289: My Nintendo Shame

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I'm sure other people have said this, but Nintendo's strength seems to be in its portable systems these days.

I was a huge nintendo fanboy. My best friend and I would play on the SNES, always talking about how awesome our game selection was over Sega. We longed...pined even... for the N64, and we loved it, even while deep down we realized it was a terrible system. Its few good games kept us happy (and we desperately waited for a new metroid games...)

But it just couldn't keep me happy. I have not purchased a nintendo product since the N64. I was given a wii for Christmas... it belonged to my future brother in law, who did not like the system at all. I'm enjoying mario galaxy, and plan to get a few other games. But I would never have purchased it for myself and when I look through the list of games, I actually have a hard time finding something I want. Still, like Ms. Lawrence, I hope for the day I am pleasantly surprised.

Hello Briana,

Others share your sentiments:

http://www.youtube.com/watch?v=863GSlfp9Uw&feature=feedlik

Forget the Wii. The DS is still awesome.

My problem with the article (for anyone who cares) is that the writer complains about the third-party rubbish and then describes them as Nintendo-produced. Nintendo did not make those bad games. Nintendo's only game that falls into this category is Nintendogs. If Nintendo is culpable, it is not for making bad games. On the contrary, they almost never make a bad game. Nintendo is only culpable for allowing their "Seal of Quality" to be undermined by allowing such bad games to be sold - and quite frankly they don't have as much control over that as they did in the N64 days.

I know how you feel, Briana. I bought the Wii because I like Nintendo, but the only Wii games I have for me and me alone are Twilight Princess and Mario Galaxy. All my other games are divided into two kinds: Games I bought on the cheap (like, ten bucks or so or free via a gift card) without knowing if they were good (and usually aren't), and games that I bought for multiplayer. And even those I don't touch outside of when friends or family come around.

Honestly, it's sad. I skipped the GameCube generation in favour of PS2, and returned to Nintendo to have, since launch date, a total of two games I play for myself.

ThePurpleStuff:

Electrogecko:
Even Red Dead Redemption (which is great don't get me wrong) is little more than a GTA set in the west that replaces cars with horses.

Maybe, but John Marston IS the first ever character that rockstar created where I actually gave a shit about him and the game itself. He had a personality, he was a family man, sure he killed innocent people but its not like he did it for shits and giggles like in the GTA games. You did it, not him. Plus, how often did we get western games compared to all the other boring FPS or 3rd party crap? It was a breath of fresh air from rockstar and I thank them for it, but it is my opinion of course.

OT: Nintendo's newest first party titles I stopped playing after Mario Galaxy and Twilight Princess, it's nothing new, I'm tired of it, haven't bought a game from them since, I'm sticking with Littlebigplanet 2 for a while.

I agree completely. I'm just saying that I observe a double standard when it comes to Nintendo. Everyone says that they doesn't innovate and all their games are the same, but it seems to me that they are among the least deserving of these criticisms. MG2 is my case in point. The game was and is criticized for being too similar to the original when in reality, there were about 10x more original and creative ideas made in the transition than there were between GTA and Red Dead, Halo 3 and Reach, or CoD 4 and BO. People need to realize that there's a difference between re-using characters and re-using games. If people held the other consoles to the same standard they held Nintendo, they would say that CoD, Halo, and Killzone are the exact same game.

I was about to make a point about how your LBP can be viewed as "just another 2d platformer," which, if your sick of Nintendo, you should be sick of, but then I remembered that LBP2 defies all classification.

Welcome to my world,lady. I have been an good supporter of Nintendo since I was 9, and seeing what the Wii has come to in past years.... Does'nt exactly do us justice. I know recently that they HAD released good games,and even good hardcore games. But there 2 things that are going to stick with me for a while. 1. When No More Heroes was released, I thought (and still partially do) that "This doesn't belong on the Wii. It belongs on the 360 or PS3." Maybe what with the Kinect and the Move, we'll finally see that. 2. Why is a Castlevania on the 360? Why?! Don't get me wrong,I love the fact that it looks cool and plays well,but I always thought of Castlevania a Nintendo property. Another reason I play the 360 more than the Wii.

I'm going to try and go beyond the OT and delve into something that has bothered me ever since I've been old enough to reason. This is also part of the reason why I believe video games, of all stripes (PC, Console, etc.), are one of the best ways of producing and evolving ideas, with comedy and music vying for a close second and third, respectively.

Corporations and such want to keep gaining the highest profit imaginable while keeping costs at a minimum. Such is how it will always be with any gaming company. While this alone doesn't keep games from being their absolute best, it does have one serious setback when combined with another factor.

Religion. And before any of us go debating this aspect of humanity on this thread, let us first see how it impacts this field. At least, according to me. You'll probably have differing views.

Religion, for the most part, has instilled this kind of fear, shame and guilt about the human body and the parts involved with the sex act. These things, that then have names, or words, attached to them, are then supressed. When these suppressions, this religous overlay, are combined with business interests, they generally inhibit anything that might seem infractionary of these suppressions. Then, these names and words, and the ideas that are inherent with them, can't be used because they scare off potential customers. Also, if the corporations' sponsors pull their support, they'll lose whatever support THEY were giving and that could be a hefty chunk of change in some instances. So, they have to not only comform to their sponsors and what their guidelines and standards are, but they have to manage not to offend any of their consumer base at the same time. Reference that one guy from Gamespot who spoke his mind about the Kayne and Lynch game, then promptly got fired for it. That, in my belief, is the nexus that prohibits new ideas and their evolution and causes banality and mediocrity to thrive in its place.

Sony and Microsoft may be advancing more in this field than Nintendo, but they are still in the same boat as Nintendo. Occasionally, you will get some games that break this trend. Final Fantasy Tactics is a great example - religion intertwined with two warring governmental factions with all involved being exposed as some sort of criminal, save you who plays the main character, and the history of events as told by the narrator of the story reveals that the church covered up most of the events of the game after it happened. More often than not you will see dynamics of games change, graphics and the like, and HOW you play them, but the ideas behind them are relatively still the same old crap from 20+ years ago.

Nerdfury:
I know how you feel, Briana. I bought the Wii because I like Nintendo, but the only Wii games I have for me and me alone are Twilight Princess and Mario Galaxy. All my other games are divided into two kinds: Games I bought on the cheap (like, ten bucks or so or free via a gift card) without knowing if they were good (and usually aren't), and games that I bought for multiplayer. And even those I don't touch outside of when friends or family come around.

Honestly, it's sad. I skipped the GameCube generation in favour of PS2, and returned to Nintendo to have, since launch date, a total of two games I play for myself.

If you truly skipped the Gamecube, then you should have an ass-ton of good games to play on your Wii. (for cheap too if you can find them)

And there are also PLENTY of great Wii games if you do your research and have an open mind.

LeonLethality:

danpascooch:
Fallout is new for consoles, it used to be PC only.

Tell me about these new IP's Nintendo has made for the Wii.

And I mean things with actual stories and/or structure, Wii Sports and the like don't count.

Why do they not count? A game does not need an original story to be a game. What makes Wii sports any less of a game than the other games out there? It's just different than them.

danpascooch:

LeonLethality:

Because I use pixie magic to play Brawl with my friends from other countries.

And how many titles does Nintendo have this online play available for?

The ones that matter. I admit a few games like New Super Mario Brothers Wii and Kirby's Epic Yarn could have benefited a tad from online play, that's a small amount.

Games like Mario Kart Wii, Brawl, The Conduit, Monster Hunter Tri and Tatsunoko Versus Capcom, Pokemon Battle Revolution, Goldeneye 007, andRayman Raving Rabbids have online play.

And that's only a small list of the many online supported games.

First off, games like Wii sports don't count, because they are games like Wii sports, which is to say, they are barely even games.

That list you have, let me point out the majority of those titles:

- Mario Kart Wii
- Super Smash Bros Brawl
- Pokemon Battle Revolution
- Goldeneye 007

Do you really not see the problem?

There are no reputable new IP's being born since the Wii launched. IT'S ALL THE SAME STUFF.

I love N64 and Gamecube I really do, but I'd rather use an emulator with an old school controller running through a USB converter than PLAY THE WII I ALREADY OWN.

Seriously, it hasn't been plugged in in over two years, I don't even know where the power cord is anymore.

GrizzlerBorno:

danpascooch:

Dpad: Mattel's Intellivision
Analog Stick: Atari 5200
Handheld Gaming: Mattel again
Platformer: Space Panic is sometimes considered the first platformer, but Nintendo did make the first one that satisfies all modern definitions, so sure.
3rd person adventure: Three dimensional third person adventure game is so specific I am having trouble finding out who invented it. There were certainly other 3rd person games before, so it's not exactly a big deal.
Motion Gaming: I don't know who tried it first, but the eyetoy came before the wii, so it wasn't the wii

I think you might be getting "invented" mixed up with "popularized" but even if you mean popularized, many of these are still wrong.

Fine, what I mean by invention is neither actual "invention" nor "popularization" really. What I mean is more like "Pioneered". Like how 50 years from now, no-one but tech nostalgic's will remember Myspace for being the first hit social network site, they'll remember Facebook; OR how Netscape will not be remembered, but Internet explorer will.etc. Nintendo may not have invented those technologies but they sparked the fire; one that is still burning to this day.

Example from my very post? Nintendo experimented with 3D gaming using the abysmal Virtual Boy that will fade into the Annals of history, but Sony will be remembered for their use of 3D in their PS3 games. Sony didn't by any means "invent" 3D gaming. They "pioneered" it. Get what i mean?

I understand, I still don't think they pioneered as much as you think they did, but that view does open it up a bit.

Aura Guardian:

danpascooch:

Aura Guardian:

PS3 has LBP but there has been other games that have user created content.
Fallout isn't a new IP just to let you know.
Nintendo made have a lot of IP give or take about 20, but they can make games. Not just publish

Fallout is new for consoles, it used to be PC only.

Tell me about these new IP's Nintendo has made for the Wii.

And I mean things with actual stories and/or structure, Wii Sports and the like don't count.

Someone never played Fire Emblem,Battalion Wars, Muramasa and Sin and Punishment.

I love Fire Emblem, and it offers absolutely nothing on the Wii that it doesn't offer on the DS which is portable, and which I love.

What cracks me up is that Sony and MS are digging in their heels for the 10 year cycle with ps3/360, nintendo will come out with a new console and clean house...again.

And again it will be an incremental improvement over their previous console,
and again it will use proven commodity hardware and development tools and be cheap to manufacture and develop for,
and again it will focus on FUN over any other factor,
and AGAIN the "hardcore" basement dwellers will hate it,
and again Nintendo will make tons of money on re-release/re-imagining their proven offerings while sneaking a few new things in

You can just see Wii HD on the horizon....

danpascooch:

Aura Guardian:

danpascooch:

Fallout is new for consoles, it used to be PC only.

Tell me about these new IP's Nintendo has made for the Wii.

And I mean things with actual stories and/or structure, Wii Sports and the like don't count.

Someone never played Fire Emblem,Battalion Wars, Muramasa and Sin and Punishment.

I love Fire Emblem, and it offers absolutely nothing on the Wii that it doesn't offer on the DS which is portable, and which I love.

Perhaps if you played it on the Gamecube, you'd play the Wii one since it's the sequel. But seeing how you are ridiculously stubborn, You won't get to experience it.

I never understood the complaint about the lack of new IPs with Nintendo. They've never made games about interesting stories but rather fun gameplay. So why do people get extremely angsty about looking at an Italian plumber throughout the course of a platforming game when the important part would still be the same regardless of the visual content.

Also, are things really different in this gaming generation? On all of the older Nintendo consoles the majority of the games I fondly remember were all first-party titles (or by Rare). I've always seen Nintendo consoles as having a select few ridiculously awesome games with the rest not being worth bothering with.

Aura Guardian:

danpascooch:

Aura Guardian:

Someone never played Fire Emblem,Battalion Wars, Muramasa and Sin and Punishment.

I love Fire Emblem, and it offers absolutely nothing on the Wii that it doesn't offer on the DS which is portable, and which I love.

Perhaps if you played it on the Gamecube, you'd play the Wii one since it's the sequel. But seeing how you are ridiculously stubborn, You won't get to experience it.

Why should I? Seriously, what does the Gamecube and Wii one offer other than some basic animations, which are more than offset by the bonus of portability?

Fire Emblem games are all too similar anyway, bringing us back to the original problem, that Nintendo lacks creativity and drive to try new things.

danpascooch:

Aura Guardian:

danpascooch:

I love Fire Emblem, and it offers absolutely nothing on the Wii that it doesn't offer on the DS which is portable, and which I love.

Perhaps if you played it on the Gamecube, you'd play the Wii one since it's the sequel. But seeing how you are ridiculously stubborn, You won't get to experience it.

Why should I? Seriously, what does the Gamecube and Wii one offer other than some basic animations, which are more than offset by the bonus of portability?

Fire Emblem games are all too similar anyway, bringing us back to the original problem, that Nintendo lacks creativity and drive to try new things.

And we return to my original post. Thanks for playing.

It's almost as if the system itself doesn't have to be good

Pretty sure that's been the case with nintendo since... forever. People would buy a tin can with some lint inside it if it had Nintendo written on the side.

Aura Guardian:

danpascooch:

Aura Guardian:

Perhaps if you played it on the Gamecube, you'd play the Wii one since it's the sequel. But seeing how you are ridiculously stubborn, You won't get to experience it.

Why should I? Seriously, what does the Gamecube and Wii one offer other than some basic animations, which are more than offset by the bonus of portability?

Fire Emblem games are all too similar anyway, bringing us back to the original problem, that Nintendo lacks creativity and drive to try new things.

And we return to my original post. Thanks for playing.

And we also return to my original argument that the Wii doesn't offer any substantial 1st party games that are new and different, while at the same time offering less hardware capability than the other consoles.

Nintendo's been in the business for a long time, they don't have an excuse for this. They chose to cater to a new unstable fan base for a quick payout that is going to cost them long run, hopefully it's a mistake they learn from as their new fanbase flocks to the next fad.

danpascooch:

Aura Guardian:

danpascooch:

Why should I? Seriously, what does the Gamecube and Wii one offer other than some basic animations, which are more than offset by the bonus of portability?

Fire Emblem games are all too similar anyway, bringing us back to the original problem, that Nintendo lacks creativity and drive to try new things.

And we return to my original post. Thanks for playing.

And we also return to my original argument that the Wii doesn't offer any substantial 1st party games that are new and different, while at the same time offering less hardware capability than the other consoles.

Nintendo's been in the business for a long time, they don't have an excuse for this. They chose to cater to a new unstable fan base for a quick payout that is going to cost them long run, hopefully it's a mistake they learn from as their new fanbase flocks to the next fad.

Why do you think people play games like Super Mario Bros, Call of Duty, The Legend of Zelda, Halo? Why do you think companies make these games and it's sequels? People enjoy them. Do they care if it's unoriginal. No. Only Nintendo is the one at fault where as other companies do this to but it's ok for them since it's not Nintendo. I mean Assassin's Creed was "original" right?

GiantRaven:
I never understood the complaint about the lack of new IPs with Nintendo. They've never made games about interesting stories but rather fun gameplay. So why do people get extremely angsty about looking at an Italian plumber throughout the course of a platforming game when the important part would still be the same regardless of the visual content.

Also, are things really different in this gaming generation? On all of the older Nintendo consoles the majority of the games I fondly remember were all first-party titles (or by Rare). I've always seen Nintendo consoles as having a select few ridiculously awesome games with the rest not being worth bothering with.

Beat me.

I agree with a lot of this article. To compare this to television, Nintendo started as the Simpsons with cutting edge themes and ideas, characters to fall back on, and a large appeal. Recently, they have devolved to Family Guy, relying on cheap gags and most importantly ham-fisted nostalgia trips to appeal to the lowest common denominator: everyone. Of course, that isn't Nintendo's problem or fault, and this piece is not putting the blame on Nintendo, the problem is with us, the users and consumers. Just as Family Guy continues to be a wasteland of uncreative and growthless nostalgia, so does Nintendo because we allow it to. We do not challenge Nintendo as a developer, we challenge Sony and we challenge Microsoft all the time, however we do not challenge Nintendo.

Kirby's Epic Yarn and Donkey Kong Country Returns do absolutely nothing to revitalize or revolutionize prior EPs, continue any kind of running plot, or apply technology in any kind of new way. Donkey Kong Country sure as hell did. Kirby and The Crystal Shards sure did. But why should we expect Nintendo to push any envelopes? Not now, over 4 years into a console generation, riiiight? Nintendo as a developer should be held to the same standards as M. Night Shyamalan is as a director. As his films start failing the consumers in quality, we stop watching. As Nintendo's games start failing us as consumers, we will eventually have to stop playing, and as Nintendo fans that is the worst possible outcome. THAT is why this is so crucially important.

Briana's article NEEDED to come out now, not two years ago, it is more plain to see now than it ever has been that we, as consumers, are failing to keep Nintendo a competitive and cutting edge company like we DESERVE it to be. Nintendo has had four years to come out with games for its newest console and it has not met the match set by its closest competitors. We owe it to ourselves as gamers and the medium owes it to itself for a flagship company like Nintendo to come out with the very best games that push the envelope in every single category, but it is My Nintendo Shame to have waited four years for something to happen that may never happen. Gaming doesn't need a quixotic software development company like Nintendo. But gaming DESERVES a dynamic and exciting company like what Nintendo used to be.

TL;DR: Where is the Wii's Pikmin?

On the upside Nintendo's DS has been FANTASTIC. But I guess that is why we have a new handheld before any news on a new console comes out... You can extrapolate from that what you will.

I know this article is about the wii but I think your forgetting about alot of great ds games. Dragon quest alone was beefy enough to take up the entire year with. throw in pokemon, puzzle quest 2 and a handful of others and your good to go.

bakonslayer:

On the upside Nintendo's DS has been FANTASTIC. But I guess that is why we have a new handheld before any news on a new console comes out... You can extrapolate from that what you will.

ninjas.... there everywhere.

You know what I care about in a console, first and foremost? I care about it having fun, well designed titles, and the Wii has plenty, more than I've had time to play. The Wii doesn't provide the multiplayer experience that my PC does or the shiny HD capabilities of my PS3, but that's not why I own it. Nintendo makes highly polished games that are very enjoyable and provide experiences that I can't duplicate on my other platforms, plus it's the best console I have for playing multiplayer in the same room as friends. I also don't understand why making and promoting "casual" games is a bad thing if it promotes a wider acceptance of gaming. Nintendo has not shown any signs that they're going to totally abandon Mario and Zelda for Wii Sports expansions. I'm happy as long as they still make games that I like and nothing is forcing me to buy any of the ones that I don't.

YUP

but sigh as far as I'm concerned, Nintendo has retired Zelda and other old favs and shut down...in a sense

LogicNProportion:

GrizzlerBorno:
Motion Gaming: Nintendo

WRONG! Sorry, I love doing that. ^^

Anyway, TRUE motion gaming, where you use your body to affect the game's environment was the Eyetoy by Sony. Duck Hunt and it's ilk still used, more or less, a controller. Yes, the Eyetoy was bad. It was HORRIBLY bad. But, Sony did it first. :P

It wasn't SO bad. Anyway, yes i should've clarified that I meant specifically that Nintendo pioneered Accelerometer-based Motion gaming that lead to the boom in Motion gaming proper. From iPhone motion games to Kinect to Move, the Motion gaming revolution (for better or for worse) would not have begun if the Wii hadn't blown everything else out of the water back when it launched. Kapicsh?

This is a rather sad piece, although it does seem odd you wrote it in the best year the Wii has had. But it's true, Nintendo has not been producing games of the caliber they were in the pre-Wii days, and I say this both as someone who genuinely likes the Wii and as something who has never shared the fanatic enthusiasm for Nintendo of some gamers. I feel like Nintendo just needs some new ideas and new blood, but I don't know if that's going to happen.

regardless of the complaints that this article is "too late", I think it is still relevant. sure, the Wii has been around for a few years, but there are still people asking for their first Wii.

I can sympathize with the statement made in this pilot article. I grew up with Nintendo back in the mid-80s with the NES and was excited about the SNES when it came out. The Wii struck me as more of an appeal to the younger generation, as Microsoft and Sony appeal to an older market. I can't say I know of many people my age (who don't have children) who own and actively use the Wii. Perhaps Nintendo is one of those milestones we all outgrow at some point in our lives. Maybe you are reaching that milestone, Briana. Nintendo is to console gaming what Zynga is social network gaming... fine for short periods of time, but doesn't hold a candle to more mature fare.

very good work, by the way! look forward to future installments.

Aura Guardian:
That article was annoying to read because you reminded me of those "fans"


Nintendo isn't to blame.

Give this man a medal for he has the courage to say the truth.

rembrandtqeinstein:
What cracks me up is that Sony and MS are digging in their heels for the 10 year cycle with ps3/360, nintendo will come out with a new console and clean house...again.

What do you mean again?

It hasn't "cleaed house" since the SNES. The PSOne beat the everliving hell out the N61 in sales and the PS2 gave Gamecube an even worse slapping.

Nintendo hasn't been on top since 1996. Nice try man.

Yeah... Makes sense.

I have only ever owned Nintendo consoles, so I know what you're getting at here. But I've almost always owned a decent PC alongside it.

And while that's not so great these days due to lazy PC ports, It usually covers up most of what's deficient about Nintendo's systems these days.

Of course, when it comes down to it, some of the things you mention are explicitly to do with 3rd Party support.

Assassin's creed? That's not Microsoft or Sony, that's Ubisoft.

Take away 3rd party games, and Sony & Microsoft start looking quite sad indeed.

Which I guess is the main issue at hand.

Nintendo's first party stuff is usually great, but they have huge problems with 3rd party titles.

Conversely, first party titles for Microsoft and Sony are both much less common, and a lot less predictable in quality, but they have MUCH more 3rd party support.

Nintendo, unfortunately, in wanting to be different, has made life even worse for 3rd parties.
They were already pretty bad in some regards, but in creating a system with such vastly different aims, they've forced third parties to essentially create Wii exclusives, or not create Wii games at all.
I'm sure you can see where that led.

danpascooch:

GrizzlerBorno:
I don't respect Nintendo for their games. I'm FAR too young to have Nintendo infused in my very essence like many gamers here do. I never owned (or for that matter have ever SEEN) an NES or SNES.

Here's what i DO respect Nintendo for. From the purely hardware/concept perspective Nintendo INVENTED Video Gaming.

D pad: invented by Nintendo
Analog stick: invented by Nintendo
The four buttons (A,B,X,Y) system: Nintendo

They deserve Credit and all the respect in the world.....just not for their software, imo.

Dpad: Mattel's Intellivision
Analog Stick: Atari 5200
Handheld Gaming: Mattel again
Platformer: Space Panic is sometimes considered the first platformer, but Nintendo did make the first one that satisfies all modern definitions, so sure.
3rd person adventure: Three dimensional third person adventure game is so specific I am having trouble finding out who invented it. There were certainly other 3rd person games before, so it's not exactly a big deal.
Motion Gaming: I don't know who tried it first, but the eyetoy came before the wii, so it wasn't the wii

So really Nintendo has:

Platformer, and arguably was the first one to use 3d 3rd person perspective for an action game, but I wouldn't call that an "invention" and four buttons

I think you might be getting "invented" mixed up with "popularized" but even if you mean popularized, many of these are still wrong.

You might have a point about invented vs. popularised, but let's keep a bit of perspective here, because your counter-examples are a little flawed:

Dpad: The Dpad has ergonomic considerations that aren't reflected in the 16 direction control disk of the intellivision. To say they're the same thing is a bit like saying ALL game controllers with any kind of direction control are equivalent. And the dpad as it's considered in a modern context is definitely Nintendo's doing. But, granted, there are several very similar devices around. (including some which probably exist due getting around to patents - eg. The directional controller on the Playstation, and that on the Sega Master system

Analog stick: Oh, now really, the Atari 5200? That may well be an analog joystick, but again, it's hardly comparable, since it's not really a thumbstick, but more of a traditional joystick that requires the whole hand to use.
And if you're talking joysticks, you might as well note that the joystick is a computing device copied from the mechanical sticks used to control aircraft probably as far back as the 1920's.
So... Either you acknowledge the unique aspects of the n64 stick, or you forget the issue altoghether, because the idea is more or less ancient.

Handheld gaming: I'm not sure what you're specifically referring to here. The Game boy is from 1989, and was certainly something unusual at the time, but you are correct that mattel had been making handheld electronic games since 1976. The Game and watch series wasn't released until 1980. Again though, it depends on specifics.

3rd person adventure: I'll just avoid this one. As you say, it's a little complex, and all rather depends on what you mean.

Motion gaming: True. It wasn't the Wii. The technology goes back forever, but not in a gaming context.
The Wii uses accelerometers, which, technologically speaking, date back to the 1970's. The Eyetoy is digital image recognition, which is a much younger technology.
But, in a gaming context, it's hard to say.
Tilt based replacements for joysticks go back to the early 80's at the very least, but to call them motion gaming wouldn't really make sense, as they were just a different way of designing a traditional joystick.
The Nintendo Powerglove comes to mind (1989), which certainly had (limited) motion sensing capabilities, but it wasn't strictly speaking Nintendo that made it, and at the time they didn't really know what to do with it, so it failed quite quickly.
Sega had some weird contraption around the same period, but again seemed to prefer trying to replace conventional control with it, rather than anything specifically designed for it.
It's of course important to note that the powerglove itself is essentially a low-budget VR glove.
VR never really took off, but nevertheless, several systems existed for quite a while.

D Moness:

danpascooch:

Four buttons: four button system? That was PSOne, the early Nintendo consoles didn't have that system, they had two buttons, and the N64 still used two primary buttons.

I can be wrong but didn't the snes had 4 buttons a,b,y,x and as far as i remember that was WAY before the psone

That's correct. The PSone is the direct result of the failure of the Nintendo CD expansion that Sony was working on for them.

The design of the PSone controller is in fact, a direct rip-off of the SNES controller (the changes made seem particularly like they were done just to reduce the chances of lawsuits)

The Snes controller has:

1 dpad
Start + Select buttons
2 shoulder buttons
4 face buttons (X, Y, A, B)

The Psone controller (before it's various upgrades)
1 - 8 way directional controller (it's physical design is slightly different to what would be called a dpad)
Start + select buttons
4 shoulder buttons (perhaps it's one obvious innovation)
4 face buttons (Square, Circle, Triangle, Cross)

Here's some images for comparison. (Note the shoulder buttons, partularly on the Snes controller, are difficult to see in these images)

The fact that Nintendo ditched it's own design while everyone else still uses derivatives of it doesn't take away from them having come up with it to begin with, now does it?

Trouble is, few people bother to do the research, and thus fail to notice things which predate their own experience. (and even if you do do the research, it's easy to miss certain more obscure things)

In any event, who did what isn't so important.
Although it does seem funny how often things get copied, once someone makes them popular.

Electrogecko:

Nerdfury:
I know how you feel, Briana. I bought the Wii because I like Nintendo, but the only Wii games I have for me and me alone are Twilight Princess and Mario Galaxy. All my other games are divided into two kinds: Games I bought on the cheap (like, ten bucks or so or free via a gift card) without knowing if they were good (and usually aren't), and games that I bought for multiplayer. And even those I don't touch outside of when friends or family come around.

Honestly, it's sad. I skipped the GameCube generation in favour of PS2, and returned to Nintendo to have, since launch date, a total of two games I play for myself.

If you truly skipped the Gamecube, then you should have an ass-ton of good games to play on your Wii. (for cheap too if you can find them)

And there are also PLENTY of great Wii games if you do your research and have an open mind.

I did get Wind Waker, because I'm an incredible Zelda fan, but I'm not specifically aware of what games are good or not for GameCube. Considering my main Nintendo loves are Zelda and Mario, I think I'm a little limited. Would definitely appreciate suggestions based on my interests, though!

As for good Wii games, there's undoubtedly good ones.. but of the 15 or so I've got, I only really got into, enjoyed, and kept Mario Galaxy (getting 2 soon), Twilight Princess, SSB:B, Mario Kart. The rest I sold without bothering to complete.

There's others I've played with my brother-in-law, too, but those are all multi-player and I don't tend to want multiplayer games for myself. Hence why I said that the only games I kept that aren't those few, I only got for multiplayer.

Again, I'd love some suggestions for other great Wii games!

Mr Waffle:

It's almost as if the system itself doesn't have to be good

Pretty sure that's been the case with nintendo since... forever. People would buy a tin can with some lint inside it if it had Nintendo written on the side.

I can disprove that with two words: Virtual Boy.

I bought my Wii the minute I heard Super Smash Bros Brawl came out on it and after that... the games have went down. I will always be a Nintendo fan no matter what but it doesn't mean I don't have certain exceptions where their games have left me wondering, "Why?" I am sadly unable to get a 360 or a PS3 because my grandmother believes that the Wii is enough of a system but sadly, I haven't seen any "hardcore" games for it in a LONG time.

GrizzlerBorno:

Here's what i DO respect Nintendo for. From the purely hardware/concept perspective Nintendo INVENTED Video Gaming.

D pad: invented by Nintendo
Analog stick: invented by Nintendo
The four buttons (A,B,X,Y) system: Nintendo

Handheld Gaming: Nintendo
Platformers: Nintendo
Third person adventure games: Nintendo (Mario 64)
Motion Gaming: Nintendo

Need any more?

They deserve Credit and all the respect in the world.....just not for their software, imo.

Nintendo Invented Platformers? You on crack buddy?
And four buttons on a controller? Who cares.

Great article. I never bought a Wii because I could buy Twilight Princess for the Game Cube. I wanted a Wii for the first couple of years of the current generation. My friends had Wiis and there was a run up to Brawl where we were all excited (I had Melee for the GC, still do). Then it came out, all the Nintendo hype vanished and one of my friends bought an Xbox 360. Then another and another until they all had them. When I decided to switch to this generation I bought a 360 so I could talk to my friends online.

Later I would ask, why did you all stop playing the Wii? Their answer was that Brawl was Melee dressed up with better graphics and even more stupid moves that ruin the game. They saw the coming games for the Wii and didn't bother with them.

The Wii is a good console, I enjoy playing it when I'm at a friends house but I wouldn't want to own one because when I leave the friends house I feel like I stopped playing just before it was getting boring.

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