Zero Punctuation: Demon's Souls

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Laughed so hard at this one, Yatzee who always says that all the games are too easy hates a game, because it is too hard =D
The "dodging move that can't dodge shit" is nonsense, if you are too bad to make it work, then it's is just no game for you. I have got the game and I think that this game is not that hard at all.
After the first frustration you will hate the game, but when you stay calm and play on, the game gets REALLY good.

haha :D

"WATCH OUT THE COWPAT!"

I actually love this game, incredible difficulty aside. Though, you definitely don't play it for the storyline. The Dodge move...yeah I haven't found a use for it. I usually just go with my shield. ^.^;

Still, this game is, without a doubt, only for hard-core gamers who are masochistic. And actually you can beat that opening boss. Doing so nets you a grey demon's soul, and a hiltless katana.

I think it's curious that gamespot chose Demon's souls as Game of the Year...
http://www.youtube.com/watch?v=YgYBivaVco8

Zerocyde:
It reminds me of this game...

http://robotchicken.wikia.com/wiki/The_Memory_Game

Sounds absolutely terrible.

HA! That clip pretty much sums up the game. In all honesty Demon's Souls really isn't that hard. Like those old classic NES games half of the difficulty is memorizing where the enemies are, how they attack, and what weapon to use against them. Anybody whose ever played a Mega Man game has done this before, and back in those days we use to call that skill. The review was hilarious to watch, as I remember dying many times in similar ways, but I wish Yahtzee had at least said something about the game's economy or the World Tendency crap. And what's with that crap about dodging? Worked well enough for me ^_^

AsthmaticPsycho:
After watching a friend playing the opening sequence in exactly the same way, I completely understand the frustration. I shall never ever buy this game

Ditto.

Indecizion:
wow this game seems bloody impossible, i just want to get it to test myself now.

Nowhere near impossible, actually.
Though, it is incredibly hard if you are incapable of thinking/planning ahead.

Funny story, actually, and it takes place during the tutorial. I was running (not sprinting) up the stairs, when I was blindsided from my right by an enemy.
Naturally, I backsteped, and nearly avoided getting hit.

That's when it hit me - you need to be careful.

Boletaria is easily, without a doubt, the most dangerous world in any video game. Death will come at you in a moment's notice. And it will not react lightly to your mistakes.

However, (as cliched as it sounds) the game becomes MUCH easier when you begin to think about your actions, your armor, your stats, and the enemies you are fighting. You need to be ready to go into battle with whatever may be around the next corner, and if you're able to think that far ahead, the difficulty curve will be decreased significantly.

This game takes skill. There is no luck at play here.
If you're an RPG fan, you absolutely must check this out.

I think I owe Demon's Souls an apology.

After this review and the extra punctuation on it I argued in Yahtzee's defense to an extent saying that I didn't like the idea of the no checkpoint thing and games being obnoxiously hard, etc.

Well all the talk about the game made me really want to try it out if only to see how hard it really was. Lacking a means to rent games I watched a playthrough of a few levels on youtube and thought it didn't look that bad.

So I bought the game and to be honest I freaking love it. More surprising is the fact that I really haven't died much. I made some noobish mistakes in the first real level. The flamelurker is hard so he killed me a couple of times (but that doesn't even matter because you can get back to his room in like 2 minutes). And aside from a stray death here and there I've gotten through large chunks of the game intact.

Surviving is especially easy if you summon allies. I think Yahtzee was really approaching this game with the wrong mindset. Prioritize your life, not the death's of your enemies, and you won't have to redo it (mostly).

Also whoever said the game doesn't have checkpoints is kind of lying. Every door you open or switch you activate, etc, stays activated after you die. That means you can open a gate that serves as a shortcut letting you bypass large sections of the level in the event of a death. So yeah you have to redo a bit but honestly you can cut out like 10-15 minute sections with a shortcut and some levels have multiple shortcuts.

snowman6251:
I think I owe Demon's Souls an apology.

After this review and the extra punctuation on it I argued in Yahtzee's defense to an extent saying that I didn't like the idea of the no checkpoint thing and games being obnoxiously hard, etc.

Well all the talk about the game made me really want to try it out if only to see how hard it really was. Lacking a means to rent games I watched a playthrough of a few levels on youtube and thought it didn't look that bad.

So I bought the game and to be honest I freaking love it. More surprising is the fact that I really haven't died much. I made some noobish mistakes in the first real level. The flamelurker is hard so he killed me a couple of times (but that doesn't even matter because you can get back to his room in like 2 minutes). And aside from a stray death here and there I've gotten through large chunks of the game intact.

Surviving is especially easy if you summon allies. I think Yahtzee was really approaching this game with the wrong mindset. Prioritize your life, not the death's of your enemies, and you won't have to redo it (mostly).

Also whoever said the game doesn't have checkpoints is kind of lying. Every door you open or switch you activate, etc, stays activated after you die. That means you can open a gate that serves as a shortcut letting you bypass large sections of the level in the event of a death. So yeah you have to redo a bit but honestly you can cut out like 10-15 minute sections with a shortcut and some levels have multiple shortcuts.

Thank you for truth.

I have really come to terms with people not understanding this game until they try it. As one of those who recommended this game to Yahtzee, I'm really disappointed he didn't get to see the game thru for what it is. Having said that, it speaks volumes when someone whom had this inaccurate view of the game, took upon their own hands to try the game and ended up loving it.

Honestly, don't take anybody's words for this games - experience it for yourself. Rent it or something.

Etheo:

Thank you for truth.

I have really come to terms with people not understanding this game until they try it. As one of those who recommended this game to Yahtzee, I'm really disappointed he didn't get to see the game thru for what it is. Having said that, it speaks volumes when someone whom had this inaccurate view of the game, took upon their own hands to try the game and ended up loving it.

Honestly, don't take anybody's words for this games - experience it for yourself. Rent it or something.

I'd also like to add that I have been unable to name my favorite games this year because I haven't actually finished Demon's Souls. I want to finish it so I know whether it will rise to the number one spot, as opposed to Assassins Creed II, for my personal game of the year.

I find that it continues to get better with time and the more I play it the more I like it. I just picked up Istarelle and that self revival spell and honestly it gets better with every second. It also gets easier as you go along, save the few exceptionally difficult bosses like the Flamelurker.

Level 1-1 gave me about as much trouble as any level from that point on due to being so poorly geared and such (well 4-2 is a pain too) so I think if Yahtzee kept playing it may have grown on him. Unlikely but maybe.

Who knows maybe he was playing as the magician which would certainly explain a lot of his frustration early in the game.

First I'd like to say that I am surprised and saddened people take Yahtzee's reviews seriously. I've always viewed them as being meant purely for a few minutes of entertainment and amusement, and not to be taken seriously when deciding whether to play a game or not.

The actual reason for this post was to link to this funny comment (about Demon's Souls, of course) I found earlier today.
http://www.reddit.com/r/gaming/comments/acz2t/let_me_tell%20_you_about_demons_souls/

Good stuff.

Well like Gametrailers said in their preview:
The Game is REALLY hard, but it also throws a few bones in your way,
as for example a ring that gives you more health in soul form lays somewhere in the first part of the first level.
Besides that there is a way you can get even more health in soul form, than in your real body form...just don't know how to do it.
BUT the very cool thing about Demon's Souls is that it doesn't really matter which class you take in the beginning, because you can adjust every class in the way you want and if you want to, you could make a magician carrying the heavyest weapon and armor you can get in the game.

(I played this game together with a friend of mine and I found the heavyest sword in the whole game, my friend saw it and wanted to train, therefore we could hold this thing in one hand. Now we also have endurance maxed out and we can make only three hits with this weapon...three...very slow hits...that deal MASSIVE DAMAGE =3)

Lullabye:
The turd monster(the first one) is not a "suposed to lose" battle. I've beat it.

Really? The one in the tutorial? I was sure that was a supposed to lose fight... maybe I'll try him again.

Did I hear Yahtzee say "faggot"?

Wow.

Seems like Yahtzee got his ass handed to him from this game. That's a world first.

Aww too bad. It's truly a great game when you get into it. Hell, the real Demon's Souls begin at the second playthrough - You get to keep your gear, but the difficulty gets ramped even higher.

Winning this game actually MATTERS. It's not a given - oh no, but best of luck to you.

I found Demon's Souls to be relatively easy. Going through the game the first time I only died 23 times whereas others have died 60+. After that I beat it two more times, the New Game+ being the hardest playthrough of any of them.

This and Bayonetta are the only games that make me wish I had a console.

I recently just bought a PS3, and I have to say that I am in love with Demons Souls.

Now this game may seem impossibly hard, but that couldn't be further from the truth. The only thing you need to enjoy this game is patience, and lots of it.

Every tough enemy you encounter, has a weakness (or two) and can be easily beat if you know how. The minor minions are *just* hard enough to keep you on your toes without being deadly (honestly you should never die to the regular enemies.)

In the end its a very rewarding game and I would recommend it to anyone who enjoys a good RPG.

What are you talking about, Yahtzee? I LOVE egg and cress sandwiches!

Ha Ha Ha, it's as if people forget beating ghosts and goblins! Suck it up, stickbundles! XD

It's good to see checking through here (don't ask why :P) that a few people who were gonna pass because of Yahtzee's review played it anyway and loved it. It's a fantastic game, one of the best this gen, and I have no doubt in 20 years it will be looked back on as a classic.

This really wasn't a game for Yahtzee to enjoy, he has to play a whole game every single solitary week. Demon's Souls has quite a few levels and you're lucky if you can get through more than one in a day. Some may even take 2 full days of intense playing. It involves a lot of patience and dedication to playing and mastering it, but if you do the reward is great and the game is more fun than just about anything on the market. Yahtzee simply doesn't have the time or the patience to enjoy this. Made for a funny review though.

I have Demon's Souls and must say I like it a lot. Or I should say liked it a lot. Yea see, when you play this game you die a lot, but the frustrating part is it is always your fault. One never dies and says, "That was bullshit! I dodged and his sword magically increased it's reach by two invisible feet!" You say, "Damn it! I back stepped as he did his heavy attack, which shoots a wind blast out! I should have rolled, backed away a little and healed!" You'll die and it will always be your fault. The game has this nasty habit of killing you once so you know what happens, so one-hit-kills are a normal occurrence, to the extent of every other level is either a one-hit-kill attack or something capable of killing you so very very quickly. Imagine walking and every alternate step your knee quivers, with a chance of giving out. You come to expect it, and your family will come to expect your screams of profanity. The reason I said "used to" is I have been playing the past two weeks straight and have not stopped, but the game has angered me to the point of playing Killzone 2 multiplayer or MGS: Online and contemplating never going back. See, the levels after 1-1 are open ended, meaning levels 2-1, 3-1, 4-1, and 5-1 are as hard as each other, but 1-2 is significantly harder. Now, I have beaten every single level, of four per level, until the only one left is 1-4, the last boss of that world. I approached the boss and after his health lowered to about half I was finally hit by an attack he has of raising one arm as it glows and grabbing forward. It was "Soul Suck", and it stole one level.
Let me say this again. In Demon's Souls you get souls from enemies. These are used to level up your character. When you spend souls to level a single stat, say Strength, it raises you by one "Soul Level". So 66 Soul levels means you upgraded any stat 65 times. When you upgrade a stat it will cost more to upgrade another one. So at level 1 it cost maybe 250 souls, and at level 55 it costs 25,000 souls, regardless of what skill you pick. Only upgrade Strength it still costs more for Endurance.
Now, I got around 26,000 souls and upgraded my Strength stat, allowing me to finally use a sword I had. I go to the boss and after half way he hits me with "Soul Suck", or as I call it, "FUCKING BULLSHIT". I lose a level and can't use my sword. I have no weapon. I pull out my ok bow. I can't block his "Instant travel up to you and swing" move. I die.
The short version?
HE STOLE MY LEVEL, NULLIFYING MY SWORD, AND STABBED ME WITH AN ALMOST UNBLOCKABLE MOVE AND I DIED.
Stealing levels is a step to far. I will probably play again. But I am sore. Oh so sore.

This game looks a bit like Deathtrap Dungeon.

I'm hoping for a European release since i haven't played it but love the look. My friend did get an american copy of it and he says its great and told me a way to beat the tutorial boss.

gameking218:
I have Demon's Souls and must say I like it a lot. Or I should say liked it a lot. Yea see, when you play this game you die a lot, but the frustrating part is it is always your fault. One never dies and says, "That was bullshit! I dodged and his sword magically increased it's reach by two invisible feet!" You say, "Damn it! I back stepped as he did his heavy attack, which shoots a wind blast out! I should have rolled, backed away a little and healed!" You'll die and it will always be your fault. The game has this nasty habit of killing you once so you know what happens, so one-hit-kills are a normal occurrence, to the extent of every other level is either a one-hit-kill attack or something capable of killing you so very very quickly. Imagine walking and every alternate step your knee quivers, with a chance of giving out. You come to expect it, and your family will come to expect your screams of profanity. The reason I said "used to" is I have been playing the past two weeks straight and have not stopped, but the game has angered me to the point of playing Killzone 2 multiplayer or MGS: Online and contemplating never going back. See, the levels after 1-1 are open ended, meaning levels 2-1, 3-1, 4-1, and 5-1 are as hard as each other, but 1-2 is significantly harder. Now, I have beaten every single level, of four per level, until the only one left is 1-4, the last boss of that world. I approached the boss and after his health lowered to about half I was finally hit by an attack he has of raising one arm as it glows and grabbing forward. It was "Soul Suck", and it stole one level.
Let me say this again. In Demon's Souls you get souls from enemies. These are used to level up your character. When you spend souls to level a single stat, say Strength, it raises you by one "Soul Level". So 66 Soul levels means you upgraded any stat 65 times. When you upgrade a stat it will cost more to upgrade another one. So at level 1 it cost maybe 250 souls, and at level 55 it costs 25,000 souls, regardless of what skill you pick. Only upgrade Strength it still costs more for Endurance.
Now, I got around 26,000 souls and upgraded my Strength stat, allowing me to finally use a sword I had. I go to the boss and after half way he hits me with "Soul Suck", or as I call it, "FUCKING BULLSHIT". I lose a level and can't use my sword. I have no weapon. I pull out my ok bow. I can't block his "Instant travel up to you and swing" move. I die.
The short version?
HE STOLE MY LEVEL, NULLIFYING MY SWORD, AND STABBED ME WITH AN ALMOST UNBLOCKABLE MOVE AND I DIED.
Stealing levels is a step to far. I will probably play again. But I am sore. Oh so sore.

Wow. Quite a bit of bad luck. I'm not sure if you were using your sword two handed,but you can wield weapons up to 1.5x your strength if you two hand them. I got hit by soul suck twice when fighting the final boss, so I know how much it sucks. Luckily he telegraphs the attack, so I learned to stay the hell away from him whenever his fist starts glowing. He's also worth a ton of XP, which kinda makes up for the lost levels. Good luck if you still haven't beat him. Of course the great thing about beating Demon's Souls is New Game+. Demon's Souls is almost different game (and a bit easier) when you start out fully equipped. You feel a bit more like a hero and less like some dude in way over his head.

My friend talked a lot about this game, including about how ruthless it was, so I ended up buying it. Reading Yahtzee's review was hilarious to me because every account of the actions of the game were completely accurate.

However, the game is really not as hard as it is made out to be. I think this is something that is either a blessing or a curse for the game, that it has this reputation for being 'very hard'. The truth is, it's not that hard - but it is punishing. This is practically a theme of the game, though.

Psycoking nailed it earlier; the game is all about learning from your mistakes; and you WILL make mistakes. Sometimes these mistakes are quite innocent things, but you will learn not to do that again, and if you read other player's messages you will nearly always have a warning of danger. There are also the blood stains to see how other people have died in that area.

Beside all that, I love Demon's Souls not just because of its game-play, but also the style and atmosphere. The game doesn't even pretend to have a story line - it gives you a context, and then gives you 5 stunning worlds each with their own host of horrifying creatures. Cutscenes are nearly always visual and not dialogue-oriented. The environments and atmospheres are simply superb, the kind that will suck you deep inside the game world.

Playing this game is a rewarding experience, if you can accept the old school style of punishment. It is by no means impossible, and dying is just a part of the game (as it should be).

Thinking about it, so many action games nowadays consider death to be a minor inconvenience; Modern Warfare with its multitude of checkpoints and get-your-health-back-by-waiting, Bioshock and its revitalising chambers, to name a couple. It's nice to see a game that actually punishes you for dying, but makes it part of the journey.

It's a shame Yahtzee got turned off by this game so soon, but I sure found his review funny.

TL;DR:

Demon's Souls is really, really awesome. The review is very funny. Yahtzee sucks at playing games.

Also it hasn't sold nearly as many copies as it should.

I'm shocked, not by Yhatzee Review but by the people's reactions .. WOW .. some people actually base their decision "not to buy" the game on a comical review like that ... seriously guys go check some serious gaming sites out there .. this game is game of the year material and is one excellent game ... Yhatzee review are always entertaining and fun specially how he pokes games with his non-stop monolouges and all .. but to make a desicion like that based on his reviews .. lols .. what's with gamers these days XD

And yeah ... part of what he said is true ... the game is hard .. hmmm .. rather challenging .. and it will slap you on the face few times .. but it will always be your fault ... if you learn from your mistakes and other players and get some help (from other players joining your game) and some rare items (exploration is very rewarding here .. *gasps*)the difficulty curve eases up and you really enjoy the game for what it is .. a challenging, captivating, rewarding and very atmospheric RPG .. and one of the best games in 2009 and one of the best games overall on the PS3.

I also have to add that almost every person complaining about the game is playing it WRONG ... and no you don't need online guides to play it right .. just be observant and use your brain, eyes and ears .. in this game .. knowledge is truly power.

----------------------------------------

Oh ... and one more thing Yahtzee got wrong .... there is a reason why is it called "Demon's Souls" as opposed to "Demon Souls" .. Yahtzee considered the developers living in a cave for using old english .. well .. HELLO .. that's the theme of the game .. all the in-game dialogue uses old english and that add tons of atmosphere to the game .. not to mention the voice acting is really superb too ... better than having games like Prince of Persia 2008 in which a Persian prince and a princess speak as if they are from new work (i remember yhatzee commented on that too .. so i wonder how did he miss this one)

People will always get on their hands and knees and praise Yahtzee for delivering 'another great review' and then say they won't buy this "POS game". They're usually being idiotic.

Yes Yhatzee's 'favourite games' list has some truly great games in it...there are many, many great games that aren't on that list, however. And it is not easy to get into Yhatzee's 'exclusive' club, because he's such a bloody pessimist when going into a game. It makes for great comedy; frequently, it makes for great commentary on the state of games. However, frequently it also means he whooshes past fantastic games.

I have bought ONE game based on Yhatzee's reviews. I have not avoided any games because of them. That game was Lego Indiana Jones, and it was utterly, utterly boring.

It's a shame this game has been given the label 'hard', because it has put off a lot of people from buying it and potentially really enjoying it. I personally think this is a game that is completely worth the retail price, and will last you a long time. It's always a joy to pick it up and get a little further.

EDIT: Am I the only one to notice that a lot of the people commenting are saying "The game is so awesome!"? That just made me giggle. Tee hee.

psycoking:

gameking218:
I have Demon's Souls and must say I like it a lot. Or I should say liked it a lot. Yea see, when you play this game you die a lot, but the frustrating part is it is always your fault. One never dies and says, "That was bullshit! I dodged and his sword magically increased it's reach by two invisible feet!" You say, "Damn it! I back stepped as he did his heavy attack, which shoots a wind blast out! I should have rolled, backed away a little and healed!" You'll die and it will always be your fault. The game has this nasty habit of killing you once so you know what happens, so one-hit-kills are a normal occurrence, to the extent of every other level is either a one-hit-kill attack or something capable of killing you so very very quickly. Imagine walking and every alternate step your knee quivers, with a chance of giving out. You come to expect it, and your family will come to expect your screams of profanity. The reason I said "used to" is I have been playing the past two weeks straight and have not stopped, but the game has angered me to the point of playing Killzone 2 multiplayer or MGS: Online and contemplating never going back. See, the levels after 1-1 are open ended, meaning levels 2-1, 3-1, 4-1, and 5-1 are as hard as each other, but 1-2 is significantly harder. Now, I have beaten every single level, of four per level, until the only one left is 1-4, the last boss of that world. I approached the boss and after his health lowered to about half I was finally hit by an attack he has of raising one arm as it glows and grabbing forward. It was "Soul Suck", and it stole one level.
Let me say this again. In Demon's Souls you get souls from enemies. These are used to level up your character. When you spend souls to level a single stat, say Strength, it raises you by one "Soul Level". So 66 Soul levels means you upgraded any stat 65 times. When you upgrade a stat it will cost more to upgrade another one. So at level 1 it cost maybe 250 souls, and at level 55 it costs 25,000 souls, regardless of what skill you pick. Only upgrade Strength it still costs more for Endurance.
Now, I got around 26,000 souls and upgraded my Strength stat, allowing me to finally use a sword I had. I go to the boss and after half way he hits me with "Soul Suck", or as I call it, "FUCKING BULLSHIT". I lose a level and can't use my sword. I have no weapon. I pull out my ok bow. I can't block his "Instant travel up to you and swing" move. I die.
The short version?
HE STOLE MY LEVEL, NULLIFYING MY SWORD, AND STABBED ME WITH AN ALMOST UNBLOCKABLE MOVE AND I DIED.
Stealing levels is a step to far. I will probably play again. But I am sore. Oh so sore.

Wow. Quite a bit of bad luck. I'm not sure if you were using your sword two handed,but you can wield weapons up to 1.5x your strength if you two hand them. I got hit by soul suck twice when fighting the final boss, so I know how much it sucks. Luckily he telegraphs the attack, so I learned to stay the hell away from him whenever his fist starts glowing. He's also worth a ton of XP, which kinda makes up for the lost levels. Good luck if you still haven't beat him. Of course the great thing about beating Demon's Souls is New Game+. Demon's Souls is almost different game (and a bit easier) when you start out fully equipped. You feel a bit more like a hero and less like some dude in way over his head.

Yea, I know, but I'm actually a mage based class. The sword was a last resort "I'm out of mana AND spices (Items that give back magic)" so that I could take out the last bit of his health. It was gonna work, since I am decent with the sword, but the aforementioned situation happened. I am still playing, because I've helped around eight people or so in that level, killed a few dragons, etc. There is a lot to do in that game, but now I need to man up and actually fight him, because I even ran out of side quests. Fuck. Thanks though! Also, I did the two hand thing, but without the shield his attacks hit me for around twice as much damage as with it when defending, because it blocked magic, so I got killed.
P.S. I got more souls and he would have to take 16 levels for that to happen again. Bitch!

To start, happy to see that somewhere between page one of the comments and page twenty-two, people started to think "hey Yahtzee has his opinions on games and makes them into funny reviews, but he isn't an omni-potent who can deem a game nectar of the gods or opium addict urine for a drug test".

Original after seeing his review I figured this game was absurdly hard, which actually made me want to buy it, because I was playing dragon age (great game, had fun) and was desperately finding myself in need of a challenge.

After getting home and popping in the game, it didn't even take me the tutorial to see that this game was by far the best thing I had played all year. Hell I ended up deleting a few characters determined to beat that tutorial boss, but when I did I probably could have had an orgasm with satisfaction.

The game is brutally unforgiving, this is because of the insta-save feature, hence everything you do is auto-saved, so no you panzy's who are ever so accustomed to being able to load after just failing at something or even making a simple mistake (I hit patches in the nexus, and my god I was pissed I couldn't buy his arrows anymore) so yeah this is probably a bit a speed bump, and a large one at that. For those brave enough to man up and climb over this bump then "the true demon's souls starts here". As many have said it's all about not running in shounen style thinking everything will work itself out if I believe in whatever, you stop and use that thing that is above your shoulders, of course if you haven't done so already it'll probably need some dusting.

Also just to criticize Yatzee's a bit review, mutli-player goes beyond passive-aggressive housemates, and you don't need to kill a boss to revive. For more details on a few key things that you saw in this review that probably made you want to burn ATLUS to the ground, see the gamespot game of the year award that someone was kind enough to link earlier on. Nice to see some people can enjoy a challenge without having someone guide you through it step by painfully gratifying step.

P.S. Despite having said that last tidbit, I in now way despise Yatzee and in works, hell a group of people and I gather together weekly to play games, watch shows, etc. however before anything begins we watch the latest Zero Punctuation, because it's awesome.

Yeah, I love Yhatzee...it is always frustrating when a game I am enjoying doesn't get praise, simply because many viewers actually base their purchasing on his reviews alone. Like I said earlier, I bought Lego Indiana Jones earlier, which got a generally favourable review, and it was a complete waste of my time.

Like I mentioned earlier though, I find this Demon's Souls review hilarious, because it is in many ways quite accurate - including the part about succeeding in breaking down a brick wall. I wouldn't know about the whole male character thing because I chose a female character, who happens to be quite the sweetheart (even if she does spend most of her time dead).

Yahtzee, I loved this video! And I love Demon's Souls, too. Just made me laugh harder, as all the deaths are really accurate...except maybe the first one. Please tell me you got past the first skeleton?

I find that rolling to the side is the best evasive maneuver, but it all depends, really. If your up against someone with a long pointy stick, stepping back obviously won't help you as he thrusts forward. Facing a slashing weapon, though, stepping back becomes a usable option, as rolling to the side still gets you slashed.

If you were going purely for comedic effect, the video is a resounding success. But as a review, I can see why you did the 'Extra Punctuation'. Even in that column, though, I'm not sure that you mention how checkpoints do occur more often than just after you get to the boss. At least half of the stages have a checkpoint before the boss that can be unlocked...that, or once you open the boss door, the boss isn't that far from the entrance point. I find that most of the stages without checkpoints are some of the shorter stages in the game...I also think that this is intentional. Once a dragon roasts you in stage 2 (mind you, the same thing happens in the first level...maybe you should've seen it coming?) it's all too easy to run the length of the bridge without getting a scratch. Do this 3 times, and you're at the boss.

Personally, I wouldn't have wanted any more checkpoints in this game, as, odd as it sounds, it would make it too easy. More than that, it would lose a lot of the fun! Getting sent back to the beginning of the stage forces you to get better at the game - if there were checkpoints, I'd say it would be even harder to make progress, as you woudn't be getting as much experience/money (they're the same thing, another way the game is difficult - your choices are very important).

Games that make concessions to me as a player run the risk of losing my interest. Games should be challenging, and I think it's criminal that they're putting an easy mode in Megaman 10!

Back on topic, though, Demon's Souls saves every time you pick up an item, or change your equipment. So, if you have shit to do, you actually can leave the game as often as you like without needing to worry about losing progress, unlike a game with "save points" (I hate save points - being able to save whenever is a blessing).

Or, if you're a pansy (I admit, there's at least one boss that made me so mad that I did this and found out how to cheat), you can quit the game right after you die in order to re-spawn at the last point your game saved (so long as you quit before the game has a chance to save, putting you back at the start of the level). In addition, there are items and a spell (miracle, technically) that will take you back to the nexus so that you can spend your souls. Or there are NPC characters that you'll find who will take your experience and give you better armor or weapons - getting to that point with enough exp for a new weapon is progress, to me. When you die, you keep your items.

When you have to do a review within the span of a week, I doubt that you truly have time to appreciate hardly any of the games that you play, unfortunately. It also doesn't help that you admit to not reading instruction manuals, as they often explain the finer points of a game, without having to resort to tutorials (tutorials suck). Not reading the manual also gives me a reason for why you hate fighting games, as those pages show you how to do all the moves!

Last thing I'll say, here: maybe it's because I've played so many retro games that I can appreciate a game like Demon's Souls. When you play certain NES games, you have to beat them from start to finish in one sitting, else leave your system on for hours. Demon's Souls is pretty unforgiving, but it does give you checkpoints and saves...I'd say you get them often enough to stave off frustration. That first level is MEANT to be frustrating, though! When the game sends you to the nexus for the first time, that's not the end of the tutorial. After beating the Phalanx and gaining the ability to spend your souls on level ups - THAT is the end of the tutorial. From then on, at least for me, the game became FAR easier

I've gone on for too long, though. I watch and read your stuff for the comedy, not for serious recommendation. I just hope that your ramblings don't turn people off of a legitimately good game; one that, I would argue, can't be understood in a week.

It's a shame that he doesn't like demons souls because I think it was the best game of 2009

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