Escapist role-playing and you.

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First time i ever ever skulked around these parts and ive been round a while, nice work, i shall treat it like my bible, and try to do the RP's Proud.

ok im a newb at RP's so you know but......
what is an OP????

maskerade32:
ok im a newb at RP's so you know but......
what is an OP????

OP is the Opening Post. The first post.

maskerade32:
ok im a newb at RP's so you know but......
what is an OP????

The GM of the RP will usually write a large Opening Post to introduce the story and set the characters up for their opening posts.

thanks:)

Somebody finally released a decent guide for those who are new to RP'ing
OMG Thank You

Saves a lot of people some explaining.

Well done sir. Well done.

Just asking, can I use this on another community as a guideline, I'll put a link to here and everything.

May I ask if it is okay for another player, or more specifically, the GM to take over one or many characters from the RP, as long as it's for more menial tasks, such as walking on patrol or in the process of planting a bomb, rather than an active role such as a sword-fight or a stand off?

Captain Pancake:
May I ask if it is okay for another player, or more specifically, the GM to take over one or many characters from the RP, as long as it's for more menial tasks, such as walking on patrol or in the process of planting a bomb, rather than an active role such as a sword-fight or a stand off?

It certainly is. With the compliance of the player who owns the character, it is sometimes necessary in order to make the RP flow well. You can be in charge of simple narrative like that as a GM, and should specify at the start of the RP what level of control you will likely take of the player's characters from time to time.

Captain Pancake:
May I ask if it is okay for another player, or more specifically, the GM to take over one or many characters from the RP, as long as it's for more menial tasks, such as walking on patrol or in the process of planting a bomb, rather than an active role such as a sword-fight or a stand off?

As well as what Higs said, always remember to keep the other players character in-character, if you'll excuse the pun. Don't make a serious character start laughing at gnomes or something.

i like the idea of this thread, ive ran into the "mary sue" type in my last game: the GM's GF (shocker). i have always gone with the survival is winning approach, and have more flaws than anyone, after all adventuring isn't normal, neither are the people doing it. I play SEVERLY flawed characters, who tend ti end up being badass, mainly because i am seriously lucky with my rolls. Kudos on the info, it should help a lot.

Doctor_Insano:
i like the idea of this thread, ive ran into the "mary sue" type in my last game: the GM's GF (shocker). i have always gone with the survival is winning approach, and have more flaws than anyone, after all adventuring isn't normal, neither are the people doing it. I play SEVERLY flawed characters, who tend ti end up being badass, mainly because i am seriously lucky with my rolls. Kudos on the info, it should help a lot.

Hahaha... that's a shocker indeed. And they tending to get privileges doesn't make it less frustrating. But then, most first time role players will likely make a couple easily constructed characters, and the risk for a trenchcoater or a Mary Sue is substantial. And, of course, some may make a Mary Sue knowingly, but throw in an amusing twist. There are so very many tropes you can use for comical material. ^_^
Role playing characters with flaws makes for the most human and interesting role play situations, in my experience. I always make sure to have something they struggle with, or some otherwise peculiar quirk. As for luck with the rolls, I've never been prone to that... but one adapts.
Glad I can be of use. <o

I'm considering starting a roleplay based on a game I'm making, similar with what I did with Across the Four Great Islands, a roleplay based on a book I'm writing. The idea behind ATFGI was to help form the world through the collaborative ideas of others. I already had it mapped out, but with the roleplay, I've added a few new races, such as the Serpenti and the Exiled Elves, and even integrated them into the story (one of the main characters has a run in with a tribe of Serpenti).

I haven't been able to work on my game because of computer problems, but I have had a craving to work on it recently. Someone before had asked if they could do an RP in the world, and since they never did, I figured I'd give it a go.

The problem is that I already have an RP going, and I'm in another RP on another forum. Would it be smart to get into another RP?

TikiShades:
I'm considering starting a roleplay based on a game I'm making, similar with what I did with Across the Four Great Islands, a roleplay based on a book I'm writing. The idea behind ATFGI was to help form the world through the collaborative ideas of others. I already had it mapped out, but with the roleplay, I've added a few new races, such as the Serpenti and the Exiled Elves, and even integrated them into the story (one of the main characters has a run in with a tribe of Serpenti).

I haven't been able to work on my game because of computer problems, but I have had a craving to work on it recently. Someone before had asked if they could do an RP in the world, and since they never did, I figured I'd give it a go.

The problem is that I already have an RP going, and I'm in another RP on another forum. Would it be smart to get into another RP?

Short answer: no.
Long answer: it depends on you, really. If you have enough free time and mental focus to adequately divide effort between the roleplays, it might not affect them too negatively. My experience, however, tells me they will always inevitably suffer after a period of time, and creative motivation is a fickle thing for most.
I would keep it in the development stages while you are running another roleplay. This is also the recommended method on the Escapist, as seen in the Role-playing thread guidelines, as it helps keep quality up and quantity at a reasonable level.
Now, I know you produce excellent roleplays, and there is likely enough traffic to get enough participants, so it's up to you in the end. Just consider if your concepts deserve having attention divided among them.

Oh, I guess I forgot to reply to Higurashi... <.<

Well, I've decided to hold off on making the roleplay for now. I know by the time I'm done writing up a story and everything and get it going, the games I'm in will be started and I'll be overworked. That, and one of my players has started a branch of my game for another forum, and he wants me to Co-DM as a "this be rules of wrold guiz" officer.

Other than that, I figured I'd just do a bit of shameless plugging: Link
It's a usergroup Sparrow made, but it apparently hasn't been used in a bit. I figured we could use this as a general group for Escapist Roleplayers and Game Masters if you're looking for a roleplaying game that is active and recruiting, or to broadcast to the roleplaying community that your roleplay is recruiting. The admins can make news announcements for the new roleplays that are recruiting so they don't get lost in the chatbox.

Just an idea. I think it would be good to have a specified area to find the roleplayers.

TikiShades:
*snip*

Good to hear you waited. About the user group, sure, go nuts. I know the role players I want in my role plays, but it's evidently a fairly effective way of advertising.

I think something that generally helps is when you PM the GM of a RP that you want to play if it's already started, even if the OP doesn't demand it. I find that most GM's don't like the extra clutter from prospective joinies, during a major scene. As a courtesy to the GM and the players it just seems like a good idea.

Captainguy42:
I think something that generally helps is when you PM the GM of a RP that you want to play if it's already started, even if the OP doesn't demand it. I find that most GM's don't like the extra clutter from prospective joinies, during a major scene. As a courtesy to the GM and the players it just seems like a good idea.

Heh, yeah, this is one of those obvious things that comes with having common sense and courtesy. As with most things associated to these two factors, I have been amazed at how many lack it.

Higurashi:

Captainguy42:
I think something that generally helps is when you PM the GM of a RP that you want to play if it's already started, even if the OP doesn't demand it. I find that most GM's don't like the extra clutter from prospective joinies, during a major scene. As a courtesy to the GM and the players it just seems like a good idea.

Heh, yeah, this is one of those obvious things that comes with having common sense and courtesy. As with most things associated to these two factors, I have been amazed at how many lack it.

I agree one hundred percent, I had some one post on my newest RP right in the middle of the story, it really does break the flow of things

It annoys me even more when they post in my thread, and say they'll PM me a sheet, and then never do. :/

TikiShades:
It annoys me even more when they post in my thread, and say they'll PM me a sheet, and then never do. :/

That is annoying. That's why I maintain a PM only policy, stops all that annoyingness and keeps my thread clean

well since your a brick wall I'd think me wall crashed in

Good to know. Say where would some of White Wolf's games fit into? True style?

Flickering Star:
Good to know. Say where would some of White Wolf's games fit into? True style?

Indeed they would! I've played a couple of those, and they have all been what I would call "True RPG".

Recently the Escapist has seen a major influx of new players to the RP section. This is great, it means the end of the crippling RP Recession that had us in it's grip since Summer of '09. However, it also means a drop in quality due to lack of experience or lack of caring.

First, I would like to reference our other material that should be read by all RPers upon joining us:
Escapist Role Playing and You
Role Playing Guidelines

Many experienced RPs are getting frustrated with the behaviour of these new players, and some have even left or are planning to leave. We are capable of high quality writing here, so why is being seen less and less lately? I'd like to give some of the habits, and remedies:

1. Poor planning: This can be either on the part of the GM or the player. If the opening post of an RP seems thrown together, or is missing several key points (character sheet template, setting, story outline) it would be better to give pointers or ask the GM to improve before joining. If a post is sub-par, it's simple to just pass on by and not join. If poorly planned RPs never get off the ground and a shallow character can't be accepted, we've already gotten most of the quality control finished.

2. Competition (AKA Munckins): If someone sees an RP as something to be won, rather than a co-operative effort, then we have a sure path to trenchcoating, god-moding, and Mary Sues. When writing, think of the RP as a whole and remember that the other characters aren't there for only your entertainment. Everyone should be enjoying the RP equally, and nobody likes RP with someone solely focused on their own character.

3. Spelling and Grammar: Very Important. That is all that should need to be said. This is a forum, meaning that it revolves around text. If that text is not readable, then it both ruins the flow of an RP and makes it difficult for others to understand that block of text you worked on.

-On a side note, people will take you much less seriously if you don't use proper grammar and spelling. It makes you seem lazy, or like you just don't care enough to bother. Who would want to RP with someone too lazy to care?

4. Ettiquette: The main goal of this is to avoid the classic troll equation : audience + opinion + anonymity = fuckwad. Please mind your manners. Listen to other peoples' opinions and requests; it could be as simple as asking you to spruce up your character sheet, or to pay more attention to your punctuation. Or, it could come to somebody accusing you of breaking one or more of the RP Guidelines. Take their opinions into memory for the future, and try to come to an agreement.

5. Quality of Posts: This is separate from Poor Planning because there has been some RPs recently that are fraught with one-line posts and strings of OOC comments. This breaks up the flow of an RP and it makes for incredibly shallow characters and setting. Would you rather have an epic story or just a long stretch of back-and-forth conversation?

If you are the GM, I urge you to take these points into account and enforce them both for yourself and the players. Players, please take pride in your posts. If the GM or another player is not, don't hesitate to bring up the issue. If it can't be resolved, there is no shame in dropping out of an RP because you had a problem with somebody.

If there are any more points that could be added, or changes to the ones I already have up, please mention them below.

Special thanks to ExictedNuke, for helping put the list together, and Lost in the Void, for complaining a lot and forcing me to take action.

*Claps* You wrote and posted what everyone was thinking. But this shouldn't be just for new RPers. Certain people (you know who I'm talking about) have been here for a little while already and have yet to improve. They should read it too. :I

Good job, Sporky! :D

Very nicely done, I'm glad to see this up here. Hopefully some people will take this into consideration.

Side-Note: This should be stickyed.

Nice job Sporky, all GM's new and old should read this!

I declare a sticky! Everyone in favor! *raises hand*

Well said; informative and useful. I am in full favor of stickyhood.

Excitednuke threatened me in order to get me here...

But I have to agree with those points listed and agree that everyone should read this

Well done, Spork. You have my whole-hearted support with this endeavor. I agree that this should be stickied to the top of the RP section.

Hopefully this will actually be read by those who need to read it, rather than blatantly ignored.

You know who you are... Yes, especially you.

I'll get the superglue!

And yeah, I also know some people who should read this. Yeah, you. *points*

Great so my excessive whining actually paid off, and we have this brilliant thread. I realize we were all rookies at some point, but that also meant we took advice. I recommend this thread for those just starting, as it gives them that advice

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