking out the new codex though.

Know your enemy and all that.

Haven't played since 4th, although with the aforementioned overwatch rule I'm guessing my Guardsmen would now kick a whole new dimension of arse?

Bertylicious:
I don't see how 2 wound termies are OP. I mean; how much do they cost? I am guessing each one costs the same as an entire squad of impy guard.

The Draigo Wing terminator lists aren't really as broken anymore. In 5th edition they were awful in certain scenarios and against certain armies because they could do wound allocation shenanigans to make sure that you had to do 1 wound to everyone before any of them would start to die off. Wound allocation is different in 6th though so it's easier to whittle them down. 5/6 of the scenario's in the rule book being objective based also helps since Draigo Wing lists are low on model count and can only hold one objective at a time.

That said, some armies still have a great deal of trouble with them. For example, Tyranids struggle because the Terminators have their 2+ armour save but Tyranids have few options to crack that effectively at range. They also tend to have Storm Shields providing a 3+ invulnerable save so even if you get past the 2+ they're still pretty tough. And worst of all is that they frequently get armed with Halberds that can easily instant kill multi-wound models and a banner man that makes those weapons automatically activate without needing to pass the usual psychic test. This makes things even worse for Tyranids as the Halberds bump the Terminators up to a decent initiative level and most good melee options for Tyranids to crack that armour save are on multi-wound models. Usually if you use them though, they get hit first or at the same initiative step and get insta-killed. Often without killing anything or only killing a model worth a fraction of its cost.

VeneratedWulfen93:
No they looked at the Dreadknight as the standard for stupid and brought us the.....(Drumroll)
image
The Tau XV-104 Riptide.

It gets better. Eldar Players will be getting the Wraithknight.

...Instant Awesome just Add Mecha? O_O

Bertylicious:
3rd ed Eldar were neither broken nor unbalanced; it just so happened that everyone who didn't collect Eldar were rubbish players.

I don't see how 2 wound termies are OP. I mean; how much do they cost? I am guessing each one costs the same as an entire squad of impy guard. In 3rd ed, they may have fixed this, I don't know, you used to be able to field 110 impy gaurdsmen in a 750 point game and still have points left over for a Leman Russ.

110 men. I saw it happen once; the guy barely had enough room in the deployment zone to fit all of his lads. He was playing against Spacewolves who had 3 squads. Ridiculous.

Oooh! What have they done with the transport rules? I take it from the mentioning of Necron transports they've made them less useless?

Currently transports are of dubious value. You can't assault in the same turn you disembark from a closed transport, no matter if it was stationary or moved. The stupid hull point mechanic has made all vehicle more squishy, and assault is now the bane of vehicles as even a vehicle moving flat out is hit on 3+ in assault. 6th has made infantry more viable, as beforehand mechanised was THE way to play.

The Paladin's (2W termies) are 55 points base. They also struggle somewhat against 2+ armour because power weapons now have AP, and AP2 CCW are either really rare or unweildy (strike at I1).

Sigma Castell:

Oh yeah, and the Wraith Knight:

Stupid bloody thing. If they wanted to do a bigass robot, call that new kit the new Wraithlord. There doesn't need to be a bigger wraith construct than the Wraithlord, that was the Wraithlord's schtick. I don't want to see Wraithlord's forced out by the new shiny that steals its role (I know wraithlords will still be in the codex, but if the Wraih Knight's any good, they'll probably make Wraithlords not worth taking).

Timedraven 117:

I know for balance and stream lining purposes they don't have this, but they should really make Snipers one shot kill those things. In real, or even 40K life, a sniper would be the bane of Dreadknights and the riptides. Fuck that bullshit on a integrated shield unit, why do you waste a entire shield unit when its cheaper just to armor the cock pit?

The Dreadknight baby-carrier is stupid, but in the Riptide's defence, they have armoured the cockpit, the pilots in Tau suits are curled up in the torso, the "head" is just a sensor suite to make the model not look stupid.

Megalodon:

Timedraven 117:

I know for balance and stream lining purposes they don't have this, but they should really make Snipers one shot kill those things. In real, or even 40K life, a sniper would be the bane of Dreadknights and the riptides. Fuck that bullshit on a integrated shield unit, why do you waste a entire shield unit when its cheaper just to armor the cock pit?

The Dreadknight baby-carrier is stupid, but in the Riptide's defence, they have armoured the cockpit, the pilots in Tau suits are curled up in the torso, the "head" is just a sensor suite to make the model not look stupid.

Oh i see. That makes MUCH more sense then. Snipers though, need a bit more power to them. Maybe they kill a crew member in the thing through a vision slit? Maybe all my rambling is pointless?

cheers for the info guys!
I would like to add that there is a fan made film coming up called "inquisitor"
it's Been given the blessing of games workshop and looks great! Unlike ultramines.... (I actually enjoyed ultramarines!)

Adeptus Aspartem:
Tau were shit, Eldar will be too. GW still hates Xenos. GW will still suck balls and continue to hate selling their product.
This company will die within the next 5 years unless Hasbro/WotC rescue this train wreck.

6th edition is a horrible rule set. Fliers are shoehorned in, the alliance table is neither balanced nor does it make any sense fluffwise.
Everything got random, everything got "cinematic". All that's left is a terrible beer&pretzles boardgame.

Also they tried to shift everything to foot unit, so they can sell their infantry in 6th after they've sold their Rhinos in 5th.

Ragh, i can't even state how much i began to hate this game. Whenever you thought GW can't get any dumber they manage to suprise you. It's the most incompetent company i know.

So you were a little vague.

Tell me how you really feel.

[ I would love to get into Warhammer but the cost has always kept me away sadly. ]

Vivi22:

Bertylicious:
I don't see how 2 wound termies are OP. I mean; how much do they cost? I am guessing each one costs the same as an entire squad of impy guard.

The Draigo Wing terminator lists aren't really as broken anymore. In 5th edition they were awful in certain scenarios and against certain armies because they could do wound allocation shenanigans to make sure that you had to do 1 wound to everyone before any of them would start to die off. Wound allocation is different in 6th though so it's easier to whittle them down. 5/6 of the scenario's in the rule book being objective based also helps since Draigo Wing lists are low on model count and can only hold one objective at a time.

That said, some armies still have a great deal of trouble with them. For example, Tyranids struggle because the Terminators have their 2+ armour save but Tyranids have few options to crack that effectively at range. They also tend to have Storm Shields providing a 3+ invulnerable save so even if you get past the 2+ they're still pretty tough. And worst of all is that they frequently get armed with Halberds that can easily instant kill multi-wound models and a banner man that makes those weapons automatically activate without needing to pass the usual psychic test. This makes things even worse for Tyranids as the Halberds bump the Terminators up to a decent initiative level and most good melee options for Tyranids to crack that armour save are on multi-wound models. Usually if you use them though, they get hit first or at the same initiative step and get insta-killed. Often without killing anything or only killing a model worth a fraction of its cost.

Um, the only Grey Knight who has a Storm Shield is Draigo, it's not even an option for squads of terminators or characters.

Genestealers and the Doom are the Nids best counters to that kind of army.

Adeptus Aspartem:
Tau were shit, Eldar will be too.

So what was bad about the Tau book? Bullshit fluff aside, the crunch looked pretty solid.

6th edition is a horrible rule set. Fliers are shoehorned in, the alliance table is neither balanced nor does it make any sense fluffwise.
Everything got random, everything got "cinematic". All that's left is a terrible beer&pretzles boardgame.

Also they tried to shift everything to foot unit, so they can sell their infantry in 6th after they've sold their Rhinos in 5th.

While many of the 6th changes (flyers, allies, random shit, wound allocation) are BS, the game doesn't play too much differently form 5th. The new rules have made infantry focused armies viable against after multiple editions of mechainsed dominance, why is that such a travesty?

Timedraven 117:

Megalodon:

Timedraven 117:

I know for balance and stream lining purposes they don't have this, but they should really make Snipers one shot kill those things. In real, or even 40K life, a sniper would be the bane of Dreadknights and the riptides. Fuck that bullshit on a integrated shield unit, why do you waste a entire shield unit when its cheaper just to armor the cock pit?

The Dreadknight baby-carrier is stupid, but in the Riptide's defence, they have armoured the cockpit, the pilots in Tau suits are curled up in the torso, the "head" is just a sensor suite to make the model not look stupid.

Oh i see. That makes MUCH more sense then. Snipers though, need a bit more power to them. Maybe they kill a crew member in the thing through a vision slit? Maybe all my rambling is pointless?

They did get a buff this edition, being able to make precision shots on 6s, where the sniper gets to allocate the wound to whoever he likes. Plus the rending is nice.

2nd edition had rules for killing indivdual vehicle crew, and like a lot of 2nd, it was rather long-winded and unsuited for a game the scale of 40k, adding to the really slow nature of 2nd ed games.

My neighbour is probably going to get it as he usually plays space drow and has a few standard pointy ears for allies. I however, recently got the 1st Horus Heresy book from forge world and a bunch of their new Mechanicus Thallax units, so that ate up my 40K budget for the next 6 months.

Megalodon:

Stupid bloody thing. If they wanted to do a bigass robot, call that new kit the new Wraithlord. There doesn't need to be a bigger wraith construct than the Wraithlord, that was the Wraithlord's schtick. I don't want to see Wraithlord's forced out by the new shiny that steals its role (I know wraithlords will still be in the codex, but if the Wraih Knight's any good, they'll probably make Wraithlords not worth taking).[quote="Timedraven 117" post="18.408807.17088307"]

To be fair on them, there is a "historical" precedent for bigass robot type units called knights, they do exist in the 40K universe.

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