Seraphic Warriors [Interest Thread]

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January, 1642, London. The English king, Charles I flees the city, fearing for his safety after his Eleven Years' Tyranny and inability to control Parliament.
Parliament had grown tired of royal rule, and were taking over. In just a few short months, there was open brawling between Charles' Royalists and the Parliamentarians, then, soon, open warfare. England was torn asunder once again.
On each side, there was a new power rising. It was said that certain individuals, regardless of which side they supported or who they were, or even their stance on the church, were being granted incredible angelic powers for acts of goodness in this troubled time. These men and women, from all walks of life, had amazing powers, and many chose to use these new powers to influence the war, joining on one side or the other. These mysterious powers had cropped up a few times in history, whenever a major religious upheaval or war is taking place. There were stories of divine crusaders peppered all through the history tales, but many thought them just tales. They were wrong.
Now, in this new era of gunpowder and blade together, they Seraphic Warriors, those blessed with divine powers and martial ability, had returned. And it would define the future of the Old Kingdom, now and forever. Will the King reign over the land, cementing the Church of England's monopoly on the souls of the world? Or will Parliament win the day, bringing England into a new time, a time without kings or queens, where a person is free to choose their own way? The seraphic warriors will chose. God help us all.

This is an alternate history roleplay, based around the English Civil War with men and women with angelic powers mixed in. You will be playing one of these, known as seraphic warrior, who has special angelic abilities. The source for these abilities will be this listing with some obvious omissions. Just use some common sense on what's balanced and what's not, and you'll be fine. If there are any questions, feel free to ask me or co-GM SamtheDeathclaw.

Though they are "Angelic" powers, you're not really limited to christian characters, just any character who has done any particular good act in the past, out of character for them or not.

HI.
I'M SAM.
I LIKE CAPSLOCK AND CO-GM'ING FOR MY PALS.
SO IF YOU HAVE ANY QUESTIONS I'LL BE HERE TO SHOUT ANSWERS AT YOU.
I will also be playing this with you, so I'll have a character here at some point. Probably before anyone actually sees this. :D

I have some questions about... well, a good portion of this role-play.

1) What exactly is the setting here? I know nothing about the 1600s, so with that in mind, what is the state of technology, weaponry and society?

2) You say that there are 'obvious omissions' in the power list. What exactly are the powers that are being exempted from the list of available options? I see this as being highly open to interpretation, and feel that it is better to know the specifics than to take a stab in the dark and hope for the best.

3) Do these 'seraphic' characters receive any special mentions or privileges in their day-to-day life? How are they treated? Are they formed into specialised groups and given objectives to accomplish, or do they just wander and do whatever they feel like?
3a) Is there any specific explanation of the appearance of these seraphic people?

4) (Related to question 3.) Are all the player-characters grouped together in one place, with an overarching mission? Or are they all acting independently of one another?

5) Will PvP combat be involved in this? If so, are there any rules by which combatants must abide?

6) Are there any general rules for participating in this role-play?

Thanks for your time.

CounterAttack:
I have some questions about... well, a good portion of this role-play.

1) What exactly is the setting here? I know nothing about the 1600s, so with that in mind, what is the state of technology, weaponry and society?

2) You say that there are 'obvious omissions' in the power list. What exactly are the powers that are being exempted from the list of available options? I see this as being highly open to interpretation, and feel that it is better to know the specifics than to take a stab in the dark and hope for the best.

3) Do these 'seraphic' characters receive any special mentions or privileges in their day-to-day life? How are they treated? Are they formed into specialised groups and given objectives to accomplish, or do they just wander and do whatever they feel like?
3a) Is there any specific explanation of the appearance of these seraphic people?

4) (Related to question 3.) Are all the player-characters grouped together in one place, with an overarching mission? Or are they all acting independently of one another?

5) Will PvP combat be involved in this? If so, are there any rules by which combatants must abide?

6) Are there any general rules for participating in this role-play?

Thanks for your time.

Well, that was quick. Also, you've made Sam sad.

1) I was worried about people not understanding the setting... Flintlock, but armor and swords are still largely in use. This is after the renaissance, so technology is slightly better than medieval.

2) Specifically, invulnerability. The rest have to be dumbed down to none OP status.

3) They are treated special, as the nation is largely christian. As for appearance, not really, though it may as time progresses and your powers become more powerful.

4) Independent. They can work on either side, or go their own way and kill both sides. Or flee.

5) Yes, and it will work as thus. Both writers write what their character does, and we decide which one is better. Your character can die, and you can put in another sheet if you wish for continued play.

6) No Mary Suedom and trenchcoating. I don't think me and Sam care as long as you aren't being outright dickish to one another.

Your welcome? Sam can answer questions, if more answers are needed, which is probably an inevitability.

hello there i'm in dire need of a good RP so i'll just drop here and wait for a reply

CounterAttack:
I have some questions about... well, a good portion of this role-play.

1) What exactly is the setting here? I know nothing about the 1600s, so with that in mind, what is the state of technology, weaponry and society?

If you can find it there's a 3 part mini series on the subject called "The Devil's Whore" that does a good job of giving you a feel for the era and the technology available at the time as well as the key historical figures at the centre of the conflict like Oliver Cromwell and co. I think you can still get it on 4oD and probably a few other streaming sites.

@Rudyn: On the powers front, are we bound by things like Physical / Spiritual Angel like on the listing? And do we have a limit on the powers we can take? Some of them seem like natural Angel abilities and others like individual powes.

Dogmatic99:
@Rudyn: On the powers front, are we bound by things like Physical / Spiritual Angel like on the listing? And do we have a limit on the powers we can take? Some of them seem like natural Angel abilities and others like individual powes.

I'll ignore my righteous fury over the ignored 'E', and thank you for helping CA.

As for powers, I'd prefer we stick to physical, and no more than 2.

PrinceOfShapeir:

I see nothing wrong here, one thumb up from me :)

David Woon:

I think elaboration is needed on this one, he's a bit too tall, and he seems to carry too many weapons for the average human spine. Also, the pub isn't a thing here, so the respawning is a no-no.

Lastly, for everyone, you'll need to describe the potential of your element control. Fire tornado's, while cool, are a bit overpowered, and I think we'd all prefer you be limited to shooting fireballs out of your fist like Zuko.

My character.

here's an update version sorry for the OP

David, the revolver wasn't even invented until 1814. This is taking place in 1642. And James Bowie, the guy who we named the Bowie Knife after, wasn't born until 1796.

David Woon:
here's an update version sorry for the OP

You've got a few problems, mate. A good few.
1. Putting anything a long the lines of "You'll find out." in a bio is pretty much a bad idea. It's perfectly okay to not reveal every single thing that's ever happened to them, but you do need some stuff.
2. A lot of his equipment is kind of off. Katanas have yet to spread outside of Japan, as they didn't open trade to the West until 1854, roughly. Revolvers and Bowie knives have yet to be invented, as mentioned by PrinceofShapeir. And at this point in history the only people who commonly used bows were hunters.
3. "a very quick temper he can easily be pissed off and he's really laid back." directly contradicts itself. A person can't be both easy to anger and really laid back.
4. Your grammar could use some work in general. While it's not really unnecessary to observe every rule at all times, punctuation and capitalization should be used pretty much everywhere on the Escapist.


That took a lot longer than expected. :|
Hopefully I didn't make any ridiculous mistakes- that does happen-but if you see any, feel free to point them out!

Guys... Remind me what the narrative of the plot will be?

TheIronRuler:
Guys... Remind me what the narrative of the plot will be?

Free-form, but mostly relating to the wars.

here's a twice updated version sorry for the OP

@Ruedyn: Ooooh the shame of it all! haha thanks for the info. I'll get to work on a character later today. Finally the chance to play an absolute puritan :p

David Woon:

Okay, grammar is still a problem here. You also repeated strategics twice. You're allowed to leave off on the bio, but don't turn it in asking us for help. Also, crossbows are better than bows, but neither are needed if you have a gun.

TheIronRuler:

I choose to take the woo as pure, unadulterated enthusiasm. The only problem I see here, is that for the powers to be unlocked you need to do a good deed. Like a REALLY good one. Sorry if that was unclear.

SamtheDeathclaw:

I don't see anything wrong. Still, I feel like denying it, just to see what happens. :P

here's the third updated version sorry for the OP

Woon, look at the other sheets and compare them to yours. Do you see a pretty marked difference?

ruedyn:

David Woon:

Okay, grammar is still a problem here. You also repeated strategics twice. You're allowed to leave off on the bio, but don't turn it in asking us for help. Also, crossbows are better than bows, but neither are needed if you have a gun.

TheIronRuler:

I choose to take the woo as pure, unadulterated enthusiasm. The only problem I see here, is that for the powers to be unlocked you need to do a good deed. Like a REALLY good one. Sorry if that was unclear.

SamtheDeathclaw:

I don't see anything wrong. Still, I feel like denying it, just to see what happens. :P

.
So... wandering vagrant comes from village to village, defending it from marauders and deserters who care only about themselves? Does that click for you?

TheIronRuler:

.
So... wandering vagrant comes from village to village, defending it from marauders and deserters who care only about themselves? Does that click for you?

Defending the weak? I'll take it.

Also, he has telepathy with the wolf cub? I assume that doesn't extend to other fauna?

David Woon:

Still grammar problems. Is English a language you know? Do I need to get Samuel L Jackson up in this bitch?

And I meant you can leave it off for later, you can't just do away with the section. You still need the bio.

ruedyn:

TheIronRuler:

.
So... wandering vagrant comes from village to village, defending it from marauders and deserters who care only about themselves? Does that click for you?

Defending the weak? I'll take it.

Also, he has telepathy with the wolf cub? I assume that doesn't extend to other fauna?

David Woon:

Still grammar problems. Is English a language you know? Do I need to get Samuel L Jackson up in this bitch?

And I meant you can leave it off for later, you can't just do away with the section. You still need the bio.

.
Hmm... I wanted him to have this bond with his dog, but now that you mention it having the ability to communicate with animals like that would be mighty useful. What do you think about it?

TheIronRuler:

.
Hmm... I wanted him to have this bond with his dog, but now that you mention it having the ability to communicate with animals like that would be mighty useful. What do you think about it?

It'd have to have limits, naturally. Calling an armada of polar bears like aqua-man-of-the-land wouldn't do. I'd say you'd have to have a range on it, and not have it be mind control.

Otherwise, sure why not? Angelic hunter sounds badass to me.

ruedyn:

TheIronRuler:

.
Hmm... I wanted him to have this bond with his dog, but now that you mention it having the ability to communicate with animals like that would be mighty useful. What do you think about it?

It'd have to have limits, naturally. Calling an armada of polar bears like aqua-man-of-the-land wouldn't do. I'd say you'd have to have a range on it, and not have it be mind control.

Otherwise, sure why not? Angelic hunter sounds badass to me.

.
Ok, but I want to have some sort of a special connection with my hound. Is that cool with you?

TheIronRuler:

ruedyn:

TheIronRuler:

.
Hmm... I wanted him to have this bond with his dog, but now that you mention it having the ability to communicate with animals like that would be mighty useful. What do you think about it?

It'd have to have limits, naturally. Calling an armada of polar bears like aqua-man-of-the-land wouldn't do. I'd say you'd have to have a range on it, and not have it be mind control.

Otherwise, sure why not? Angelic hunter sounds badass to me.

.
Ok, but I want to have some sort of a special connection with my hound. Is that cool with you?

I have no problems with pets. Sure, go for it, but assume it has a personality I suppose...

There.

I'm posting this now to let you guys know that I'm typing up a character sheet, and to ask a few question:

1) About powers, could I have two? I have two power ideas for my character, and I think they would mesh well. The powers are: being able to summon a magical horse familiar thingy and basic light manipulation (being able to bend light in various directions to do things like focus or block it)

2) Are we allowed to take/leave a particular side in the war, or do we need to stay neutral?

I'm still writing my sheet, I just don't want to look stupid when I post it.

deathbydeath:
I'm posting this now to let you guys know that I'm typing up a character sheet, and to ask a few question:

1) About powers, could I have two? I have two power ideas for my character, and I think they would mesh well. The powers are: being able to summon a magical horse familiar thingy and basic light manipulation (being able to bend light in various directions to do things like focus or block it)

2) Are we allowed to take/leave a particular side in the war, or do we need to stay neutral?

I'm still writing my sheet, I just don't want to look stupid when I post it.

We encourage you to choose a side, as it makes things less boring. As for powers, yes, two is the max. The two you mentioned are fine.

ruedyn:

Still grammar problems. Is English a language you know? Do I need to get Samuel L Jackson up in this bitch?

And I meant you can leave it off for later, you can't just do away with the section. You still need the bio.[/quote]look i'm not that good at grammar ok, i'm autistic so i can't really tell good grammar from bad.

For anybody who cares:

My own is on the way. The bio of Richard Graykin is even more of a bitch than I imagined, and school 'n shit.

Dogmatic99:
snip

deathbydeath:
snip

So are you two still working on your sheets? Because we need those...

ruedyn:
So are you two still working on your sheets? Because we need those...

Everything except the bio actually. Normally I would upload everything else first and the bio later, but for Richard, I believe that the bio lends an irreplaceable depth to the character. It's in progress now, by the way.

deathbydeath:

ruedyn:
So are you two still working on your sheets? Because we need those...

Everything except the bio actually. Normally I would upload everything else first and the bio later, but for Richard, I believe that the bio lends an irreplaceable depth to the character. It's in progress now, by the way.

Good to hear you haven't forgotten this was a thing...

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